worm the level 2 Higher Necromancer by ArHondenha

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp2 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic22 (base 21)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life27/27
Mana127/127
Soul11/12
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%
All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save12
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

On feet
Light source
Main armor
In main hand

Inventory

Achievements

That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By worm the Higher Necromancer level 2
75th Pyre 122nd year of Ascendancy at 14:07
see stats

Log

Talent Wrath of the Highborn is ready to use.
Ran for 58 turns (stop reason: at door).


Worm casts
Invoke Darkness.
Resting starts...

Talent Ghost Walk is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Lore found:
letter to Weisman (1)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Worm picks up (a.):
healing infusion of the warrior (heal 62; cd 15).
Worm picks up (i.):
iron torque of gale force [power 105] (15 cooldown).
Worm picks up (a.):
healing infusion of the duelist (heal 62; cd 10).
There is a way to the next level here (press '' or right click to use).
Ran for 62 turns (stop reason: at exit).


Worm wears:
pair of rough leather boots of speed (0 def, 1 armour).

You gain 5.00 gold from the transmogrification of
elm totem of stinging [power 110] (15 cooldown).
You gain 5.00 gold from the transmogrification of
iron torque of gale force [power 105] (15 cooldown).
You gain 0.40 gold from the transmogrification of
reinforced iron shield (0 def, 3 armour, 48.5 block).
You gain 1.45 gold from the transmogrification of
elm vilestaff of power (10-12 power, 2 apr, fire element).
You gain 2.25 gold from the transmogrification of
arcing iron longsword of phasing (13-18 power, 7 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-27 power, 1 apr).
You gain 1.11 gold from the transmogrification of
healing infusion of the duelist (heal 62; cd 10).
There is a way to the previous level here (press '' or right click to use).