Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Cursed |
Level / Exp | 8 / 82% |
Size | medium |
Lifes / Deaths | Killed by gladiator at level 8 on the 17th Voratun 122nd year of Ascendancy at 02:25 4 / 1 |
Primary Stats
Strength | 29 (base 25) |
Dexterity | 8 (base 10) |
Constitution | 15 (base 10) |
Magic | 8 (base 10) |
Willpower | 29 (base 28) |
Cunning | 10 (base 10) |
Resources
Life | -1/250 |
Hate | 100/100 |
Healing Factor | 0.9 |
Regeneration | 0.225 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
See Invisible | 4 |
Offense: Mainhand
Damage | 25 |
Accuracy | 8 |
Crit Chance | 8% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 12.15 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Physical | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 0.15 |
Ranged Defense | 0.15 |
Fatigue | 7 |
Physical Save | 9.7 |
Spell Save | 6.475 |
Mental Save | 6.825 |
Defense: Resistances
Physical | + 10%( 70%) |
Darkness | + 4%( 74%) |
All | 0%( 70%) |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Stalk |
talent | Gloom |
beneficial effect | A shroud of darkness seems to fall across your path. Level 1 Curse of Shrouds 1Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Level 1: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Level 2: -1 Luck, +3 Constitution Level 3: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Level 4: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
detrimental effect | The target is dazed, rendering it unable to move, halving all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage will remove the daze. Dazed |
detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | The target is poisoned, taking 1.43 nature damage per turn and decreasing all heals received by 10%. Insidious Poison |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On fingers | titan's copper ring of the mountain (+10%) titan's copper ring of the mountain (+10%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% physical Changes damage: +10% physical Physical save: +4 Rings can have magical properties. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On feet | miner's pair of rough leather boots (0 def, 5 armour) miner's pair of rough leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% A pair of boots made of leather. |
In main hand | flaming iron greatsword of crippling (13.5-21.6 power, 1 apr) (Shrouds) flaming iron greatsword of crippling (13.5-21.6 power, 1 apr) (Shrouds)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.5 - 21.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +8 fire When wielded/worn: Physical crit. chance: +6.0% Curse of Shrouds Massive two-handed swords. |
Inventory
flaming iron battleaxe (7.5-11.25 power, 1 apr) (Corpses) flaming iron battleaxe (7.5-11.25 power, 1 apr) (Corpses)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 7.5 - 11.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +6 fire Curse of Corpses Massive two-handed battleaxes. |
iron battleaxe (11.5-17.25 power, 1 apr) (Nightmares) iron battleaxe (11.5-17.25 power, 1 apr) (Nightmares)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 11.5 - 17.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Nightmares Massive two-handed battleaxes. |
elm longbow (Nightmares) elm longbow (Nightmares)Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +6 Curse of Nightmares Longbows are used to shoot arrows at your foes. |
iron mace of massacre (13-18.2 power, 2 apr) (Shrouds) iron mace of massacre (13-18.2 power, 2 apr) (Shrouds)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Curse of Shrouds Blunt and deadly. |
mindwoven linen robe of frost (+16%) (0 def, 0 armour) mindwoven linen robe of frost (+16%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% cold Changes damage: +11% cold Mindpower: +2 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
acidic iron shield of lightning resistance (+17%) (4 def, 2 armour, 24 block) acidic iron shield of lightning resistance (+17%) (4 def, 2 armour, 24 block)Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage when the wearer is hit: 10 acid Changes resistances: +17% lightning Talent granted: +1 Block Handheld deflection devices |
shocking iron shield (4 def, 2 armour, 23 block) shocking iron shield (4 def, 2 armour, 23 block)Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage when the wearer is hit: 10 lightning Talent granted: +1 Block Handheld deflection devices |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
pouch of iron shots of accuracy (20/20, 10-12 power, 1 apr) pouch of iron shots of accuracy (20/20, 10-12 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 10.0 - 12.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy: +6 Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 20 Shots are used with slings to pummel your foes to death. |
Achievements
Log
Gladiator has been dominated!
Gladiator uses Shield Pummel.
Gladiator performs a critical strike!
You fight through the pain! (+3 hate)
Volsier shrugs off the effect 'Blinded'!
Volsier is stunned!
Gladiator uses Shield Pummel.
Gladiator misses Volsier.
Gladiator misses Volsier.
Volsier hits gladiator for 14 physical, 8 fire damage (total 21.20).
Volsier hits gladiator for 8 fire damage.
Gladiator hits Volsier for 23 physical, 11 acid, 43 physical, 11 acid damage (total 87.07).
Gladiator is lost in despair!
Volsier misses gladiator.
Volsier is poisoned!
Your hatred grows even as your life fades! (+8 hate)
Gladiator hits Volsier for 48 physical damage.
Gladiator hits Volsier for 22 physical, 6 nature, 2 nature, 6 temporal damage (total 35.03).
Gladiator hits Volsier for 2 nature damage.
Gladiator overcomes the gloom
Gladiator uses Block.
Gladiator is no longer dominated.
Gladiator rushes out!
Your hatred grows even as your life fades! (+10 hate)
Volsier is dazed!
Gladiator hits Volsier for 58 physical damage.
Gladiator killed Volsier!
Volsier the level 8 dwarf cursed was sliced to death by a gladiator on level 10 of The Arena.