John The fisherman the level 10 Shalore Archmage by soerenbach

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp10 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity13 (base 10)
Constitution19 (base 14)
Magic55 (base 34)
Willpower29 (base 20)
Cunning17 (base 11)

Resources

Life-59/182
Mana206/278
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision3
See Stealth5
See Invisible6

Offense: Mainhand

Damage21
Accuracy17
Crit Chance10%
APR3
Speed1.00

Offense: Spell

Spellpower41
Crit Chance19%
Speed1

Offense: Mind

Mindpower25
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+18%
Mind+12%
Cold+4%

Defense: Base

Armour (hardiness)1 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save10
Spell Save43
Mental Save27

Defense: Resistances

Fire+ 10%( 70%)
Mind+ 18%( 70%)
Arcane+ 12%( 70%)
Cold+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance20%
Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
4/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
0/5
0/5
Spell / Storm1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5

Effects

Quests

done
done
active
active
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By John The fisherman the Shalore Archmage level 10
43rd Dusk 122nd year of Ascendancy at 06:22
see stats

Log

John The fisherman is knocked back!
Filio Flightfond's Inertial Shot hits
John The fisherman for 80 physical, 9 lightning (89 total damage).

John The fisherman casts
Phase Door.
Select a target to teleport...

Select a teleport location...

John The fisherman casts
Teleport.
Talent Lightning is ready to use.

John The fisherman casts
Lightning.
John The fisherman hits Vampire for 110 lightning damage.

John The fisherman casts
Manathrust.
John The fisherman casts
Chain Lightning.
John The fisherman hits Vampire for 172 lightning damage.

John The fisherman casts
Manathrust.
John The fisherman's Manathrust hits Vampire for
73 arcane damage.
Talent Lightning is ready to use.
John The fisherman's Manathrust killed Vampire!

Resting starts...

Talent Manathrust is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Chain Lightning is ready to use.
Filio Flightfond's Inertial Shot performs a ranged critical strike against John The fisherman!
Rested for 8 turns (stop reason: taken damage).

John The fisherman is knocked back!

Filio Flightfond's Inertial Shot hits
John The fisherman for 156 physical damage.
John The fisherman the level 10 shalore archmage was stabbed to death by Filio Flightfond and offered to his dark Master on level 1 of Dreadfell.