sdf the level 3 Thalore Brawler by WonderHealer875

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassBrawler
Level / Exp3 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 14)
Dexterity18 (base 15)
Constitution11 (base 10)
Magic8 (base 10)
Willpower11 (base 10)
Cunning13 (base 13)

Resources

Life154/154
Stamina108/108
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage25
Accuracy25
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense9
Ranged Defense9
Fatigue7
Physical Save9
Spell Save6
Mental Save8

Defense: Resistances

Light+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
2/5
0/5
0/5
0/5
Cunning / Tactical1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On hands
Light source
On head
Main armor

Inventory

Achievements

Log

Sdf stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Talent Gift of the Woods is ready to use.
Sdf picks up (c.):
blooming mossy mindstar (2-3 power, 12 apr, nature damage).
There is a way to the next level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


You gain 2.23 gold from the transmogrification of
quiver of elm arrows of vileness (11/11, 12-18 power, 5 apr).
You gain 1.17 gold from the transmogrification of
miner's rough leather cap of strength (+3) (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.95 gold from the transmogrification of
cinder rough leather gloves (0 def, 1 armour).
You gain 1.15 gold from the transmogrification of
blooming mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; magical; dur 4; cd 12).
You gain 1.23 gold from the transmogrification of
regeneration infusion of the titan (heal 116; 17 cd).
There is a way to the previous level here (press '' or right click to use).