Xeruldavea the level 1 Tutorial Basic Tutorial Adventurer by stickman_kenobi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeTutorial Adventure
SexFemale
RaceTutorial Basic
ClassTutorial Adventurer
Level / Exp1 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity18 (base 18)
Constitution15 (base 15)
Magic20 (base 20)
Willpower15 (base 15)
Cunning15 (base 15)

Resources

Life120/120
Healing Factor1.0460311219418
Regeneration1.0460311219418

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage29
Accuracy33
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense8
Ranged Defense8
Fatigue14
Physical Save12
Spell Save12
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (1/3)

Infusions

Class Talents

Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Technique / Shield defense1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
2/5
0/5
2/5
2/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Talent Block is ready to use.

White jelly misses Xeruldavea.

White jelly hits Xeruldavea for 3 physical damage.
Xeruldavea hits White jelly for 31 physical damage.
Xeruldavea killed White jelly!

White jelly hits Xeruldavea for 4 physical damage.
Xeruldavea hits White jelly for 33 physical damage.
Xeruldavea killed White jelly!

You pickup 0.75 gold pieces.


There is an item here:
regeneration infusion of the psychic (heal 126; 12 cd)

Xeruldavea picks up (a.):
regeneration infusion of the psychic (heal 126; 12 cd).

You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion of the psychic (heal 126; 12 cd).

Resting starts...

Talent Infusion: Regeneration is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: hostile spotted to the southeast (green jelly)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (green jelly)).