John The fisherman the level 14 Shalore Archmage by soerenbach

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp14 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity12 (base 10)
Constitution16 (base 16)
Magic54 (base 40)
Willpower30 (base 24)
Cunning13 (base 11)

Resources

Life-19/238
Mana322/351
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage21
Accuracy6
Crit Chance12%
APR3
Speed1.00

Offense: Spell

Spellpower45
Crit Chance20%
Speed1

Offense: Mind

Mindpower25
Crit Chance10%
Speed1

Offense: Damage Bonus

Blight+3%
Arcane+3%
Fire+10%
Cold+15%

Defense: Base

Armour (hardiness)5 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save8
Spell Save24
Mental Save20

Defense: Resistances

Blight+ 10%( 70%)
Fire+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
2/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
1/5
2/5
Spell / Storm1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
4/5
0/5
0/5

Effects

Quests

active
done
failed
done
active
active
active
done

Equipment

On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By John The fisherman the Shalore Archmage level 12
6th Haze 122nd year of Ascendancy at 06:49
see stats
Level 10 Got a character to level 10.
By John The fisherman the Shalore Archmage level 10
28th Dusk 122nd year of Ascendancy at 06:40
see stats

Log

Resting starts...
Talent Chain Lightning is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


John The fisherman picks up (e.):
dwarven-steel battleaxe of amnesia (32-49 power, 2 apr).
John The fisherman picks up (a.):
movement infusion of the wizard (speed 709%; cd 17).
Ran for 2 turns (stop reason: hostile spotted to the north (worm that walks)).


John The fisherman casts
Chain Lightning.
John The fisherman's spell attains critical power!
A carrion worm mass has spawned from worm that walks' wounds!
John The fisherman hits Worm that walks for 286 lightning damage.
Worm that walks casts
Worm Rot.
John The fisherman is afflicted by a terrible worm rot!


Worm Rot from Worm that walks hits
John The fisherman for 38 blight, 33 acid (71 total damage).
John The fisherman casts
Lightning.
John The fisherman casts
Rune: Shatter Afflictions.
A carrion worm mass bursts out of John The fisherman!
John The fisherman is free from the worm rot.

A shield forms around John The fisherman.

Worm that walks hits John The fisherman for 89 blight damage.
John The fisherman casts
Lightning.
A carrion worm mass has spawned from worm that walks' wounds!
John The fisherman hits Worm that walks for 124 lightning damage.
Worm that walks casts
Drain.
Your shield crumbles under the damage!

The shield around John The fisherman crumbles.

Worm that walks hits John The fisherman for (50 absorbed), 99 blight (99 total damage).
John The fisherman the level 14 shalore archmage was poxed to death by a worm that walks on level 4 of Old Forest.