Warcriminal the level 17 Halfling Annihilator by Finder of Ways

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassAnnihilator
Level / Exp17 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 17)
Dexterity48 (base 33)
Constitution17 (base 10)
Magic10 (base 10)
Willpower15 (base 10)
Cunning64.4 (base 43)

Resources

Life421/421
Steam100/100
Healing Factor1.162941519274
Regeneration7.2683844954623

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite12
Infravision1
See Stealth9
See Invisible9

Offense: Mainhand

Damage34
Accuracy59
Crit Chance23%
APR9
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance18%
Speed1

Offense: Mind

Mindpower31
Crit Chance18%
Speed1

Offense: Damage Bonus

Temporal+5%
Darkness+3%
Light+3%
All0%

Offense: Damage Penetration

Light+10%

Defense: Base

Armour (hardiness)26.522593642275 (62.32946707186%)
Defense46
Ranged Defense46
Fatigue22
Physical Save30
Spell Save32
Mental Save39

Defense: Resistances

Lightning+ 30%( 70%)
Temporal+ 6%( 70%)
Physical+ 7%( 70%)
Darkness+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Gadgets1.30
4/5
2/5
1/5
0/5
Steamtech / Demolition1.30
3/5
1/5
1/5
0/5
Steamtech / Mecharachnid1.30
4/5
1/5
0/5
0/5
Steamtech / Heavy weapons1.30
3/5
1/5
0/5
0/5
Steamtech / Turrets1.30
2/5
0/5
0/5
0/5
Steamtech / Magnetism1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
4/5
0/5
0/5
Steamtech / Physics1.20
1/5
1/5
1/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
1/5
Steamtech / Engineering1.20
1/5
3/5
1/5
1/5

Effects

talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
active
done
active
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Warcriminal the Halfling Annihilator level 13
62nd Dusk 122nd year of Ascendancy at 11:44
see stats
Level 10 (Roguelike) Got a character to level 10.
By Warcriminal the Halfling Annihilator level 10
10th Dusk 122nd year of Ascendancy at 18:11
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Warcriminal the Halfling Annihilator level 7
78th Pyre 122nd year of Ascendancy at 15:25
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Warcriminal the Halfling Annihilator level 13
51st Dusk 122nd year of Ascendancy at 02:09
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Warcriminal the Halfling Annihilator level 16
53rd Haze 122nd year of Ascendancy at 07:52
see stats

Log

Betudavea the master vampire uses Stunning Blow.
Warcriminal tries to evade attacks.

Warcriminal is stunned!

Warcriminal resists the stunning blow!

Betudavea the master vampire hits Warcriminal for (10 reactive armor), (29 exoskeleton), 29 physical, (30 exoskeleton), 30 physical (61 total damage).
Mecharachnid (servant of Warcriminal)'s Shoot hits Betudavea the master vampire for
29 physical, 4 blight (34 total damage).
Mecharachnid (servant of Warcriminal) receives
1 healing from Betudavea the master vampire.
Warcriminal's Reactive Armor hits Betudavea the master vampire for
11 mind damage.
Warcriminal's Reactive Armor killed Betudavea the master vampire!

Warcriminal shoots!
Talent Magnetic Field is ready to use.
Talent Hypervision Goggles is ready to use.
Talent Emergency Steam Purge is ready to use.
Talent Steamgun Turret is ready to use.

Warcriminal is no longer evading attacks.


Warcriminal picks up (r.):
iron mail armour of clarity (2 def, 4 armour).
Warcriminal picks up (g.):
truestriking steel greatsword (24-39 power, 2 apr).
Warcriminal is not stunned anymore.

Talent Block is ready to use.
Talent Boltgun is ready to use.

Resting starts...

Talent Grenade Launcher is ready to use.
Talent Reactive Armor is ready to use.
Talent Reactive Armor is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).