Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 19 / 65% |
| Size | small |
| Lifes / Deaths | Killed by Xyra the maulotaur at level 15 on the 6th Dusk 122nd year of Ascendancy at 11:07 0 / 6Killed by orc corruptor at level 16 on the 14th Dusk 122nd year of Ascendancy at 15:51 Killed by Urkis, the High Tempest at level 19 on the 33rd Dusk 122nd year of Ascendancy at 05:32 Killed by Urkis, the High Tempest at level 19 on the 33rd Dusk 122nd year of Ascendancy at 06:27 Killed by Urkis, the High Tempest at level 19 on the 33rd Dusk 122nd year of Ascendancy at 07:30 Killed by Urkis, the High Tempest at level 19 on the 33rd Dusk 122nd year of Ascendancy at 08:15 |
| Antimagic | Follower |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 5 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 53 (base 47) |
| Cunning | 52 (base 42) |
Resources
| Life | -1/127 |
| Psi | 88/310 |
| Psi_feedback | 100/100 |
| Healing Factor | 1 |
| Regeneration | 48.29 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +89.06798569182% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 12 |
| Accuracy | 34 |
| Crit Chance | 16% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 8 |
| Accuracy | 34 |
| Crit Chance | 20% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44.3 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Fire | +12% |
| Lightning | +5% |
Offense: Damage Penetration
| Lightning | +2% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 13.3 |
| Ranged Defense | 13.3 |
| Fatigue | 0 |
| Physical Save | 19.039 |
| Spell Save | 29.4705 |
| Mental Save | 43.25 |
Defense: Resistances
| Nature | + 10%( 70%) |
| Lightning | + 39%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Silence Resistance | 60% |
| Poison Resistance | 50% |
| Confusion Resistance | 95% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 240 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 180 life. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Psionic / Solipsism | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Thought-Form: Defender |
| beneficial effect | A flow of life spins around the target, regenerating 48.04 life per turn. Regeneration |
| detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-8% global speed). Solipsism |
| detrimental effect | The target is in the center of a lightning hurricane, doing 28.79 to 86.38 lightning damage to itself and others around every turn. Hurricane |
| beneficial effect | You gain 11% resistance against lightning. Resolve |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of hardened leather boots (0 def, 9 armour) miner's pair of hardened leather boots (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% A pair of boots made of leather. |
| On hands | Kilngrind (0 def, 1 armour) Kilngrind (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer is hit: 20 mind Changes damage: +12% fire Psi when firing a critical mind attack: +5.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Anirion [power 71] (29 cooldown) Anirion [power 71] (29 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Defense: +6 Pinning immunity: +15% It can be used to setup a psionic shield, reducing all physical and acid damage by 71 for 6 turns, placing all other charms into a 29 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 27 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| In main hand | summoner's thorny mindstar of storms (8-8.8 power, 24 apr, nature damage) summoner's thorny mindstar of storms (8-8.8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 lightning Changes resistances: +4% lightning Changes resistances penetration: +2% lightning Changes damage: +5% lightning Mindpower: +10 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Poison immunity: +50% Mindpower: +5 Mental crit. chance: +5% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 32.80 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | thick cashmere cloak (2 def, 7 armour) thick cashmere cloak (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes resistances: +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tempestriver (0 def, 0 armour) Tempestriver (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 10 lightning Damage when the wearer is hit: 12 lightning Changes resistances: +24% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
sneak's regeneration infusion (heal 414 over 5 turns) sneak's regeneration infusion (heal 414 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 414 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Newly picked up pitch black bladepitch black blade Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Yeesh the Yeek Solipsist level 16
14th Dusk 122nd year of Ascendancy at 16:49 see stats
Level 10
Got a character to level 10.By Yeesh the Yeek Solipsist level 10
3rd Mirth 122nd year of Ascendancy at 03:57 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Yeesh the Yeek Solipsist level 17
20th Dusk 122nd year of Ascendancy at 07:57 see stats
The Arena
Unlocked Arena mode.By Yeesh the Yeek Solipsist level 13
2nd Summertide 122nd year of Ascendancy at 18:10 see stats
The secret city
Discovered the truth about mages.By Yeesh the Yeek Solipsist level 13
3rd Flare 122nd year of Ascendancy at 11:17 see stats
Log
Yeesh is invigorated by the attack!
Urkis, the High Tempest hits Urkis, the High Tempest for 0 lightning damage.
Urkis, the High Tempest hits thought-forged defender for 22 lightning damage.
Urkis, the High Tempest hits Yeesh for 8 lightning damage.
Thought-forged defender is dazed!
Urkis, the High Tempest casts Shock.
Yeesh's mind suffers 45 psi damage from the attack.
Yeesh is invigorated by the attack!
Urkis, the High Tempest hits Yeesh for 26 lightning damage.
Yeesh is dazed!
Yeesh uses Infusion: Regeneration.
Yeesh starts regenerating health quickly.
Yeesh is not dazed anymore.
Yeesh's mind suffers 27 psi damage from the attack.
Yeesh is invigorated by the attack!
Urkis, the High Tempest hits Yeesh for 16 lightning damage.
Yeesh's mind suffers 21 psi damage from the attack.
Yeesh is invigorated by the attack!
Urkis, the High Tempest is caught inside a Hurricane.
Thought-forged defender is not dazed anymore.
Urkis, the High Tempest hits Urkis, the High Tempest for 0 lightning damage.
Urkis, the High Tempest hits thought-forged defender for 26 lightning damage.
Urkis, the High Tempest hits Yeesh for 12 lightning damage.
Urkis, the High Tempest is dazed!
Urkis, the High Tempest casts Lightning.
Yeesh's mind suffers 29 psi damage from the attack.
Saving done.
Saving done.
Saving game...
