Aryan the level 3 Cornac Arcane Blade by SinghJi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcane Blade
Level / Exp3 / 71%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic21 (base 16)
Willpower15 (base 10)
Cunning13 (base 13)

Resources

Life128/128
Mana137/137
Stamina118/118
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy23
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+11%
Physical+17%

Defense: Base

Armour (hardiness)9.0626920244776 (46.486032264987%)
Defense4
Ranged Defense4
Fatigue14
Physical Save20
Spell Save18
Mental Save9

Defense: Resistances

Cold+ 16%( 70%)
Physical+ 16%( 70%)
Light+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Spell / Enhancement1.30
2/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

done
active

Equipment

Tool
On fingers
Around waist
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

Log

Lore found: Vargh Redemption
You can read all your collected lore in the game menu, by pressing Escape.


Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Arcane Reconstruction is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).


There is a stairs back to Trollmire here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


You gain 2.50 gold from the transmogrification of
storming quiver of ash arrows of accuracy (22/22, 20-28 power, 7 apr).
You gain 1.26 gold from the transmogrification of
flaming quiver of elm arrows of accuracy (18/18, 15-21 power, 5 apr).
You gain 1.18 gold from the transmogrification of
prismatic iron plate armour of temporal resistance (0 def, 7 armour).
You gain 2.08 gold from the transmogrification of
blighted hardened leather gloves of dexterity (+2) (0 def, 2 armour).
You gain 4.40 gold from the transmogrification of
pair of rough leather boots of speed (0 def, 1 armour).
You gain 2.16 gold from the transmogrification of
acidic iron waraxe of daylight (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 3.27 gold from the transmogrification of
mighty elm longbow of cold.
You gain 2.77 gold from the transmogrification of
hateful iron greatmaul of erosion (18-27 power, 1 apr).
You gain 2.56 gold from the transmogrification of
arcing iron greatmaul of paradox (18-28 power, 1 apr).
You gain 2.01 gold from the transmogrification of
wizard's copper ring of sensing.
You gain 25.00 gold from the transmogrification of
Vargh Redemption.
You gain 1.80 gold from the transmogrification of
restful copper amulet of cunning (+2).
You gain 1.16 gold from the transmogrification of
insulating steel amulet of magic (+3).
You gain 2.00 gold from the transmogrification of
blink rune of the duelist (range 3; phase 11; cd 19).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 20%; magical; dur 2; cd 16).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the titan (heal 94; 12 cd).
There is a collapsed tower here (press '' or right click to use).