ArchLOLmer the level 7 Cornac Archmage by LOLmer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp7 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic30 (base 30)
Willpower22 (base 19)
Cunning16 (base 11)

Resources

Life-67/134
Mana152/202
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1
See Invisible6

Offense: Mainhand

Damage11
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance9%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+16%
Acid+6%
Arcane+6%
Cold+6%
Fire+17%

Defense: Base

Armour (hardiness)0 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save7
Spell Save18
Mental Save13

Defense: Resistances

Fire+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
4/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Tool
Around waist
Main armor
Light source
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By ArchLOLmer the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 12:41
see stats

Log


ArchLOLmer uses
Infusion: Wild.
ArchLOLmer lessens the pain.

Resting starts...

Talent Chain Lightning is ready to use.
ArchLOLmer feels pain again.

ArchLOLmer stops regenerating health quickly.

Talent Arcane Reconstruction is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Teleport is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the south (Forest Troll Hedge-Wizard)).


ArchLOLmer casts
Chain Lightning.
Forest Troll Hedge-Wizard reflects damage back to ArchLOLmer!
ArchLOLmer hits Forest Troll Hedge-Wizard for (130 absorbed), 0 lightning (0 total damage).
Phantasmal Shield hits Forest Troll Hedge-Wizard for
(57 absorbed), 0 light (0 total damage).
Forest Troll Hedge-Wizard hits ArchLOLmer for 130 reflected damage.
Forest Troll Hedge-Wizard casts
Manathrust.
Forest Troll Hedge-Wizard's Manathrust hits
ArchLOLmer for 71 arcane damage.
ArchLOLmer the level 7 cornac archmage was mana-torn to death by Forest Troll Hedge-Wizard on level 2 of Trollmire.