Dagger the level 1 Halfling Rogue by henk_groth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp1 / 83%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity16 (base 13)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning19 (base 16)

Resources

Life-23/104
Stamina72/100
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy25
Crit Chance33%
APR5
Speed1.00

Offense: Offhand

Damage13
Accuracy25
Crit Chance33%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance26%
Speed1

Offense: Mind

Mindpower14
Crit Chance26%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense9
Fatigue6
Physical Save24
Spell Save24
Mental Save26

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

beneficial effect
beneficial effect
beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Dagger activates Stealth.
Rested for 19 turns (stop reason: all resources and life at maximum).


Talent Luck of the Little Folk is ready to use.
Ran for 31 turns (stop reason: at door).


Green worm mass briefly catches sight of you!
Green worm mass uses
Multiply.
Green jelly briefly catches sight of you!
Green jelly attacks empty space.

Dagger uses
Luck of the Little Folk.
Dagger seems more aware.

Dagger uses
Dirty Fighting.
Dagger deactivates
Stealth.
Green worm mass notices you at the last moment!

Dagger hits Green worm mass for 5 physical damage.
Green worm mass hits Dagger for (7 parried), 2 physical (2 total damage).
Dagger uses
Dual Strike.

Dagger performs a melee critical strike against Green worm mass!
Green worm mass is stunned!

You collect a new ingredient:
green worm (1).
Dagger hits Green worm mass for 23 physical, 29 physical (52 total damage).
Dagger killed Green worm mass!
Green worm mass hits Dagger for 9 physical damage.
Green jelly uses
Slime Spit.
Green jelly's mind surges with critical power!

Dagger hits Green worm mass for 21 physical, 15 physical (36 total damage).