Nascent Necromancer the level 11 Higher Necromancer by Suspicious_wizard

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp11 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic37 (base 36)
Willpower27 (base 13)
Cunning27 (base 23)

Resources

Life88/88
Mana255/255
Soul11/11
Vim120/140
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth25.082562303769
See Invisible25.082562303769
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage15
Accuracy20
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance7%
Speed1

Offense: Mind

Mindpower28
Crit Chance6%
Speed1

Offense: Damage Bonus

Nature+16%
Darkness+19%
Light+10%
All0%

Defense: Base

Armour (hardiness)8 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save13
Spell Save29
Mental Save29

Defense: Resistances

Physical+ 6%( 70%)
Lightning+ 3%( 70%)
Light+ 30%( 70%)
Nature+ 32%( 70%)
Cold+ 28%( 70%)
Arcane+ 10%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
1/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
1/5
1/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Master necromancer1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
2/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
1/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
2/5
0/5

Effects

talent

Quests

done
active
done
active
done
active
done
active
done
done

Equipment

On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Nascent Necromancer the Higher Necromancer level 8
2nd Flare 122nd year of Ascendancy at 20:10
see stats
Level 10 Got a character to level 10.
By Nascent Necromancer the Higher Necromancer level 10
70th Dusk 122nd year of Ascendancy at 10:24
see stats
The Arena Unlocked Arena mode.
By Nascent Necromancer the Higher Necromancer level 7
79th Pyre 122nd year of Ascendancy at 05:45
see stats
The secret city Discovered the truth about mages.
By Nascent Necromancer the Higher Necromancer level 7
3rd Mirth 122nd year of Ascendancy at 06:55
see stats

Log


You gain 5.27 gold from the transmogrification of
iron pickaxe 'Hellrazor' (dig speed 38 turns).
You gain 0.68 gold from the transmogrification of
iron shield of resilience (0 def, 2 armour, 19 block).
You gain 1.35 gold from the transmogrification of
impenetrable iron mail armour (2 def, 10 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of fire (+16%) (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.50 gold from the transmogrification of
Skullcleaver (20-28 power, 4 apr).
You gain 4.89 gold from the transmogrification of
cruel elm magestaff of greater warding (10-12 power, 2 apr, lightning element).
You gain 1.66 gold from the transmogrification of
biting gale rune of the duelist (damage 57; dur 4; cd 22).
There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.