Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 10 / 23% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 7 on the 5th Mirth 122nd year of Ascendancy at 10:04 0 / 5Killed by Bill the Stone Troll at level 7 on the 5th Mirth 122nd year of Ascendancy at 11:01 Killed by Ardbil the halfling at level 10 on the 7th Dusk 122nd year of Ascendancy at 17:02 Killed by Lehro the shalore at level 10 on the 7th Dusk 122nd year of Ascendancy at 19:33 Killed by Lehro the shalore at level 10 on the 7th Dusk 122nd year of Ascendancy at 21:22 |
Primary Stats
Strength | 24 (base 19) |
Dexterity | 34 (base 32) |
Constitution | 19 (base 13) |
Magic | 16 (base 12) |
Willpower | 20 (base 13) |
Cunning | 10 (base 10) |
Resources
Life | -53/248 |
Stamina | 44/102 |
Paradox | 176 |
Healing Factor | 1 |
Regeneration | 12.65 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +32% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 25 |
Accuracy | 37 |
Crit Chance | 0% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | 11 |
Accuracy | 37 |
Crit Chance | 4% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Temporal | +7% |
Physical | +5% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Acid | +5% |
Physical | +4% |
Defense: Base
Armour (hardiness) | 24.08 (41%) |
Defense | 21.616666666667 |
Ranged Defense | 21.616666666667 |
Fatigue | 0 |
Physical Save | 20.025 |
Spell Save | 21.3 |
Mental Save | 10.5 |
Defense: Resistances
Cold | + 11%( 70%) |
Physical | + 3%( 70%) |
Fire | + 10%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Blind Resistance | 10% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Archery - bows | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Dual weapons | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Effects
talent | Strength of Purpose |
talent | Spacetime Tuning |
talent | Weapon Folding |
beneficial effect | The target is out of phase with reality, increasing defense by 0, resist all by 0%, and the duration of all timed effects by 40%. Out of Phase |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Hettythad (0 def, 3 armour) Hettythad (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Grants telepathy: Dragon Blindness immunity: +10% Effect duration reduction after a teleport: +40% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 22.86 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping track with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | Umbrazeal UmbrazealCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4 Con Changes resistances: +3% physical Changes damage: +6% darkness Rings can have magical properties. |
On fingers | marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Rings can have magical properties. |
Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | arcing iron mace (8.5-11.9 power, 2 apr) arcing iron mace (8.5-11.9 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 8.5 - 11.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning Blunt and deadly. |
Around waist | rough leather belt of the mystic rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Spellpower: +3 A belt that goes around your waist. |
In off hand | caustic iron dagger of shearing (5.5-7.15 power, 5 apr) caustic iron dagger of shearing (5.5-7.15 power, 5 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.5 - 7.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 22% acid blind When wielded/worn: Armour penetration: +5 Changes resistances penetration: +4% physical / +5% acid Changes damage: +5% physical Life regen: +0.40 Sharp, short and deadly. |
Cloak | thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | impenetrable iron mail armour of spell shielding (2 def, 10 armour) impenetrable iron mail armour of spell shielding (2 def, 10 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 Fatigue: +12% Spell save: +10 A suit of armour made of mail. |
Inventory
acidic iron dagger of massacre (9.5-12.35 power, 5 apr) acidic iron dagger of massacre (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +4 acid Sharp, short and deadly. |
arcing iron dagger of crippling (5-6.5 power, 5 apr) arcing iron dagger of crippling (5-6.5 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Special effect when this weapon crits: cripple the target Damage when this weapon hits: +5 lightning When wielded/worn: Physical crit. chance: +5.0% Sharp, short and deadly. |
insidious iron dagger of projection (5-6.5 power, 5 apr) insidious iron dagger of projection (5-6.5 power, 5 apr)Requires: - Dexterity 11 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +8 insidious poison / +4 mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
thought-forged iron mace (7-9.8 power, 2 apr) thought-forged iron mace (7-9.8 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +6 mind Damage conversion: 26% mind When wielded/worn: Changes stats: +2 Wil Blunt and deadly. |
light rough leather gloves of strength (+3) (0 def, 1 armour) light rough leather gloves of strength (+3) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +3 Str Damage when the wearer hits(melee): 7 light Changes resistances: +6% light Changes damage: +3% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spiked rough leather armour (1 def, 2 armour) spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 10 physical A suit of armour made of leather. |
quiver of elm arrows (14/14, 10.5-14.7 power, 5 apr) quiver of elm arrows (14/14, 10.5-14.7 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 10.5 - 14.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 14 Arrows are used with bows to pierce your foes to death. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Charlene the Cornac Temporal Warden level 10
1st Summertide 122nd year of Ascendancy at 02:30 see stats
By Charlene the Cornac Temporal Warden level 10
4th Flare 122nd year of Ascendancy at 08:40 see stats
By Charlene the Cornac Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 05:13 see stats
Log
Lehro the shalore hits Charlene for 75 blight damage.
Lehro the shalore casts Blood Grasp.
Charlene hits Aranasilasp the shalore for 15 physical, 3 lightning, 5 temporal, 2 acid, 4 physical, 5 temporal damage (total 31.29).
Lehro the shalore drains life from Charlene!
Lehro the shalore hits Charlene for 55 blight damage.
Aranasilasp the shalore hits Charlene for 5 physical damage.
Charlene hits Aranasilasp the shalore for 8 physical damage.
Charlene uses Infusion: Regeneration.
Charlene starts regenerating health quickly.
Aranasilasp the shalore is not stunned anymore.
Charlene hits Aranasilasp the shalore for 8 physical damage.
Lehro the shalore casts Drain.
Charlene hits Aranasilasp the shalore for 12 physical, 3 lightning, 5 temporal, 1 acid, 4 physical, 5 temporal damage (total 27.68).
Lehro the shalore hits Charlene for 63 blight damage.
Aranasilasp the shalore misses Charlene.
Aranasilasp the shalore hits Charlene for 15 physical damage.
Aranasilasp the shalore recovers sight.
Charlene hits Aranasilasp the shalore for 8 physical damage.
Talent Spacetime Tuning is ready to use.
Lehro the shalore casts Soul Rot.
Lehro the shalore's spell attains critical power!
Charlene activates Spacetime Tuning.
Charlene hits Aranasilasp the shalore for 11 physical, 3 lightning, 5 temporal, 2 acid, 4 physical, 5 temporal damage (total 27.03).
Saving done.
Saving done.
Saving game...