








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 41 / 32% |
| Size | big |
| Lifes / Deaths | Killed by Fulibar at level 41 on the 1st Mirth 122nd year of Ascendancy at 15:28 / 1 |
Primary Stats
| Strength | 92 (base 42) |
| Dexterity | 96 (base 60) |
| Constitution | 47 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 73 (base 60) |
Resources
| Life | -981/1185 |
| Stamina | 185/220 |
| Healing Factor | 1.3823364354647 |
| Regeneration | 12.510144740956 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 39.511629553598 |
| See Invisible | 39.511629553598 |
Offense: Barehand
| Damage | 143 |
| Accuracy | 63 |
| Crit Chance | 29% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Acid | +8% |
| Cold | +10% |
| Temporal | +12% |
Defense: Base
| Armour (hardiness) | 31.5 (43.579428603723%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 21 |
| Physical Save | 37 |
| Spell Save | 26 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 17%( 70%) |
| Darkness | + 26%( 70%) |
| Cold | + 26%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | fleetfooted pair of drakeskin leather boots (13 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +13 (+4 eff.) Changes stats: +10 Dex A pair of boots made of leather. |
| On hands | corrosive voratun gauntlets of archery (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +14 Armour: +3 Fatigue: +5% Damage (Melee): 10 acid Changes stats: +7 Cun / +5 Dex Changes resistances: +8% acid Changes damage: +8% acid When used to modify unarmed attacks: Base power: 31.5 - 44.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +9 Armour Penetration: +21 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Corrosive Breath (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). Damage (radius 2) on crit: +10 acid It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | dwarven-steel helm of strength (+3) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+5 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 132.16 temporal and 132.16 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | rogue's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +4 Cun Rings make your fingers look great! |
| On fingers | warrior's gold ring of frost (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +20% cold Changes damage: +10% cold Rings make your fingers look great! |
| Around neck | starlit gold amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Cun Changes resistances: +12% light / +10% darkness Blindness immunity: +29% Amulets make your neck look great! |
| Main armor | rejuvenating dwarven-steel mail armour (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Life regen: +4.10 Stamina each turn: +0.50 A suit of armour made of mail. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | monstrous hardened leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Str / +4 Con Physical save: +7 (+3 eff.) Life regen: +1.70 Healing mod.: +12% Size category: +1 A belt that goes around your waist. |
Inventory
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 30% Cun, 30% Dex, 60% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Corrosive Mist (10% chance level 1). When this weapon hits: Earthen Missiles (20% chance level 3). Damage (Melee): +10 acid Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Fulibar the Skeleton Brawler level 18
76th Pyre 122nd year of Ascendancy at 00:08 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Fulibar the Skeleton Brawler level 34
78th Pyre 122nd year of Ascendancy at 23:03 see stats
Level 10 (Roguelike)
Got a character to level 10.By Fulibar the Skeleton Brawler level 10
74th Pyre 122nd year of Ascendancy at 22:43 see stats
Level 20 (Roguelike)
Got a character to level 20.By Fulibar the Skeleton Brawler level 20
76th Pyre 122nd year of Ascendancy at 05:55 see stats
Level 30 (Roguelike)
Got a character to level 30.By Fulibar the Skeleton Brawler level 30
78th Pyre 122nd year of Ascendancy at 05:04 see stats
Level 40 (Roguelike)
Got a character to level 40.By Fulibar the Skeleton Brawler level 40
79th Pyre 122nd year of Ascendancy at 22:28 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Fulibar the Skeleton Brawler level 40
1st Mirth 122nd year of Ascendancy at 03:36 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Fulibar the Skeleton Brawler level 41
1st Mirth 122nd year of Ascendancy at 15:28 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Fulibar the Skeleton Brawler level 24
77th Pyre 122nd year of Ascendancy at 03:41 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Fulibar the Skeleton Brawler level 26
77th Pyre 122nd year of Ascendancy at 11:37 see stats
Log
Talent Spinning Backhand is ready to use.
The smoke around Fulibar dissipates.
Talent Clinch is ready to use.
Fulibar aims less carefully.
Talent Take Down is ready to use.
Talent Haymaker is ready to use.
Talent Flurry of Fists is ready to use.
Talent Axe Kick is ready to use.
Fulibar deactivates Daunting Presence.
Fulibar activates Daunting Presence.
Fulibar deactivates Striking Stance.
Fulibar activates Striking Stance.
Fulibar throws a wild haymaker!
Fulibar lashes out with a flurry of fists.
Fulibar performs a melee critical strike against Fulibar!
Fulibar is too disconnected from Nature to use Corrosive Breath.
Fulibar is recovering from the damage!
Fulibar hits Fulibar for (53 flat reduction), 248 physical, (53 flat reduction), 83 physical, (9 flat reduction), 0 acid, (9 flat reduction), 0 acid, (53 flat reduction), 180 physical, (9 flat reduction), 0 acid, (53 flat reduction), 176 physical, (9 flat reduction), 0 acid (687 total damage).
Melee retaliation hits Fulibar for (7 flat reduction), 0 temporal, (7 flat reduction), 0 darkness, (7 flat reduction), 0 temporal, (7 flat reduction), 0 darkness, (7 flat reduction), 0 temporal, (7 flat reduction), 0 darkness, (7 flat reduction), 0 temporal, (7 flat reduction), 0 darkness (0 total damage).
Fulibar throws a wild haymaker!
Fulibar performs a melee critical strike against Fulibar!
Personal New Achievement: Size is everything (Roguelike)!







































































