













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 25 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Zuboyatha the carrion worm mass at level 22 on the 19th Wealth 122nd year of Ascendancy at 13:34 0 / 8Killed by Lisetta the elven warrior at level 25 on the 15th Dearth 122nd year of Ascendancy at 08:14 Killed by Betyna the elven cultist at level 25 on the 15th Dearth 122nd year of Ascendancy at 12:59 Killed by elven tempest at level 25 on the 15th Dearth 122nd year of Ascendancy at 17:45 Killed by Layidheth the ogre warmaster at level 25 on the 15th Dearth 122nd year of Ascendancy at 22:14 Killed by Zubelemina the elven cultist at level 25 on the 16th Dearth 122nd year of Ascendancy at 09:05 Killed by elven corruptor at level 25 on the 16th Dearth 122nd year of Ascendancy at 12:04 Killed by elven corruptor at level 25 on the 16th Dearth 122nd year of Ascendancy at 12:05 |
Primary Stats
| Strength | 79 (base 55) |
| Dexterity | 11 (base 12) |
| Constitution | 16 (base 12) |
| Magic | 48 (base 30) |
| Willpower | 38 (base 20) |
| Cunning | 46 (base 21) |
Resources
| Steam | 100/100 |
| Mana | 384/384 |
| Equilibrium | 0 |
| Vim | 196/196 |
| Life | -108/632 |
| Psi | 128/128 |
| Stamina | 255/255 |
| Paradox | 300 |
| Healing Factor | 1.2645771506545 |
| Regeneration | 6.6390300409361 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 51 |
| Crit Chance | 18% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 49 |
| Accuracy | 51 |
| Crit Chance | 18% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +9% |
| Physical | +15% |
| All | 0% |
| Darkness | +29% |
| Light | +9% |
| Temporal | +5% |
| Fire | +6% |
| Nature | +21% |
Offense: Damage Penetration
| Darkness | +12% |
| Fire | +5% |
| Mind | +25% |
| Physical | +7% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 48.5 (100%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 13 |
| Physical Save | 43 |
| Spell Save | 35 |
| Mental Save | 43 |
Defense: Resistances
| Blight | + 27%( 70%) |
| Arcane | + 8%( 70%) |
| Mind | + 18%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 31%( 70%) |
| Physical | + 11%( 70%) |
| Darkness | + 27%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Confusion Resistance | 13% |
| Poison Resistance | 36% |
| Disarm Resistance | 70% |
| Bleed Resistance | 30% |
| Teleport Resistance | 100% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 411 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 143 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch shield | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Doom shield | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed warg claw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | truestriking voratun greatsword of rage (62-99 power, 16 apr) 3.0 T5 greatsword 2H weapon [Ego++] Master Power 62.0 - 99.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +16 Crit +17.0% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Dmg.mod +10% physical Res.pen +7% physical Acc +24 (+8 eff.) Apr +14 Massive two-handed swords. |
| On hands | Hellskarma (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Str +3 Mag +1 Con dps ---------- Res.pen +5% fire ----- def ----- Armour +1 Crit.chn- 15.00% HP.reg +3.00 Disarm- +70% ---------- misc Stam/turn +0.80 Max.stam +13.00 Light +2 Talents +2 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern 'Ivaravena'2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Mind.pwr +5 (+2 eff.) Melee Ret 10 fire ----- def ----- Defense +5 (+2 eff.) Resists +6% fire Spell.save +6 (+3 eff.) Poison- +20% Cut- +10% Pinning- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Jetwinter the dwarven-steel helm (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +5 Wil +4 Cun dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +21% nature On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +4 Fatigue +4% Resists +5% arcane +8% physical Phys.save +8 (+3 eff.) Mind.save +6 (+2 eff.) Die.at -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Aeregrim the Blazeravager (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Dex +3 Mag +3 Wil +5 Cun ----- def ----- Armour +3 Fatigue +2% Phys.save +11 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Pinning- +10% Knockbk- +10% Teleport- +100% ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Lisumira the dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +5 Mag +1 Wil dps ---------- Spell.pwr +20 (+7 eff.) ----- def ----- Fatigue -6% Resists +3% blight Die.at -20.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | treant's gold ring of misery0.1 T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 12 physical Ranged+ 5 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 25 On Hit (Ranged): * 13% chance to reduce all saves and defense by 25 ----- def ----- Resists +6% nature +7% blight Poison- +16% Disease- +13% ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | pixie's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Mag dps ---------- Spell.pwr +9 (+3 eff.) Acc +10 (+3 eff.) Apr +9 ----- def ----- Defense +7 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 114% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Growreeve the steel amulet0.1 T2 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +2 Wil +2 Mag dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) Mind.pwr +6 (+2 eff.) Melee+ 6 light 7 darkness Dmg.mod +5% temporal +9% light +6% fire +12% darkness +5% physical On Hit (Melee): * 10% chance to slow global speed by 51% On Melee Ret: * 7% chance to reduce damage dealt by 20% * 5% chance to blind ----- def ----- Resists +6% nature Mind.save +6 (+2 eff.) Confus- +13% Amulets make your neck look great! |
| In main hand | Velowen (0 def, 8 armour, 50-60 power, 139 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 50.0 - 60.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +139 Melee+ +16 acid On Hit.r1 +20 acid While equipped: dps ---------- Dmg.mod +18% acid ----- def ----- Armour +8 Fatigue +8% Resists +9% blight +15% mind +6% darkness Mind.save +15 (+5 eff.) Heal.mod +10% Disease- +20% Cut- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | Iceswift 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Str +4 Mag +4 Wil +2 Cun dps ---------- Spell.crit +3% Res.pen +15% cold ----- def ----- Fatigue -12% ---------- misc Max.enc +30 Infravis +1 A belt that goes around your waist. |
| In off hand | acidic stralite shield of lightning resistance (+17%) (0 def, 8 armour, 49-59 power, 132 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 49.0 - 58.8 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +132 On Hit: * 10% chance to reduce armor by 36% While equipped: dps ---------- Melee+ 7 acid Melee Ret 3 acid ----- def ----- Armour +8 Fatigue +8% Resists +17% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Ebonyresolve of the Blightspawn (18 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Dmg.mod +17% darkness +9% blight Res.pen +12% darkness +25% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 25 On Melee Ret: * 32% chance to reduce strength, dexterity, and constitution by 26 * 39% chance to reduce damage dealt by 20% ----- def ----- Defense +18 (+9 eff.) Fatigue -7% Resists +6% blight +19% darkness +12% lightning Phys.save +11 (+4 eff.) Stealth +12 Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable steel mail armour of Eyal (2 def, 14 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +14 Hardiness +20% Defense +2 (+1 eff.) Fatigue +16% Max.HP +25.00 HP.reg +2.00 Heal.mod +11% A suit of armour made of mail. |
Inventory
schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Elasevena0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Wil +4 Con dps ---------- Dmg.mod +13% blight Melee Ret 2 blight ----- def ----- Resists +10% blight ---------- misc Infravis +1 Rings make your fingers look great! |
Ivada0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun +1 Dex dps ---------- Phys.crit +4.0% Dmg.mod +3% arcane ----- def ----- Mind.save +6 (+2 eff.) Confus- +20% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
Nerota the Hazestar4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot [Random Unique] Nature/Disrupt/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +14 nature +4 cold On Crit.r2 +59 fire On Crit: * silences the target Uses 2.0 Steam While equipped: Stats +7 Str +9 Dex +7 Mag +10 Wil +6 Cun +8 Con dps ---------- All.spd +1% Res.pen +10% nature +17% fire ----- def ----- Resists +6% acid +5% arcane +6% nature +3% light Spell.save +15 (+6 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Filthwreck (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +12 nature While equipped: Stats +6 Con +9 Wil dps ---------- Mind.crit +1% Crit.mult +5.00% Melee Ret 4 nature ----- def ----- Mind.save +6 (+2 eff.) Max.HP +16.00 One-handed war axes. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
237 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Hathodar the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +2 Mag +3 Wil ----- def ----- Resists +6% mind Max.HP +21.00 ---------- misc Max.stam +15.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Ribo the Dwarf Adventurer level 24
21st Wealth 122nd year of Ascendancy at 19:38 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ribo the Dwarf Adventurer level 10
22nd Profit 122nd year of Ascendancy at 23:35 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ribo the Dwarf Adventurer level 20
5th Wealth 122nd year of Ascendancy at 16:52 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Ribo the Dwarf Adventurer level 25
11st Dearth 122nd year of Ascendancy at 19:55 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Ribo the Dwarf Adventurer level 6
18th Voratun 122nd year of Ascendancy at 18:34 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Ribo the Dwarf Adventurer level 25
15th Dearth 122nd year of Ascendancy at 08:12 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ribo the Dwarf Adventurer level 12
26th Profit 122nd year of Ascendancy at 17:49 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Ribo the Dwarf Adventurer level 15
31st Profit 122nd year of Ascendancy at 07:00 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Ribo the Dwarf Adventurer level 23
20th Wealth 122nd year of Ascendancy at 05:21 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ribo the Dwarf Adventurer level 16
35th Profit 122nd year of Ascendancy at 20:05 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Ribo the Dwarf Adventurer level 25
16th Dearth 122nd year of Ascendancy at 12:04 see stats
Log
Ivobrerimina the elven guard stops bleeding.
Layawe the elven blood mage hits Ribo for (14 to stone), 1 mind, 11 acid (12 total damage).
Mechanical Arms hits Ribo for (12 to stone), 0 mind, (10 to stone), 0 acid (0 total damage).
Layawe the elven blood mage's Shoot hits Ribo for (90 to stone), 0 physical (0 total damage).
Ribo hits Mirror Image (Zubelemina the elven cultist) for 0 arcane damage.
Ribo hits Something for (82 to time), 0 arcane (0 total damage).
Ribo hits Saluwyn the mean looking elven guard for 82 arcane damage.
Ribo hits Ivobrerimina the elven guard for 82 arcane damage.
Ribo hits Elven corruptor for (72 absorbed), 0 arcane (0 total damage).
Ribo hits Layawe the elven blood mage for 72 arcane damage.
Bleeding from Ribo hits Layawe the elven blood mage for 161 physical damage.
Deep Wound from Ribo hits Layawe the elven blood mage for 12 physical damage.
Melee retaliation hits Layawe the elven blood mage for 9 fire, 3 acid, 5 fire, 2 acid (18 total damage).
Burning from Zubelemina the elven cultist hits Elven corruptor for (5 flat reduction), 0 fire (0 total damage).
Ribo begins to fear you.
Ribo is on fire!
Mirror Image (Zubelemina the elven cultist) casts Abduction.
Mirror Image (Zubelemina the elven cultist) misses Ribo.
Ivobrerimina the elven guard uses Dual Strike.
Ribo is stunned!
Ivobrerimina the elven guard performs a melee critical strike against Ribo!
Ribo has temporarily forgotten Telekinetic Grasp for 3 turns!
Ivobrerimina the elven guard hits Ribo for 23 physical, 22 darkness, 81 physical, 24 darkness, 21 fire (171 total damage).
Something hits Ribo for 45 physical, 37 fire, 90 darkness, 33 fire, 50 physical, 37 fire, 91 darkness, 31 fire (414 total damage).
Melee retaliation hits Ivobrerimina the elven guard for 5 fire, 2 acid, 3 fire, 1 acid (11 total damage).
Burning from Zubelemina the elven cultist hits Ribo for 14 fire damage.
Elven corruptor casts Blood Grasp.
Elven corruptor receives 29 healing from Elven corruptor's Blood Grasp.
Elven corruptor's Blood Grasp hits Ribo for 137 blight damage.
Ribo the level 25 dwarf adventurer was diseased to death by an elven corruptor on level 2 of Dark crypt.


































































































