











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press <ctrl-Return> when a store item is selected to add it to your wish list; press <alt-shift-w> (or your preferred key rebound in the usual manner) to manage your wish list. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Wyrmic |
| Level / Exp | 24 / 44% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 67 (base 53) |
| Dexterity | 16 (base 10) |
| Constitution | 24 (base 11) |
| Magic | 17 (base 10) |
| Willpower | 66 (base 47) |
| Cunning | 27 (base 10) |
Resources
| Life | -37/1121 |
| Equilibrium | 48 |
| Healing Factor | 1.4672674059366 |
| Regeneration | 28.932645471503 |
Speed
| Mental | +2.9072344087915% |
| Attack | +2.9072344087915% |
| Movement | -28.90613238968% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 9 |
| Infravision | 1 |
| See Stealth | 6 |
| See Invisible | 11 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 40 |
| Crit Chance | 12% |
| APR | 31 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 40 |
| Crit Chance | 11% |
| APR | 25 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 11.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 26% |
| Speed | 0.97174897930652 |
Offense: Damage Bonus
| Acid | +8% |
| Blight | +8% |
| Physical | +8% |
| Cold | +20% |
| All | 0% |
| Lightning | +21% |
| Darkness | +8% |
| Fire | +8% |
| Nature | +12% |
Offense: Damage Penetration
| Cold | +17% |
| Lightning | +26% |
| Acid | +12% |
| Darkness | +37% |
| Blight | +12% |
| Physical | +12% |
| Fire | +27% |
| Nature | +12% |
Defense: Base
| Armour (hardiness) | 32.609767804406 (96.438666929426%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 21 |
| Physical Save | 24 |
| Spell Save | 24 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 21%( 70%) |
| Cold | + 31%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 16%( 70%) |
| Physical | + 15%( 70%) |
| Mind | + 21%( 70%) |
| Darkness | + 14%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Confusion Resistance | 79% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
| Poison Resistance | 20% |
| Blind Resistance | 45% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 711% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Icy Skin |
| talent | Antimagic Shield |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
| detrimental effect | Huge cut that bleeds, doing 62.42 physical damage per turn. Bleeding |
| detrimental effect | The target is frozen on the ground, able to act freely but not move. Frozen Feet |
| detrimental effect | The target's armour and saves are broken, reducing them by 12. Sunder Armour |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | Mind and body exposed to effects and attacks, reducing all saves and defense by 9. Exposed |
| beneficial effect | You gain 20% resistance against cold, nature and fire. Resolve |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed skeleton mage skull. * You've found the needed green worm. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Veloda the Charjeer (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mind.crit +3% Crit.mult +10.00% Mov.spd +10% Res.pen +15% fire Melee Ret 6 light ----- def ----- Armour +3 Fatigue -6% Resists +6% fire Max.HP +40.00 ---------- misc Stam/turn +0.50 Equi/ret +0.08 A pair of boots made of leather. |
| Light source | This item has one or more egos on your ego wish list.watchleader's brass lantern of the zealot 2.0 T1 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +5 (+3 eff.) Blind- +20% Confus- +11% ---------- misc Light +6 See.Stealth +6 See.Invis +5 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Porymina the dwarven-steel helm (30 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str dps ---------- On Hit (Melee): * 20% chance to reduce armor by 16% ----- def ----- Armour +4 Defense +30 (+15 eff.) Fatigue +4% Spell.save +6 (+3 eff.) ---------- misc Light +3 See.Invis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Polowen the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +6% nature +3% mind Phys.save +6 (+3 eff.) HP.reg +2.00 Confus- +10% ---------- misc Stam/turn +0.60 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel torque of psionic shield 'Shadowblast' [power 79] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Dmg.mod +6% cold Res.pen +25% darkness +5% cold ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Max.psi +40.00 Setup a psionic shield, reducing all damage taken by 79 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | rogue's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Mind.save +5 (+2 eff.) Confus- +24% Rings make your fingers look great! |
| On fingers | titan's copper ring of clarity0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Mind.save +7 (+2 eff.) Confus- +24% Rings make your fingers look great! |
| Around neck | Runibers the copper amulet0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Str +2 Wil dps ---------- Crit.mult +10.00% Spell.pwr +10 (+2 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Resists +3% mind +1% physical Mind.save +6 (+2 eff.) Die.at -40.00 life Confus- +10% Amulets make your neck look great! |
| In main hand | Velevena (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +4 Mag +2 Wil +3 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 9 lightning Dmg.mod +7% lightning Res.pen +7% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 30 * 10% chance to slow global speed by 57% ----- def ----- Resists +7% lightning +6% mind +5% arcane Phys.save +4 (+2 eff.) Spell.save +5 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc Equi/ret +0.70 Max.psi +27.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | drakeskin leather belt 'Rainzephyr'1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +6 Con +4 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +6% cold Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +3% darkness Mind.save +23 (+8 eff.) Max.HP +86.00 HP.reg +1.90 Heal.mod +22% A belt that goes around your waist. |
| In off hand | vined mindstar of storms (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +3 Cun +1 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 4 lightning Dmg.mod +6% lightning Res.pen +7% lightning ----- def ----- Resists +4% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Ce'Nana' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) Resists +6% light Max.HP +80.00 HP.reg +2.00 Poison- +20% ---------- misc Psi/ret +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening dwarven-steel plate armour of Eyal (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego++] Nature/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +11 Fatigue +22% Mind.save +12 (+4 eff.) Max.HP +28.00 HP.reg +3.00 Heal.mod +13% A suit of armour made of metal plates. |
Inventory
regeneration infusion of the warrior (heal 330; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 330 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
cleansing gold amulet of willpower (+4)0.1 T3 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +4 Wil ----- def ----- Resists +10% nature +15% blight Poison- +22% Disease- +22% Amulets make your neck look great! |
mindweaver's steel amulet of cunning (+2)0.1 T2 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +7 (+2 eff.) Confus- +14% Amulets make your neck look great! |
restful steel amulet of mastery (0.14 Demented / Scourge drake)0.1 T2 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 ---------- misc Masteries +0.14 Demented/Scourge drake Amulets make your neck look great! |
starlit steel amulet of strength (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +12% light +12% darkness Blind- +23% Amulets make your neck look great! |
steel amulet 'Bloomrock'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 57% * 20 arcane resource burn ----- def ----- Resists +6% acid +9% fire +9% light +9% temporal Amulets make your neck look great! |
Noonraven the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire Res.pen +5% fire Melee Ret 4 light 6 fire ----- def ----- Resists +9% light +25% fire Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ulfizilarin0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +12% cold Res.pen +15% physical ----- def ----- Resists +12% acid +24% cold +6% nature Spell.save +15 (+8 eff.) Rings make your fingers look great! |
copper ring 'Eclipsenull'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce armor by 16% ----- def ----- Mind.save +6 (+2 eff.) Confus- +22% Rings make your fingers look great! |
gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+8 eff.) Apr +9 ----- def ----- Defense +9 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 101% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% light ----- def ----- Defense +6 (+3 eff.) Resists +22% light Rings make your fingers look great! |
savior's steel ring of misery0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 5 physical Ranged+ 5 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 30 On Hit (Ranged): * 11% chance to reduce all saves and defense by 30 ----- def ----- Phys.save +7 (+4 eff.) Spell.save +7 (+4 eff.) Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
sneakthief's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Acc +14 (+10 eff.) Apr +7 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 101% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's copper ring of tenacity0.1 T1 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Max.HP +20.00 Disarm- +21% Pinning- +26% Knockbk- +22% Rings make your fingers look great! |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+8 eff.) Apr +9 ----- def ----- Defense +7 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 101% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
iron battleaxe of crippling (14-21 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Master Power 14.0 - 21.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Massive two-handed battleaxes. |
Deladan (20-27 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 20.5 - 26.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil +6 Cun dps ---------- Dmg.mod +15% mind Res.pen +5% mind Sharp, short and deadly. |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+8 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
enhanced iron dagger (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Nature Power 10.5 - 13.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +3 Mag +3 Wil +4 Cun +4 Con Sharp, short and deadly. |
Camiromidin the Freezecutter (18-26 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Nature Power 17.5 - 26.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +20 cold +10 nature On Hit.r1 +8 cold On Hit: * 20% chance to reduce damage dealt by 24% * 20% chance to reduce all saves and defense by 30 While equipped: dps ---------- Dmg.mod +12% mind Massive two-handed mauls. |
Xemira the Ichorstun (15-21 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Nature Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +5 Str +5 Dex +4 Mag +5 Wil +4 Cun +5 Con dps ---------- Res.pen +10% nature +10% acid Melee Ret 6 acid On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% fire +6% light +9% nature Blunt and deadly. |
Turyruitar the vined mindstar (4-5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 7 While equipped: Stats +2 Wil +4 Cun +5 Con dps ---------- Phys.crit +2.0% Mind.crit +8% Crit.mult +9.00% Mind.pwr +4 (+1 eff.) ---------- misc Hate/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Adibrethra the Cleansepython (15-18 power, 3 apr, light element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun +1 Wil dps ---------- Spell.crit +11% Crit.mult +25.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% light Res.pen +10% mind +10% nature ----- def ----- Resists +12% mind ---------- misc Hate/m.crit +1.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff of greater warding (15-18 power, 3 apr, acid element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% acid ----- def ----- Armour +7 Defense +6 (+3 eff.) ---------- misc Wards +3 acid Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's ash magestaff of warding (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Defense +5 (+3 eff.) Resists +5% darkness +7% temporal Def/telep +5 Res/telep +7% Dur/telep +8% ---------- misc Wards +2 lightning Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Arysebeth the steel waraxe (11-15 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +9 nature While equipped: Stats +7 Con +5 Wil dps ---------- Acc +5 (+5 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +12% lightning +5% arcane +3% nature Max.HP +11.00 Disarm- +26% One-handed war axes. |
steel waraxe (10-15 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 10.5 - 14.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
Nimbuslace the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +25% lightning Melee Ret 10 acid 8 lightning On Hit (Melee): * 20% chance to reduce armor by 16% ----- def ----- Max.HP +36.00 A belt that goes around your waist. |
Prismdeath1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Cun +3 Mag dps ---------- Melee Ret 2 acid 8 light ----- def ----- Defense +10 (+5 eff.) Crit.chn- 15.00% Stealth +6 A belt that goes around your waist. |
Scorpionwrest the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +6% acid +3% nature +6% light Phys.save +12 (+6 eff.) Die.at -20.00 life Stun/Frz- +10% A belt that goes around your waist. |
Xorin the Glittercast1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +5 Cun +7 Lck dps ---------- Res.pen +5% light ----- def ----- Defense +10 (+5 eff.) Resists +12% temporal +3% mind +5% arcane Stealth +9 Max.HP +40.00 Cut- +10% ---------- misc T.Disarm +16 Infravis +4 A belt that goes around your waist. |
rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Earandil (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Dex +2 Mag +3 Wil +10 Cun dps ---------- Mind.crit +5% Crit.mult +10.00% ----- def ----- Defense +2 (+1 eff.) ---------- misc Psi/ret +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aeryrikira the pair of rough leather boots (5 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.crit +1.0% Phys.pwr +10 (+3 eff.) ----- def ----- Armour +3 Defense +5 (+3 eff.) Phys.save +9 (+5 eff.) ---------- misc Infravis +2 A pair of boots made of leather. |
Fireminister the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +2 Cun +2 Con dps ---------- Dmg.mod +6% fire Apr +1 Melee Ret 6 fire ----- def ----- Armour +3 Fatigue +2% Phys.save +18 (+9 eff.) Mind.save +11 (+4 eff.) ---------- misc Stam/turn +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Arthesin' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.crit +2.0% Mind.crit +2% Mind.pwr +10 (+3 eff.) Acc +25 (+16 eff.) Apr +7 ----- def ----- Armour +3 Fatigue +2% Phys.save +7 (+4 eff.) Spell.save +7 (+4 eff.) Mind.save +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Borelach' (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +1 Mag dps ---------- Melee Ret 2 physical ----- def ----- Armour +5 Fatigue -3% Phys.save +6 (+3 eff.) ---------- misc Max.enc +21 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Porubeth' (15 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Defense +15 (+8 eff.) Fatigue +2% Resists +6% blight +6% temporal Die.at -20.00 life Max.HP +60.00 HP.reg +2.00 Heal.mod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Earezilaran the Blindwedge (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +3% acid +3% darkness Res.pen +10% acid Acc +11 (+9 eff.) On Hit (Melee): * 10% chance to reduce armor by 16% ----- def ----- Armour +1 Fatigue +1% ---------- misc See.Invis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.6 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 196.29 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
rough leather gloves of butchering (0 def, 1 armour)1.0 T1 hands armor [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Acc +4 (+4 eff.) Apr +6 ----- def ----- Armour +1 Resists +5% blight Spell.save +9 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Liseyanne the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +9 (+3 eff.) Dmg.mod +3% mind ----- def ----- Armour +1 Fatigue +1% ---------- misc Psi/ret +0.04 Max.psi +10.00 A cap made of leather. |
Radhadodil the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% mind +3% fire Die.at -80.00 life Disarm- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Salulrana the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Mind.save +12 (+4 eff.) HP.reg +4.00 Blind- +10% Cut- +20% Stun/Frz- +10% Knockbk- +20% ---------- misc Psi/turn +0.12 A pointy cloth hat, very wizardly... |
grounding iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
starseer's linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +4% darkness +4% temporal +4% light +4% physical ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+4 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+9 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Blindwreath the iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Cun +3 Str dps ---------- Melee Ret 2 darkness ----- def ----- Fatigue -5% Resists +6% lightning Crit.chn- 15.00% ---------- misc See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Winterbearer the iron pickaxe (dig speed 18 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Dmg.mod +3% cold ----- def ----- Resists +6% temporal +6% fire +6% darkness +6% cold While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Hailscar2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Mag +5 Con dps ---------- Dmg.mod +12% cold Melee Ret 11 fire ----- def ----- Resists +6% fire ---------- misc Light +3 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Splendourwar the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.pwr +15 (+5 eff.) ---------- misc Psi/ret +0.04 Hate/m.crit +2.00 Max.hate +6.00 Light +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Zeruyachik the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+2 eff.) Res.pen +5% mind Melee Ret 4 mind ----- def ----- Resists +9% acid Spell.save +6 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item has one or more egos on your ego wish list.piercing brass lantern 2.0 T1 lite [Ego+] Master While equipped: dps ---------- Res.pen +6% all Apr +7 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Belukor the elm totem of thorny skin [power 16] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Str +1 Mag +1 Wil +5 Con dps ---------- On Hit (Melee): * 10% chance to reduce armor by 16% Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Puff the Magic Wyrmic the Higher Wyrmic level 20
58th Haze 122nd year of Ascendancy at 15:18 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Puff the Magic Wyrmic the Higher Wyrmic level 16
5th Haze 122nd year of Ascendancy at 00:34 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Puff the Magic Wyrmic the Higher Wyrmic level 10
21st Dusk 122nd year of Ascendancy at 13:41 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Puff the Magic Wyrmic the Higher Wyrmic level 20
37th Haze 122nd year of Ascendancy at 04:22 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Puff the Magic Wyrmic the Higher Wyrmic level 23
7th Decay 122nd year of Ascendancy at 06:15 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Puff the Magic Wyrmic the Higher Wyrmic level 22
79th Haze 122nd year of Ascendancy at 20:58 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Puff the Magic Wyrmic the Higher Wyrmic level 10
36th Dusk 122nd year of Ascendancy at 21:34 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Puff the Magic Wyrmic the Higher Wyrmic level 23
21st Regrowth 123rd year of Ascendancy at 14:17 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Puff the Magic Wyrmic the Higher Wyrmic level 7
79th Pyre 122nd year of Ascendancy at 21:04 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Puff the Magic Wyrmic the Higher Wyrmic level 22
80th Haze 122nd year of Ascendancy at 15:16 see stats
Log
Isoth the white wolf speeds up.
Isoth the white wolf is fully armored again.
Isoth the white wolf uses Block.
Bleeding from Isoth the white wolf hits Puff the Magic Wyrmic for 45 physical damage.
Puff the Magic Wyrmic misses Isoth the white wolf.
Isoth the white wolf uses Shield Pummel.
Shards of metal explode from Isoth the white wolf's shield!
Isoth the white wolf hits Puff the Magic Wyrmic for 52 physical, (10 antimagic), 0 nature, 76 physical, 127 physical, (14 antimagic), 0 nature (255 total damage).
Melee retaliation hits Isoth the white wolf for (3 blocked), 0 light, (6 blocked), 0 cold, (3 blocked), 0 light, (6 blocked), 0 cold (0 total damage).
Puff the Magic Wyrmic recovers sight.
Puff the Magic Wyrmic is not disabled anymore.
Bleeding from Isoth the white wolf hits Puff the Magic Wyrmic for 78 physical damage.
Puff the Magic Wyrmic's is vulnerable to attacks and effects!
LIFE LOST WARNING!
Isoth the white wolf hits Puff the Magic Wyrmic for 130 physical, 4 mind, (6 antimagic), 0 nature (134 total damage).
Melee retaliation hits Isoth the white wolf for 3 light, 5 cold (8 total damage).
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