











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 34 / 58% |
| Size | big |
| Lifes / Deaths | Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 22:26 / 52Killed by onilug at level 19 on the 60th Dusk 122nd year of Ascendancy at 19:49 Killed by Weirdling Beast at level 21 on the 75th Dusk 122nd year of Ascendancy at 02:22 Killed by armoured skeleton warrior at level 24 on the 19th Haze 122nd year of Ascendancy at 19:53 Killed by armoured skeleton warrior at level 24 on the 19th Haze 122nd year of Ascendancy at 20:53 Killed by Celia at level 24 on the 19th Haze 122nd year of Ascendancy at 21:42 Killed by Celia at level 24 on the 19th Haze 122nd year of Ascendancy at 22:48 Killed by Celia at level 24 on the 19th Haze 122nd year of Ascendancy at 23:58 Killed by skeleton mage at level 24 on the 20th Haze 122nd year of Ascendancy at 00:42 Killed by skeleton mage at level 24 on the 20th Haze 122nd year of Ascendancy at 01:34 Killed by armoured skeleton warrior at level 24 on the 20th Haze 122nd year of Ascendancy at 02:18 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 02:59 Killed by armoured skeleton warrior at level 24 on the 20th Haze 122nd year of Ascendancy at 04:53 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 05:34 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 06:09 Killed by armoured skeleton warrior at level 24 on the 20th Haze 122nd year of Ascendancy at 07:25 Killed by skeleton master archer at level 24 on the 20th Haze 122nd year of Ascendancy at 08:06 Killed by armoured skeleton warrior at level 24 on the 20th Haze 122nd year of Ascendancy at 08:42 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 09:56 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 11:12 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 11:53 Killed by skeleton mage at level 24 on the 20th Haze 122nd year of Ascendancy at 12:33 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 13:24 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 14:26 Killed by armoured skeleton warrior at level 24 on the 20th Haze 122nd year of Ascendancy at 15:07 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 16:14 Killed by skeleton mage at level 24 on the 20th Haze 122nd year of Ascendancy at 17:00 Killed by armoured skeleton warrior at level 24 on the 20th Haze 122nd year of Ascendancy at 17:37 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 18:26 Killed by skeleton master archer at level 24 on the 20th Haze 122nd year of Ascendancy at 19:03 Killed by skeleton master archer at level 24 on the 20th Haze 122nd year of Ascendancy at 19:11 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 20:03 Killed by armoured skeleton warrior at level 24 on the 20th Haze 122nd year of Ascendancy at 20:47 Killed by Celia at level 24 on the 20th Haze 122nd year of Ascendancy at 21:28 Killed by elven cultist at level 26 on the 30th Haze 122nd year of Ascendancy at 02:21 Killed by elven cultist at level 27 on the 30th Haze 122nd year of Ascendancy at 09:48 Killed by dreaming horror at level 30 on the 2nd Decay 122nd year of Ascendancy at 14:29 Killed by dreaming horror at level 30 on the 2nd Decay 122nd year of Ascendancy at 15:24 Killed by dreaming horror at level 30 on the 2nd Decay 122nd year of Ascendancy at 16:36 Killed by Betalrada the skeleton magus at level 31 on the 7th Decay 122nd year of Ascendancy at 10:09 Killed by The Master at level 31 on the 9th Decay 122nd year of Ascendancy at 02:41 Killed by ghast at level 31 on the 9th Decay 122nd year of Ascendancy at 04:01 Killed by Grand Corruptor at level 33 on the 13rd Regrowth 123rd year of Ascendancy at 17:47 Killed by luminous horror at level 34 on the 20th Regrowth 123rd year of Ascendancy at 14:55 Killed by luminous horror at level 34 on the 20th Regrowth 123rd year of Ascendancy at 17:48 Killed by radiant horror at level 34 on the 20th Regrowth 123rd year of Ascendancy at 20:53 Killed by searing horror at level 34 on the 20th Regrowth 123rd year of Ascendancy at 22:09 Killed by radiant horror at level 34 on the 21st Regrowth 123rd year of Ascendancy at 07:37 Killed by searing horror at level 34 on the 21st Regrowth 123rd year of Ascendancy at 07:43 Killed by luminous horror at level 34 on the 21st Regrowth 123rd year of Ascendancy at 08:30 Killed by searing horror at level 34 on the 21st Regrowth 123rd year of Ascendancy at 08:40 Killed by searing horror at level 34 on the 21st Regrowth 123rd year of Ascendancy at 08:46 |
Primary Stats
| Strength | 75 (base 38) |
| Dexterity | 35 (base 32) |
| Constitution | 42 (base 17) |
| Magic | 62 (base 44) |
| Willpower | 48 (base 18) |
| Cunning | 41 (base 22) |
Resources
| Life | 1015/1015 |
| Positive | 129/129 |
| Stamina | 294/294 |
| Vim | 237/237 |
| Healing Factor | 1.633988003127 |
| Regeneration | 13.480401025798 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 8 |
| See Stealth | 10 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 105 |
| Accuracy | 58 |
| Crit Chance | 31% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Physical | +20% |
| Fire | +6% |
| Darkness | +10% |
| Arcane | +6% |
| Mind | +27% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +20% |
| Darkness | +12% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 77.015378155925 (87.807182003187%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 23 |
| Physical Save | 60 |
| Spell Save | 38 |
| Mental Save | 57 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 27%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 54%( 70%) |
| Light | + 18%( 70%) |
| Physical | + 12%( 70%) |
| Darkness | + 66%( 70%) |
| Fire | + 23%( 70%) |
| Mind | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 59% |
| Confusion Resistance | 20% |
| Teleport Resistance | 20% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 322 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 328 damage for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 177 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 342.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Abyssal Shield |
| talent | Eternal Suffering |
| talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by luminous horror. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 220. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bregizilandur (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +1 Mag / +3 Cun / +3 Con Changes resistances: +3% blight / +6% cold / +12% light Physical save: +16 (+4 eff.) Mental save: +15 (+4 eff.) Light radius: +1 Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Cuthoralen the quiver of ash arrows (22/22, 28-40 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 28.5 - 39.9 Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +9.5% Capacity: 22 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 162 physical damage On weapon crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +16 arcane / +18 physical Damage (radius 1) on hit: +16 arcane / +8 fire Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp 'Chalofast'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +25 (+9 eff.) Changes resistances: +3% mind / +6% darkness Physical save: +6 (+1 eff.) Spell save: +3 (+1 eff.) Mental save: +8 (+3 eff.) Light radius: +4 See stealth: +10 See invisible: +6 Healing mod.: +20% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Gloriwyn (10 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +10 (+4 eff.) Fatigue: +3% Changes stats: +3 Str / +5 Con Changes resistances: +10% acid / +11% fire / +8% lightning / +8% cold Changes damage: +15% physical Physical save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Mana when firing critical spell: +2.00 Infravision radius: +3 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| Tool | dwarven-steel torque of psionic shield 'Xabeth' [power 75] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Armour: +12 Changes stats: +3 Cun Changes resistances: +5% arcane Spell save: +6 (+2 eff.) Teleport immunity: +20% Life regen: +4.00 It can be used to setup a psionic shield, reducing all damage taken by 75 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 64. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Tempestsun the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +5 Str / +2 Mag / +5 Con Changes resistances: +9% lightning Infravision radius: +2 Rings make your fingers look great! |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | monstrous hardened leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Str / +5 Con Changes resistances: +7% acid / +6% fire / +7% lightning / +7% cold Physical save: +8 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | stralite greatmaul 'Grinorand' (56-83 power, 3 apr)Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 1) on hit: +4 temporal When wielded/worn: Armour: +4 Changes resistances: +15% darkness Changes damage: +12% acid Physical save: +6 (+1 eff.) Blindness immunity: +20% Confusion immunity: +20% Life regen: +4.00 Massive two-handed mauls. |
| On hands | Chalerak the voratun gauntlets (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +4 Con Physical save: +21 (+5 eff.) Spell save: +7 (+3 eff.) Mental save: +8 (+3 eff.) Disarm immunity: +59% Mana each turn: +0.24 Spellpower: +10 (+3 eff.) Healing mod.: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Liseriathra the stralite mail armour (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 4 mind Changes stats: +8 Str / +11 Wil / +7 Cun Changes resistances: +26% lightning / +23% darkness / +26% blight Mental save: +22 (+6 eff.) Psi when hit: +0.08 Maximum psi: +10.00 Mindpower: +10 (+3 eff.) Light radius: +2 A suit of armour made of mail. |
| Cloak | cashmere cloak 'Torchfame' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 2 fire Changes stats: +3 Cun / +1 Wil Changes resistances: +19% darkness Changes resistances penetration: +12% darkness / +15% fire Changes damage: +10% darkness / +6% fire Stealth bonus: +10 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Kehek the KindletouchInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Defense: +13 (+5 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 26 Changes stats: +14 Lck Changes resistances penetration: +20% arcane Changes damage: +6% arcane / +27% mind Light radius: +3 Reduce all damage from unseen attackers: 16% Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 176; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; blight, physical, light, nature)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 blight, 3 physical, 4 light, 4 nature It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 128; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 128 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Sparkwake (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +2 Mag / +8 Wil Changes resistances penetration: +20% light Changes damage: +12% lightning / +9% arcane Mental save: +11 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +60.00 Maximum vim: +50.00 Light radius: +2 A cap made of leather. |
Cloudtide (14 def, 15 armour)Requires: - Heavy armour training - Strength 38 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +14 (+5 eff.) Fatigue: +12% Changes stats: +4 Cun / +3 Mag Changes resistances penetration: +25% blight / +15% temporal / +25% lightning Mental save: +15 (+4 eff.) Spellpower: +10 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of mail. |
marauder's drakeskin leather armour of acid resistance (22 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +22 (+8 eff.) Fatigue: +8% Changes stats: +5 Str / +3 Dex Changes resistances: +15% acid Physical save: +8 (+2 eff.) A suit of armour made of leather. |
marauder's hardened leather armour of the deep (14 def, 10 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +14 (+5 eff.) Fatigue: +8% Changes stats: +5 Str / +5 Dex Changes resistances: +10% acid / +8% cold Allows you to breathe in: water Physical save: +6 (+1 eff.) A suit of armour made of leather. |
12 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
299 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's dwarven-steel pickaxe (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +2 Str / +2 Cun Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Jakub the Cornac Doombringer level 32
1st Wintertide 123rd year of Ascendancy at 10:31 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Jakub the Cornac Doombringer level 32
9th Decay 122nd year of Ascendancy at 19:49 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Jakub the Cornac Doombringer level 32
1st Allure 123rd year of Ascendancy at 11:28 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Jakub the Cornac Doombringer level 19
67th Dusk 122nd year of Ascendancy at 11:13 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Jakub the Cornac Doombringer level 33
4th Regrowth 123rd year of Ascendancy at 07:52 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Jakub the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 19:38 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Jakub the Cornac Doombringer level 22
75th Dusk 122nd year of Ascendancy at 07:10 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Jakub the Cornac Doombringer level 33
4th Allure 123rd year of Ascendancy at 01:03 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Jakub the Cornac Doombringer level 10
2nd Summertide 122nd year of Ascendancy at 06:11 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Jakub the Cornac Doombringer level 20
67th Dusk 122nd year of Ascendancy at 17:01 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Jakub the Cornac Doombringer level 30
2nd Decay 122nd year of Ascendancy at 11:31 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Jakub the Cornac Doombringer level 19
61st Dusk 122nd year of Ascendancy at 09:29 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Jakub the Cornac Doombringer level 32
9th Decay 122nd year of Ascendancy at 19:45 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Jakub the Cornac Doombringer level 13
7th Flare 122nd year of Ascendancy at 08:45 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Jakub the Cornac Doombringer level 33
14th Regrowth 123rd year of Ascendancy at 16:15 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Jakub the Cornac Doombringer level 13
8th Flare 122nd year of Ascendancy at 20:50 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Jakub the Cornac Doombringer level 22
2nd Haze 122nd year of Ascendancy at 01:41 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Jakub the Cornac Doombringer level 34
75th Regrowth 123rd year of Ascendancy at 08:22 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Jakub the Cornac Doombringer level 27
33rd Haze 122nd year of Ascendancy at 01:56 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Jakub the Cornac Doombringer level 16
57th Dusk 122nd year of Ascendancy at 09:37 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Jakub the Cornac Doombringer level 31
9th Decay 122nd year of Ascendancy at 05:03 see stats
Log
Slaver hits Something for (22 flat reduction), 21 nature (21 total damage).
Something hits Slaver for 158 physical damage.
Resting starts...
Talent Abduction is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Jakub picks up (k.): Penitence (15-18 power, 4 apr, lightning element).
Jakub picks up (i.): teleportation rune (range 27; cd 11).
Lore found: Penitence
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 5 turns (stop reason: dialog is displayed).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).
You gain 7.82 gold from the transmogrification of steady dwarven-steel gauntlets of the starseeker (0 def, 2 armour).
You gain 8.68 gold from the transmogrification of scouring dwarven-steel gauntlets of butchering (0 def, 2 armour).
You gain 2.26 gold from the transmogrification of sand hardened leather gloves of magic (+3) (0 def, 8 armour).
You gain 1.92 gold from the transmogrification of ash vilestaff of might (15-18 power, 3 apr, darkness element).
You gain 6.75 gold from the transmogrification of Penitence (15-18 power, 4 apr, lightning element).
You gain 1.25 gold from the transmogrification of steel longsword of projection (14-19 power, 3 apr).
You gain 0.54 gold from the transmogrification of teleportation rune (range 27; cd 11).
You gain 0.63 gold from the transmogrification of shatter afflictions rune (absorb 45; cd 15).
You gain 0.64 gold from the transmogrification of healing infusion (heal 47; cd 12).
There is a previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.





































































































