










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Proper Possession 1.7.0
Frequently Asked Questions: Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 45 / 40% |
| Size | big |
| Lifes / Deaths | Killed by corrupted protosentient globula at level 12 on the 4th Flare 122nd year of Ascendancy at 22:28 / 45Killed by Voriwe the Guard at level 13 on the 6th Flare 122nd year of Ascendancy at 02:25 Killed by Chronolith Twin at level 17 on the 1st Allure 123rd year of Ascendancy at 16:45 Killed by Xerybrena the snow giant at level 17 on the 2nd Allure 123rd year of Ascendancy at 04:47 Killed by Varsha the Writhing at level 18 on the 3rd Allure 123rd year of Ascendancy at 08:09 Killed by fire drake hatchling at level 18 on the 6th Allure 123rd year of Ascendancy at 15:46 Killed by Ce'Nyth the greater telugoroth at level 18 on the 6th Allure 123rd year of Ascendancy at 19:51 Killed by Emelytira the gigantic sandworm tunneler at level 20 on the 20th Regrowth 123rd year of Ascendancy at 08:37 Killed by Pologu the Invoker at level 20 on the 32nd Regrowth 123rd year of Ascendancy at 13:37 Killed by Belanor the slaver at level 21 on the 41st Regrowth 123rd year of Ascendancy at 08:54 Killed by Blood Master at level 21 on the 41st Regrowth 123rd year of Ascendancy at 14:18 Killed by Isewen the brecklorn at level 22 on the 51st Regrowth 123rd year of Ascendancy at 08:30 Killed by Yviyakira the half formed drem at level 22 on the 52nd Regrowth 123rd year of Ascendancy at 12:18 Killed by Yviyakira the half formed drem at level 22 on the 52nd Regrowth 123rd year of Ascendancy at 13:48 Killed by Neryretira the half formed drem at level 22 on the 52nd Regrowth 123rd year of Ascendancy at 14:58 Killed by Neryretira the half formed drem at level 22 on the 52nd Regrowth 123rd year of Ascendancy at 16:15 Killed by elven cultist at level 23 on the 1st Time of Balance 123rd year of Ascendancy at 04:07 Killed by armoured skeleton warrior at level 23 on the 1st Time of Balance 123rd year of Ascendancy at 08:51 Killed by elven cultist at level 23 on the 1st Time of Balance 123rd year of Ascendancy at 14:29 Killed by elven cultist at level 23 on the 1st Time of Balance 123rd year of Ascendancy at 15:35 Killed by elven cultist at level 23 on the 1st Pyre 123rd year of Ascendancy at 01:07 Killed by elven cultist at level 23 on the 1st Pyre 123rd year of Ascendancy at 02:21 Killed by elven cultist at level 23 on the 1st Pyre 123rd year of Ascendancy at 08:29 Killed by Grand Corruptor at level 23 on the 1st Pyre 123rd year of Ascendancy at 15:07 Killed by ziguranth wyrmic at level 23 on the 1st Pyre 123rd year of Ascendancy at 21:13 Killed by Urkis, the High Tempest at level 24 on the 12nd Pyre 123rd year of Ascendancy at 19:51 Killed by Mayyra the grizzly bear at level 27 on the 21st Dusk 123rd year of Ascendancy at 02:23 Killed by Elimina the brown bear at level 27 on the 21st Dusk 123rd year of Ascendancy at 03:37 Killed by Elimina the brown bear at level 27 on the 21st Dusk 123rd year of Ascendancy at 04:35 Killed by luminous horror at level 30 on the 63rd Dusk 123rd year of Ascendancy at 10:26 Killed by orc necromancer at level 33 on the 47th Haze 123rd year of Ascendancy at 14:55 Killed by orc cryomancer at level 35 on the 74th Haze 123rd year of Ascendancy at 21:28 Killed by Layynor the orc cryomancer at level 37 on the 78th Haze 123rd year of Ascendancy at 09:04 Killed by Isytta the orc cryomancer at level 37 on the 78th Haze 123rd year of Ascendancy at 10:49 Killed by Cyrethra the orc pyromancer at level 37 on the 78th Haze 123rd year of Ascendancy at 12:45 Killed by Beluratira the orc high pyromancer at level 37 on the 79th Haze 123rd year of Ascendancy at 04:08 Killed by orc pyromancer at level 37 on the 79th Haze 123rd year of Ascendancy at 05:55 Killed by Beluratira the orc high pyromancer at level 37 on the 79th Haze 123rd year of Ascendancy at 07:22 Killed by Isyma the orc cryomancer at level 37 on the 80th Haze 123rd year of Ascendancy at 05:36 Killed by orc pyromancer at level 37 on the 80th Haze 123rd year of Ascendancy at 07:02 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 80th Haze 123rd year of Ascendancy at 12:11 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 80th Haze 123rd year of Ascendancy at 14:08 Killed by Lisann the skeleton warrior at level 38 on the 60th Regrowth 124th year of Ascendancy at 00:46 Killed by orc necromancer at level 45 on the 74th Dusk 124th year of Ascendancy at 23:51 Killed by orc necromancer at level 45 on the 75th Dusk 124th year of Ascendancy at 00:01 |
Primary Stats
| Strength | 24 (base 10) |
| Dexterity | 45 (base 35) |
| Constitution | 60 (base 60) |
| Magic | 85 (base 60) |
| Willpower | 13 (base 10) |
| Cunning | 13 (base 13) |
Resources
| Life | 1320/1320 |
| Mana | 470/470 |
| Insanity | 0/100 |
| Healing Factor | 1.5300507772247 |
| Regeneration | 0.38251269430613 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| See Stealth | 6 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 54 |
| Crit Chance | 2% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Temporal | +12% |
| Physical | +7% |
| Darkness | +49% |
| All | +2% |
Offense: Damage Penetration
| Mind | +40% |
| Fire | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 112.88803818306 (82.946778433524%) |
| Defense | 88 |
| Ranged Defense | 88 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 48 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 43%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 28%( 70%) |
| Physical | + 14%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Confusion Resistance | 15% |
| Disarm Resistance | 20% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 32% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 444 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 634 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 213 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Demented / Madness | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Entropy | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Demented / Rift | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Chronophage | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Void | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Demented / Nether | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Twofold Curse |
| talent | Revelation |
| talent | Grand Oration |
| beneficial effect | Increases defense by 19. Mobile Defense |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Silogawe the giant brown ant. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the worried loremaster from death by icy orc wyrmic. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 575. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Voriraldalle (20 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +3% ----- def ----- Armour +3 Defense +20 (+4 eff.) Resists +9% blight +2% physical Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.19 Max.mana +51.00 Max.vim +40.00 A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp of health1.0 T3 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +48.00 Blind- +32% Confus- +15% ---------- misc Light +8 See.Stealth +6 See.Invis +9 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap 'Tarrileg' (20 def, 11 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +9 Str +3 Dex dps ---------- Crit.mult +5.00% Apr +5 ----- def ----- Armour +11 Defense +20 (+4 eff.) Fatigue +5% ---------- misc Max.stam +20.00 A cap made of leather. |
| Tool | Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+5 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Ashumbra the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +2 Resists +5% arcane +15% cold Phys.save +14 (+5 eff.) Spell.save +17 (+6 eff.) Mind.save +13 (+4 eff.) ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
| On fingers | warrior's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +5 Str ----- def ----- Armour +10 Rings make your fingers look great! |
| Around waist | Duathelreaper the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +8 (+4 eff.) Spell.pwr +7 (+2 eff.) Dmg.mod +12% darkness Acc +5 (+2 eff.) Apr +2 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +3% temporal +6% cold Phys.save +19 (+7 eff.) Spell.save +11 (+4 eff.) Mind.save +11 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+10 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
| On hands | Glorema the drakeskin leather gloves (0 def, 7 armour)1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 11 lightning Dmg.mod +10% lightning ----- def ----- Armour +7 Resists +8% lightning +12% nature Heal.mod +20% Disarm- +20% Stun/Frz- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Blindblow (30 def, 14 armour)9.0 T5 light armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +30 (+9 eff.) ----- def ----- Armour +14 Defense +30 (+6 eff.) Fatigue +8% Resists +24% acid +12% light ---------- misc Light +3 A suit of armour made of leather. |
| Cloak | thick cashmere cloak of the hunter (2 def, 7 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +22 (+7 eff.) ----- def ----- Armour +7 Defense +2 (+1 eff.) Fatigue -6% Resists +14% cold Max.HP +66.00 ---------- misc Max.stam +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Amolach'0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +13.00% Spell.pwr +15 (+4 eff.) S.pwr/crit +4 Res.pen +15% mind Acc +7 (+3 eff.) Apr +13 Melee Ret 10 mind ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Max.mana +40.00 Max.vim +20.00 Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion of the duelist (heal 413; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 413 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 497; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 497 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, cold, fire, arcane, mind)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 3 cold, 3 fire, 5 arcane, 4 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 15; cd 15)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 550; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 550 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (169). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ragugafang the Oakglory0.1 T5 ring jewelry [Rare] Master While equipped: Stats +7 Dex +5 Mag dps ---------- Acc +14 (+5 eff.) Melee Ret 8 acid ----- def ----- Resists +12% acid +6% nature ---------- misc Light +3 Infravis +2 Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
solipsist's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Mind.pwr +9 (+4 eff.) Acc +11 (+4 eff.) Apr +7 ----- def ----- Defense +7 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 26 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Corruptionkill (18 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +24% nature Res.pen +25% cold On Hit (Melee): * 20% chance to slow global speed by 41% * 20% chance to reduce damage dealt by 13% ----- def ----- Defense +18 (+4 eff.) Resists +9% nature Phys.save +13 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Grinoroddalar the Nimbusire (13 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning +6% nature +9% mind Res.pen +5% mind ----- def ----- Defense +13 (+3 eff.) Resists +9% lightning +12% nature +9% mind Phys.save +10 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
171 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
soldier's dwarven-steel pickaxe (dig speed 14 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Defense +4 (+1 eff.) Resists +7% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Elamitha the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +3 Con dps ---------- Res.pen +5% mind ----- def ----- Resists +3% mind +2% physical Die.at -60.00 life Max.HP +42.00 Blind- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 329 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
ethereal alchemist's lamp of clarity0.0 T3 lite [Ego+] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Mind.save +7 (+2 eff.) ---------- misc Light +6 See.Stealth +10 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
35 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 550.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Scaldnail the dragonbone totem of thorny skin [power 78] (20 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 4 mind On Hit (Melee): * 20% chance to slow global speed by 41% * 20% chance to reduce all saves and defense by 15 ----- def ----- Resists +3% fire +3% nature +6% temporal Harden the skin for 7 turns increasing armour by 78 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to gain a 26% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered elven-wood totem of thorny skin [power 93] (25 cooldown)2.0 T4 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 93 and armour hardiness by 60% Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 86 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
soothing yew wand of shielding [power 296] (20 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 51. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Orow the Cornac Cultist of Entropy level 32
71st Dusk 123rd year of Ascendancy at 08:32 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Orow the Cornac Cultist of Entropy level 31
65th Dusk 123rd year of Ascendancy at 23:03 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Orow the Cornac Cultist of Entropy level 23
1st Pyre 123rd year of Ascendancy at 16:53 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Orow the Cornac Cultist of Entropy level 35
62nd Haze 123rd year of Ascendancy at 01:17 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Orow the Cornac Cultist of Entropy level 36
75th Haze 123rd year of Ascendancy at 15:11 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Orow the Cornac Cultist of Entropy level 40
4th Pyre 124th year of Ascendancy at 07:30 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Orow the Cornac Cultist of Entropy level 34
57th Haze 123rd year of Ascendancy at 02:12 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Orow the Cornac Cultist of Entropy level 20
32nd Regrowth 123rd year of Ascendancy at 23:13 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Orow the Cornac Cultist of Entropy level 28
24th Dusk 123rd year of Ascendancy at 20:20 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Orow the Cornac Cultist of Entropy level 43
10th Dusk 124th year of Ascendancy at 17:26 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Orow the Cornac Cultist of Entropy level 14
41st Haze 122nd year of Ascendancy at 02:19 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Orow the Cornac Cultist of Entropy level 33
52nd Haze 123rd year of Ascendancy at 06:13 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Orow the Cornac Cultist of Entropy level 19
8th Allure 123rd year of Ascendancy at 16:33 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Orow the Cornac Cultist of Entropy level 43
10th Dusk 124th year of Ascendancy at 17:03 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Orow the Cornac Cultist of Entropy level 17
2nd Allure 123rd year of Ascendancy at 15:23 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Orow the Cornac Cultist of Entropy level 19
19th Regrowth 123rd year of Ascendancy at 13:16 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Orow the Cornac Cultist of Entropy level 27
65th Pyre 123rd year of Ascendancy at 12:18 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Orow the Cornac Cultist of Entropy level 45
57th Dusk 124th year of Ascendancy at 10:59 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Orow the Cornac Cultist of Entropy level 41
61st Pyre 124th year of Ascendancy at 23:27 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Orow the Cornac Cultist of Entropy level 26
37th Pyre 123rd year of Ascendancy at 23:00 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Orow the Cornac Cultist of Entropy level 43
24th Dusk 124th year of Ascendancy at 02:05 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Orow the Cornac Cultist of Entropy level 32
68th Dusk 123rd year of Ascendancy at 23:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Orow the Cornac Cultist of Entropy level 10
7th Mirth 122nd year of Ascendancy at 22:14 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Orow the Cornac Cultist of Entropy level 20
20th Regrowth 123rd year of Ascendancy at 01:40 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Orow the Cornac Cultist of Entropy level 30
62nd Dusk 123rd year of Ascendancy at 13:29 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Orow the Cornac Cultist of Entropy level 40
2nd Pyre 124th year of Ascendancy at 03:38 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Orow the Cornac Cultist of Entropy level 27
78th Pyre 123rd year of Ascendancy at 04:01 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Orow the Cornac Cultist of Entropy level 32
4th Haze 123rd year of Ascendancy at 08:34 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Orow the Cornac Cultist of Entropy level 27
47th Pyre 123rd year of Ascendancy at 15:48 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Orow the Cornac Cultist of Entropy level 37
78th Haze 123rd year of Ascendancy at 20:40 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Orow the Cornac Cultist of Entropy level 34
52nd Haze 123rd year of Ascendancy at 18:41 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Orow the Cornac Cultist of Entropy level 12
4th Flare 122nd year of Ascendancy at 22:25 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Orow the Cornac Cultist of Entropy level 21
41st Regrowth 123rd year of Ascendancy at 15:19 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Orow the Cornac Cultist of Entropy level 23
10th Pyre 123rd year of Ascendancy at 18:38 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Orow the Cornac Cultist of Entropy level 38
59th Regrowth 124th year of Ascendancy at 05:45 see stats
They Came From Outer Space! (Exploration mode)
Discovered the true origin of dwarves and drems.By Orow the Cornac Cultist of Entropy level 22
52nd Regrowth 123rd year of Ascendancy at 22:09 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Orow the Cornac Cultist of Entropy level 28
24th Dusk 123rd year of Ascendancy at 20:43 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Orow the Cornac Cultist of Entropy level 19
9th Allure 123rd year of Ascendancy at 10:17 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Orow the Cornac Cultist of Entropy level 30
65th Dusk 123rd year of Ascendancy at 10:31 see stats
Log
Bane of Confusion from Orc necromancer hits Orow for 41 darkness damage.
Something misses Orow.
Orow shrugs off the effect 'Black Ice'!
Something hits Orow for 170 darkness damage.
Something hits Orow for 223 cold damage.
Orow the level 45 cornac cultist of entropy was shadowed to death by an orc necromancer on level 1 of Rak'shor Pride.
Orow deactivates Twofold Curse.
Orow deactivates Grand Oration.
Orow deactivates Revelation.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Orow!
Saving game...
Saving done.
Talent Jinxed Touch is ready to use.
There is a Entrance to Rak'shor Pride bastion here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Saving game...
Talent Infusion: Healing is ready to use.
Talent Chaos Orbs is ready to use.
Talent Power Overwhelming is ready to use.
Talent Void Stars is ready to use.
Saving done.
Saving game...
Saving done.
























































































































