Lost the level 10 Skeleton Archmage by alcheon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp10 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 10)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic37 (base 29)
Willpower40 (base 29)
Cunning18 (base 11)

Resources

Life180/180
Mana298/298
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth7
See Invisible5

Offense: Mainhand

Damage19
Accuracy11
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower40
Crit Chance10%
Speed1

Offense: Mind

Mindpower31
Crit Chance3%
Speed1

Offense: Damage Bonus

Arcane+11%
Lightning+13%
Nature+5%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save23
Spell Save23
Mental Save22

Defense: Resistances

Arcane+ 19%( 70%)
Nature+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
1/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
1/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
5/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Undead / Skeleton1.10
1/5
3/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
active
done
done
done
active
active
done
active
done

Equipment

Tool
On hands
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Lost the Skeleton Archmage level 10
28th Dusk 122nd year of Ascendancy at 09:19
see stats
The Arena Unlocked Arena mode.
By Lost the Skeleton Archmage level 5
4th Mirth 122nd year of Ascendancy at 08:38
see stats

Log

Rested for 12 turns (stop reason: all resources and life at maximum).

Green jelly uses
Slime Spit.
Ran for 4 turns (stop reason: hostile spotted to the southeast (green jelly)).


Lost casts
Chain Lightning.
Lost hits Green jelly for 246 lightning damage.
Lost killed Green jelly!
Lost slows down.

Green jelly's Slime Spit hits
Lost for 45 nature damage.

Resting starts...

Lost speeds up.

Talent Chain Lightning is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


You pickup 0.50 gold pieces.

There is a ladder to the next level here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).


You gain 0.30 gold from the transmogrification of
deadly pouch of iron shots (12/12, 123% power, 1 apr).
You gain 2.17 gold from the transmogrification of
blazing quiver of elm arrows of accuracy (22/22, 111% power, 5 apr).
You gain 0.86 gold from the transmogrification of
rough leather armour of cold resistance (3 def, 2 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 8.30 gold from the transmogrification of
Swampdare the iron mace (104% power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (121% power, 1 apr).
You gain 2.91 gold from the transmogrification of
acidic iron battleaxe of vileness (108% power, 1 apr).
There is a ladder to the previous level here (press '' or right click to use).
Saving game...

Saving done.