










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press <ctrl-Return> when a store item is selected to add it to your wish list; press <alt-shift-w> (or your preferred key rebound in the usual manner) to manage your wish list. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Necromancer |
| Level / Exp | 30 / 52% |
| Size | small |
| Lifes / Deaths | Killed by Porileth the corrupted dendritic hemospinner at level 30 on the 64th Regrowth 123rd year of Ascendancy at 07:08 / 1 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 51 (base 35) |
| Magic | 66 (base 60) |
| Willpower | 30 (base 13) |
| Cunning | 49 (base 34) |
Resources
| Life | -839/428 |
| Mana | 32/434 |
| Soul | 13/14 |
| Healing Factor | 1.6840316950178 |
| Regeneration | 42.016590790695 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +110.00527732609% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 41.294708266768 |
| See Invisible | 45.294708266768 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 8 |
| Crit Chance | 16% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +28% |
| Fire | +11% |
| Darkness | +43% |
| Physical | +19% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +30% |
| Acid | +5% |
| Cold | +5% |
| Temporal | +24% |
Defense: Base
| Armour (hardiness) | 17 (35.65183292883%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 28 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Physical | + 42%( 70%) |
| Cold | + 49%( 70%) |
| All | + 33%( 70%) |
| Darkness | + 58%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 58%( 70%) |
| Fire | + 55%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 98% |
| Confusion Resistance | 100% |
| Teleport Resistance | 10% |
| Blind Resistance | 60% |
| Silence Resistance | 70% |
| Disarm Resistance | 32% |
| Pinning Resistance | 36% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 175 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 660% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed orc heart. * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed xorn fragment. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed black mamba head. * You've found the needed electric eel tail. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | eldritch pair of drakeskin leather boots of void walking (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +3% Res.pen +15% darkness +14% temporal ----- def ----- Armour +5 Resists +19% darkness +13% temporal Def/telep +22 Res/telep +12% Dur/telep +11% ---------- misc Mana/turn +0.27 Max.mana +31.00 A pair of boots made of leather. |
| Light source | Glorosetta the Snowwyrd2.0 T1 lite [Rare] Master While equipped: Stats +1 Cun dps ---------- Res.pen +5% cold ----- def ----- Resists +15% temporal Blind- +40% Confus- +14% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +7 See.Stealth +8 See.Invis +6 Track: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Betunn the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun ----- def ----- Defense +1 (+1 eff.) Resists +3% nature +3% fire Mind.save +15 (+5 eff.) Disease- +10% Stun/Frz- +20% Teleport- +10% A pointy cloth hat, very wizardly... |
| Tool | Anomahek [power 105] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Con +1 Mag dps ---------- Dmg.mod +6% physical ----- def ----- Crit.chn- 5.00% Die.at -80.00 life ---------- misc Light +1 Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +51.00 HP.reg +14.00 Heal.mod +14% Stun/Frz- +30% Rings make your fingers look great! |
| On fingers | Vorowyn0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: ----- def ----- Resists +2% physical +6% fire Spell.save +3 (+1 eff.) Mind.save +8 (+3 eff.) Die.at -40.00 life Max.HP +30.00 HP.reg +3.00 Blind- +20% Disarm- +32% Confus- +35% Pinning- +26% Stun/Frz- +28% Knockbk- +25% Rings make your fingers look great! |
| Around waist | Yvoriana1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +18% Summoned ----- def ----- Resists +3% acid +9% temporal +3% light D.Red.from +18% Summoned Max.HP +20.00 Silence- +20% Confus- +10% A belt that goes around your waist. |
| In main hand | Woepulverizer (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +4% Spell.pwr +21 (+7 eff.) Dmg.mod +43% darkness +18% acid Res.pen +15% darkness Melee Ret 6 acid ----- def ----- Resists +18% darkness +12% acid HP.reg +1.70 Heal.mod +26% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | heroic hardened leather gloves (0 def, 6 armour)1.0 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +6 Mind.save +9 (+3 eff.) Max.HP +45.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe 'Urochak' (25 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% acid +13% physical +11% fire +10% cold Res.pen +10% temporal ----- def ----- Defense +25 (+11 eff.) Resists +13% acid +12% physical +24% fire +13% cold +6% nature +9% all Phys.save +6 (+3 eff.) Pinning- +10% Stun/Frz- +20% ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Emelenor the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Res.pen +5% acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Die.at -60.00 life ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Tarryyavor0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +2 Mag +5 Wil +3 Cun +11 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% Phys.save +11 (+6 eff.) Max.HP +48.00 HP.reg +6.00 ---------- misc Stam/turn +0.60 See.Invis +6 Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion (heal 189; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 18%; mental; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 5; phase 16; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 26; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 377; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 377 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 190 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Gona0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Wil +7 Cun +2 Con dps ---------- Mind.crit +3% Res.pen +15% mind ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Equi/ret +0.12 Amulets make your neck look great! |
Obsidianwrack0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 8 darkness ----- def ----- Resists +27% light +36% darkness Blind- +24% Amulets make your neck look great! |
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Confus- +22% Amulets make your neck look great! |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +23% Amulets make your neck look great! |
mindweaver's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Mind.save +7 (+2 eff.) Blind- +16% Confus- +13% ---------- misc Infravis +4 Sight +2 See.Invis +6 Amulets make your neck look great! |
starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% light +11% darkness Blind- +22% Amulets make your neck look great! |
Xanogavea the steel ring0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Str dps ---------- Mind.crit +1% Mind.pwr +10 (+5 eff.) Acc +7 (+7 eff.) Apr +8 Melee Ret 2 mind ----- def ----- Armour +10 Defense +7 (+4 eff.) Resists +3% light Spell.save +9 (+4 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring 'Ivebremira'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Wil +2 Con dps ---------- Dmg.mod +6% temporal Res.pen +15% temporal Melee Ret 2 blight ----- def ----- Blind- +23% ---------- misc Infravis +3 See.Stealth +7 See.Invis +12 Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
titan's copper ring of arcana (+0.13/turn)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Silence- +20% ---------- misc Mana/turn +0.13 Rings make your fingers look great! |
wizard's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Amydralen the Shockvagrant (54-81 power, 8 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Arcane Power 54.0 - 81.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +7.5% Atk.spd 100% On Hit.r1 +12 lightning On Crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 While equipped: dps ---------- Res.pen +20% lightning Melee Ret 8 arcane 10 lightning Massive two-handed battleaxes. |
Ulfakalthofast the Blinddare (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Rare] Master Power 57.0 - 85.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +16 darkness On Hit: * 20% chance to reduce damage dealt by 17% While equipped: Stats +13 Str dps ---------- Dmg.mod +12% fire +20% physical Acc +35 (+21 eff.) ----- def ----- Armour +8 Resists +5% arcane Mind.save +18 (+6 eff.) Silence- +20% Massive two-handed battleaxes. |
enhanced voratun dagger of vileness (36-47 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane/Nature Power 36.5 - 47.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +13 blight On Hit: * 16% chance to reduce strength, dexterity, and constitution by 25 While equipped: Stats +9 Str +8 Dex +13 Mag +8 Wil +8 Cun +8 Con Sharp, short and deadly. |
iron dagger 'Fulonarisin' (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Disrupt Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +16 mind On Hit: * 7% chance to slow global speed by 46% While equipped: Stats +3 Str +2 Mag +3 Wil +8 Con Sharp, short and deadly. |
Brightstalker (64-95 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Nature Power 63.5 - 95.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +20 light On Crit.r2 +40 lightning +63 cold On Hit: * 20% chance to reduce armor by 35% While equipped: dps ---------- Mov.spd +48% Res.pen +34% lightning +35% cold +25% darkness +20% light ----- def ----- Resists +15% acid Mind.save +18 (+6 eff.) Massive two-handed mauls. |
voratun greatsword 'Toxinraze' (64-103 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Rare] Arcane Power 64.5 - 103.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +8 nature On Crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 While equipped: dps ---------- Melee Ret 10 mind 10 nature On Hit (Melee): * 20% chance to slow global speed by 46% * 20% chance to reduce armor by 35% ----- def ----- Resists +15% mind +9% nature Massive two-handed swords. |
Isytta the Shimmershine (44-62 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Rare] Arcane Power 44.0 - 61.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 While equipped: dps ---------- Dmg.mod +9% fire Res.pen +25% lightning +20% fire +25% acid Melee Ret 10 acid ----- def ----- Resists +9% acid +21% lightning Blunt and deadly. |
Radiancepain the pulsing mindstar (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +16 lightning On Hit.r1 +20 light While equipped: dps ---------- Mind.crit +4% Mind.pwr +18 (+9 eff.) Dmg.mod +15% cold ----- def ----- Resists +20% light +15% lightning ---------- misc Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+6 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Torogrim the Bleaktooth (26-29 power, 46 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 26.0 - 28.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +46 Crit +5.0% Atk.spd 100% Melee+ +12 darkness +16 physical On Hit.r1 +20 cold While equipped: Stats +4 Str dps ---------- Mind.crit +5% Phys.pwr +15 (+14 eff.) Mind.pwr +10 (+5 eff.) All.spd +9% Melee+ 18 fire Dmg.mod +19% fire Res.pen +20% fire Acc +20 (+14 eff.) ----- def ----- Armour +10 Resists +14% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elven-wood magestaff 'Bloomire' (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +25% lightning +21% mind Melee Ret 10 nature ----- def ----- Defense +12 (+6 eff.) Resists +6% light +15% nature Phys.save +15 (+8 eff.) Die.at -80.00 life Blind- +20% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 74.99 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
iron waraxe 'Belulin' (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Nature Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +4 acid While equipped: Stats +5 Str +2 Dex +6 Wil +8 Con dps ---------- Dmg.mod +3% arcane ----- def ----- Resists +5% arcane Max.HP +20.00 One-handed war axes. |
steel waraxe 'Sunveil' (15-21 power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Nature Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +12 blight +12 fire While equipped: Stats +5 Str +5 Dex +5 Mag +6 Wil +6 Cun +5 Con dps ---------- Res.pen +10% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Resists +12% mind One-handed war axes. |
Aeraldatta the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str +3 Mag +3 Cun +3 Con ----- def ----- Defense +10 (+5 eff.) Crit.chn- 5.00% Stealth +6 ---------- misc Infravis +1 A belt that goes around your waist. |
Filthlord the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane While equipped: Stats +1 Str +9 Mag +5 Wil +4 Cun +1 Con dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Res.pen +15% nature ----- def ----- Fatigue -7% Mind.save +9 (+3 eff.) ---------- misc Max.enc +35 A belt that goes around your waist. |
Lorydraleg the Pitchhunt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +12% physical Res.pen +10% darkness Apr +2 On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Defense +15 (+8 eff.) Phys.save +6 (+3 eff.) A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Neruriwen1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +1 Dex +3 Wil ----- def ----- Resists +6% fire +6% mind +6% cold ---------- misc Light +3 A belt that goes around your waist. |
noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +16% Summoned ----- def ----- Resists +6% blight D.Red.from +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
reinforced drakeskin leather belt1.0 T5 belt armor [Ego+] Master While equipped: ----- def ----- Armour +13 Defense +5 (+3 eff.) Phys.save +15 (+8 eff.) A belt that goes around your waist. |
Unlighttorrent (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Dex +2 Cun dps ---------- Crit.mult +5.00% Res.pen +5% darkness +5% physical ----- def ----- Defense +1 (+1 eff.) Resists +3% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Magmaslice' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +3% fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +12% acid +3% temporal +3% blight Spell.save +12 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Coalking (8 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Dex dps ---------- Mind.crit +5% Dmg.mod +15% darkness ----- def ----- Armour +3 Defense +8 (+4 eff.) Blind- +20% Poison- +10% Silence- +10% A pair of boots made of leather. |
Radhodig the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +1 Dex +2 Wil +2 Con dps ---------- Phys.crit +4.0% Phys.pwr +3 (+3 eff.) Apr +5 ----- def ----- Armour +1 ---------- misc Max.stam +10.00 Light +3 A pair of boots made of leather. |
Adytha (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Str +8 Dex +3 Cun +4 Con dps ---------- Melee+ 8 acid Dmg.mod +5% acid ----- def ----- Armour +2 Fatigue +3% Resists +7% acid +6% temporal Phys.save +21 (+11 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +32% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +4 Mag +6 Wil dps ---------- Spell.pwr +9 (+3 eff.) Melee+ 8 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Resists +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bokotir the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+10 eff.) Dmg.mod +11% physical ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning +11% physical Crit.chn- 5.00% Confus- +20% A pointy cloth hat, very wizardly... |
Stormward the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Spell.crit +1% Spell.pwr +5 (+1 eff.) S.pwr/crit +4 Dmg.mod +9% mind Res.pen +15% lightning Melee Ret 2 mind ----- def ----- Armour +1 Fatigue +1% Spell.save +6 (+3 eff.) Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 15.1 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
iron helm 'Salath' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +4 Con dps ---------- Phys.pwr +20 (+16 eff.) Res.pen +15% physical ----- def ----- Armour +3 Fatigue +5% Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather armour of the deep (20 def, 11 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Nature While equipped: ----- def ----- Armour +11 Defense +20 (+9 eff.) Fatigue +8% Resists +8% acid +11% cold ---------- misc Breathe water A suit of armour made of leather. |
hardened voratun plate armour of command (12 def, 33 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego++] Master/Psionic While equipped: Stats +5 Cun ----- def ----- Armour +33 Defense +12 (+6 eff.) Fatigue +22% Resists +9% acid +11% physical +7% fire +9% lightning +10% cold Mind.save +17 (+6 eff.) A suit of armour made of metal plates. |
impenetrable voratun plate armour of command (11 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Master/Psionic While equipped: Stats +4 Cun ----- def ----- Armour +35 Defense +11 (+6 eff.) Fatigue +22% Mind.save +25 (+8 eff.) A suit of armour made of metal plates. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
voratun pickaxe of quickening (dig speed 17 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +3 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
dreamer's dwarven lantern of the zealot1.0 T5 lite [Ego++] Disrupt/Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +5 (+2 eff.) ----- def ----- Resists +3% all Spell.save +8 (+4 eff.) Mind.save +11 (+4 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of wind (22/22, 63-76 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Nature/Master Power 63.0 - 75.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +18.0% Capacity 22 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 15 physical damage On Crit: * Wound the target dealing 15 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Yeekromancer the Yeek Necromancer level 18
30th Haze 122nd year of Ascendancy at 23:36 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Yeekromancer the Yeek Necromancer level 22
9th Allure 123rd year of Ascendancy at 18:56 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Yeekromancer the Yeek Necromancer level 10
8th Dusk 122nd year of Ascendancy at 13:05 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Yeekromancer the Yeek Necromancer level 20
41st Haze 122nd year of Ascendancy at 22:28 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Yeekromancer the Yeek Necromancer level 30
57th Regrowth 123rd year of Ascendancy at 17:48 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Yeekromancer the Yeek Necromancer level 29
49th Regrowth 123rd year of Ascendancy at 22:33 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Yeekromancer the Yeek Necromancer level 2
75th Pyre 122nd year of Ascendancy at 18:51 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Yeekromancer the Yeek Necromancer level 9
7th Dusk 122nd year of Ascendancy at 12:40 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Yeekromancer the Yeek Necromancer level 29
57th Regrowth 123rd year of Ascendancy at 17:48 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Yeekromancer the Yeek Necromancer level 10
11st Dusk 122nd year of Ascendancy at 05:37 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Yeekromancer the Yeek Necromancer level 29
57th Regrowth 123rd year of Ascendancy at 09:56 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Yeekromancer the Yeek Necromancer level 27
41st Regrowth 123rd year of Ascendancy at 09:38 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Yeekromancer the Yeek Necromancer level 18
31st Haze 122nd year of Ascendancy at 00:08 see stats
Log
Something hits Bloated ooze for 16 fire, 16 darkness (32 total damage).
Yeekromancer burns with dark flames.
Porileth the corrupted dendritic hemospinner burns with dark flames.
Betorelle the corrupted protosentient globula is on fire!
Xerikira the corrupted acidic digestor is on fire!
Xerikira the corrupted acidic digestor loses 5 health to the entropy.
Xerikira the corrupted acidic digestor casts Cacophony.
Xerikira the corrupted acidic digestor's spell attains critical power!
Yeekromancer's mind is shattered by the void!
Xerikira the corrupted acidic digestor's spell attains critical power!
Something hits Betorelle the corrupted protosentient globula for 68 fire damage.
Something hits Xerikira the corrupted acidic digestor for 68 fire damage.
Burning from Velorille the corrupted dendritic hemospinner hits Xerikira the corrupted acidic digestor for 23 fire damage.
Only Ashes Left from Betorelle the corrupted protosentient globula hits Porileth the corrupted dendritic hemospinner for (14 flat reduction), 0 darkness (0 total damage).
Rain of Fire hits Elida the corrupted dendritic hemospinner for 16 physical, 16 fire (32 total damage).
Rain of Fire hits Hallucination for 20 physical, 23 fire (43 total damage).
Rain of Fire hits Yeekromancer for 26 physical, 22 fire (48 total damage).
Rain of Fire hits Porileth the corrupted dendritic hemospinner for (16 flat reduction), 0 physical, (16 flat reduction), 0 fire (0 total damage).
Yeekromancer's desolate waste area effect hits Elida the corrupted dendritic hemospinner for 2 cold damage.
Yeekromancer's desolate waste area effect hits Hallucination for 4 cold damage.
Yeekromancer's desolate waste area effect hits Porileth the corrupted dendritic hemospinner for (2 flat reduction), 0 cold (0 total damage).
Yeekromancer's desolate waste area effect hits Elida the corrupted dendritic hemospinner for 2 cold damage.
Yeekromancer's desolate waste area effect hits Hallucination for 4 cold damage.
Yeekromancer's desolate waste area effect hits Porileth the corrupted dendritic hemospinner for (2 flat reduction), 0 cold (0 total damage).
Porileth the corrupted dendritic hemospinner throws a finishing uppercut.
Porileth the corrupted dendritic hemospinner performs a melee critical strike against Yeekromancer!
Yeekromancer resists the stun!
Melee retaliation hits Porileth the corrupted dendritic hemospinner for (2 flat reduction), 0 acid (0 total damage).
Porileth the corrupted dendritic hemospinner hits Yeekromancer for 612 physical damage.
Yeekromancer the level 30 yeek necromancer was crushed to death by Porileth the corrupted dendritic hemospinner on level 1 of The Godfeaster.



















































































































