Yeekus the Great the level 14 Yeek Archmage by Tin_Sieve

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp14 / 42%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity8 (base 10)
Constitution9 (base 14)
Magic42 (base 37)
Willpower38 (base 26)
Cunning17 (base 11)

Resources

Life177/177
Mana176/176
Healing Factor1.0899722076361
Regeneration2.4524374671813

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth10
See Invisible10

Offense: Mainhand

Damage14
Accuracy2
Crit Chance5%
APR17
Speed1.00

Offense: Spell

Spellpower37
Crit Chance4%
Speed1

Offense: Mind

Mindpower30
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+11%
Light+10%
Blight+5%
Arcane+10%
Fire+5%

Defense: Base

Armour (hardiness)10 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save6
Spell Save24
Mental Save30

Defense: Resistances

Lightning+ 22%( 70%)
Light+ 30%( 70%)
Arcane+ 13%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Knockback Resistance40%
Silence Resistance50%
Instadeath Resistance100%
Confusion Resistance85%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
4/5
1/5
2/5
2/5
Spell / Phantasm1.30
1/5
2/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
3/5
0/5
0/5
Spell / Aether1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
2/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
4/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
failed
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Yeekus the Great the Yeek Archmage level 10
8th Flare 122nd year of Ascendancy at 00:29
see stats

Log


Talent Manathrust is ready to use.
Poison from Bee swarm hits
Yeekus the Great for (14 absorbed), 0 nature (0 total damage).

Resting starts...

Yeekus the Great stops being poisoned.

Talent Lightning is ready to use.
Talent Chain Lightning is ready to use.
Talent Arcane Vortex is ready to use.
Talent Aether Beam is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Yeekus the Great picks up (b.):
restful steel amulet of constitution (+3).
Yeekus the Great picks up (t.):
supercharged ash wand of clairvoyance [power 10] (18 cooldown).
Yeekus the Great picks up (k.):
cleansing steel mail armour of stability (2 def, 6 armour).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Yeekus the Great deactivates
Arcane Power.
Yeekus the Great activates
Arcane Power.
Yeekus the Great deactivates
Phantasmal Shield.
Yeekus the Great activates
Phantasmal Shield.
Yeekus the Great deactivates
Shielding.
Yeekus the Great activates
Shielding.
Yeekus the Great deactivates
Arcane Shield.
Yeekus the Great activates
Arcane Shield.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Disruption Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.


Saving game...

Saving done.