












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press <ctrl-Return> when a store item is selected to add it to your wish list; press <alt-shift-w> (or your preferred key rebound in the usual manner) to manage your wish list. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Wyrmic |
| Level / Exp | 29 / 27% |
| Size | big |
| Lifes / Deaths | Killed by Ivegata the awoken tentacle tree at level 27 on the 45th Regrowth 123rd year of Ascendancy at 11:58 / 2Killed by Xeriavena the elven warrior at level 29 on the 49th Regrowth 123rd year of Ascendancy at 06:14 |
| Antimagic | Follower |
Primary Stats
| Strength | 83 (base 60) |
| Dexterity | 11 (base 10) |
| Constitution | 11 (base 11) |
| Magic | 11 (base 10) |
| Willpower | 90 (base 58) |
| Cunning | 28 (base 10) |
Resources
| Life | -246/1233 |
| Equilibrium | 58 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 24.212404343186 |
Speed
| Mental | +2.9072344087915% |
| Attack | +2.9072344087915% |
| Movement | +31.09386761032% |
| Spell | 0% |
| Global | +106% |
Vision
| Sight | 11 |
| Lite | 15 |
| Infravision | 1 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 48 |
| Crit Chance | 17% |
| APR | 39 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 62 |
| Accuracy | 48 |
| Crit Chance | 17% |
| APR | 39 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 32% |
| Speed | 0.97174897930652 |
Offense: Damage Bonus
| Acid | +12% |
| Blight | +12% |
| Physical | +20% |
| Cold | +39% |
| All | 0% |
| Darkness | +17% |
| Lightning | +26% |
| Mind | +5% |
| Fire | +22% |
| Nature | +41% |
Offense: Damage Penetration
| Acid | +34% |
| Blight | +29% |
| Physical | +19% |
| Cold | +19% |
| Darkness | +19% |
| Light | +25% |
| Lightning | +19% |
| Mind | +10% |
| Fire | +27% |
| Nature | +64% |
Defense: Base
| Armour (hardiness) | 48.255795327848 (100%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 29 |
| Physical Save | 33 |
| Spell Save | 41 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 35%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 9%( 70%) |
| Light | + 21%( 70%) |
| Physical | + 29%( 70%) |
| Lightning | + 48%( 70%) |
| Fire | + 55%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Pinning Resistance | 21% |
| Disarm Resistance | 20% |
| Confusion Resistance | 10% |
| Knockback Resistance | 44% |
| Stun Resistance | 98% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 226 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 649% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Emelema the copperhead snake. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the repented thief from death by Vorylle the wolf. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed bloated horror heart. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed bear paw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed warg claw. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +54.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Duskjam of the Blightspawn (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +16 Str +8 Wil +4 Cun dps ---------- Phys.pwr +10 (+2 eff.) Mind.pwr +3 (+1 eff.) Res.pen +10% mind On Melee Ret: * 41% chance to reduce strength, dexterity, and constitution by 5 * 29% chance to reduce damage dealt by 28% ----- def ----- Armour +5 Fatigue +5% Resists +12% physical Crit.chn- 10.00% Phys.save +13 (+7 eff.) ---------- misc Light +3 See.Invis +12 A cap made of leather. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+3 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 159.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | steel torque of psionic shield 'Oakpain' [power 53] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Res.pen +20% nature ----- def ----- Resists +6% nature ---------- misc Psi/ret +0.16 Max.hate +4.00 Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 25 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +3.00 Stun/Frz- +25% ---------- misc Max.enc +22 Rings make your fingers look great! |
| On fingers | copper ring 'Branosasin'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +4.0% Crit.mult +20.00% Mind.pwr +10 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
| Around neck | grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets make your neck look great! |
| In main hand | hungering pulsing mindstar of gales (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +8% lightning +12% cold +8% physical ----- def ----- Defense +14 (+7 eff.) Pinning- +21% ---------- misc Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 122.01 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | hardened leather belt 'Tarrudunagrim'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Res.pen +10% blight ----- def ----- Resists +6% acid Spell.save +8 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -80.00 life Max.HP +80.00 Teleport- +20% ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | horrifying pulsing mindstar of flames (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +6% Melee+ 7 fire 7 mind 7 darkness Dmg.mod +10% fire +5% mind +5% darkness Res.pen +8% fire ----- def ----- Resists +8% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Mumnir the Flashfurnace (9 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +25% light +15% acid Melee Ret 4 acid ----- def ----- Defense +9 (+4 eff.) Resists +15% light +15% fire Stealth +10 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Camedurath' (5 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +22% Resists +6% acid +6% physical +5% cold +22% lightning +19% fire HP.reg +3.10 Disarm- +20% Confus- +10% Stun/Frz- +21% Knockbk- +24% ---------- misc Stam/turn +0.80 Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
heroism infusion of the psychic (die at -536; dur 6; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -536 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1072 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+7 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Freezeward the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +20% cold ----- def ----- Resists +3% temporal +12% light +3% blight +5% arcane +11% darkness Crit.chn- 15.00% Blind- +22% Amulets make your neck look great! |
Nightgrinder0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal +15% darkness +3% blight +12% mind Spell.save +9 (+3 eff.) Confus- +22% Amulets make your neck look great! |
Tulerach0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Mag +6 Con dps ---------- Spell.crit +5% Crit.mult +20.00% Phasing +30% ----- def ----- Armour +4 Resists +9% lightning Spell.save +12 (+4 eff.) Amulets make your neck look great! |
cleansing steel amulet of constitution (+2)0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Con ----- def ----- Resists +11% nature +14% blight Poison- +20% Disease- +20% Amulets make your neck look great! |
gold amulet 'Betariabrewen'0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Str +2 Dex dps ---------- Dmg.mod +12% blight Res.pen +5% arcane Phasing +10% ----- def ----- Resists +16% light +14% darkness Blind- +28% Amulets make your neck look great! |
insulating copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +10% fire +10% cold Amulets make your neck look great! |
serendipitous stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature While equipped: Stats +7 Lck dps ---------- Acc +8 (+8 eff.) ----- def ----- Defense +13 (+6 eff.) Unseen.red 14% Blind- +20% ---------- misc Infravis +3 Sight +2 See.Invis +12 Amulets make your neck look great! |
stabilizing stralite amulet of perfection (0.34 Technique / Two-handed assault,0.34 Wild-gift / Antimagic)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +21% temporal Pinning- +29% Knockbk- +34% ---------- misc Masteries +0.34 Wild-gift/Antimagic +0.34 Technique/Two-handed assault Amulets make your neck look great! |
steel amulet of vision0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +18% ---------- misc Infravis +2 Sight +2 See.Invis +7 Amulets make your neck look great! |
Cyrathra the Smearwasp0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +6% nature +3% physical ----- def ----- Armour +2 Mind.save +6 (+3 eff.) Confus- +22% Rings make your fingers look great! |
Galar the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Dex +2 Mag dps ---------- Dmg.mod +15% nature ----- def ----- Resists +30% nature +6% mind ---------- misc Psi/ret +0.08 Infravis +3 Rings make your fingers look great! |
Sepsisfame the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +6 Wil +5 Cun +8 Con dps ---------- Dmg.mod +12% nature Res.pen +20% nature On Hit (Melee): * 20% chance to slow global speed by 63% * 20% chance to reduce armor by 11% ----- def ----- Phys.save +16 (+8 eff.) Rings make your fingers look great! |
Xanavena the Hellscutter0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Armour +12 Defense +10 (+5 eff.) Resists +9% cold +12% fire Max.HP +32.00 Disarm- +30% Pinning- +28% Knockbk- +27% Rings make your fingers look great! |
gladiator's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Rings make your fingers look great! |
marksman's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +6 (+6 eff.) ----- def ----- Mind.save +6 (+3 eff.) Confus- +20% Rings make your fingers look great! |
voratun ring 'Nerysetha'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex +7 Mag +6 Wil +8 Cun dps ---------- Phys.crit +1.0% Spell.pwr +8 (+4 eff.) Acc +14 (+13 eff.) ----- def ----- Resists +15% acid +6% fire +6% cold +6% temporal Die.at -40.00 life Max.HP +29.00 Disarm- +50% Pinning- +34% Knockbk- +29% Rings make your fingers look great! |
warrior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str ----- def ----- Armour +6 Mind.save +6 (+3 eff.) Confus- +20% Rings make your fingers look great! |
Shadebreacher (37-56 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 37.0 - 55.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 darkness On Hit: * 20% chance to reduce all saves and defense by 35 While equipped: Stats +4 Con dps ---------- Res.pen +15% darkness ---------- misc See.Invis +12 Massive two-handed mauls. |
chilling voratun greatsword of massacre (70-112 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Arcane/Master Power 70.0 - 112.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +30 cold Massive two-handed swords. |
elemental voratun greatsword of erosion (60-96 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Nature Power 60.0 - 96.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +7 nature On Hit: * Create an explosion dealing 15 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +17% acid Res.pen +31% acid Massive two-handed swords. |
Barudin the Sunwitch (29-41 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 29.0 - 40.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +11 (+2 eff.) Res.pen +25% fire +11% physical +25% mind +25% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% mind Disarm- +24% Blunt and deadly. |
nature's thorny mindstar of storms (7-8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 7.0 - 7.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 12 lightning Dmg.mod +9% lightning +5% nature Res.pen +7% lightning ----- def ----- Resists +11% lightning +4% blight Disease- +18% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bokogarion the Splendourraider (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +3% Spell.pwr +17 (+6 eff.) Dmg.mod +12% acid +26% arcane +12% light ----- def ----- Resists +15% light HP.reg +1.30 Heal.mod +19% ---------- misc Max.P.En +10.00 Max.N.En +10.00 Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Darkwaker (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+5 eff.) Dmg.mod +24% mind +25% cold +15% darkness +12% fire Res.pen +15% darkness +15% mind ----- def ----- Defense +12 (+6 eff.) Resists +6% fire ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 46.94 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Gravitational Staff (30-36 power, 8 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 35 [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+8 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 4.5 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 68.54 physical (gravity) damage. Each target moved beyond the first increases the damage by 8.57 (up to a maximum of 34.27 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Xanymissra (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +13 Mag +13 Wil +8 Cun dps ---------- Spell.crit +6% Spell.pwr +9 (+4 eff.) S.pwr/crit +8 Dmg.mod +20% lightning +15% arcane Res.pen +10% temporal Melee Ret 10 temporal ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Mana/s.crit +2.00 Max.vim +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood vilestaff of illumination (25-30 power, 5 apr, acid element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +18.00% Spell.pwr +12 (+5 eff.) Dmg.mod +25% acid ----- def ----- Defense +10 (+5 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 46.94 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
blazebringer's stralite steamgun of tinkering (+5)4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +42 fire Uses 2.0 Steam While equipped: Stats +5 Cun dps ---------- Steampwr +9 (+5 eff.) All.spd +5% Res.pen +8% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty voratun steamgun of cold4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +12 cold Uses 2.0 Steam While equipped: Stats +1 Str dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +19% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Betimiba the Glintbrawn (30-43 power, 26 apr)3.0 T4 waraxe 1H weapon [Rare] Arcane Power 30.5 - 42.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +26 Crit +6.5% Atk.spd 100% Phasing +18% On Hit.r1 +20 acid +16 nature +20 light While equipped: dps ---------- Dmg.mod +15% mind Melee Ret 8 light On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Resists +6% nature ---------- misc Light +3 One-handed war axes. |
blazebringer's stralite waraxe (30-41 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature Power 29.5 - 41.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +51 fire While equipped: dps ---------- All.spd +7% Res.pen +13% fire One-handed war axes. |
enhanced stralite waraxe (32-44 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature Power 31.5 - 44.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +10 Str +7 Dex +7 Mag +6 Wil +7 Cun +6 Con One-handed war axes. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Erelilathahell'1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Acc +10 (+10 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Armour +4 Max.HP +30.00 A belt that goes around your waist. |
Arthagorn the Shockwilter (2 def, 17 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +20% lightning ----- def ----- Armour +17 Defense +2 (+1 eff.) Resists +15% cold +6% darkness +3% mind Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Darkraze (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Defense +12 (+6 eff.) Resists +15% acid +6% cold Phys.save +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick elven-silk cloak of fog (10 def, 12 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +12 Defense +10 (+5 eff.) Resists +19% fire +19% light +20% cold Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
timebroken elven-silk robe of darkness (+27%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +4% Spell.pwr +8 (+4 eff.) Dmg.mod +7% temporal +17% arcane +18% darkness ----- def ----- Resists +27% darkness +15% all ---------- misc Max.mana +53.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Poxpiety' (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Mind.pwr +10 (+3 eff.) Res.pen +5% nature ----- def ----- Armour +1 Defense +5 (+2 eff.) Crit.chn- 10.00% Stealth +6 Die.at -20.00 life Max.HP +20.00 Stun/Frz- +20% A pair of boots made of leather. |
traveler's pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +3 Fatigue -6% Phys.save +8 (+4 eff.) ---------- misc Max.enc +25 Rush: Puts all charms on 25 cooldown Level 3.2 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 4.5 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 772.17 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
dwarven-steel gauntlets of the iron hand (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Wil +3 Con ----- def ----- Armour +2 Fatigue +3% Disarm- +21% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of the nighthunter (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Acc +8 (+8 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +9% darkness ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Jetwedge (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str ----- def ----- Armour +4 Fatigue +4% Resists +18% acid +6% light +3% cold +5% arcane +9% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Obsidianblow (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +1 Dex +3 Con dps ---------- Dmg.mod +3% darkness Melee Ret 2 darkness ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +6% temporal Crit.chn- 5.00% A cap made of leather. |
fearwoven elven-silk wizard hat of nature (+12%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +12% physical +7% darkness +17% nature ----- def ----- Defense +3 (+1 eff.) Resists +12% physical +16% darkness +25% nature ---------- misc Max.hate +9.00 A pointy cloth hat, very wizardly... |
Furnacerain (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% mind +9% fire Res.pen +10% arcane Melee Ret 8 arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +15% fire +9% arcane +12% mind Spell.save +22 (+7 eff.) A suit of armour made of mail. |
rejuvenating stralite mail armour of the deep (4 def, 12 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +12% Resists +9% acid +11% cold HP.reg +6.20 ---------- misc Stam/turn +1.10 Breathe water A suit of armour made of mail. |
reinforced leather armour 'Demonwake' (25 def, 16 armour)9.0 T4 light armor [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Dmg.mod +30% darkness +9% cold Res.pen +25% cold On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Armour +16 Defense +25 (+11 eff.) Fatigue +8% Resists +6% darkness +15% cold Mind.save +22 (+10 eff.) A suit of armour made of leather. |
rejuvenating rough leather armour of Eyal (3 def, 2 armour)9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Max.HP +28.00 HP.reg +5.20 Heal.mod +11% ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
Salibrelraba the Blizzardlash (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +11 Cun +8 Wil dps ---------- Melee Ret 10 mind ----- def ----- Armour +13 Fatigue +22% Resists +24% cold Mind.save +33 (+13 eff.) ---------- misc Equi/ret +0.16 A suit of armour made of metal plates. |
Durosta the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Melee Ret 2 mind ----- def ----- Fatigue -4% Resists +9% blight +3% cold +3% mind +3% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Islayavena' (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +20 (+10 eff.) Resists +5% arcane Mind.save +6 (+3 eff.) Heal.mod +20% Pinning- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+10 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+10 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of stralite shots (20/24, 46-55 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Psionic Power 45.5 - 54.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 24 Ranged+ +6 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 231 physical damage Shots are used with slings to pummel your foes to death. |
Khelakalthostir the Stokefear [power 17] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Str +3 Mag +2 Con dps ---------- Dmg.mod +3% fire +3% temporal ---------- misc See.Invis +3 Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to heal for 34. Natural totems are made by powerful wilders to store nature power. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Nefarion the Higher Wyrmic level 20
24th Haze 122nd year of Ascendancy at 18:33 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Nefarion the Higher Wyrmic level 11
19th Dusk 122nd year of Ascendancy at 00:50 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Nefarion the Higher Wyrmic level 24
37th Regrowth 123rd year of Ascendancy at 12:55 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Nefarion the Higher Wyrmic level 10
6th Dusk 122nd year of Ascendancy at 05:33 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Nefarion the Higher Wyrmic level 20
75th Dusk 122nd year of Ascendancy at 06:44 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Nefarion the Higher Wyrmic level 23
56th Haze 122nd year of Ascendancy at 21:56 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Nefarion the Higher Wyrmic level 22
52nd Haze 122nd year of Ascendancy at 23:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Nefarion the Higher Wyrmic level 10
7th Dusk 122nd year of Ascendancy at 00:01 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Nefarion the Higher Wyrmic level 23
55th Haze 122nd year of Ascendancy at 00:42 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Nefarion the Higher Wyrmic level 10
8th Dusk 122nd year of Ascendancy at 05:10 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Nefarion the Higher Wyrmic level 24
37th Regrowth 123rd year of Ascendancy at 00:31 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Nefarion the Higher Wyrmic level 25
39th Regrowth 123rd year of Ascendancy at 08:36 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Nefarion the Higher Wyrmic level 18
55th Dusk 122nd year of Ascendancy at 05:59 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Nefarion the Higher Wyrmic level 27
45th Regrowth 123rd year of Ascendancy at 11:58 see stats
Log
Nefarion radiates power.
Ran for 15 turns (stop reason: hostile spotted to the east (Xeriavena the elven warrior)).
Nefarion uses Highborn's Bloom.
Nefarion breathes lightning!
Nefarion's mind surges with critical power!
Xeriavena the elven warrior vanishes from sight.
Xeriavena the elven warrior deactivates Secrets of the Eternals.
Xeriavena the elven warrior's shield deflects the blow!
Xeriavena the elven warrior is stunned!
Xeriavena the elven warrior uses Swift Shot.
Nefarion hits Xeriavena the elven warrior for (24 flat reduction), 0 lightning (0 total damage).
Xeriavena the elven warrior casts Timeless.
Xeriavena the elven warrior is not stunned anymore.
Xeriavena the elven warrior uses Swift Shot.
Nefarion uses Resonance Field.
A psychic field forms around Nefarion.
Xeriavena the elven warrior's Swift Shot hits Nefarion for 229 physical damage.
Nefarion breathes fire!
Nefarion hits Something for (150 blocked), (24 flat reduction), 269 fire (269 total damage).
Xeriavena the elven warrior's Hurricane Shot performs a ranged critical strike against Nefarion!
Nefarion is covered in acid!
Xeriavena the elven warrior's Hurricane Shot performs a ranged critical strike against Nefarion!
Your resonance field crumbles under the damage!
The psychic field around Nefarion crumbles.
Xeriavena the elven warrior's Hurricane Shot hits Nefarion for (28 resonance), 577 physical (577 total damage).
Xeriavena the elven warrior's Hurricane Shot hits Nefarion for (277 resonance), 277 physical (277 total damage).
Xeriavena the elven warrior's Swift Shot hits Nefarion for 541 physical damage.
Nefarion the level 29 higher wyrmic was tortured to death by Xeriavena the elven warrior on level 5 of Dark crypt.


































































































































