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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Rogue |
| Level / Exp | 50 / 2680% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 118 (base 60) |
| Dexterity | 139 (base 64) |
| Constitution | 61 (base 30) |
| Magic | 50 (base 16) |
| Willpower | 38 (base 10) |
| Cunning | 124 (base 60) |
Resources
| Life | 1373/1373 |
| Mana | 650/650 |
| Stamina | 267/267 |
| Healing Factor | 1.6349470706754 |
| Regeneration | 19.135429453944 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +31% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -986 |
| Infravision | 8 |
| See Stealth | 71.86648205069 |
| See Invisible | 74.86648205069 |
| Stealth | 64 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 198 |
| Accuracy | 94 |
| Crit Chance | 127% |
| APR | 74 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 147 |
| Accuracy | 94 |
| Crit Chance | 127% |
| APR | 74 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +41% |
| Lightning | +37% |
| Darkness | +47% |
| Cold | +26% |
| Blight | +37% |
| Physical | +52% |
| Fire | +23% |
| All | +17% |
Offense: Damage Penetration
| Physical | +96% |
| Lightning | +55% |
| Acid | +50% |
| Darkness | +52% |
| Blight | +40% |
| Arcane | +45% |
| Cold | +40% |
| All | +35% |
Defense: Base
| Armour (hardiness) | 34 (57.155997060385%) |
| Defense | 110 |
| Ranged Defense | 110 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 46 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Blight | + 61%( 70%) |
| Cold | + 45%( 70%) |
| All | + 37%( 70%) |
| Lightning | + 45%( 70%) |
| Light | + 43%( 70%) |
| Darkness | + 45%( 70%) |
| Fire | + 61%( 70%) |
| Mind | + 63%( 70%) |
Defense: Immunities
| Silence Resistance | 42% |
| Disarm Resistance | 44% |
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 0% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 41% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 384 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 182 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 736% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 56 up to 9 times. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Artifice | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cunning / Stealth | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Duelist | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Apply Poison |
| talent | Trained Reactions |
| talent | Stealth |
| talent | Numbing Poison |
| talent | Crippling Poison |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 6.9 and stamina regeneration by 1.2. Soothing Darkness |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 203 - 285 Accuracy: 110 (knife) APR: 77 Crit Chance: +141% Crit mult: 339% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 81% chance to deflect up to 37 damage from the next 3.2 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Aerathra the giant lightning ant. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Ememilaith the dredge. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost tinker from death by Betymira the grizzly bear. Escort: lost tinker (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the worried loremaster from death by barrow wight. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3331. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Arovea' (16 def, 13 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +13 Dex +4 Con offense ------ Physical Crit +3.0% Critical power +10.00% Physical Power +6 (+1 eff.) Ignore resists +13% physical Accuracy +10 (+2 eff.) defense ------ Armor +13 Defense +16 (+3 eff.) Fatigue +4% Silence Resist +42% Confus Resist +43% Stun Resist +40% other ------- Stamina/turn +1.00 Max mana +116.19 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Sleetmarrow1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: offense ------ Spell Crit +4% Damage +9% cold Ignore resists +10% all Ignore Armor +13 defense ------ Resistance +6% cold Physical save +15 (+5 eff.) Spell save +12 (+4 eff.) Healmod +30% Blind Resist +41% Confus Resist +20% other ------- Mana/turn +0.08 Light +12 See Stealth +18 See Invisibility +21 Track: Puts all charms on 33 turn cooldown Effective talent level: 6.5 Power cost 33 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 41 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Bethynn (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +8 Str +9 Dex +4 Mag offense ------ Physical Power +34 (+7 eff.) Ignore resists +29% physical Accuracy +20 (+4 eff.) defense ------ Armor +5 Fatigue +5% Life Regen +4.58 Pinning Resist +23% other ------- Stamina/turn +3.43 Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1630.4 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | voratun torque of psionic shield 'Ashreek' [power 171] (21 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% fire On-Hit (Melee): * 23% chance to reduce damage dealt by 25% * 23% chance to reduce all saves and defense by 31 defense ------ Resistance +35% fire +17% mind +9% darkness Setup a psionic shield, reducing all damage taken by 171 for 5 turns Puts all charms on 21 turn cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Zanodur0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +10 (+2 eff.) Move Speed +16% Accuracy +9 (+2 eff.) When Hit 4 mind defense ------ Armor +10 Defense +24 (+4 eff.) Crit Resistance 15.00% Spell save +15 (+5 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Blinding Speed: Puts all charms on 33 turn cooldown Effective talent level: 5.2 Power cost 33 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Str +9 Cun +10 Con offense ------ Physical Power +12 (+3 eff.) On-Hit 29 physical On-Ranged-Hit 32 physical Ignore resists +5% blight +10% lightning When Hit 2 lightning On-Hit (Melee): * 16% chance to reduce all saves and defense by 31 On-Hit (Ranged): * 18% chance to reduce all saves and defense by 31 defense ------ Resistance +15% blight +9% lightning Mind save +15 (+4 eff.) Confus Resist +50% other ------- Hate-on-crit +3.00 Max hate +13.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 turn cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +8 Cun +8 Dex offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Move Speed +15% Damage +20% lightning +10% all defense ------ Damage Avoidance +8% Affinity +20% lightning Stun Resist +60% Amulets make your neck look great! |
| In main hand | voratun dagger 'Ivina' (161% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 162% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-Hit, radius 1 +20 acid While equipped: offense ------ Physical Crit +12.0% Critical power +31.00% Accuracy +10 (+2 eff.) Ignore Armor +13 On-Hit (Melee): * 20% chance to reduce armor by 30% defense ------ Defense +15 (+3 eff.) Resistance +12% acid Disarm Resist +44% Sharp, short and deadly. |
| Around waist | Blasttorrent1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +15 Dex +11 Wil +17 Cun +8 Lck offense ------ Physical Crit +13.0% Mind Crit +11% Ignore resists +10% lightning defense ------ Resistance +3% blight Physical save +17 (+6 eff.) Spell save +19 (+6 eff.) Mind save +17 (+4 eff.) Stealth +15 Life +40.00 Disease Resist +20% other ------- Disarm Traps +30 Infravision +5 A belt that goes around your waist. |
| In off hand | Darkwreath (147% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +11 Str +10 Dex +11 Mag +13 Wil +4 Cun +11 Con offense ------ Physical Crit +24.0% Critical power +35.00% Physical Power +13 (+3 eff.) Ignore Armor +13 On-Hit (Melee): * 20% chance to reduce damage dealt by 25% defense ------ Resistance +12% acid +9% light +3% fire +3% darkness +3% lightning Sharp, short and deadly. |
| Cloak | Freezequeller (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: Stats +10 Cun +8 Dex offense ------ Mind Crit +3% Critical power +25.00% Mindpower +10 (+3 eff.) Ignore resists +15% acid +5% cold Accuracy +22 (+4 eff.) Ignore Armor +19 When Hit 2 cold defense ------ Defense +3 (+1 eff.) Resistance +6% cold Stealth +8 other ------- EQ when Hit +0.08 Max psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Layeda the elven-silk robe (5 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: offense ------ Mind Crit +3% Spellpower +5 (+3 eff.) Mindpower +7 (+2 eff.) Damage +20% blight +25% physical +30% darkness +24% mind Ignore resists +19% physical +17% darkness +10% arcane Accuracy +25 (+5 eff.) defense ------ Defense +5 (+1 eff.) Resistance +20% blight +24% mind +15% all other ------- Max hate +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the duelist (res 48%; mental, magical; dur 2; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 48% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
shatter afflictions rune of the duelist (absorb 197; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 197 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 227; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 227 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 59; blocks 5; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 59 up to 5 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Airripper0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +7 Cun +9 Con offense ------ Move Speed +10% Damage +12% temporal Ignore resists +5% lightning +5% fire On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Fatigue -7% Resistance +6% lightning +27% physical Life Regen +5.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +2.80 Amulets make your neck look great! |
Belerilaith the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Psionic While equipped: Stats +3 Str +4 Wil offense ------ Mindpower +13 (+4 eff.) Damage +9% physical Ignore Armor +3 When Hit 10 blight 8 temporal defense ------ Armor +16 Defense +30 (+5 eff.) Resistance +5% arcane Spell save +9 (+3 eff.) Mind save +13 (+3 eff.) Confus Resist +22% Amulets make your neck look great! |
Blindhack0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +2 Str +6 Dex +9 Mag offense ------ Damage +12% light defense ------ Armor +4 Defense +5 (+1 eff.) Max Resistance +3% all Physical save +8 (+3 eff.) Amulets make your neck look great! |
Chillpiety0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +11 Cun +9 Wil offense ------ Mind Crit +3% Critical power +20.88% Ignore resists +26% cold defense ------ Resistance +12% cold Mind save +15 (+4 eff.) Amulets make your neck look great! |
Dageharablek the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ Mind Crit +8% defense ------ Armor +6 Resistance +18% lightning +6% blight Mind save +12 (+3 eff.) Life Regen +4.00 Healmod +46% Cut Resist +80% other ------- Hate-on-crit +2.00 Heal: Puts all charms on 29 turn cooldown Effective talent level: 1.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 217 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Emyth the Darkmistress0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag offense ------ Spell Crit +10% Spellpower +10 (+4 eff.) Damage +6% acid +6% temporal +7% light +6% darkness +7% physical +6% fire +6% cold +7% lightning Ignore resists +10% darkness defense ------ Fatigue -7% Resistance +3% light Crit Resistance 10.00% Mind save +3 (+1 eff.) Life Regen +4.00 Silence Resist +20% Disarm Resist +20% Amulets make your neck look great! |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+3 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Stokenigh the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: offense ------ Critical power +15.00% Spellpower +11 (+5 eff.) Damage +11% blight +10% fire +6% light When Hit 10 cold 10 light 8 fire defense ------ Resistance +18% fire Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 30 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (137). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Thunderpain the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Dex +5 Mag +7 Wil +10 Cun +9 Con offense ------ Spell Crit +6% Spellpower +6 (+3 eff.) Move Speed +10% Damage +7% acid +8% fire +7% cold +14% lightning Ignore resists +20% lightning +15% cold When Hit 8 blight 2 lightning defense ------ Fatigue -9% Resistance +3% blight Life Regen +5.00 other ------- Stamina/turn +1.50 Amulets make your neck look great! |
Ururomildir0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +15 Dex +8 Cun +7 Con offense ------ Spell Crit +3% Critical power +18.00% Spellpower +15 (+6 eff.) Spellpower/crit +8 Move Speed +10% Accuracy +8 (+1 eff.) Ignore Armor +17 defense ------ Fatigue -7% Life Regen +3.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +0.70 Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying stralite amulet of willpower (+6)0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Wil defense ------ Resistance +22% mind Confus Resist +38% Amulets make your neck look great! |
enraging gold amulet of healing0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Physical Power +7 (+2 eff.) Combat Speed +10% Damage +5% physical defense ------ Healmod +16% Cut Resist +40% Heal: Puts all charms on 29 turn cooldown Effective talent level: 2.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 278 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
mindweaver's stralite amulet of healing0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Wil offense ------ Mindpower +10 (+3 eff.) defense ------ Mind save +12 (+3 eff.) Healmod +20% Cut Resist +60% Confus Resist +14% Heal: Puts all charms on 29 turn cooldown Effective talent level: 1.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 217 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
mindweaver's voratun amulet of magic (+4)0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Psionic While equipped: Stats +9 Mag +4 Wil offense ------ Mindpower +10 (+3 eff.) defense ------ Mind save +11 (+3 eff.) Confus Resist +20% Amulets make your neck look great! |
savior's stralite amulet of perfection (0.27 Cunning / Dirty fighting,0.27 Cunning / Survival)0.1 Encumbrance T4 amulet jewelry [Ego++] Master While equipped: defense ------ Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save +12 (+3 eff.) other ------- Masteries +0.27 Cunning/Dirty fighting +0.27 Cunning/Survival Amulets make your neck look great! |
starlit stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Critical power +18.00% Accuracy +9 (+2 eff.) Ignore Armor +17 defense ------ Resistance +22% light +22% darkness Blind Resist +39% Amulets make your neck look great! |
steel amulet 'Neroda'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Physical Power +6 (+1 eff.) Combat Speed +10% Damage +6% physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 31 defense ------ Armor +4 Resistance +6% fire +9% darkness +12% cold Crit Resistance 10.00% Amulets make your neck look great! |
stralite amulet 'Dryyon'0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +2 Wil offense ------ Critical power +10.00% Damage +6% arcane +24% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 31 defense ------ Fatigue -9% Resistance +9% mind Life Regen +5.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
voratun amulet 'Rotwinnow'0.1 Encumbrance T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag offense ------ Spellpower/crit +6 Damage +27% fire +15% arcane +9% temporal Ignore resists +26% temporal +25% fire When Hit 6 arcane 6 nature defense ------ Resistance +5% arcane +9% nature other ------- Mana/turn +0.29 Max mana +60.00 Amulets make your neck look great! |
voratun amulet 'Strikeveil'0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Con offense ------ Physical Power +31 (+6 eff.) Damage +21% physical Accuracy +25 (+5 eff.) defense ------ Defense +25 (+4 eff.) Resistance +12% lightning Unlife -81.58 life other ------- Max stamina +30.00 Amulets make your neck look great! |
voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: offense ------ Critical power +16.00% Spellpower +8 (+4 eff.) Damage +12% blight +15% fire Amulets make your neck look great! |
warmaker's stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego++] Master While equipped: Stats +8 Str +8 Dex +7 Wil offense ------ Critical power +14.00% Accuracy +8 (+1 eff.) Ignore Armor +14 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Airgash the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +6% acid +10% fire Ignore resists +15% lightning +5% fire When Hit 2 acid defense ------ Resistance +20% fire Rings make your fingers look great! |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+13 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+4 eff.) defense ------ Resistance +25% mind Mind save +20 (+5 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 2.0 Power cost 25 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+1 eff.) Fatigue -7% Mind save +13 (+3 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 41 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Obsidianmarrow0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +8% Damage +12% lightning +24% mind On-Hit (Melee): * 20% chance to reduce damage dealt by 25% defense ------ Resistance +24% lightning Rings make your fingers look great! |
Puregrinder0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex +5 Cun +5 Con offense ------ Physical Power +6 (+1 eff.) Damage +6% nature +11% cold Accuracy +6 (+1 eff.) On-Hit (Melee): * 10% chance to slow global speed by 59% defense ------ Resistance +6% nature +22% cold Rings make your fingers look great! |
Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Velutha0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Ignore resists +5% blight +25% temporal On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 defense ------ Resistance +3% blight +9% temporal Life +47.00 Life Regen +10.00 Healmod +13% Rings make your fingers look great! |
conjurer's steel ring of blight (+12%)0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +5 (+3 eff.) Damage +12% blight defense ------ Resistance +12% blight Rings make your fingers look great! |
copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +6 (+3 eff.) Mindpower +5 (+1 eff.) Rings make your fingers look great! |
gladiator's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +5 Con offense ------ Physical Power +6 (+1 eff.) Rings make your fingers look great! |
gladiator's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Str +4 Cun +5 Con offense ------ Physical Power +7 (+2 eff.) On-Hit 6 physical On-Ranged-Hit 16 physical On-Hit (Melee): * 11% chance to reduce all saves and defense by 31 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 31 other ------- Hate-on-crit +2.00 Max hate +8.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 2.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
gladiator's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +12 (+3 eff.) Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +7 Con offense ------ Physical Power +8 (+2 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
gold ring 'Eilinerekira'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +4 Str offense ------ Critical power +10.00% Damage +6% physical defense ------ Crit Resistance 10.00% Life Regen +6.00 Healmod +20% Silence Resist +20% Pinning Resist +20% Stun Resist +36% Rings make your fingers look great! |
gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +7 (+1 eff.) Ignore Armor +9 defense ------ Defense +8 (+2 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's voratun ring0.1 Encumbrance T5 ring jewelry [Ego] Master While equipped: Stats +8 Dex offense ------ Accuracy +16 (+3 eff.) Rings make your fingers look great! |
mule's stralite ring of frost (+34%)0.1 Encumbrance T4 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +17% cold defense ------ Fatigue -8% Resistance +34% cold other ------- Encumbrance +32 Rings make your fingers look great! |
mule's stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: defense ------ Fatigue -7% Resistance +21% acid +22% fire +21% lightning +21% cold other ------- Encumbrance +31 Rings make your fingers look great! |
pixie's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +2 Mag offense ------ Spellpower +6 (+3 eff.) Rings make your fingers look great! |
pixie's steel ring of luminosity =5mag=0.1 Encumbrance T2 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +5 Mag offense ------ Spellpower +6 (+3 eff.) On-Hit 13 light On-Ranged-Hit 17 light Damage +11% light Rings make your fingers look great! |
psionicist's gold ring of frost (+24%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +5 Wil offense ------ Damage +12% cold defense ------ Resistance +24% cold Mind save +10 (+3 eff.) Rings make your fingers look great! |
rogue's stralite ring of perseverance0.1 Encumbrance T4 ring jewelry [Ego] Master While equipped: Stats +9 Cun defense ------ Defense +18 (+3 eff.) Life Regen +7.00 Stun Resist +33% Rings make your fingers look great! |
savage's gold ring of power0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Con offense ------ Physical Power +7 (+2 eff.) Spellpower +7 (+3 eff.) Mindpower +7 (+2 eff.) defense ------ Spell save +12 (+4 eff.) other ------- Max stamina +15.00 Rings make your fingers look great! |
solipsist's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +8 (+2 eff.) defense ------ Life +56.00 Life Regen +11.00 Healmod +13% Rings make your fingers look great! |
solipsist's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +8 (+2 eff.) Accuracy +8 (+1 eff.) Ignore Armor +9 defense ------ Defense +13 (+2 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +8 Dex offense ------ Accuracy +13 (+2 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
stralite ring 'Barazor'0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +2 Wil +9 Con offense ------ Mindpower +15 (+5 eff.) defense ------ Resistance +9% acid +15% cold +5% arcane +12% nature Physical save +18 (+6 eff.) Mind save +12 (+3 eff.) other ------- EQ when Hit +0.24 Rings make your fingers look great! |
stralite ring 'Belagavena'0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +6 Mag +6 Con defense ------ Defense +30 (+5 eff.) Resistance +5% arcane Physical save +12 (+4 eff.) Spell save +15 (+5 eff.) other ------- Infravision +3 See Invisibility +15 Rings make your fingers look great! |
stralite ring 'Tempestblood'0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag +5 Wil +5 Con offense ------ Damage +9% lightning +15% acid When Hit 8 acid defense ------ Resistance +18% lightning Crit Resistance 15.00% Blind Resist +44% other ------- Infravision +6 See Stealth +17 See Invisibility +18 Rings make your fingers look great! |
voratun ring0.1 Encumbrance T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring 'Umbrazeal'0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: Stats +10 Mag offense ------ Damage +9% lightning +27% darkness Ignore resists +26% lightning When Hit 4 lightning On-Hit (Melee): * 21% chance to reduce damage dealt by 25% defense ------ Resistance +15% darkness Spell save +20 (+7 eff.) Rings make your fingers look great! |
warrior's stralite ring of darkness (+30%)0.1 Encumbrance T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +7 Str offense ------ Damage +15% darkness defense ------ Armor +14 Resistance +30% darkness Rings make your fingers look great! |
warrior's stralite ring of luminosity0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Str +5 Mag offense ------ On-Hit 20 light On-Ranged-Hit 34 light Damage +16% light defense ------ Armor +8 Rings make your fingers look great! |
Chalasta the Cobrastoker (144% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Psionic Weapon Damage 145% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +20 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Str +5 Dex +7 Cun offense ------ Ignore resists +15% nature When Hit 10 nature On-Hit (Melee): * 20% chance to slow global speed by 59% Sharp, short and deadly. |
Ereleroddarasta the stralite dagger (132% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Rare] Arcane Weapon Damage 133% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 64 damage While equipped: Stats +2 Cun +3 Dex offense ------ When Hit 10 mind defense ------ Resistance +15% temporal Mind save +9 (+2 eff.) other ------- EQ when Hit +0.40 Sharp, short and deadly. |
Mandible of Ungolmor (150% power, 12 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 150% Range: 1.0x-1.3x Uses 35% Dex, 65% Cun Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex offense ------ Damage +30% nature +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Noonrebel (148% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Psionic Weapon Damage 148% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +16 darkness Damage Against +17% Living On Hit: * 21% chance to slow global speed by 59% While equipped: Stats +8 Dex offense ------ Damage +12% light When Hit 6 cold defense ------ Resistance +21% darkness +21% light Sharp, short and deadly. |
Oozebreak the voratun dagger (161% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master/Psionic Weapon Damage 161% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +17 darkness Damage Against +20% Living On-Hit, radius 1 +16 blight On-crit, radius 2 +4 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 20 While equipped: offense ------ Damage +6% blight Accuracy +13 (+2 eff.) On-Hit (Melee): * 21% chance to slow global speed by 59% defense ------ Defense +14 (+3 eff.) Disarm Resist +40% other ------- Infravision +1 Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex, 0% Cun Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Dex, 50% Cun Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+3 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
balanced voratun dagger of massacre (158% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Master Weapon Damage 158% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Accuracy +11 (+2 eff.) defense ------ Defense +11 (+2 eff.) Disarm Resist +37% Sharp, short and deadly. |
elemental stralite dagger of ruin (129% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 130% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * Create an explosion dealing 64 lightning damage (1/turn) While equipped: offense ------ Physical Crit +9.0% Critical power +23.00% Damage +14% lightning Ignore resists +14% lightning Ignore Armor +10 Sharp, short and deadly. |
elemental voratun dagger of massacre (154% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 154% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * Create an explosion dealing 64 lightning damage (1/turn) While equipped: offense ------ Damage +21% lightning Ignore resists +13% lightning Sharp, short and deadly. |
plaguebringer's stralite dagger of crippling (133% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 134% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +10 blight On Hit: 20% Epidemic level 4 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 20 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% defense ------ Disease Resist +18% Sharp, short and deadly. |
truestriking voratun dagger of torment (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Master/Psionic Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Ignore resists +6% physical Accuracy +20 (+4 eff.) Ignore Armor +13 Sharp, short and deadly. |
Blade of Distorted Time (150% power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 150% Range: 1.0x-1.4x Uses 20% Mag, 90% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 70 temporal damage and slows enemies in radius 6 of the target by 80% based on Magic While equipped: offense ------ Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blink Blade: Effective talent level: 4.0 Power cost 9 out of 10/10. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
balanced voratun longsword of daylight (151% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego] Arcane/Master Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +16 light Damage Against +30% Undead While equipped: offense ------ Accuracy +10 (+2 eff.) defense ------ Defense +15 (+3 eff.) Disarm Resist +43% Sharp, long, and deadly. |
mighty drakeskin leather sling of cold4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +20 cold While equipped: Stats +7 Str offense ------ Physical Power +15 (+3 eff.) Damage +22% cold Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+17 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 164 power out of 50/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Tideoath the dragonbone magestaff (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Rare] Nature Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+6 eff.) Damage +30% fire +12% cold +9% temporal Ignore resists +54% temporal +34% darkness +35% mind On-Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +15 (+3 eff.) Resistance +12% mind +9% cold other ------- Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 5 turn cooldown Effective talent level: 1.0 Power cost 5 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 73.57 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone magestaff of channeling (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +41 (+15 eff.) Damage +30% fire Ignore Shields +30% defense ------ Defense +25 (+4 eff.) Shield Power +20% other ------- Mana/turn +0.60 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 25 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
elemental voratun waraxe (147% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Arcane Weapon Damage 147% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * Create an explosion dealing 64 acid damage (1/turn) While equipped: offense ------ Damage +25% acid Ignore resists +14% acid One-handed war axes. |
Crackleblack the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +11 Dex +10 Cun +9 Lck offense ------ Physical Crit +13.0% Mind Crit +13% Damage +6% cold When Hit 4 mind defense ------ Resistance +19% lightning +11% temporal Stealth +10 other ------- Disarm Traps +28 Psi when Hit +0.20 Max hate +10.00 Infravision +5 A belt that goes around your waist. |
Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save +15 (+4 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Ulfumas the Tidesever1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Dex +2 Wil +7 Cun +7 Lck offense ------ Critical power +20.00% Ignore resists +10% cold defense ------ Physical save +9 (+3 eff.) Stealth +8 other ------- Disarm Traps +20 Infravision +4 A belt that goes around your waist. |
drakeskin leather belt 'Cyriwyn'1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: Stats +5 Dex +9 Wil +12 Cun offense ------ Physical Crit +10.0% Mind Crit +12% Ignore resists +10% temporal Against +45% Summoned On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +15 (+3 eff.) Resist Against +28% Summoned Stealth +8 other ------- Infravision +3 A belt that goes around your waist. |
drakeskin leather belt 'Isuda'1.0 Encumbrance T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +5 Con offense ------ Physical Power +11 (+2 eff.) Mindpower +12 (+4 eff.) defense ------ Resistance +9% cold Physical save +20 (+7 eff.) Life +150.00 Disease Resist +20% Stun Resist +20% Teleport Resist +10% other ------- Size +1 A belt that goes around your waist. |
hardened leather belt 'Abysscut'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Mag +1 Wil +5 Cun offense ------ Physical Crit +8.0% Mind Crit +10% Damage +6% fire On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +6% acid +15% cold +12% fire other ------- Light +2 See Invisibility +9 A belt that goes around your waist. |
hardened leather belt 'Dairythel'1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +5 (+1 eff.) Spellpower +4 (+2 eff.) Damage +3% mind defense ------ Armor +5 Resistance +6% temporal Mind save +6 (+2 eff.) other ------- Hate-on-crit +3.00 Create a temporary shield that absorbs 230 damage Puts all charms on 25 turn cooldown A belt that goes around your waist. |
rough leather belt 'Chalagar'1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +3 Wil offense ------ Ignore resists +5% temporal When Hit 2 arcane defense ------ Fatigue -5% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Encumbrance +20 A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Layinn the Blindglean (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +4 Dex offense ------ Ignore resists +5% light +10% fire defense ------ Defense +1 (+0 eff.) Crit Resistance 15.00% Life +31.00 other ------- See Invisibility +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Splendourstalker (17 def, 9 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: defense ------ Armor +9 Defense +17 (+3 eff.) Resistance +3% physical +6% light +20% cold +6% mind +3% temporal Silence Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
battlemaster's cashmere cloak of conjuring (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Str +2 Dex +3 Con offense ------ Spell Crit +5% Critical power +18.00% Spellpower +5 (+3 eff.) Damage +8% arcane Ignore resists +7% arcane defense ------ Defense +2 (+1 eff.) Spell save +8 (+3 eff.) other ------- Stamina/turn +0.70 Max mana +68.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Mayath' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Cun +5 Con offense ------ Mind Crit +4% Accuracy +31 (+6 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 31 defense ------ Defense +3 (+1 eff.) Fatigue -9% Physical save +13 (+4 eff.) Life +266.00 other ------- Psi when Hit +0.12 Max stamina +26.00 Max hate +8.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the voidstalker (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +1 (+0 eff.) Resistance +12% darkness +11% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Nessra (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +5 Cun +7 Wil offense ------ Spell Crit +10% Spellpower +28 (+10 eff.) Spellpower/crit +4 Damage +6% acid +30% darkness +6% blight +30% light +18% all defense ------ Resistance +11% lightning +11% darkness +10% cold +11% blight +11% fire +10% light +15% all Physical save +17 (+6 eff.) Spell save +40 (+13 eff.) Mind save +18 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag offense ------ Spellpower +18 (+7 eff.) Damage +8% temporal +25% physical +12% all Ignore resists +8% temporal +7% physical defense ------ Resistance +15% all Anomaly Control +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Nimbuswinnow' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Psionic While equipped: Stats +8 Cun offense ------ Spell Crit +3% Critical power +35.00% Damage +12% lightning Ignore resists +15% lightning When Hit 8 lightning 6 blight defense ------ Resistance +30% lightning +15% all other ------- Mana/turn +0.16 Hate-on-crit +5.00 Psi-on-crit +5.00 Max vim +40.00 See Invisibility +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Mind Crit +6% Mindpower +6 (+2 eff.) Damage +23% acid +18% physical +21% fire +22% cold defense ------ Resistance +20% acid +20% physical +19% fire +20% cold +15% all Mind save +30 (+8 eff.) other ------- Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of alchemy (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +2% Spellpower +3 (+2 eff.) Damage +8% acid +5% physical +13% temporal +11% fire +13% arcane +8% cold defense ------ Resistance +11% acid +15% physical +13% fire +12% cold +11% all other ------- Max mana +13.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+6 eff.) Damage +25% arcane defense ------ Defense +6 (+1 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 164 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 20 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 41 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Porevea the Sunbraid (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Physical Crit +6.0% Physical Power +24 (+5 eff.) Spellpower +18 (+7 eff.) Mindpower +18 (+6 eff.) Damage +3% light Ignore resists +19% darkness +18% temporal Ignore Armor +12 defense ------ Armor +5 Fatigue +4% Resistance +27% temporal +39% darkness +6% blight +6% fire +1% physical Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Confus Resist +10% Stun Resist +20% Out-of-Phase Defense +26 Out-of-Phase Resistance +20% Out-of-Phase Resilience +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Rimebreak (0 def, 5 armour) =10oop=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +7 Lck +5 Dex offense ------ Damage +15% cold defense ------ Armor +5 Resistance +1% physical Stealth +8 Blind Resist +20% Disarm Resist +10% Knockbk Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A pair of boots made of leather. |
invigorating pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: offense ------ Move Speed +10% defense ------ Armor +5 Fatigue -10% Life +58.00 other ------- Stamina/turn +2.20 Max stamina +40.00 A pair of boots made of leather. |
miner's pair of voratun boots of tirelessness (0 def, 12 armour)3.0 Encumbrance T5 feet armor [Ego] Master While equipped: defense ------ Armor +12 Fatigue +4% other ------- Stamina/turn +1.30 Max stamina +22.00 Infravision +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Anolin' (0 def, 12 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Critical power +20.00% Spellpower/crit +8 Ignore resists +10% blight defense ------ Armor +12 other ------- Vim-on-crit +2.00 Max mana +40.00 Infravision +2 A pair of boots made of leather. |
pair of voratun boots 'Gloomwinnow' (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Mag +4 Wil offense ------ Spell Crit +4% Move Speed +10% Damage +9% arcane Ignore resists +25% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 25% defense ------ Armor +5 Fatigue -4% Resistance +11% fire +22% cold Life +43.00 other ------- Stamina/turn +0.60 Mana/turn +0.51 Max mana +36.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of voratun boots of void walking (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: offense ------ Spellpower +7 (+3 eff.) Ignore resists +13% darkness +19% temporal defense ------ Armor +5 Fatigue +4% Resistance +17% darkness +27% temporal Out-of-Phase Defense +14 Out-of-Phase Resistance +16% Out-of-Phase Resilience +19% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil defense ------ Armor +4 Fatigue +3% Silence Resist +29% Confus Resist +32% Stun Resist +31% Blink to a nearby random location (rad 7) Puts all charms on 21 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of rushing (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Str +4 Con defense ------ Armor +5 Fatigue +4% Silence Resist +39% Confus Resist +34% Stun Resist +30% Rush: Puts all charms on 21 turn cooldown Effective talent level: 2.6 Power cost 21 out of 25/25. Range 7 Cooldown: 27 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +4 Cun +5 Con defense ------ Armor +5 Fatigue +4% Physical save +24 (+8 eff.) Mind save +23 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Kheloyahir the Lightningbright (0 def, 8 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Nature While equipped: Stats +4 Con +3 Mag offense ------ On-Hit 6 fire 8 physical Damage +9% lightning +4% fire +3% arcane +4% physical defense ------ Armor +8 Resistance +7% fire other ------- Infravision +1 Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +6 arcane On-Hit, radius 1 +5 physical On-crit, radius 2 +10 fire +5 arcane +5 physical On Hit: 10% Sand Breath level 3 On Hit: 10% Fire Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Porenor the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +2 Str +7 Dex +4 Mag offense ------ Spell Crit +3% Critical power +15.00% On-Hit 10 temporal On-Ranged-Hit 8 temporal Damage +6% temporal Ignore Shields +30% defense ------ Armor +2 Fatigue +3% Resistance +8% temporal Unarmed combat: Weapon Damage 119% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: * 10% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves 'Deepsterror' (30 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 15 darkness Damage +10% darkness Ignore resists +25% cold When Hit 10 darkness defense ------ Armor +3 Defense +30 (+5 eff.) Resistance +14% darkness +2% physical Stun Resist +20% Unarmed combat: Weapon Damage 131% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 20% Moonlight Ray level 5 On Hit: * 15% chance to reduce damage dealt by 25% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Blazepiety' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: offense ------ Physical Crit +9.0% Spell Crit +11% Mind Crit +10% Critical power +10.00% Ignore resists +15% blight +25% lightning On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 defense ------ Armor +2 Fatigue +3% Resistance +20% blight +15% cold +12% lightning Unarmed combat: Weapon Damage 131% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +18.0% Attack Speed 83% On Crit: 20% Cripple level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
steady dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil offense ------ Spellpower +10 (+4 eff.) On-Hit 10 arcane Damage +5% arcane Accuracy +5 (+1 eff.) defense ------ Armor +2 Fatigue +3% Resistance +5% arcane Physical save +6 (+2 eff.) Mind save +7 (+2 eff.) Disarm Resist +24% Unarmed combat: Weapon Damage 124% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +10 arcane On Hit: 10% Perfect Control level 3 On Hit: 10% Manathrust level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Glorovena the Boltspiker (0 def, 7 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Damage +6% lightning defense ------ Armor +7 Fatigue +3% Resistance +3% acid +8% fire +2% physical +8% cold Life +100.00 Stun Resist +20% Teleport Resist +10% A cap made of leather. |
Islann the Firetitan (0 def, 11 armour) =15oop=3.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Accuracy +20 (+4 eff.) defense ------ Armor +11 Fatigue +4% Resistance +12% darkness +6% fire Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Kolathabar the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +8 Str +11 Dex offense ------ Critical power +20.00% Physical Power +30 (+6 eff.) Damage +12% temporal +6% physical Ignore resists +10% arcane defense ------ Armor +4 Fatigue +4% Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1630.4 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lisath the Duskweeper (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Psionic While equipped: Stats +15 Cun +15 Wil offense ------ Mind Crit +13% Physical Power +5 (+1 eff.) Mindpower +10 (+3 eff.) Ignore Armor +1 When Hit 2 darkness defense ------ Defense +3 (+1 eff.) Resistance +9% blight +9% temporal Mind save +15 (+4 eff.) Unlife -20.00 life other ------- Psi/turn +0.34 Hateful Whisper: Puts all charms on 13 turn cooldown Effective talent level: 2.0 Power cost 13 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 174 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
augmenting elven-silk wizard hat of light (+30%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: offense ------ Damage +12% acid +20% light +10% lightning +15% cold +15% arcane +15% fire defense ------ Defense +3 (+1 eff.) Resistance +30% light A pointy cloth hat, very wizardly... |
bladed voratun helm of blood magic (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego++] Arcane/Master While equipped: Stats +12 Str +7 Mag +8 Wil offense ------ Spell Crit +5% Damage +17% blight +20% arcane defense ------ Armor +5 Fatigue +5% Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1630.4 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Boregakan' (30 def, 16 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Wil offense ------ Physical Crit +5.0% Physical Power +25 (+5 eff.) Ignore resists +25% physical Ignore Armor +2 defense ------ Armor +16 Defense +30 (+5 eff.) Fatigue +4% Resistance +10% blight Physical save +6 (+2 eff.) Mind save +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding voratun helm of constitution (+10) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego] Nature/Master While equipped: Stats +10 Con defense ------ Armor +5 Fatigue +5% Resistance +14% lightning +15% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's voratun helm of trickery (0 def, 11 armour)3.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +4 Cun +5 Dex offense ------ Ignore Armor +8 defense ------ Armor +11 Fatigue +5% other ------- Infravision +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego+] Psionic While equipped: Stats +9 Cun +9 Wil defense ------ Armor +16 Fatigue +22% Mind save +25 (+6 eff.) A suit of armour made of metal plates. |
hardened voratun plate armour of implacability (0 def, 36 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego++] Master While equipped: defense ------ Armor +36 Fatigue +13% Resistance +12% acid +13% physical +13% cold +13% lightning +13% fire Physical save +14 (+5 eff.) A suit of armour made of metal plates. |
voratun plate armour of implacability (0 def, 26 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego+] Master While equipped: defense ------ Armor +26 Fatigue +13% Physical save +15 (+5 eff.) A suit of armour made of metal plates. |
wrathful voratun shield (0 def, 10 armour, 180% power, 203 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Arcane When used to Attack: Weapon Damage 180% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +203 On-crit, radius 2 +40 light +40 fire While equipped: offense ------ On shield block: * Deals 96 light and fire damage to each enemy blocked defense ------ Armor +10 Fatigue +8% Resistance +15% light +14% fire other ------- Talents +1 Block Handheld deflection devices. |
barbed quiver of dragonbone arrows (19/19, 187% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Master Weapon Damage 188% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +24.0% Capacity 19 On Critical: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1197 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of predation (dig speed 22 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str +3 Dex offense ------ Physical Power +5 (+1 eff.) Move Speed +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
7 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blazetaint1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +5 Con offense ------ Physical Power +15 (+3 eff.) Ignore resists +10% lightning Ignore Armor +2 defense ------ Armor +12 Defense +20 (+4 eff.) Physical save +8 (+3 eff.) Healmod +17% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+3 eff.) Spellpower +12 (+5 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 66 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 23.60 cold damage and 28.46 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Xuthra the Shadeblow2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ Physical Crit +3.0% Critical power +15.00% Damage +18% acid +6% darkness Ignore Armor +2 When Hit 14 fire defense ------ Armor +4 Resistance +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Dairildir'1.0 Encumbrance T3 lite [Rare] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +5 (+3 eff.) defense ------ Resistance +24% lightning +2% physical +10% darkness +19% blight +9% fire Crit Resistance 15.00% Life Regen +4.00 Cut Resist +20% other ------- Light +4 Infravision +5 See Invisibility +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 41 blight damage or heals 44 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Fogfiend'1.0 Encumbrance T3 lite [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ When Hit 4 darkness On-Hit (Melee): * 20% chance to slow global speed by 59% * 20% chance to reduce damage dealt by 25% defense ------ Resistance +7% cold +6% darkness +7% temporal Mind save +9 (+2 eff.) Life +63.00 Out-of-Phase Defense +14 Out-of-Phase Resistance +14% Out-of-Phase Resilience +16% other ------- Light +4 See Stealth +13 See Invisibility +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Duathelwhisper'1.0 Encumbrance T5 lite [Rare] Master While equipped: Stats +2 Cun +7 Str offense ------ Physical Crit +6.0% Damage +12% physical Ignore Armor +3 defense ------ Defense +30 (+5 eff.) Resistance +6% darkness Blind Resist +45% Confus Resist +30% other ------- Light +10 See Stealth +25 See Invisibility +12 Track: Puts all charms on 33 turn cooldown Effective talent level: 2.6 Power cost 33 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
ethereal brass lantern of focus1.0 Encumbrance T1 lite [Ego+] Arcane/Psionic While equipped: Stats +3 Wil +3 Mag offense ------ Spellpower +6 (+3 eff.) Damage +5% mind other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's brass lantern of clarity2.0 Encumbrance T1 lite [Ego+] Master/Psionic While equipped: defense ------ Mind save +6 (+2 eff.) Blind Resist +24% Confus Resist +10% other ------- Light +6 See Stealth +11 See Invisibility +11 Track: Puts all charms on 33 turn cooldown Effective talent level: 2.6 Power cost 33 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
57 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite torque of gale force 'Mayyth' [power 310] (13 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +4 Mag +9 Con offense ------ Ignore Armor +10 defense ------ Armor +10 Resistance +3% physical Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 471 physical damage Puts all charms on 13 turn cooldown 100% to heal for 94. Torques are made by powerful psionics to store psionic powers. |
Chodugen [power 464] (13 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: Stats +5 Cun defense ------ Resistance +9% blight +9% fire +6% mind Heal yourself and all friendly characters within 10 spaces for 464 Puts all charms on 13 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Maleroddachak the Furnacetorrent [power 518] (13 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +7 Mag +5 Wil offense ------ Damage +21% blight defense ------ Resistance +18% fire other ------- Mana-on-crit +2.00 Vim-on-crit +2.00 Max vim +50.00 Heal yourself and all friendly characters within 10 spaces for 518 Puts all charms on 13 turn cooldown 100% to increase all damage penetration by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Yveldavea [power 434] (13 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +8 Wil offense ------ Damage +15% physical Accuracy +31 (+6 eff.) other ------- Max stamina +31.18 Max hate +10.00 Sting an enemy dealing 508 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Guda' [power 182] (13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Critical power +10.00% Spellpower/crit +10 other ------- Max vim +50.00 Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 13 turn cooldown 100% to heal for 52. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin 'Xosemina' [power 90] (17 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +13 Dex +3 Mag +7 Cun +3 Con offense ------ Damage +9% acid Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 17 turn cooldown 100% to heal for 109. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Ebonystun the elm wand of shielding [power 116] (17 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Ignore Armor +2 On-Hit (Melee): * 10% chance to reduce damage dealt by 25% defense ------ Defense +20 (+4 eff.) Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to heal for 35. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending elm wand of clairvoyance [power 9] (13 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 63 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of lightning storm 'Frigidglean' [power 272] (13 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Damage +3% physical Ignore resists +10% cold Accuracy +10 (+2 eff.) defense ------ Armor +4 Resistance +4% physical Unlife -80.00 life Create a radius 3 storm for 5 turns. Each turn, creatures within take 74 lightning damage and will be dazed for 1 turn (372 total damage) Puts all charms on 13 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
13 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
19 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By rouge the Drem Rogue level 39
8th Gold 123rd year of Ascendancy at 11:29 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By rouge the Drem Rogue level 50
17th Loss 123rd year of Ascendancy at 08:53 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By rouge the Drem Rogue level 38
44th Steel 123rd year of Ascendancy at 02:43 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By rouge the Drem Rogue level 43
23rd Stralite 123rd year of Ascendancy at 03:21 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By rouge the Drem Rogue level 50
27th Profit 123rd year of Ascendancy at 20:58 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By rouge the Drem Rogue level 42
16th Stralite 123rd year of Ascendancy at 20:41 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By rouge the Drem Rogue level 10
1st Profit 122nd year of Ascendancy at 03:22 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By rouge the Drem Rogue level 45
30th Stralite 123rd year of Ascendancy at 09:32 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By rouge the Drem Rogue level 40
17th Gold 123rd year of Ascendancy at 08:11 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By rouge the Drem Rogue level 33
30th Iron 123rd year of Ascendancy at 10:48 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By rouge the Drem Rogue level 50
26th Shortage 123rd year of Ascendancy at 07:25 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By rouge the Drem Rogue level 23
24th Loss 122nd year of Ascendancy at 02:00 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By rouge the Drem Rogue level 32
12nd Iron 123rd year of Ascendancy at 05:06 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By rouge the Drem Rogue level 33
29th Iron 123rd year of Ascendancy at 03:09 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By rouge the Drem Rogue level 50
19th Shortage 123rd year of Ascendancy at 00:19 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By rouge the Drem Rogue level 46
30th Stralite 123rd year of Ascendancy at 13:10 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By rouge the Drem Rogue level 48
8th Voratun 123rd year of Ascendancy at 09:23 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By rouge the Drem Rogue level 29
17th Shortage 122nd year of Ascendancy at 19:05 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By rouge the Drem Rogue level 44
23rd Stralite 123rd year of Ascendancy at 21:52 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By rouge the Drem Rogue level 10
24th Voratun 122nd year of Ascendancy at 23:59 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By rouge the Drem Rogue level 20
19th Wealth 122nd year of Ascendancy at 12:32 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By rouge the Drem Rogue level 30
24th Shortage 122nd year of Ascendancy at 22:49 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By rouge the Drem Rogue level 40
14th Gold 123rd year of Ascendancy at 00:06 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By rouge the Drem Rogue level 50
2nd Acquisition 123rd year of Ascendancy at 09:36 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By rouge the Drem Rogue level 50
17th Loss 123rd year of Ascendancy at 12:42 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By rouge the Drem Rogue level 22
39th Dearth 122nd year of Ascendancy at 22:22 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By rouge the Drem Rogue level 50
13rd Dearth 123rd year of Ascendancy at 06:38 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By rouge the Drem Rogue level 31
4th Iron 123rd year of Ascendancy at 08:33 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By rouge the Drem Rogue level 50
23rd Wealth 123rd year of Ascendancy at 20:49 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By rouge the Drem Rogue level 30
1st Iron 123rd year of Ascendancy at 05:08 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By rouge the Drem Rogue level 41
12nd Stralite 123rd year of Ascendancy at 21:03 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By rouge the Drem Rogue level 50
26th Shortage 123rd year of Ascendancy at 07:24 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By rouge the Drem Rogue level 10
25th Voratun 122nd year of Ascendancy at 21:02 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By rouge the Drem Rogue level 50
24th Wealth 123rd year of Ascendancy at 18:15 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By rouge the Drem Rogue level 21
30th Dearth 122nd year of Ascendancy at 12:30 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By rouge the Drem Rogue level 50
26th Shortage 123rd year of Ascendancy at 07:25 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By rouge the Drem Rogue level 10
27th Voratun 122nd year of Ascendancy at 09:03 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By rouge the Drem Rogue level 24
25th Loss 122nd year of Ascendancy at 03:46 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By rouge the Drem Rogue level 48
14th Voratun 123rd year of Ascendancy at 21:54 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By rouge the Drem Rogue level 22
22nd Loss 122nd year of Ascendancy at 20:26 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By rouge the Drem Rogue level 16
36th Profit 122nd year of Ascendancy at 07:06 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By rouge the Drem Rogue level 38
43rd Steel 123rd year of Ascendancy at 09:57 see stats
Log
A shield forms around High Sun Paladin Aeryn.
High Sun Paladin Aeryn receives 72 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn casts Healing Light.
High Sun Paladin Aeryn's spell attains critical power!
High Sun Paladin Aeryn is filled with the Sun's fury!
High Sun Paladin Aeryn receives 1264 healing.
High Sun Paladin Aeryn receives 72 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn casts Barrier.
The shield around High Sun Paladin Aeryn crumbles.
A shield forms around High Sun Paladin Aeryn.
High Sun Paladin Aeryn receives 72 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn's solar fury subsides.
High Sun Paladin Aeryn receives 72 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 72 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 72 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 72 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 72 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn uses Infusion: Wild.
High Sun Paladin Aeryn lessens the pain.
High Sun Paladin Aeryn uses Infusion: Wild.
The shield around rouge crumbles.
High Sun Paladin Aeryn casts Healing Light.
High Sun Paladin Aeryn's spell attains critical power!
High Sun Paladin Aeryn is filled with the Sun's fury!
High Sun Paladin Aeryn receives 861 healing.
The shield around High Sun Paladin Aeryn crumbles.
High Sun Paladin Aeryn feels pain again.
High Sun Paladin Aeryn's solar fury subsides.
Rested for 32 turns (stop reason: all resources and life at maximum).



















































































































































































