











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 34 / 35% |
| Size | big |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 19 on the 3rd Dearth 122nd year of Ascendancy at 03:39 / 39Killed by snow giant boulder thrower at level 19 on the 3rd Dearth 122nd year of Ascendancy at 03:56 Killed by Eilinevea the snow giant chieftain at level 19 on the 3rd Dearth 122nd year of Ascendancy at 04:22 Killed by ritch flamespitter at level 19 on the 3rd Dearth 122nd year of Ascendancy at 08:14 Killed by Eilinevea the snow giant chieftain at level 19 on the 3rd Dearth 122nd year of Ascendancy at 09:00 Killed by Eilinevea the snow giant chieftain at level 19 on the 3rd Dearth 122nd year of Ascendancy at 10:34 Killed by Eilinevea the snow giant chieftain at level 19 on the 3rd Dearth 122nd year of Ascendancy at 13:11 Killed by ritch flamespitter at level 19 on the 3rd Dearth 122nd year of Ascendancy at 13:44 Killed by Eilinevea the snow giant chieftain at level 19 on the 3rd Dearth 122nd year of Ascendancy at 15:20 Killed by snow giant boulder thrower at level 19 on the 5th Dearth 122nd year of Ascendancy at 02:24 Killed by snow giant at level 19 on the 5th Dearth 122nd year of Ascendancy at 07:45 Killed by Chonkette at level 20 on the 18th Dearth 122nd year of Ascendancy at 06:22 Killed by Urkis, the High Tempest at level 21 on the 26th Dearth 122nd year of Ascendancy at 23:20 Killed by ultimate gwelgoroth at level 21 on the 27th Dearth 122nd year of Ascendancy at 04:32 Killed by Glorann the thief at level 22 on the 19th Loss 122nd year of Ascendancy at 00:37 Killed by Glorann the thief at level 22 on the 19th Loss 122nd year of Ascendancy at 01:22 Killed by Glorann the thief at level 22 on the 19th Loss 122nd year of Ascendancy at 02:14 Killed by Glorann the thief at level 22 on the 19th Loss 122nd year of Ascendancy at 02:57 Killed by Glorann the thief at level 22 on the 19th Loss 122nd year of Ascendancy at 04:55 Killed by Celia at level 24 on the 28th Loss 122nd year of Ascendancy at 14:34 Killed by armoured skeleton warrior at level 24 on the 28th Loss 122nd year of Ascendancy at 14:52 Killed by Celia at level 24 on the 28th Loss 122nd year of Ascendancy at 15:15 Killed by Celia at level 24 on the 28th Loss 122nd year of Ascendancy at 16:13 Killed by Celia at level 24 on the 28th Loss 122nd year of Ascendancy at 16:41 Killed by Celia at level 24 on the 28th Loss 122nd year of Ascendancy at 17:03 Killed by Celia at level 24 on the 28th Loss 122nd year of Ascendancy at 17:21 Killed by skeleton mage at level 24 on the 28th Loss 122nd year of Ascendancy at 17:32 Killed by Celia at level 24 on the 28th Loss 122nd year of Ascendancy at 17:56 Killed by Celia at level 24 on the 28th Loss 122nd year of Ascendancy at 18:13 Killed by Celia at level 24 on the 28th Loss 122nd year of Ascendancy at 19:00 Killed by Celia at level 24 on the 28th Loss 122nd year of Ascendancy at 21:20 Killed by fire drake at level 25 on the 4th Shortage 122nd year of Ascendancy at 01:43 Killed by dreaming horror at level 25 on the 4th Shortage 122nd year of Ascendancy at 02:31 Killed by The Master at level 28 on the 11st Shortage 122nd year of Ascendancy at 04:22 Killed by The Master at level 28 on the 11st Shortage 122nd year of Ascendancy at 05:59 Killed by The Master at level 28 on the 11st Shortage 122nd year of Ascendancy at 07:17 Killed by The Master at level 28 on the 11st Shortage 122nd year of Ascendancy at 16:09 Killed by elven cultist at level 31 on the 10th Iron 123rd year of Ascendancy at 23:26 Killed by elven corruptor at level 31 on the 21st Iron 123rd year of Ascendancy at 09:18 |
Primary Stats
| Strength | 90 (base 60) |
| Dexterity | 45 (base 38) |
| Constitution | 84 (base 46) |
| Magic | 16 (base 10) |
| Willpower | 34 (base 10) |
| Cunning | 43 (base 10) |
Resources
| Life | 1475/1475 |
| Stamina | 229/229 |
| Healing Factor | 1.4376823682621 |
| Regeneration | 13.149262132031 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 141 |
| Accuracy | 54 |
| Crit Chance | 20% |
| APR | 33 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Mind | +13% |
| Darkness | +18% |
| Physical | +21% |
| Cold | +13% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Acid | +20% |
| Mind | +10% |
| Arcane | +25% |
Defense: Base
| Armour (hardiness) | 146.2522557017 (96.438666929426%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 28 |
| Physical Save | 68 |
| Spell Save | 65 |
| Mental Save | 52 |
Defense: Resistances
| Mind | + 22%( 70%) |
| Lightning | + 41%( 70%) |
| Cold | + 39%( 70%) |
| Temporal | + 29%( 70%) |
| Blight | + 23%( 70%) |
| Physical | + 42%( 70%) |
| Fire | + 36%( 70%) |
| All | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 55% |
| Confusion Resistance | 99% |
| Pinning Resistance | 0% |
| Silence Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 496 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 227 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield Wall |
| talent | Daunting Presence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Cyrudawen the ghast. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by skeleton archer. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 55. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Blackwend' (25 def, 9 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +9 Defense: +25 (+8 eff.) Changes stats: +3 Str Changes resistances: +10% lightning / +13% temporal Changes damage: +9% darkness A pair of boots made of leather. |
| Light source | Adyraba the alchemist's lampInfused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Wil Changes resistances: +3% all Changes resistances penetration: +10% physical Changes damage: +9% physical Reduces incoming crit damage: 15.00% Physical save: +3 (+1 eff.) Spell save: +7 (+1 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Sootswift the drakeskin leather cap (25 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +4 Armour: +5 Defense: +25 (+8 eff.) Fatigue: +5% Changes stats: +5 Str / +9 Con Changes damage: +9% darkness / +6% physical A cap made of leather. |
| On hands | Elywe (0 def, 8 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +10 Armour: +8 Fatigue: +5% Damage (Melee): 11 mind Damage when hit (Melee): 4 blight Changes stats: +6 Cun / +9 Dex Changes resistances: +5% mind Changes resistances penetration: +25% arcane Changes damage: +7% mind Mental save: +10 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +46.00 Maximum stamina: +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 61 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +26% cold Changes damage: +13% cold Critical mult.: +10.00% Mental save: +7 (+3 eff.) Confusion immunity: +24% Mana each turn: +0.12 Maximum vim: +10.00 Mental crit. chance: +1% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | steel ring 'Blazewake'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances penetration: +10% mind Changes damage: +6% mind Critical mult.: +10.00% Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Equilibrium when hit: +0.08 Light radius: +2 Rings make your fingers look great! |
| Around neck | Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | voratun mace 'Xerivea' (45-63 power, 6 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +17 darkness Damage against: +20% Living When wielded/worn: Changes stats: +3 Mag / +4 Wil / +5 Cun / +1 Con Changes resistances penetration: +20% acid Changes damage: +12% acid Reduces incoming crit damage: 15.00% Blunt and deadly. |
| Around waist | monstrous hardened leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +4 Str / +6 Con Physical save: +7 (+2 eff.) Mental save: +8 (+3 eff.) Mindpower: +5 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Delygovon the voratun shield (0 def, 25 armour, 64-77 power, 200 block)Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.5 - 77.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +200 When wielded/worn: Armour: +25 Fatigue: +8% Changes resistances: +18% lightning / +22% fire / +6% blight Talent granted: +1 Block Maximum life: +40.00 Handheld deflection devices. |
| Cloak | Issotar the elven-silk cloak (3 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Armour: +4 Defense: +3 (+1 eff.) Fatigue: -4% Changes stats: +2 Cun Changes resistances: +4% physical Equilibrium when hit: +0.12 Only die when reaching: -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Revenant (8 def, 20 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) Silence immunity: +0% Confusion immunity: +75% Pinning immunity: +0% Stun/Freeze immunity: +5% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
PitchthornCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 19% Damage when hit (Melee): 8 mind Changes stats: +4 Cun Changes resistances: +6% darkness Critical mult.: +15.00% Disarm immunity: +22% Pinning immunity: +32% Knockback immunity: +25% Life regen: +4.00 Maximum life: +40.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.steel battleaxe of shearing (18-26 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 17.5 - 26.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +9 Changes resistances penetration: +9% all Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Blazestinger (19-25 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 19.0 - 24.7 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 12 arcane resource burn Damage (Melee): +8 fire / +8 darkness Damage (radius 1) on hit: +16 light Damage against: +7% Living When wielded/worn: Changes resistances penetration: +5% fire Sharp, short and deadly. |
Winterminister the stralite longsword (47-66 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 cold When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 23 Changes stats: +3 Cun Changes resistances: +15% cold Changes resistances penetration: +20% cold Changes damage: +6% mind Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.spiritwalker's rough leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Mag Mana each turn: +0.11 Maximum mana: +20.00 A belt that goes around your waist. |
Unlightkin (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +8 Physical power: +7 (+2 eff.) Armour: +5 Fatigue: +3% Effects on melee hit: * 10% chance to reduce damage dealt by 19% Damage (Melee): 11 cold Changes resistances: +6% blight / +6% cold / +6% darkness Changes resistances penetration: +5% darkness Changes damage: +9% mind / +4% cold Spell save: +12 (+3 eff.) Mental save: +7 (+3 eff.) Maximum life: +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +3 Mag Changes damage: +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.miner's dwarven-steel helm (0 def, 7 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.impenetrable steel mail armour of stability (2 def, 14 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +14 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +6% physical Physical save: +12 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.prismatic hardened leather armour of spell shielding (9 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes resistances: +6% arcane / +10% light / +11% darkness Spell save: +12 (+3 eff.) A suit of armour made of leather. |
Mayiwe the voratun plate armour (20 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +20 (+7 eff.) Fatigue: +22% Changes resistances: +14% nature / +12% blight Changes resistances penetration: +15% physical Changes damage: +12% acid / +12% physical Physical save: +6 (+2 eff.) Stamina each turn: +2.00 Maximum stamina: +30.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.rejuvenating dwarven-steel plate armour of lightning resistance (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +20% lightning Life regen: +2.70 Stamina each turn: +0.70 A suit of armour made of metal plates. |
11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
201 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Brightqueller (dig speed 17 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +10 Damage when hit (Melee): 4 light / 10 fire Changes stats: +6 Str Changes resistances: +9% lightning / +12% fire Changes damage: +9% lightning / +9% light When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.9 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 389/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Chonkette the Dwarf Bulwark level 29
14th Shortage 122nd year of Ascendancy at 23:29 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Chonkette the Dwarf Bulwark level 29
12nd Shortage 122nd year of Ascendancy at 10:45 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Chonkette the Dwarf Bulwark level 34
12nd Gold 123rd year of Ascendancy at 08:03 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Chonkette the Dwarf Bulwark level 23
22nd Loss 122nd year of Ascendancy at 11:29 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Chonkette the Dwarf Bulwark level 17
2nd Wealth 122nd year of Ascendancy at 19:11 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Chonkette the Dwarf Bulwark level 33
38th Steel 123rd year of Ascendancy at 15:17 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Chonkette the Dwarf Bulwark level 19
5th Dearth 122nd year of Ascendancy at 01:04 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Chonkette the Dwarf Bulwark level 22
28th Dearth 122nd year of Ascendancy at 10:53 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Chonkette the Dwarf Bulwark level 31
10th Steel 123rd year of Ascendancy at 17:41 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Chonkette the Dwarf Bulwark level 32
23rd Steel 123rd year of Ascendancy at 06:06 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Chonkette the Dwarf Bulwark level 10
10th Profit 122nd year of Ascendancy at 22:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Chonkette the Dwarf Bulwark level 20
5th Dearth 122nd year of Ascendancy at 09:07 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Chonkette the Dwarf Bulwark level 30
8th Iron 123rd year of Ascendancy at 17:43 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Chonkette the Dwarf Bulwark level 22
19th Loss 122nd year of Ascendancy at 07:21 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Chonkette the Dwarf Bulwark level 24
28th Loss 122nd year of Ascendancy at 12:35 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Chonkette the Dwarf Bulwark level 33
38th Steel 123rd year of Ascendancy at 22:21 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Chonkette the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 02:26 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Chonkette the Dwarf Bulwark level 19
3rd Dearth 122nd year of Ascendancy at 08:13 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Chonkette the Dwarf Bulwark level 13
26th Profit 122nd year of Ascendancy at 03:13 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Chonkette the Dwarf Bulwark level 26
6th Shortage 122nd year of Ascendancy at 17:06 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Chonkette the Dwarf Bulwark level 18
2nd Dearth 122nd year of Ascendancy at 01:42 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Chonkette the Dwarf Bulwark level 28
11st Shortage 122nd year of Ascendancy at 16:41 see stats
Log
Chonkette hits Training Dummy for 275 physical, 20 darkness, 12 mind (308 total damage).
Chonkette hits Training Dummy for 294 physical, 20 darkness, 12 mind (327 total damage).
Chonkette hits Training Dummy for 261 physical, 20 darkness, 12 mind (293 total damage).
Chonkette hits Training Dummy for 286 physical, 20 darkness, 12 mind (319 total damage).
Chonkette hits Training Dummy for 314 physical, 20 darkness, 12 mind (346 total damage).
Chonkette hits Training Dummy for 315 physical, 20 darkness, 12 mind (348 total damage).
Chonkette performs a melee critical strike against Training Dummy!
Chonkette hits Training Dummy for 383 physical, 20 darkness, 12 mind (415 total damage).
Chonkette hits Training Dummy for 293 physical, 20 darkness, 12 mind (325 total damage).
Chonkette hits Training Dummy for 290 physical, 20 darkness, 12 mind (322 total damage).
Chonkette hits Training Dummy for 293 physical, 20 darkness, 12 mind (325 total damage).
Chonkette performs a melee critical strike against Training Dummy!
Chonkette hits Training Dummy for 533 physical, 20 darkness, 12 mind (566 total damage).
Chonkette hits Training Dummy for 267 physical, 20 darkness, 12 mind (300 total damage).
Chonkette hits Training Dummy for 302 physical, 20 darkness, 12 mind (335 total damage).
Training Dummy has regained its confidence.
































































































