Tim the level 5 Halfling Archmage by KittenKlaws

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArchmage
Level / Exp5 / 99%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 13)
Dexterity13 (base 10)
Constitution18 (base 14)
Magic22 (base 19)
Willpower19 (base 17)
Cunning14 (base 11)

Resources

Life160/160
Mana123/123
Healing Factor1.0711363549267
Regeneration2.5171704340778

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage8
Accuracy9
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance9%
Speed1

Offense: Mind

Mindpower18
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+6%
Temporal+3%
Acid+6%
Arcane+6%
Cold+6%
Fire+6%

Offense: Damage Penetration

Mind+15%
Nature+5%

Defense: Base

Armour (hardiness)4 (30%)
Defense17
Ranged Defense17
Fatigue7
Physical Save20
Spell Save15
Mental Save15

Defense: Resistances

Darkness+ 12%( 70%)
Light+ 11%( 70%)
Temporal+ 3%( 70%)
Nature+ 3%( 70%)
Physical+ 1%( 70%)
Mind+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
2/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
active
done
active

Equipment

Tool
On feet
Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Tim the Halfling Archmage level 2
74th Pyre 122nd year of Ascendancy at 18:38
see stats

Log

Talent Congeal Time is ready to use.
Talent Flame is ready to use.
Talent Teleport is ready to use.
Talent Illuminate is ready to use.

Tim casts
Flame.
Tim's spell attains critical power!
The fabric of time around Tim stabilizes to normal.

The powerful time-altering energies generate a restoration field on Tim.


Tim picks up (d.):
Zerolin the iron greatmaul (18-28 power, 1 apr).
Tim picks up (i.):
windwalling iron shield of winter (0 def, 2 armour, 20 block).
Tim is not stunned anymore.

Talent Manathrust is ready to use.
Tim receives 15 healing from Temporal Restoration Field.
Talent Lightning is ready to use.
Tim receives 15 healing from Temporal Restoration Field.

There is nothing to pick up here.

Talent Infusion: Regeneration is ready to use.
Talent Flame is ready to use.
Tim receives 15 healing from Temporal Restoration Field.

Resting starts...

The fabric of time around Tim returns to normal.

Talent Chain Lightning is ready to use.
Talent Temporal Shield is ready to use.
Talent Luck of the Little Folk is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).