




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Hulk! 1.4.8 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Hulk |
Class | Archmage |
Level / Exp | 14 / 24% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 1009 (base 10) |
Dexterity | 1009 (base 10) |
Constitution | 1009 (base 10) |
Magic | 1014 (base 15) |
Willpower | 1012 (base 13) |
Cunning | 1010 (base 11) |
Resources
Life | 173002/173002 |
Mana | 5201/5201 |
Equilibrium | 0 |
Healing Factor | 2.399617961442 |
Regeneration | 23993.779996458 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +200% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 124.2924961855 |
See Invisible | 124.2924961855 |
Offense: Mainhand
Damage | 205 |
Accuracy | 226 |
Crit Chance | 602% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 191 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 201 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Fire | +10% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 199 |
Ranged Defense | 199 |
Fatigue | 0 |
Physical Save | 177 |
Spell Save | 178 |
Mental Save | 178 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Cunning / Tactical | 1.70 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Meta | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 2.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | Soul absorbed upon death. Soul Leech |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | ![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Night Short Arena the Hulk Archmage level 13
77th Pyre 122nd year of Ascendancy at 01:09 see stats
By Night Short Arena the Hulk Archmage level 10
75th Pyre 122nd year of Ascendancy at 21:38 see stats
By Night Short Arena the Hulk Archmage level 10
75th Pyre 122nd year of Ascendancy at 21:34 see stats
By Night Short Arena the Hulk Archmage level 10
75th Pyre 122nd year of Ascendancy at 19:25 see stats
By Night Short Arena the Hulk Archmage level 4
74th Pyre 122nd year of Ascendancy at 16:45 see stats
By Night Short Arena the Hulk Archmage level 1
74th Pyre 122nd year of Ascendancy at 11:25 see stats
By Night Short Arena the Hulk Archmage level 7
75th Pyre 122nd year of Ascendancy at 03:39 see stats
Log
Night Short Arena's spell attains critical power!
Rej Arkatis's Hiemal Shield hits Night Short Arena for 19 cold damage.
Rej Arkatis is on fire!
Night Short Arena's Flame hits Rej Arkatis for 278 fire damage.
Night Short Arena casts Manathrust.
Night Short Arena's spell attains critical power!
Night Short Arena hits Rej Arkatis for 470 arcane damage.
Rej Arkatis unleashes a blast of frostdusk as he crosses the veil!
Rej Arkatis uses Hide in Plain Sight.
Rej Arkatis activates Stealth.
Burning from Night Short Arena hits Rej Arkatis for 97 fire damage.
Night Short Arena resists the effect 'Reduced Vision'!
Talent Lightning is ready to use.
Rej Arkatis rushes out!
Rej Arkatis deactivates Stealth.
Rej Arkatis misses Night Short Arena.
Rej Arkatis misses Night Short Arena.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Almost Master of Arena (Nightmare (Roguelike) difficulty)!
Welcome to level 14 [Night Short Arena].
Night Short Arena has 40 stat point(s), 996 class talent point(s), 1001 generic talent point(s), 85 category point(s), 50 prodigies point(s) to spend. Press p to use them.
Burning from Night Short Arena hits Rej Arkatis for 86 fire damage.
Talent Flame is ready to use.
Talent Manathrust is ready to use.
Burning from Night Short Arena killed Rej Arkatis!