Zer the level 8 Yeek Mindslayer by Zeraili

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassMindslayer
Level / Exp8 / 59%
Sizesmall
Lifes / Deaths

Primary Stats

Strength48 (base 32)
Dexterity52 (base 32)
Constitution30 (base 32)
Magic35 (base 32)
Willpower44 (base 32)
Cunning44 (base 32)

Resources

Life232/233
Psi74/74
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+59.307683079892%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision9

Offense: Mainhand

Damage12
Accuracy43
Crit Chance14%
APR12
Speed1.00

Offense: Offhand

Damage13
Accuracy43
Crit Chance14%
APR12
Speed1.00

Offense: Spell

Spellpower27.5
Crit Chance13%
Speed1

Offense: Mind

Mindpower37.2
Crit Chance15%
Speed1

Defense: Base

Armour (hardiness)12 (30%)
Defense18.1
Ranged Defense18.1
Fatigue0
Physical Save26.675
Spell Save24.35
Mental Save31.425

Defense: Resistances

All+ 5%( 70%)

Defense: Immunities

Knockback Resistance0%
Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Psionic / Absorption1.30
5/5
5/5
1/5
0/5
Psionic / Augmented striking1.30
5/5
5/5
1/5
0/5
Psionic / Voracity1.30
5/5
5/5
1/5
0/5
Psionic / Focus1.30
5/5
5/5
1/5
0/5
Psionic / Projection1.30
5/5
5/5
1/5
0/5
Psionic / Psi-fighting1.30
5/5
5/5
1/5
0/5

Generic Talents

Cunning / Survival1.00
5/5
5/5
1/5
0/5
Psionic / Finer energy manipulations1.30
5/5
5/5
0/5
0/5
Psionic / Augmented mobility1.30
5/5
5/5
1/5
0/5
Race / Yeek1.00
5/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
5/5
3/5
5/5
5/5

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

done
active

Equipment

On hands
Psionic focus
Around waist
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Talent Charge Leech is ready to use.

Zer activates Thermal Shield.


You are yanked out of this place!

Ran for 11 turns (stop reason: dialog is displayed).


You gain 1.40 gold from the transmogrification of
reinforced steel shield (6 def, 6 armour, 58 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 20 block).
You gain 1.77 gold from the transmogrification of
spiked iron plate armour of resilience (3 def, 7 armour).
You gain 2.09 gold from the transmogrification of
rough leather belt of the giants.
You gain 2.44 gold from the transmogrification of
balanced iron waraxe (11-15.4 power, 2 apr).
You gain 2.60 gold from the transmogrification of
manaburning iron longsword (11-15.4 power, 2 apr).
You gain 1.21 gold from the transmogrification of
iron dagger of projection (10.5-13.65 power, 5 apr).
You gain 2.10 gold from the transmogrification of
phase door rune of the psychic (range 9; power 25; dur 4).
You gain 2.05 gold from the transmogrification of
phase door rune of the psychic (range 9; power 24; dur 3).
There is a Way into the lair of Murgol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:06.


Saving done.

Zer deactivates Skate.

Zer deactivates Augmentation.

Zer deactivates Beyond the Flesh.

Zer deactivates Kinetic Shield.

Zer deactivates Thermal Aura.

Zer deactivates Kinetic Aura.

Zer deactivates Thermal Shield.