Netir the level 7 Skeleton Archmage by Goustophe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassArchmage
Level / Exp7 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity16 (base 10)
Constitution14 (base 14)
Magic29 (base 29)
Willpower13 (base 13)
Cunning14 (base 11)

Resources

Life155/194
Mana92/117
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+86.070797642506%

Vision

Sight10
Lite3
Infravision6

Offense: Mainhand

Damage15
Accuracy10
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance3%
Speed1

Offense: Mind

Mindpower14.7
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%
Nature+11%

Defense: Base

Armour (hardiness)4 (30%)
Defense7.1
Ranged Defense7.1
Fatigue8
Physical Save17.15
Spell Save16.7
Mental Save13.45

Defense: Resistances

Acid+ 15%( 70%)
Nature+ 22%( 70%)
Fire+ 6%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent
detrimental effect
detrimental effect
beneficial effect

Quests

done
done
active
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

The Arena (Nightmare difficulty) Unlocked Arena mode.
By Netir the Skeleton Archmage level 5
7th Mirth 122nd year of Ascendancy at 03:51
see stats

Log

Netir casts Flame.
Netir hits giant eel for 80 fire damage.
Netir killed giant eel!

Resting starts...

Talent Rune: Shielding is ready to use.
Talent Flame is ready to use.
Talent Illuminate is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Lore found:
tattered paper scrap (trollmire)
Accepted quest 'Hidden treasure'! (Press 'j' to see the quest log)

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: hostile spotted to the northeast (electric eel)).


Netir casts Flame.

You collect a new ingredient:
electric eel tail.
Netir hits electric eel for 82 fire damage.
Netir killed electric eel!
White jelly uses Slime Spit.


Netir casts Lightning.

Netir hits white jelly for 71 lightning damage.
Netir slows down.

White jelly hits Netir for 40 nature damage.

Netir casts Rune: Shielding.

A shield forms around Netir.