Pip the level 10 Cornac Writhing One by Keonzo-juro

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassWrithing One
Level / Exp10 / 13%
Sizebig
Lifes / Deaths

Primary Stats

Strength28 (base 22)
Dexterity10 (base 10)
Constitution13 (base 13)
Magic36 (base 31)
Willpower12 (base 10)
Cunning11 (base 10)

Resources

Life268/268
Insanity0/100
Stamina142/142
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage40
Accuracy35
Crit Chance7%
APR4
Speed1.00

Offense: Spell

Spellpower32
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Nature+11%
Darkness+3%
Mind+3%
All0%

Offense: Damage Penetration

Blight+10%

Defense: Base

Armour (hardiness)26.413408721348 (65.897138898113%)
Defense2
Ranged Defense2
Fatigue13
Physical Save23
Spell Save20
Mental Save12

Defense: Resistances

Blight+ 3%( 70%)
Lightning+ 15%( 70%)
Nature+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
2/5
1/5
1/5
0/5
Demented / Path of horror1.30
1/5
1/5
1/5
0/5
Demented / Slow death1.30
1/5
2/5
0/5
0/5
Demented / Disfigured face1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
3/5
2/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
active
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Pip the Cornac Writhing One level 10
30th Haze 122nd year of Ascendancy at 10:27
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Pip the Cornac Writhing One level 9
3rd Summertide 122nd year of Ascendancy at 22:40
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Pip the Cornac Writhing One level 9
1st Summertide 122nd year of Ascendancy at 07:07
see stats

Log

Ran for 26 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


You gain 1.05 gold from the transmogrification of
arcing quiver of ash arrows of accuracy (16/16, 18-26 power, 7 apr).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.72 gold from the transmogrification of
impenetrable iron mail armour of temporal resistance (2 def, 9 armour).
You gain 2.44 gold from the transmogrification of
radiant hardened leather gloves of strength (+3) (0 def, 2 armour).
You gain 0.47 gold from the transmogrification of
rough leather belt of the mystic.
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, temporal element).
You gain 1.40 gold from the transmogrification of
earthen elm vilestaff (10-12 power, 2 apr, fire element).
You gain 2.24 gold from the transmogrification of
ranger's cured leather sling of fire.
You gain 1.40 gold from the transmogrification of
flaming steel mace of massacre (20-28 power, 3 apr).
You gain 3.24 gold from the transmogrification of
mighty elm longbow of cold.
You gain 3.24 gold from the transmogrification of
mighty elm longbow of acid.
You gain 6.72 gold from the transmogrification of
Xanyrima the iron greatsword (18-28 power, 1 apr).
You gain 1.65 gold from the transmogrification of
iron dagger of dampening (9-12 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 4; cd 18).
You gain 25.00 gold from the transmogrification of
Prismatic Rune (6 turns; lightning, temporal, light, darkness, mind, physical).
You gain 0.75 gold from the transmogrification of
regeneration infusion (heal 84; 15 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 506%; cd 9).
There is a previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: didn't move).