Megamente the level 2 Yeek Mindslayer by art4606

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceYeek
ClassMindslayer
Level / Exp2 / 15%
Sizesmall
Lifes / Deaths

Primary Stats

Strength15 (base 14)
Dexterity12 (base 10)
Constitution10 (base 11)
Magic14 (base 10)
Willpower25 (base 15)
Cunning23 (base 15)

Resources

Life115/115
Psi85/85
Healing Factor1.0000003099961
Regeneration0.25000007749904

Speed

Mental0%
Attack0%
Movement+33.408645474249%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth23.074207531484
See Invisible23.074207531484

Offense: Mainhand

Damage12
Accuracy22
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire-10%
Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save8
Spell Save13
Mental Save16

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Knockback Resistance0%
Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
1/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
2/5
0/5
0/5
0/5
Psionic / Focus1.30
1/5
0/5
0/5
0/5
Psionic / Projection1.30
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
detrimental effect

Quests

active

Equipment

Main armor
Psionic focus
Light source
In main hand

Inventory

Achievements

Log

Talent Dominant Will is ready to use.
Rested for 37 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 3 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


The air bubbles are depleted!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


You gain 1.96 gold from the transmogrification of
corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 0.37 gold from the transmogrification of
insulating rough leather belt.
You gain 0.25 gold from the transmogrification of
iron waraxe (101% power, 2 apr).
You gain 2.04 gold from the transmogrification of
short elm vilestaff (100% power, 2 apr, fire element).
You gain 1.29 gold from the transmogrification of
elm magestaff of might (100% power, 2 apr, cold element).
You gain 0.90 gold from the transmogrification of
ranger's rough leather sling.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron dagger (97% power, 5 apr).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 15).
There is a previous level here (press '' or right click to use).