Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.0 |
| Addons | Stone Wardens DLC Class 1.1.6Donators/Buyers bonus! Steamtech UI 1.1.4 Items Vault 1.2.0Donators/Buyers bonus! Infinite500 v2.3a: Revised high level play for ToME 1.2.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Infinite |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 15 / 27% |
| Size | medium |
| Lifes / Deaths | Killed by geomancer at level 3 on the 74th Pyre 122nd year of Ascendancy at 12:21 / 7Killed by pyromancer at level 7 on the 75th Pyre 122nd year of Ascendancy at 03:23 Killed by cryomancer at level 12 on the 77th Pyre 122nd year of Ascendancy at 06:29 Killed by Poriminor the white worm mass at level 13 on the 78th Pyre 122nd year of Ascendancy at 09:46 Killed by Poriminor the white worm mass at level 13 on the 78th Pyre 122nd year of Ascendancy at 10:52 Killed by Isima the stone troll at level 15 on the 78th Pyre 122nd year of Ascendancy at 16:21 Killed by armoured skeleton warrior at level 15 on the 78th Pyre 122nd year of Ascendancy at 17:08 |
Primary Stats
| Strength | 36 (base 33) |
| Dexterity | 5 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 43 (base 41) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -25/371 |
| Positive | 51/52 |
| Healing Factor | 1 |
| Regeneration | 2.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 32 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 31.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 15.93 (69.102564102564%) |
| Defense | 4.25 |
| Ranged Defense | 8.25 |
| Fatigue | 20 |
| Physical Save | 16.1 |
| Spell Save | 18.55 |
| Mental Save | 7 |
Defense: Resistances
| All | + 5%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 76% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Searing Sight |
| talent | Weapon of Light |
| talent | Chant of Resistance |
| detrimental effect | The target is on fire, taking 22.90 fire damage per turn. Burning |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 5 and doing 23.01 blight damage per turn. Decrepitude Disease |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Infinite Dungeon. Escort: injured seer (level 2 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
Escort the temporal explorer to the recall portal on level 4 of Infinite Dungeon. Escort: temporal explorer (level 4 of Infinite Dungeon) | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (dig speed 39 turns) iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Main armor | Garithra the Woewill (2 def, 6 armour) Garithra the Woewill (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Effects on melee hit: * 30% chance to corrode armor * 15% chance to inflict damage reduction Changes resistances: +6% acid Life regen: +2.00 Stamina each turn: +0.90 A suit of armour made of mail. |
| On hands | iron gauntlets of strength (+2) (0 def, 1 armour) iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | iron shield (4 def, 2 armour, 9.5 dam, 21 block) iron shield (4 def, 2 armour, 9.5 dam, 21 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +21 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
| In main hand | iron mace (11-15.4 power, 2 apr) iron mace (11-15.4 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
| Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
iron greatsword (16-25.6 power, 1 apr) iron greatsword (16-25.6 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Anaia the Cornac Sun Paladin level 10
76th Pyre 122nd year of Ascendancy at 11:47 see stats
Log
Anaia hits Ghoulking for (2 absorbed), 0 light (0 total damage).
Anaia hits Isima the stone troll for (2 absorbed), 0 light (0 total damage).
Anaia hits Armoured skeleton warrior for (2 absorbed), 0 light (0 total damage).
Anaia hits Skeleton mage for (2 absorbed), 0 light (0 total damage).
Isima the stone troll casts Invoke Darkness.
The shield around Isima the stone troll crumbles.
Ghoulking misses Anaia.
Armoured skeleton warrior uses Block.
Isima the stone troll teleports some damage to Something!
Anaia hits Skeleton mage for (1 absorbed), 0 light (0 total damage).
Isima the stone troll hits Anaia for 108 darkness damage.
Something hits Isima the stone troll for (20 absorbed), 0 temporal, (9 absorbed), (11 teleported), 0 physical (0 total damage).
Something hits Anaia for 11 teleported damage.
Something hits Skeleton mage for (20 absorbed), 0 temporal, (20 absorbed), 0 physical (0 total damage).
Skeleton mage hits Anaia for 3 physical damage.
Isima the stone troll teleports some damage to Anaia!
Anaia hits Anaia for 5 teleported, 12 teleported (17 total damage).
Anaia hits Isima the stone troll for (5 teleported), 0 physical, (12 teleported), 0 light (0 total damage).
Anaia stops burning.
Isima the stone troll teleports some damage to Anaia!
Decrepitude Disease from Ghoulking hits Anaia for 20 blight damage.
Anaia hits Skeleton mage for (2 absorbed), 0 light (0 total damage).
Anaia hits Armoured skeleton warrior for (2 absorbed), 0 light (0 total damage).
Anaia hits Ghoulking for (2 absorbed), 0 light (0 total damage).
Anaia hits Isima the stone troll for (2 teleported), 0 light (0 total damage).
Anaia hits Anaia for 2 teleported damage.
Isima the stone troll misses Anaia.
Skeleton mage casts Flame.
Anaia is on fire!
