









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 21 / 81% |
| Size | medium |
| Lifes / Deaths | Killed by Glokira the hornet swarm at level 21 on the 22nd Dusk 122nd year of Ascendancy at 18:30 / 1 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 59 (base 50) |
| Willpower | 55 (base 41) |
| Cunning | 11 (base 11) |
Resources
| Life | -40/344 |
| Mana | 162/575 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 0.26150778048545 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 1 |
| See Stealth | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 10 |
| Crit Chance | 3% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Nature | +12% |
| Temporal | +6% |
| Lightning | +18% |
| Arcane | +3% |
| Cold | +37% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Cold | +23% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 1 |
| Physical Save | 18 |
| Spell Save | 49 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Arcane | + 40%( 70%) |
| Cold | + 30%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 15%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 10%( 70%) |
| Physical | + 13%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 24% |
| Silence Resistance | 21% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 228 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 954% for 10 turns (71 total) and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 34 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Water | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Islelaith the gigantic corrosive tunneler. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Elema the giant black ant. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost tinker from death by Emelorin the large brown snake. Escort: lost tinker (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed bear paw. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed chunk of ghoul flesh. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Barildil the pair of rough leather boots (15 def, 1 armour) (On feet)]Barildil the pair of rough leather boots (15 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +2(-) Str +5(-) Con dps ---------- Dmg.mod +3%(-) acid Apr +2 (-) Melee Ret 6(-) physical ----- def ----- Armour +1 (-) Defense +15 (+7 eff.) (-) Spell.save +3 (+1 eff.) (-) Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | [vs. brass lantern 'Icequick' (Light source)]brass lantern 'Icequick' 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6%(-) temporal +12%(-) cold Res.pen +15%(-) cold ----- def ----- Resists +3%(-) light Mind.save +6 (+3 eff.) (-) ---------- misc Light +3 (-) See.Stealth +5 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Yarorand the rough leather cap (0 def, 1 armour) (On head)]Yarorand the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +5(-) Str +4(-) Wil dps ---------- Phys.pwr +7 (+3 eff.) (-) Res.pen +15%(-) acid Acc +5 (+5 eff.) (-) Melee Ret 2(-) acid ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) physical Phys.save +6 (+6 eff.) (-) Spell.save +6 (+2 eff.) (-) Stun/Frz- +20% (-) A cap made of leather. |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil dps ---------- Mind.pwr +5 (+3 eff.) (-) ----- def ----- Mind.save +10 (+5 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. steel ring 'Unrindil' (On fingers, 1 of 2)]steel ring 'Unrindil' 0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4(-) Str dps ---------- Dmg.mod +12%(-) nature +3%(-) acid ----- def ----- Armour +8 (-) Resists +5%(-) arcane +3%(-) temporal +24%(-) nature +9%(-) darkness Mind.save +6 (+3 eff.) (-) Confus- +24% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. steel ring 'Unrindil' (On fingers, 1 of 2)]steel ring of arcana (+0.12/turn) 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +0(-4) Str dps ---------- Dmg.mod +0%(-12%) nature +0%(-3%) acid ----- def ----- Armour +0 (-8) Resists +0%(-5%) arcane +0%(-3%) temporal +0%(-24%) nature +0%(-9%) darkness Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Silence- +21% Confus- +0% (-24%) ---------- misc Mana/turn +0.12 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Wildquill the rough leather belt (Around waist)]Wildquill the rough leather belt 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Res.pen +5%(-) nature ----- def ----- Armour +4 (-) Defense +23 (+11 eff.) (-) Resists +3%(-) nature Stealth +6 (-) Max.HP +40.00 (-) A belt that goes around your waist. |
| In main hand | [vs. Ivybrewen the Cloudstalker (15-18 power, 3 apr, cold element) (In main hand)]Ivybrewen the Cloudstalker (15-18 power, 3 apr, cold element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: Stats +2(-) Mag +2(-) Wil dps ---------- Spell.crit +2% (-) Spell.pwr +11 (+3 eff.) (-) Dmg.mod +18%(-) lightning +15%(-) cold Phasing +13% (-) ----- def ----- Defense +11 (+5 eff.) (-) Resists +3%(-) acid Shield.pwr +6% (-) ---------- misc Mana/turn +0.12 (-) Max.mana +65.00 (-) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. Adynn (0 def, 1 armour) (On hands)]Adynn (0 def, 1 armour) 1.0 T1 hands armor [Rare] Arcane While equipped: Stats +2(-) Mag dps ---------- Mind.crit +1% (-) Mind.pwr +5 (+3 eff.) (-) Dmg.mod +3%(-) arcane ----- def ----- Armour +1 (-) Resists +5%(-) arcane Die.at -20.00 life (-) Knockbk- +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. Silk Current (12 def, 0 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) (-) Mov.spd +15% (-) Dmg.mod +10%(-) cold Res.pen +8%(-) cold Melee Ret 10(-) cold ----- def ----- Defense +12 (+5 eff.) (-) Resists +7%(-) all +15%(-) cold ---------- misc Masteries +0.30(-) Spell/Glacial waste +0.30(-) Spell/Rime wraith +0.30(-) Spell/Water +0.30(-) Spell/Frost alchemy +0.30(-) Spell/Grave +0.30(-) Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | [vs. spellcowled linen cloak (1 def, 0 armour) (Cloak)]spellcowled linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +2(-) Mag +2(-) Wil ----- def ----- Defense +1 (+0 eff.) (-) Spell.save +6 (+2 eff.) (-) ---------- misc Max.mana +45.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. insulating copper amulet of magic (+2) (Around neck)]insulating copper amulet of magic (+2) 0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2(-) Mag ----- def ----- Resists +12%(-) fire +10%(-) cold Amulets make your neck look great! |
Inventory
movement infusion (speed 400%; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. steel ring 'Unrindil' (On fingers, 1 of 2)]Squaloridol 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +0(-4) Str +3 Wil dps ---------- Crit.mult +10.00% Dmg.mod +0%(-3%) acid +11% fire +0%(-12%) nature ----- def ----- Armour +0 (-8) Defense +5 (+2 eff.) Resists +0%(-3%) temporal +0%(-9%) darkness +22% fire +3%(-21%) nature +0%(-5%) arcane Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Confus- +0% (-24%) ---------- misc Max.stam +30.00 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Unrindil' (On fingers, 1 of 2)]copper ring of sensing 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-4) Str dps ---------- Dmg.mod +0%(-12%) nature +0%(-3%) acid ----- def ----- Armour +0 (-8) Resists +0%(-5%) arcane +0%(-3%) temporal +0%(-24%) nature +0%(-9%) darkness Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Blind- +21% Confus- +0% (-24%) ---------- misc Infravis +4 See.Stealth +5 See.Invis +6 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Ivybrewen the Cloudstalker (15-18 power, 3 apr, cold element) (In main hand)]Galeobeisance (18-28 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Rare] Nature Power 18.5 - 27.8(+3.5 - +9.8) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +5.0% (+2.0%) Atk.spd 100% (-) Melee+ +4 lightning On Crit.r2 +8 nature While equipped: Stats +0(-2) Mag +10(+8) Wil +10 Con dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-11 (-3 eff.)) Dmg.mod +12%(-6%) lightning +0%(-15%) cold Res.pen +10% lightning Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Resists +18%(+15%) acid +6% nature +6% lightning Shield.pwr +0% (-6%) Max.HP +28.00 ---------- misc Mana/turn +0.00 (-0.12) Max.mana +0.00 (-65.00) Talents +0(+-1) Command Staff Massive two-handed battleaxes. |
[vs. Ivybrewen the Cloudstalker (15-18 power, 3 apr, cold element) (In main hand)]Spectral Blade (26-42 power, 25 apr) 0.1 T2 greatsword 2H weapon Reqs Mag 18 [Unique] Arcane/Master Power 26.0 - 41.6(+11.0 - +23.6) Physical Uses 10% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +25 (+22) Crit +3.0% (-) Atk.spd 111% (+11%) Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: Stats +0(-2) Mag +0(-2) Wil dps ---------- Spell.crit +0% (-2%) Spell.pwr +5 (+1 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-18%) lightning +0%(-15%) cold Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Resists +0%(-3%) acid Shield.pwr +0% (-6%) ---------- misc Mana/turn +0.50 (+0.38) Max.mana +0.00 (-65.00) See.Invis +10 Talents +0(+-1) Command Staff Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
[vs. Ivybrewen the Cloudstalker (15-18 power, 3 apr, cold element) (In main hand)]hateful thorny mindstar of balance (8-8 power, 24 apr, mind damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Power 7.5 - 8.2(-7.5 - -9.8) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (+21) Crit +3.5% (+0.5%) Atk.spd 100% (-) While equipped: Stats +0(-2) Mag +0(-2) Wil dps ---------- Spell.crit +0% (-2%) Mind.crit +3% Spell.pwr +0 (+0 eff.) (-11 (-3 eff.)) Mind.pwr +6 (+3 eff.) Dmg.mod +0%(-18%) lightning +0%(-15%) cold +8% mind +10% darkness Res.pen +7% mind +8% darkness Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Resists +0%(-3%) acid Shield.pwr +0% (-6%) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) ---------- misc Mana/turn +0.00 (-0.12) Equi/ret +1.30 Max.mana +0.00 (-65.00) Max.hate +4.00 Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Ivybrewen the Cloudstalker (15-18 power, 3 apr, cold element) (In main hand)]Blackwind (10-12 power, 2 apr, acid element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Arcane Power 10.0 - 12.0(-5.0 - -6.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: Stats +0(-2) Mag +0(-2) Wil +3 Con dps ---------- Spell.crit +1% (-1%) Crit.mult +10.00% Spell.pwr +3 (+1 eff.) (-8 (-2 eff.)) Dmg.mod +10% acid +6% temporal +3% darkness +0%(-15%) cold +0%(-18%) lightning Res.pen +15% physical Phasing +0% (-13%) ----- def ----- Armour +3 Hardiness +3% Defense +0 (+0 eff.) (-11 (-5 eff.)) Resists +9% darkness +0%(-3%) acid Shield.pwr +0% (-6%) Phys.save +3 (+2 eff.) ---------- misc Mana/turn +0.00 (-0.12) Max.mana +0.00 (-65.00) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Ivybrewen the Cloudstalker (15-18 power, 3 apr, cold element) (In main hand)]Growthspar the ash magestaff (15-18 power, 3 apr, fire element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: Stats +0(-2) Mag +0(-2) Wil dps ---------- Spell.crit +8% (+6%) Crit.mult +12.00% Spell.pwr +6 (+2 eff.) (-5 (-1 eff.)) Dmg.mod +0%(-18%) lightning +15% fire +12% nature +0%(-15%) cold Phasing +0% (-13%) Melee Ret 4 nature On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Resists +0%(-3%) acid +6% fire +9% mind +9% nature Shield.pwr +0% (-6%) ---------- misc Mana/turn +0.00 (-0.12) Max.mana +0.00 (-65.00) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Ivybrewen the Cloudstalker (15-18 power, 3 apr, cold element) (In main hand)]ash vilestaff of channeling (15-18 power, 3 apr, acid element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: Stats +0(-2) Mag +0(-2) Wil dps ---------- Spell.crit +2% (-) Spell.pwr +15 (+5 eff.) (+4 (+2 eff.)) Dmg.mod +15% acid +0%(-15%) cold +0%(-18%) lightning Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Resists +0%(-3%) acid Shield.pwr +0% (-6%) ---------- misc Mana/turn +0.17 (+0.05) Max.mana +0.00 (-65.00) Talents +1.00(-) Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
[vs. Ivybrewen the Cloudstalker (15-18 power, 3 apr, cold element) (In main hand)]cruel ash starstaff of illumination (15-18 power, 3 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: Stats +0(-2) Mag +0(-2) Wil dps ---------- Spell.crit +7% (+5%) Crit.mult +11.00% Spell.pwr +6 (+2 eff.) (-5 (-1 eff.)) Dmg.mod +0%(-18%) lightning +0%(-15%) cold +15% darkness Phasing +0% (-13%) ----- def ----- Defense +7 (+4 eff.) (-4 (-1 eff.)) Resists +0%(-3%) acid Shield.pwr +0% (-6%) ---------- misc Mana/turn +0.00 (-0.12) Max.mana +0.00 (-65.00) Light +3 Talents +1.00(-) Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 105.87 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. Ivybrewen the Cloudstalker (15-18 power, 3 apr, cold element) (In main hand)]infernal ash vilestaff (15-18 power, 3 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: Stats +0(-2) Mag +0(-2) Wil dps ---------- Spell.crit +2% (-) Crit.mult +17.00% Spell.pwr +10 (+3 eff.) (-1 (+0 eff.)) Melee+ 17 fire Dmg.mod +0%(-18%) lightning +0%(-15%) cold +15% darkness Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Resists +0%(-3%) acid Shield.pwr +0% (-6%) ---------- misc Mana/turn +0.00 (-0.12) Max.mana +0.00 (-65.00) See.Invis +9 Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Ivybrewen the Cloudstalker (15-18 power, 3 apr, cold element) (In main hand)]potent elm magestaff of fate (13-16 power, 2 apr, arcane element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 13.0 - 15.6(-2.0 - -2.4) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: Stats +0(-2) Mag +0(-2) Wil dps ---------- Spell.crit +5% (+3%) Spell.pwr +6 (+2 eff.) (-5 (-1 eff.)) Dmg.mod +0%(-18%) lightning +0%(-15%) cold +13% arcane Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Resists +0%(-3%) acid Shield.pwr +0% (-6%) Phys.save +6 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Mana/turn +0.00 (-0.12) Max.mana +0.00 (-65.00) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Ivybrewen the Cloudstalker (15-18 power, 3 apr, cold element) (In main hand)]surging elm magestaff (10-12 power, 2 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 10.0 - 12.0(-5.0 - -6.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: Stats +0(-2) Mag +0(-2) Wil dps ---------- Spell.crit +1% (-1%) Spell.pwr +3 (+1 eff.) (-8 (-2 eff.)) S.pwr/crit +3 Dmg.mod +0%(-18%) lightning +10% fire +0%(-15%) cold Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Resists +0%(-3%) acid Shield.pwr +0% (-6%) ---------- misc Mana/turn +0.00 (-0.12) Max.mana +0.00 (-65.00) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Ivybrewen the Cloudstalker (15-18 power, 3 apr, cold element) (In main hand)]swiftstrike dwarven-steel steamgun 4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 (+6) Crit +0.0% (-3.0%) Atk.spd 100% (-) Range +8 Proj.spd +800% Uses 2.0 Steam While equipped: Stats +0(-2) Mag +0(-2) Wil +2 Cun dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-11 (-3 eff.)) Phys.spd +10% Dmg.mod +0%(-18%) lightning +0%(-15%) cold Phasing +0% (-13%) ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Resists +0%(-3%) acid Shield.pwr +0% (-6%) ---------- misc Mana/turn +0.00 (-0.12) Max.mana +0.00 (-65.00) Talents +0(+-1) Command Staff Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
[vs. Ivybrewen the Cloudstalker (15-18 power, 3 apr, cold element) (In main hand)]truestriking steel waraxe (13-18 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Master Power 13.0 - 18.2(-2.0 - +0.2) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 (-) Crit +4.0% (+1.0%) Atk.spd 100% (-) While equipped: Stats +0(-2) Mag +0(-2) Wil dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-11 (-3 eff.)) Dmg.mod +0%(-18%) lightning +0%(-15%) cold Res.pen +7% physical Phasing +0% (-13%) Acc +7 (+7 eff.) Apr +7 ----- def ----- Defense +0 (+0 eff.) (-11 (-5 eff.)) Resists +0%(-3%) acid Shield.pwr +0% (-6%) ---------- misc Mana/turn +0.00 (-0.12) Max.mana +0.00 (-65.00) Talents +0(+-1) Command Staff One-handed war axes. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]mindwoven linen robe of Linaniil (0 def, 0 armour) 2.0 T1 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Spell.crit +6% Mind.crit +3% Spell.pwr +16 (+5 eff.) (+11 (+4 eff.)) Mind.pwr +3 (+1 eff.) Mov.spd +0% (-15%) Dmg.mod +0%(-10%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Defense +0 (+0 eff.) (-12 (-5 eff.)) Resists +0%(-15%) cold +7%(-) all Mind.save +16 (+8 eff.) ---------- misc Mana/turn +0.12 Max.mana +40.00 Masteries +0.00(-0.30) Spell/Glacial waste +0.00(-0.30) Spell/Rime wraith +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Frost alchemy +0.00(-0.30) Spell/Grave +0.00(-0.30) Spell/Ice A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]shimmering woollen robe of blight (+13%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-1 eff.)) Mov.spd +0% (-15%) Dmg.mod +13% blight +0%(-10%) cold +13% arcane Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Defense +0 (+0 eff.) (-12 (-5 eff.)) Resists +13% blight +0%(-15%) cold +9%(+2%) all ---------- misc Max.mana +14.00 Masteries +0.00(-0.30) Spell/Glacial waste +0.00(-0.30) Spell/Rime wraith +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Frost alchemy +0.00(-0.30) Spell/Grave +0.00(-0.30) Spell/Ice A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]verdant cashmere robe (0 def, 0 armour) 2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-1 eff.)) Mov.spd +0% (-15%) Dmg.mod +5% nature +0%(-10%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Defense +0 (+0 eff.) (-12 (-5 eff.)) Resists +0%(-15%) cold +11%(+4%) all Poison- +31% Disease- +22% ---------- misc Masteries +0.00(-0.30) Spell/Glacial waste +0.00(-0.30) Spell/Rime wraith +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Frost alchemy +0.00(-0.30) Spell/Grave +0.00(-0.30) Spell/Ice A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Barildil the pair of rough leather boots (15 def, 1 armour) (On feet)]Gleamspar the pair of rough leather boots (0 def, 3 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +0(-2) Str +0(-5) Con dps ---------- Mind.crit +1% Crit.mult +10.00% Dmg.mod +0%(-3%) acid Res.pen +25% mind Apr +0 (-2) Melee Ret 6 light 0(-6) physical On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Armour +3 (+2) Defense +0 (+0 eff.) (-15 (-7 eff.)) Spell.save +0 (+0 eff.) (-3 (-1 eff.)) ---------- misc Hate/m.crit +2.00 Infravis +2 A pair of boots made of leather. |
[vs. Barildil the pair of rough leather boots (15 def, 1 armour) (On feet)]traveler's pair of hardened leather boots (0 def, 3 armour) 2.0 T3 feet armor [Ego] Master While equipped: Stats +0(-2) Str +0(-5) Con dps ---------- Dmg.mod +0%(-3%) acid Apr +0 (-2) Melee Ret 0(-6) physical ----- def ----- Armour +3 (+2) Defense +0 (+0 eff.) (-15 (-7 eff.)) Fatigue -5% Phys.save +7 (+4 eff.) Spell.save +0 (+0 eff.) (-3 (-1 eff.)) ---------- misc Max.enc +25 A pair of boots made of leather. |
[vs. Yarorand the rough leather cap (0 def, 1 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: Stats +0(-5) Str +0(-4) Wil dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Dmg.mod +10% lightning +10% cold Res.pen +0%(-15%) acid Acc +0 (+0 eff.) (-5 (-5 eff.)) Melee Ret 0(-2) acid ----- def ----- Armour +0 (-1) Fatigue +0% (-1%) Resists +10% lightning +10% cold +0%(-6%) physical Phys.save +0 (+0 eff.) (-6 (-6 eff.)) Spell.save +0 (+0 eff.) (-6 (-2 eff.)) Stun/Frz- +0% (-20%) A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 38.53 to 115.59 lightning damage (77.06 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
[vs. Yarorand the rough leather cap (0 def, 1 armour) (On head)]Elenedan (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +0(-5) Str +0(-4) Wil dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Dmg.mod +12% fire Res.pen +0%(-15%) acid Acc +0 (+0 eff.) (-5 (-5 eff.)) Melee Ret 0(-2) acid ----- def ----- Armour +0 (-1) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resists +0%(-6%) physical +18% fire Crit.chn- 15.00% Phys.save +0 (+0 eff.) (-6 (-6 eff.)) Spell.save +0 (+0 eff.) (-6 (-2 eff.)) Mind.save +6 (+3 eff.) HP.reg +4.00 Poison- +20% Stun/Frz- +0% (-20%) ---------- misc See.Invis +9 A pointy cloth hat, very wizardly... |
[vs. Silk Current (12 def, 0 armour) (Main armor)]Lorosandil the Ebonytaint (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Rare] Master While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-1 eff.)) Mov.spd +0% (-15%) Dmg.mod +3% acid +3%(-7%) cold +15% darkness Res.pen +0%(-8%) cold Melee Ret 0(-10) cold On Hit (Melee): * 20% chance to reduce damage dealt by 20% * 20% chance to reduce armor by 33% ----- def ----- Armour +4 Defense +6 (+3 eff.) (-6 (-2 eff.)) Fatigue +7% Resists +17% lightning +15%(-) cold +0%(-7%) all ---------- misc Masteries +0.00(-0.30) Spell/Glacial waste +0.00(-0.30) Spell/Rime wraith +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Frost alchemy +0.00(-0.30) Spell/Grave +0.00(-0.30) Spell/Ice A suit of armour made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
119 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots of crippling (11/22, 34-41 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Master Power 34.0 - 40.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +13.0% Capacity 22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Alice the Higher Archmage level 10
3rd Mirth 122nd year of Ascendancy at 05:25 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Alice the Higher Archmage level 20
20th Dusk 122nd year of Ascendancy at 13:23 see stats
Orbituary (Insane (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Alice the Higher Archmage level 3
74th Pyre 122nd year of Ascendancy at 19:23 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Alice the Higher Archmage level 12
1st Summertide 122nd year of Ascendancy at 11:10 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Alice the Higher Archmage level 17
13rd Dusk 122nd year of Ascendancy at 11:10 see stats
Log
Alice's arcane area effect hits Thought-forged bowman for 58 arcane damage.
Poriradawen the treant uses Slime Spit.
Poriradawen the treant's mind surges with critical power!
Thought-forged bowman uses Crippling Shot.
Alice speeds up.
Poison from Glokira the hornet swarm hits Alice for (31 absorbed), 0 nature (0 total damage).
Deep Wound from Glokira the hornet swarm hits Alice for (34 absorbed), 0 physical (0 total damage).
Sawtree casts Frost Grab.
Alice shrugs off the effect 'Slow movement'!
Sawtree hits Alice for (9 absorbed), 0 cold (0 total damage).
Alice is confused and fails to use Phase Door.
Your shield crumbles under the damage!
The shield around Alice crumbles.
Alice slows down.
Poriradawen the treant's Slime Spit hits Alice for (153 absorbed), 102 nature (102 total damage).
Alice starts to bleed.
Sawtree converts some damage to Psi!
Alice's arcane area effect hits Thought-forged bowman for 0 arcane damage.
Alice's arcane area effect hits Sawtree for 14 to psi, 42 arcane (57 total damage).
Alice's arcane area effect hits Poriradawen the treant for 48 arcane damage.
Poriradawen the treant summons a War Hound!
Poriradawen the treant's mind surges with critical power!
Alice becomes more vulnerable to physical.
Thought-forged bowman shoots!
Talent Lightning is ready to use.
Bleeding from Sawtree hits Alice for 36 physical damage.
Poison from Glokira the hornet swarm hits Alice for 43 nature damage.
Deep Wound from Glokira the hornet swarm hits Alice for 45 physical damage.
Alice the level 21 higher archmage was splurged to death by Glokira the hornet swarm on level 4 of Old Forest.






























































































