Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Old RPG Tileset 1.0.0 Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 26 / 90% |
| Size | small |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 6 on the 1st Mirth 122nd year of Ascendancy at 15:00 / 87Killed by armoured skeleton warrior at level 6 on the 1st Mirth 122nd year of Ascendancy at 15:23 Killed by armoured skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 22:47 Killed by The Shade at level 7 on the 2nd Mirth 122nd year of Ascendancy at 17:35 Killed by armoured skeleton warrior at level 8 on the 3rd Mirth 122nd year of Ascendancy at 04:45 Killed by armoured skeleton warrior at level 8 on the 3rd Mirth 122nd year of Ascendancy at 05:21 Killed by Audojed the Invoker at level 10 on the 1st Summertide 122nd year of Ascendancy at 22:35 Killed by skeleton mage at level 10 on the 2nd Summertide 122nd year of Ascendancy at 01:18 Killed by Bila the Invoker at level 10 on the 2nd Summertide 122nd year of Ascendancy at 03:30 Killed by Uthrador the Bringer of Doom at level 10 on the 2nd Summertide 122nd year of Ascendancy at 03:58 Killed by Uthrador the Bringer of Doom at level 10 on the 2nd Summertide 122nd year of Ascendancy at 04:23 Killed by bandit at level 10 on the 52nd Dusk 122nd year of Ascendancy at 09:53 Killed by Mayibeth the rogue at level 10 on the 52nd Dusk 122nd year of Ascendancy at 17:33 Killed by snow giant boulder thrower at level 11 on the 72nd Dusk 122nd year of Ascendancy at 13:22 Killed by will o' the wisp at level 11 on the 72nd Dusk 122nd year of Ascendancy at 14:26 Killed by Belille the Guardian at level 12 on the 72nd Dusk 122nd year of Ascendancy at 22:56 Killed by greater faeros at level 12 on the 73rd Dusk 122nd year of Ascendancy at 18:30 Killed by fire drake hatchling at level 12 on the 73rd Dusk 122nd year of Ascendancy at 22:08 Killed by Zubille the Guardian at level 12 on the 74th Dusk 122nd year of Ascendancy at 00:30 Killed by war hound at level 14 on the 27th Haze 122nd year of Ascendancy at 15:17 Killed by Redmond at level 14 on the 30th Haze 122nd year of Ascendancy at 02:34 Killed by Redmond at level 15 on the 31st Haze 122nd year of Ascendancy at 01:54 Killed by Vinedo the human at level 16 on the 46th Haze 122nd year of Ascendancy at 08:14 Killed by Vinedo the human at level 16 on the 46th Haze 122nd year of Ascendancy at 08:48 Killed by Vinedo the human at level 16 on the 46th Haze 122nd year of Ascendancy at 09:23 Killed by Brbin the halfling at level 16 on the 46th Haze 122nd year of Ascendancy at 09:59 Killed by enthralled slave at level 16 on the 52nd Haze 122nd year of Ascendancy at 04:50 Killed by Lisessra the slaver at level 16 on the 53rd Haze 122nd year of Ascendancy at 11:40 Killed by gwelgoroth at level 17 on the 67th Haze 122nd year of Ascendancy at 00:53 Killed by greater gwelgoroth at level 17 on the 67th Haze 122nd year of Ascendancy at 04:29 Killed by skeleton mage at level 17 on the 78th Haze 122nd year of Ascendancy at 04:21 Killed by skeleton mage at level 17 on the 78th Haze 122nd year of Ascendancy at 04:57 Killed by armoured skeleton warrior at level 17 on the 78th Haze 122nd year of Ascendancy at 09:51 Killed by skeleton archer at level 17 on the 78th Haze 122nd year of Ascendancy at 18:30 Killed by Isluwyn the skeleton archer at level 17 on the 78th Haze 122nd year of Ascendancy at 21:19 Killed by Isluwyn the skeleton archer at level 17 on the 78th Haze 122nd year of Ascendancy at 22:00 Killed by Adigatha the armoured skeleton warrior at level 18 on the 79th Haze 122nd year of Ascendancy at 07:22 Killed by ritch flamespitter at level 19 on the 1st Wintertide 123rd year of Ascendancy at 00:48 Killed by luminous horror at level 19 on the 2nd Wintertide 123rd year of Ascendancy at 10:09 Killed by snow giant boulder thrower at level 19 on the 7th Allure 123rd year of Ascendancy at 12:30 Killed by snow giant thunderer at level 20 on the 9th Allure 123rd year of Ascendancy at 02:06 Killed by skeleton master archer at level 20 on the 9th Allure 123rd year of Ascendancy at 16:30 Killed by forest wight at level 20 on the 9th Allure 123rd year of Ascendancy at 17:22 Killed by grave wight at level 20 on the 9th Allure 123rd year of Ascendancy at 18:03 Killed by forest wight at level 20 on the 9th Allure 123rd year of Ascendancy at 18:58 Killed by Velykira the forest wight at level 20 on the 9th Allure 123rd year of Ascendancy at 19:50 Killed by snow giant thunderer at level 20 on the 10th Allure 123rd year of Ascendancy at 04:09 Killed by snow giant boulder thrower at level 20 on the 10th Allure 123rd year of Ascendancy at 05:07 Killed by ultimate telugoroth at level 20 on the 10th Allure 123rd year of Ascendancy at 13:56 Killed by ultimate telugoroth at level 20 on the 10th Allure 123rd year of Ascendancy at 14:36 Killed by greater telugoroth at level 20 on the 10th Allure 123rd year of Ascendancy at 15:27 Killed by greater telugoroth at level 20 on the 10th Allure 123rd year of Ascendancy at 17:50 Killed by ultimate telugoroth at level 20 on the 10th Allure 123rd year of Ascendancy at 18:29 Killed by ultimate telugoroth at level 21 on the 1st Regrowth 123rd year of Ascendancy at 01:59 Killed by temporal stalker at level 21 on the 1st Regrowth 123rd year of Ascendancy at 20:28 Killed by Rantha the Abomination at level 21 on the 1st Regrowth 123rd year of Ascendancy at 22:00 Killed by dredgling at level 21 on the 1st Regrowth 123rd year of Ascendancy at 22:38 Killed by Chronolith Twin at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 13:55 Killed by Chronolith Twin at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 14:44 Killed by Chronolith Twin at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 18:07 Killed by Chronolith Twin at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 18:56 Killed by Chronolith Clone at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 20:33 Killed by Rantha the Worm at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 14:53 Killed by fire drake at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 20:59 Killed by snow giant boulder thrower at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 21:42 Killed by vampire lord at level 23 on the 46th Regrowth 123rd year of Ascendancy at 11:03 Killed by master vampire at level 24 on the 49th Regrowth 123rd year of Ascendancy at 14:35 Killed by skeleton master archer at level 24 on the 49th Regrowth 123rd year of Ascendancy at 22:33 Killed by skeleton warrior at level 24 on the 50th Regrowth 123rd year of Ascendancy at 10:20 Killed by multi-hued drake at level 24 on the 50th Regrowth 123rd year of Ascendancy at 13:02 Killed by ritch flamespitter at level 24 on the 51st Regrowth 123rd year of Ascendancy at 04:58 Killed by war hound at level 24 on the 51st Regrowth 123rd year of Ascendancy at 06:16 Killed by war hound at level 24 on the 51st Regrowth 123rd year of Ascendancy at 07:50 Killed by poison ooze at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 08:22 Killed by The Master at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 05:57 Killed by skeleton mage at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 07:17 Killed by The Master at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 08:53 Killed by skeleton warrior at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 10:42 Killed by The Master at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 11:43 Killed by Grgglck the Devouring Darkness at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 18:55 Killed by Grgglck the Devouring Darkness at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 20:10 Killed by armoured skeleton warrior at level 26 on the 54th Regrowth 123rd year of Ascendancy at 11:26 Killed by armoured skeleton warrior at level 26 on the 54th Regrowth 123rd year of Ascendancy at 11:47 Killed by orc necromancer at level 26 on the 54th Regrowth 123rd year of Ascendancy at 17:33 Killed by orc necromancer at level 26 on the 54th Regrowth 123rd year of Ascendancy at 18:05 Killed by orc grand master assassin at level 26 on the 54th Regrowth 123rd year of Ascendancy at 21:48 Killed by mean looking elven guard at level 26 on the 56th Regrowth 123rd year of Ascendancy at 10:18 |
Primary Stats
| Strength | 15 (base 13) |
| Dexterity | 72 (base 57) |
| Constitution | 14 (base 10) |
| Magic | 25 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 60 (base 50) |
Resources
| Life | 584/584 |
| Stamina | 182/182 |
| Healing Factor | 1 |
| Regeneration | 7.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -993 |
| Infravision | 17 |
| See Stealth | 12 |
| See Invisible | 12 |
| Stealth | 43 |
Offense: Mainhand
| Damage | 83 |
| Accuracy | 55 |
| Crit Chance | 39% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 80 |
| Accuracy | 55 |
| Crit Chance | 43% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26.5 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26.55 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +4% |
| Physical | +10% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 53.50077254902 |
| Ranged Defense | 53.50077254902 |
| Fatigue | 0 |
| Physical Save | 23.95 |
| Spell Save | 22.525 |
| Mental Save | 40.766666666667 |
Defense: Resistances
| Darkness | + 6%( 70%) |
| Mind | + 7%( 70%) |
| Fire | + 10%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 9%( 70%) |
| Cold | + 35%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Stun Resistance | 20% |
| Confusion Resistance | 24% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 202.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 324 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Effects
| talent | Stealth |
| talent | Numbing Poison |
| talent | Crippling Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 96. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed sandworm tooth. * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed orc heart. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed length of troll intestine. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed honey tree root. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +8 Light radius: +4 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
| On head | Hurim the hardened leather cap (0 def, 3 armour) Hurim the hardened leather cap (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Str / +2 Dex / +3 Wil Changes resistances: +7% mind Mental save: +17 Light radius: +2 Effect duration reduction after a teleport: +10% A cap made of leather. |
| On hands | dark rough leather gloves of dexterity (+2) (0 def, 1 armour) dark rough leather gloves of dexterity (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 6 darkness Changes resistances: +6% darkness Changes damage: +4% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | steel ring of perseverance steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +1.10 Rings can have magical properties. |
| On fingers | titan's gold ring of clarity titan's gold ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Con Physical save: +6 Mental save: +8 Confusion immunity: +24% Rings can have magical properties. |
| Around neck | restful copper amulet of dexterity (+3) restful copper amulet of dexterity (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Dex Life regen: +0.40 Amulets can have magical properties. |
| In main hand | insidious stralite dagger of gravity (29-37.7 power, 9 apr) insidious stralite dagger of gravity (29-37.7 power, 9 apr)Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +24 insidious poison / +8 gravity When wielded/worn: Changes damage: +7% physical Sharp, short and deadly. |
| Around waist | rough leather belt of the titan rough leather belt of the titanCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 A belt that goes around your waist. |
| In off hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Damage when this weapon hits: +10 drain life / +10 fire burn Burst (radius 2) on crit: +20 corrupted blood / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | thick cashmere cloak of resilience (2 def, 5 armour) thick cashmere cloak of resilience (2 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +2 Changes resistances: +15% cold Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide cured leather armour of Toknor (2 def, 4 armour) troll-hide cured leather armour of Toknor (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +4 Defense: +2 Fatigue: +7% Critical mult.: +10.00% Life regen: +1.50 A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. savior's stralite amulet of cunning (+4)savior's stralite amulet of cunning (+4) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Cun Physical save: +11 Spell save: +9 Mental save: +7 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. psychic's dwarven-steel battleaxe of evisceration (32-48 power, 2 apr)psychic's dwarven-steel battleaxe of evisceration (32-48 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +9.0% Physical power: +8 Changes stats: +4 Cun / +3 Wil Mindpower: +9 Massive two-handed battleaxes. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. This item has been sent to the Item's Vault. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
This item will automatically be transmogrified when you leave the level. surging yew magestaff of fate (20-24 power, 4 apr, cold damage)surging yew magestaff of fate (20-24 power, 4 apr, cold damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% cold Talent granted: +1 Command Staff Physical save: +3 Spell save: +4 Mental save: +5 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. insidious steel waraxe of ruin (12-16.8 power, 3 apr)insidious steel waraxe of ruin (12-16.8 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +16 insidious poison When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Critical mult.: +13.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak (7 def, 0 armour)enveloping cashmere cloak (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Betivena (2 def, 4 armour) Betivena (2 def, 4 armour)Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +1 Dex Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of arcane resistance (+12%) (8 def, 2 armour, 75 block)dwarven-steel shield of arcane resistance (+12%) (8 def, 2 armour, 75 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +12% arcane Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. tundral quiver of yew arrows of accuracy (12/12, 34.5-48.3 power, 10 apr)tundral quiver of yew arrows of accuracy (12/12, 34.5-48.3 power, 10 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 34.5 - 48.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy: +13 Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 12 Damage when this weapon hits(ranged): +5 cold Damage conversion: 30% cold Arrows are used with bows to pierce your foes to death. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. enchanted pouch of steel shots (15/15, 17-20.4 power, 2 apr)enchanted pouch of steel shots (15/15, 17-20.4 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 17.0 - 20.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 15 Turns elapse between self-loadings: 4 When wielded/worn: Ammo reloads per turns: +2 Shots are used with slings to pummel your foes to death. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
burning jewel burning jewelPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Redmond the Halfling Rogue level 18
8th Decay 122nd year of Ascendancy at 22:06 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Redmond the Halfling Rogue level 17
58th Haze 122nd year of Ascendancy at 08:09 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Redmond the Halfling Rogue level 16
53rd Haze 122nd year of Ascendancy at 12:11 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Redmond the Halfling Rogue level 23
44th Regrowth 123rd year of Ascendancy at 23:46 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Redmond the Halfling Rogue level 14
30th Haze 122nd year of Ascendancy at 02:34 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Redmond the Halfling Rogue level 19
1st Allure 123rd year of Ascendancy at 00:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Redmond the Halfling Rogue level 10
10th Mirth 122nd year of Ascendancy at 14:07 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Redmond the Halfling Rogue level 20
7th Allure 123rd year of Ascendancy at 16:36 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Redmond the Halfling Rogue level 11
53rd Dusk 122nd year of Ascendancy at 00:06 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Redmond the Halfling Rogue level 8
3rd Mirth 122nd year of Ascendancy at 16:12 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Redmond the Halfling Rogue level 20
9th Allure 123rd year of Ascendancy at 17:17 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Redmond the Halfling Rogue level 16
54th Haze 122nd year of Ascendancy at 07:26 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Redmond the Halfling Rogue level 8
4th Mirth 122nd year of Ascendancy at 19:09 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Redmond the Halfling Rogue level 16
53rd Haze 122nd year of Ascendancy at 14:12 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Redmond the Halfling Rogue level 20
9th Allure 123rd year of Ascendancy at 22:54 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Redmond the Halfling Rogue level 14
23rd Haze 122nd year of Ascendancy at 20:43 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Redmond the Halfling Rogue level 25
53rd Regrowth 123rd year of Ascendancy at 12:20 see stats
Log
Redmond tries to evade attacks.
Talent Stealth is ready to use.
Elven guard hits Redmond for 150 physical, 5 blight, 10 acid damage (total 163.74).
Elven guard is poisoned!
Redmond drains life from elven guard!
Elven guard is in anguish.
Elven guard is poisoned!
Redmond hits elven guard for 112 physical, 4 nature, 9 physical, 7 darkness, 89 physical, 10 blight, 5 fire, 7 darkness damage (total 239.61).
Redmond hits elven guard for 3 fire, 4 blight, 4 nature, 19 nature, 19 nature, 20 physical damage (total 66.77).
Redmond killed elven guard!
Redmond activates Stealth.
Redmond is no longer evading attacks.
Resting starts...
Rested for 18 turns (stop reason: all resources and life at maximum).
Ran for 20 turns (stop reason: interesting terrain).
There is a next level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
