












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 13 / 93% |
| Size | small |
| Lifes / Deaths | Killed by broken golem at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:48 / 99Killed by giant venus flytrap at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:47 Killed by giant venus flytrap at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:50 Killed by elemental crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:23 Killed by arcane crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:59 Killed by arcane crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:36 Killed by arcane crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:56 Killed by arcane crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:20 Killed by skeleton magus at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:42 Killed by skeleton magus at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:56 Killed by arcane crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:28 Killed by arcane crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:50 Killed by arcane crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:10 Killed by skeleton mage at level 7 on the 1st Mirth 122nd year of Ascendancy at 12:18 Killed by Isyra the copperhead snake at level 7 on the 1st Mirth 122nd year of Ascendancy at 20:03 Killed by Ce'Numina the white worm mass at level 7 on the 2nd Mirth 122nd year of Ascendancy at 09:24 Killed by white crystal at level 7 on the 2nd Mirth 122nd year of Ascendancy at 15:21 Killed by red crystal at level 7 on the 2nd Mirth 122nd year of Ascendancy at 16:01 Killed by devourer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 05:29 Killed by devourer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 06:16 Killed by skeleton mage at level 7 on the 3rd Mirth 122nd year of Ascendancy at 07:09 Killed by devourer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 07:25 Killed by devourer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 07:47 Killed by The Shade at level 8 on the 4th Mirth 122nd year of Ascendancy at 07:49 Killed by The Shade at level 8 on the 4th Mirth 122nd year of Ascendancy at 08:31 Killed by The Shade at level 8 on the 4th Mirth 122nd year of Ascendancy at 08:46 Killed by Rysibo at level 9 on the 5th Mirth 122nd year of Ascendancy at 14:36 Killed by cutpurse at level 9 on the 9th Mirth 122nd year of Ascendancy at 03:12 Killed by thief at level 9 on the 1st Summertide 122nd year of Ascendancy at 04:43 Killed by bandit at level 9 on the 1st Summertide 122nd year of Ascendancy at 22:32 Killed by rogue at level 9 on the 2nd Summertide 122nd year of Ascendancy at 12:14 Killed by minotaur at level 9 on the 2nd Summertide 122nd year of Ascendancy at 12:44 Killed by thought-forged bowman at level 10 on the 2nd Summertide 122nd year of Ascendancy at 16:55 Killed by thought-forged bowman at level 10 on the 2nd Summertide 122nd year of Ascendancy at 17:10 Killed by thought-forged bowman at level 10 on the 2nd Summertide 122nd year of Ascendancy at 17:29 Killed by Glorimivea the large brown snake at level 10 on the 2nd Summertide 122nd year of Ascendancy at 17:38 Killed by thought-forged bowman at level 10 on the 2nd Summertide 122nd year of Ascendancy at 17:47 Killed by Gunsnake at level 11 on the 2nd Summertide 122nd year of Ascendancy at 20:54 Killed by Gunsnake at level 11 on the 2nd Summertide 122nd year of Ascendancy at 22:10 Killed by Gunsnake at level 11 on the 2nd Summertide 122nd year of Ascendancy at 22:51 Killed by Gunsnake at level 11 on the 2nd Summertide 122nd year of Ascendancy at 23:23 Killed by Gunsnake at level 11 on the 3rd Summertide 122nd year of Ascendancy at 00:00 Killed by Gunsnake at level 11 on the 3rd Summertide 122nd year of Ascendancy at 00:36 Killed by Gunsnake at level 11 on the 3rd Summertide 122nd year of Ascendancy at 01:04 Killed by Gunsnake at level 11 on the 3rd Summertide 122nd year of Ascendancy at 01:42 Killed by Aududir the krog at level 11 on the 9th Flare 122nd year of Ascendancy at 13:15 Killed by Cthrijas the giant at level 11 on the 9th Flare 122nd year of Ascendancy at 13:35 Killed by Aududir the krog at level 11 on the 9th Flare 122nd year of Ascendancy at 13:45 Killed by Nsiie the thalore at level 11 on the 9th Flare 122nd year of Ascendancy at 14:06 Killed by Nsiie the thalore at level 11 on the 9th Flare 122nd year of Ascendancy at 14:18 Killed by Cthrijas the giant at level 11 on the 9th Flare 122nd year of Ascendancy at 14:39 Killed by Nsiie the thalore at level 11 on the 9th Flare 122nd year of Ascendancy at 14:53 Killed by Cthrijas the giant at level 11 on the 9th Flare 122nd year of Ascendancy at 15:14 Killed by Sima the krog at level 11 on the 53rd Dusk 122nd year of Ascendancy at 07:43 Killed by Sima the krog at level 11 on the 53rd Dusk 122nd year of Ascendancy at 09:25 Killed by Iroek the halfling at level 11 on the 53rd Dusk 122nd year of Ascendancy at 09:58 Killed by Iroek the halfling at level 11 on the 53rd Dusk 122nd year of Ascendancy at 10:08 Killed by Maerul the krog at level 11 on the 53rd Dusk 122nd year of Ascendancy at 10:22 Killed by Maerul the krog at level 11 on the 53rd Dusk 122nd year of Ascendancy at 10:33 Killed by Iroek the halfling at level 11 on the 53rd Dusk 122nd year of Ascendancy at 10:56 Killed by armoured skeleton warrior at level 11 on the 53rd Dusk 122nd year of Ascendancy at 11:16 Killed by Maerul the krog at level 11 on the 53rd Dusk 122nd year of Ascendancy at 11:35 Killed by Iroek the halfling at level 11 on the 53rd Dusk 122nd year of Ascendancy at 11:45 Killed by Iroek the halfling at level 11 on the 53rd Dusk 122nd year of Ascendancy at 12:05 Killed by armoured skeleton warrior at level 11 on the 53rd Dusk 122nd year of Ascendancy at 12:25 Killed by Maerul the krog at level 11 on the 53rd Dusk 122nd year of Ascendancy at 12:45 Killed by Maerul the krog at level 11 on the 53rd Dusk 122nd year of Ascendancy at 12:55 Killed by Maerul the krog at level 11 on the 53rd Dusk 122nd year of Ascendancy at 13:05 Killed by Maerul the krog at level 11 on the 53rd Dusk 122nd year of Ascendancy at 13:15 Killed by giant venus flytrap at level 11 on the 62nd Dusk 122nd year of Ascendancy at 02:33 Killed by devourer at level 12 on the 62nd Dusk 122nd year of Ascendancy at 19:31 Killed by Norgos, the Guardian at level 12 on the 62nd Dusk 122nd year of Ascendancy at 22:59 Killed by shadow at level 12 on the 64th Dusk 122nd year of Ascendancy at 22:51 Killed by The Withering Thing at level 12 on the 65th Dusk 122nd year of Ascendancy at 00:50 Killed by deformed giant venus flytrap at level 13 on the 65th Dusk 122nd year of Ascendancy at 12:10 Killed by cold drake at level 13 on the 75th Dusk 122nd year of Ascendancy at 00:01 Killed by Rlann the human at level 13 on the 38th Haze 122nd year of Ascendancy at 13:47 Killed by Chnd the krog at level 13 on the 38th Haze 122nd year of Ascendancy at 14:21 Killed by Rlann the human at level 13 on the 38th Haze 122nd year of Ascendancy at 14:33 Killed by Rlann the human at level 13 on the 38th Haze 122nd year of Ascendancy at 15:11 Killed by greater gwelgoroth at level 13 on the 51st Haze 122nd year of Ascendancy at 12:53 Killed by faeros at level 13 on the 51st Haze 122nd year of Ascendancy at 14:14 Killed by elven mage at level 13 on the 51st Haze 122nd year of Ascendancy at 17:36 Killed by gwelgoroth at level 13 on the 51st Haze 122nd year of Ascendancy at 18:57 Killed by Ce'Netta the greater gwelgoroth at level 13 on the 52nd Haze 122nd year of Ascendancy at 01:24 Killed by ultimate gwelgoroth at level 13 on the 52nd Haze 122nd year of Ascendancy at 05:12 Killed by ultimate gwelgoroth at level 13 on the 52nd Haze 122nd year of Ascendancy at 05:35 Killed by elven cultist at level 13 on the 52nd Haze 122nd year of Ascendancy at 21:14 Killed by elven cultist at level 13 on the 52nd Haze 122nd year of Ascendancy at 21:26 Killed by elven cultist at level 13 on the 52nd Haze 122nd year of Ascendancy at 21:43 Killed by elven cultist at level 13 on the 52nd Haze 122nd year of Ascendancy at 22:11 Killed by ultimate gwelgoroth at level 13 on the 53rd Haze 122nd year of Ascendancy at 03:37 Killed by ultimate gwelgoroth at level 13 on the 53rd Haze 122nd year of Ascendancy at 03:52 Killed by ultimate gwelgoroth at level 13 on the 53rd Haze 122nd year of Ascendancy at 04:06 Killed by ultimate gwelgoroth at level 13 on the 53rd Haze 122nd year of Ascendancy at 04:14 Killed by ultimate gwelgoroth at level 13 on the 53rd Haze 122nd year of Ascendancy at 04:32 Killed by ultimate gwelgoroth at level 13 on the 53rd Haze 122nd year of Ascendancy at 05:00 Killed by ultimate gwelgoroth at level 13 on the 53rd Haze 122nd year of Ascendancy at 05:21 Killed by Grand Corruptor at level 13 on the 53rd Haze 122nd year of Ascendancy at 07:56 |
Primary Stats
| Strength | 16 (base 13) |
| Dexterity | 28 (base 22) |
| Constitution | 26 (base 19) |
| Magic | 24 (base 19) |
| Willpower | 16 (base 14) |
| Cunning | 24 (base 21) |
Resources
| Life | 389/389 |
| Mana | 202/202 |
| Stamina | 171/171 |
| Healing Factor | 1.1316586254954 |
| Regeneration | 1.4145732818692 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
| See Stealth | 6 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 42 |
| Crit Chance | 18% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 42 |
| Crit Chance | 18% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 4 |
| Mental Save | 20 |
Defense: Resistances
| Physical | + 7%( 70%) |
| Lightning | + 9%( 70%) |
| Nature | + 14%( 70%) |
| Mind | + 13%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 8%( 70%) |
| Fire | + 6%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Confusion Resistance | 41% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 167 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 101 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Duelist | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +1 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | flaming quiver of elm arrows of accuracy (18/18, 15-21 power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane/Master Power 15.0 - 21.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +5 Crit +1.0% Capacity 18 On Hit.r1 +8 fire Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Uletar (0 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Acc +25 (+8 eff.) ----- def ----- Armour +7 Fatigue +3% Resists +2% physical Die.at -20.00 life ---------- misc Infravis +2 See.Invis +3 A cap made of leather. |
| On hands | restful rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +1 HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats -5 Lck ----- def ----- Defense +5 (+3 eff.) Phys.save -10 (-10 eff.) Spell.save -10 (-10 eff.) Mind.save -10 (-10 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 3 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+5 eff.) Rings make your fingers look great! |
| On fingers | Blazeoracle the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +5% mind +5% lightning Melee Ret 2 mind ----- def ----- Resists +5% arcane Mind.save +6 (+3 eff.) Confus- +21% Teleport- +20% ---------- misc Equi/ret +0.08 Rings make your fingers look great! |
| Around neck | clarifying steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% mind Confus- +20% Amulets make your neck look great! |
| In main hand | balanced iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Disarm- +21% Sharp, short and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
| Cloak | Drogrim the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.crit +1% ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+5 eff.) Mind.save +5 (+2 eff.) ---------- misc Stam/turn +3.00 Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cured leather armour 'Scorchcast' (6 def, 4 armour)9.0 T2 light armor [Rare] Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +6% lightning +2% physical +12% blight +3% fire +11% nature Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of leather. |
Inventory
healing infusion of the wizard (heal 90; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 90 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 19%; mental; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the duelist (damage 92; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 91.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 138; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 138 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
serendipitous steel amulet of strength (+8)0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +8 Lck +3 Str dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Unseen.red 11% Amulets make your neck look great! |
rogue's steel ring of light (+20%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% light ----- def ----- Defense +4 (+2 eff.) Resists +20% light Rings make your fingers look great! |
warrior's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Armour +4 Rings make your fingers look great! |
stormbringer's ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Crit.r2 +8 lightning +14 cold While equipped: dps ---------- Mov.spd +34% Res.pen +8% lightning +8% cold Longbows are used to shoot arrows at your foes. |
steel mace of paradox (14-19 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 temporal While equipped: ----- def ----- Resists +7% temporal Blunt and deadly. |
Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 153.87 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
cured leather sling 'Belabeth'4.0 T2 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +4 Mag +3 Con dps ---------- Phys.crit +2.0% Acc +6 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Resists +3% fire +5% arcane +9% nature Slings are used to hurl stones or metal shots at your foes. |
Cutholin the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +3% blight +2% physical +3% light Phys.save +6 (+5 eff.) Pinning- +10% A belt that goes around your waist. |
rough leather belt 'Pyregrinder'1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.crit +2.0% Phys.pwr +10 (+5 eff.) Res.pen +15% physical +5% fire ----- def ----- Max.HP +32.00 A belt that goes around your waist. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glorikira the Galequarry (0 def, 2 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +2 Resists +12% lightning +5% arcane +7% all Poison- +10% ---------- misc Mana/turn +0.13 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +1 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
scholar's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +1 A pair of boots made of leather. |
alchemist's hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Melee+ 5 acid 4 fire 5 cold 4 lightning ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 23.01 to 69.04 lightning damage (46.02 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Emalaith (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% physical ----- def ----- Armour +1 Fatigue +1% Resists +3% darkness +5% fire +6% mind +6% cold A cap made of leather. |
troll-hide rough leather armour of Eyal (3 def, 2 armour)9.0 T1 light armor [Ego++] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Max.HP +51.00 HP.reg +5.00 Heal.mod +22% A suit of armour made of leather. |
dwarven-steel shield 'Betuta' (15 def, 6 armour, 83.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Rare] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Wil dps ---------- Dmg.mod +3% physical +3% mind +3% temporal ----- def ----- Armour +6 Defense +15 (+8 eff.) Fatigue +8% Resists +13% light +12% darkness ---------- misc Hate/m.crit +4.00 Talents +1 Block Handheld deflection devices. |
storming quiver of ash arrows of erosion (12/20, 22-30 power, 7 apr)3.0 T2 arrow ammo [Ego] Nature Power 21.5 - 30.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 20 Ranged+ +8 nature +14 lightning On Crit.r2 +11 lightning Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
high-capacity pouch of iron shots of wind (55/55, 14-16 power, 1 apr)3.0 T1 shot ammo [Ego] Nature/Master Power 13.5 - 16.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 55 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 95 physical damage While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+8 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 37 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Rysibo the Halfling Shadowblade level 9
5th Mirth 122nd year of Ascendancy at 14:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Rysibo the Halfling Shadowblade level 10
2nd Summertide 122nd year of Ascendancy at 16:36 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Rysibo the Halfling Shadowblade level 9
5th Mirth 122nd year of Ascendancy at 11:43 see stats
Log
Hurricane from Ultimate gwelgoroth hits Rysibo for 36 lightning damage.
Hurricane from Ultimate gwelgoroth hits Rysibo for 28 lightning damage.
Rysibo is no longer evading attacks.
Hurricane from Ultimate gwelgoroth hits Rysibo for 39 lightning damage.
Hurricane from Ultimate gwelgoroth hits Rysibo for 34 lightning damage.
Hurricane from Ultimate gwelgoroth hits Rysibo for 47 lightning damage.
Hurricane from Ultimate gwelgoroth hits Rysibo for 24 lightning damage.
Rysibo casts Teleport.
Rysibo is out of phase.
Rysibo deactivates Stealth.
Hurricane from Ultimate gwelgoroth hits Rysibo for 35 lightning damage.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the southwest (elven mage)).
Grand Corruptor casts Wraithform.
Grand Corruptor turns into a wraith.
Grand Corruptor casts Blood Spray.
Rysibo is afflicted by a decrepitude disease!
Rysibo tries to evade attacks.
Grand Corruptor hits Rysibo for 130 blight damage.
Rysibo the level 13 halfling shadowblade was plagued to death by Grand Corruptor on level 2 of Mark of the Spellblaze.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Grand Corruptor killed Rysibo!





























































































