












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Rogue |
| Level / Exp | 24 / 28% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 21 (base 11) |
| Dexterity | 70 (base 54) |
| Constitution | 16 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 65 (base 49) |
Resources
| Life | 647/698 |
| Stamina | 108/139 |
| Healing Factor | 1.1545771506545 |
| Regeneration | 9.9945113239182 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +1.7763568394003E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -990 |
| Infravision | 8 |
| See Stealth | 41.953054360378 |
| See Invisible | 47.953054360378 |
| Stealth | 61 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 60 |
| Crit Chance | 36% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 60 |
| Crit Chance | 34% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Light | +22% |
| Nature | +13% |
| Physical | +7% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Fire | +15% |
| Physical | +33% |
Defense: Base
| Armour (hardiness) | 24 (38.594633868923%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 12 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 9%( 70%) |
| Mind | + 7%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 7%( 70%) |
| Physical | + 14%( 70%) |
| Darkness | + 34%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Knockback Resistance | 40% |
| Stun Resistance | 72% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 51% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 173 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 760% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Quickdraw |
| talent | Apply Poison |
| talent | Trained Reactions |
| talent | Stealth |
| talent | Numbing Poison |
| talent | Crippling Poison |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 4.4 and stamina regeneration by 1.2. Soothing Darkness |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 113 - 158 Accuracy: 75 (knife) APR: 25 Crit Chance: +53% Crit mult: 183% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+20). Continuum Destabilization |
| beneficial effect | Parrying melee and ranged attacks: Has a 36% chance to deflect up to 16 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed green worm. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed honey tree root. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Borotoleg' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +10 (+3 eff.) Apr +1 On Hit (Melee): * 10% chance to reduce armor by 23% ----- def ----- Armour +3 Phys.save +3 (+1 eff.) ---------- misc Stam/turn +3.00 Infravis +2 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Falagadar (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.crit +3% Mind.pwr +10 (+4 eff.) Dmg.mod +7% physical +9% darkness +13% nature ----- def ----- Defense +2 (+1 eff.) Resists +12% acid +10% physical +16% darkness +19% nature Die.at -60.00 life Max.HP +60.00 ---------- misc Max.hate +8.00 A pointy cloth hat, very wizardly... |
| On hands | heroic dwarven-steel gauntlets (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +6 Fatigue +3% Mind.save +7 (+2 eff.) Max.HP +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | sapper's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ashlash0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Cun dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+3 eff.) Melee+ 11 physical Ranged+ 12 physical Dmg.mod +3% fire Res.pen +15% fire On Hit (Melee): * 11% chance to reduce all saves and defense by 24 On Hit (Ranged): * 11% chance to reduce all saves and defense by 24 ----- def ----- Resists +3% mind HP.reg +1.00 Stun/Frz- +27% ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | gold ring 'Dazzlewire'0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +3 Mag +4 Cun dps ---------- Melee+ 16 light Ranged+ 21 light Dmg.mod +12% light Acc +5 (+1 eff.) ----- def ----- Resists +5% arcane HP.reg +3.00 Stun/Frz- +24% ---------- misc Light +3 Rings make your fingers look great! |
| Around neck | grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +21% Amulets make your neck look great! |
| In main hand | truestriking dwarven-steel dagger of crippling (20-25 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master Power 19.5 - 25.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +8% physical Acc +10 (+3 eff.) Apr +8 Sharp, short and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | iron dagger 'Zubuldanor' (11-14 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 11.0 - 14.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 mind On Hit: * 12% chance to reduce all saves and defense by 24 While equipped: Stats +1 Cun +2 Wil dps ---------- Phys.pwr +10 (+3 eff.) Acc +5 (+1 eff.) Apr +4 ----- def ----- Phys.save +3 (+1 eff.) Die.at -80.00 life Sharp, short and deadly. |
| Cloak | Hettyregodrahir the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.crit +1.0% Res.pen +25% physical On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +6% light +3% temporal Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened leather armour 'Mayanor' (19 def, 11 armour)9.0 T3 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +7 Dex +3 Mag +3 Wil +3 Cun ----- def ----- Armour +11 Defense +19 (+7 eff.) Fatigue +8% Resists +13% blight +15% darkness Phys.save +10 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Light +1 See.Invis +6 A suit of armour made of leather. |
Inventory
wild infusion of the duelist (res 30%; mental; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the titan (absorb 36; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Poluritha0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Dex +6 Mag ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +60.00 Max.vim +40.00 Amulets make your neck look great! |
gold amulet 'Betigawen'0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +4 Mag +5 Cun +6 Con dps ---------- Crit.mult +12.00% Spell.pwr +9 (+4 eff.) Mov.spd +10% Dmg.mod +8% blight +8% fire +6% acid Res.pen +20% acid ----- def ----- Fatigue -5% Resists +12% acid HP.reg +2.00 ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
savior's gold amulet of constitution (+4)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +10 (+5 eff.) Spell.save +13 (+10 eff.) Mind.save +12 (+4 eff.) Amulets make your neck look great! |
Offalswift0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +5 Wil +5 Cun dps ---------- Acc +7 (+2 eff.) Melee Ret 2 mind On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +7% nature +7% blight Mind.save +11 (+4 eff.) Poison- +13% Disease- +15% Rings make your fingers look great! |
Tarromnir the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +3% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 13 ---------- misc See.Invis +15 Rings make your fingers look great! |
gold ring 'Bokadan'0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 4 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Resists +9% fire +3% light +12% temporal HP.reg +3.00 Stun/Frz- +22% Rings make your fingers look great! |
gold ring of the mind (+13%)0.1 T3 ring jewelry [Ego] Psionic While equipped: dps ---------- Dmg.mod +13% mind ----- def ----- Resists +13% mind Rings make your fingers look great! |
marksman's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Mind.save +6 (+2 eff.) Confus- +23% Rings make your fingers look great! |
marksman's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Mind.save +6 (+2 eff.) Confus- +21% Rings make your fingers look great! |
sneakthief's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Cun +4 Dex dps ---------- Acc +7 (+2 eff.) ----- def ----- Max.HP +60.00 HP.reg +8.00 Heal.mod +15% Rings make your fingers look great! |
steel ring 'Coaljam'0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +4 Dex dps ---------- Dmg.mod +10% acid Res.pen +10% darkness Acc +5 (+1 eff.) ----- def ----- Resists +29% acid +3% darkness Mind.save +6 (+2 eff.) Confus- +20% Rings make your fingers look great! |
titan's gold ring of tenacity0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+4 eff.) Max.HP +24.00 Disarm- +27% Pinning- +27% Knockbk- +23% Rings make your fingers look great! |
treant's gold ring of luminosity0.1 T3 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Melee+ 22 light Ranged+ 13 light Dmg.mod +10% light ----- def ----- Resists +8% nature +7% blight Poison- +13% Disease- +12% Rings make your fingers look great! |
warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Cun, 20% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+10 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Dusksear4.0 T3 longbow 2H weapon Reqs Shoot [Rare] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +10 Con dps ---------- Dmg.mod +3% darkness ----- def ----- Resists +3% nature +12% darkness ---------- misc See.Invis +9 Masteries +0.30 Wild-gift/Fungus Regenerate 158 life over 5 turns Puts all charms on 17 cooldown Longbows are used to shoot arrows at your foes. |
Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 231.66 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Xeroralle (11-15 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 While equipped: Stats +3 Con dps ---------- Phys.crit +8.0% Phys.pwr +6 (+2 eff.) Dmg.mod +6% acid Res.pen +10% temporal +7% physical ----- def ----- Resists +9% acid Disarm- +14% Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
Gorejustice the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +8 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Phys.save +19 (+9 eff.) Die.at -20.00 life Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Size +1 A belt that goes around your waist. |
spiritwalker's hardened leather belt of transcendence1.0 T3 belt armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Phys.save +5 (+2 eff.) ---------- misc Mana/turn +0.19 Max.mana +26.00 A belt that goes around your waist. |
linen cloak of sorcery (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +5% ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nerinne the cashmere robe (10 def, 4 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +4 Dex +4 Con dps ---------- Dmg.mod +7% nature Res.pen +5% acid ----- def ----- Armour +4 Defense +10 (+4 eff.) Resists +11% all Poison- +23% Disease- +30% ---------- misc Stam/turn +3.00 See.Invis +18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe of Angolwen (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +10 (+5 eff.) S.pwr/crit +3 ----- def ----- Resists +9% all Spell.save +17 (+12 eff.) Silence- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% all Poison- +22% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Karan the Hazespike (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Dex +3 Wil +6 Cun +7 Con dps ---------- Mind.pwr +3 (+1 eff.) Res.pen +7% physical +20% arcane +5% cold Melee Ret 2 arcane ----- def ----- Armour +4 Fatigue +3% Resists +6% cold Phys.save +12 (+6 eff.) Mind.save +14 (+5 eff.) Disengage: Puts all charms on 13 cooldown Level 3.9 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 185% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Plaguebrace the pair of dwarven-steel boots (3 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Str +5 Dex dps ---------- On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Armour +4 Defense +3 (+1 eff.) Fatigue +3% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Toxinvenom (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind +6% nature Res.pen +25% mind +10% nature Melee Ret 2 mind ----- def ----- Armour +4 Fatigue +3% Resists +8% lightning +11% temporal +9% cold +6% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zoharavor the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Con dps ---------- Mind.crit +2% Crit.mult +5.00% Dmg.mod +7% physical ----- def ----- Armour +4 Fatigue -4% Resists +6% temporal Phys.save +8 (+4 eff.) Silence- +20% Confus- +29% Stun/Frz- +20% ---------- misc Max.enc +26 Psi/ret +0.08 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of phasing (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil ----- def ----- Armour +1 Blink to a nearby random location (rad 7) Puts all charms on 21 cooldown A pair of boots made of leather. |
radiant dwarven-steel gauntlets of magic (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 7 light Dmg.mod +4% arcane +6% light ----- def ----- Armour +2 Fatigue +3% Resists +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Blazequick (0 def, 7 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +1 Dex dps ---------- Phys.pwr +20 (+7 eff.) Dmg.mod +9% physical Acc +10 (+3 eff.) Melee Ret 4 lightning ----- def ----- Armour +7 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Daypiety (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Dex +5 Mag +1 Wil dps ---------- Mind.pwr +15 (+6 eff.) ----- def ----- Armour +3 Fatigue +1% ---------- misc Hate/m.crit +1.00 Light +2 Infravis +1 A cap made of leather. |
Fogpain the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Res.pen +15% darkness ----- def ----- Defense +1 (+1 eff.) Resists +6% mind +3% lightning Crit.chn- 5.00% Mind.save +6 (+2 eff.) Max.HP +60.00 Heal.mod +5% A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Cyromira' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% nature Res.pen +20% mind On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Defense +2 (+1 eff.) Resists +6% blight +19% nature +9% acid Spell.save +3 (+3 eff.) A pointy cloth hat, very wizardly... |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
crystalomancer's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Spell.crit +5% ---------- misc Max.mana +24.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of endurance (dig speed 28 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +5 Str ----- def ----- Fatigue -7% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Bleakvault the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +15% darkness +10% mind +5% nature Melee Ret 4 darkness ----- def ----- Resists +9% darkness Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Frostbreak'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +4 Wil +3 Con dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +6% mind +6% cold ---------- misc Max.stam +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Scorpionbait the iron torque of psionic shield [power 25] (21 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% nature ----- def ----- Resists +5% arcane Crit.chn- 10.00% Die.at -40.00 life Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 21 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield [power 53] (21 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
Xanelrath the ash totem of stinging [power 182] (13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +5% temporal ----- def ----- Resists +12% temporal Sting an enemy dealing 206 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 1. 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
yew totem of summon tentacle 'Yvyta' [power 240] (21 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +2% ----- def ----- Resists +5% arcane ---------- misc Mana/turn +0.24 Vim/s.crit +2.00 Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 519 Base Damage: 256 Armor: 0 All Resist: 15 Puts all charms on 21 cooldown Natural totems are made by powerful wilders to store nature power. |
powerful elm wand of shielding [power 116] (17 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Rouge rogue the Drem Rogue level 17
25th Dearth 122nd year of Ascendancy at 14:53 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Rouge rogue the Drem Rogue level 10
3rd Wealth 122nd year of Ascendancy at 10:04 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Rouge rogue the Drem Rogue level 20
40th Dearth 122nd year of Ascendancy at 09:09 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Rouge rogue the Drem Rogue level 24
3rd Iron 123rd year of Ascendancy at 14:00 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Rouge rogue the Drem Rogue level 9
3rd Wealth 122nd year of Ascendancy at 00:34 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Rouge rogue the Drem Rogue level 11
25th Wealth 122nd year of Ascendancy at 07:31 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Rouge rogue the Drem Rogue level 23
1st Shortage 122nd year of Ascendancy at 06:33 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Rouge rogue the Drem Rogue level 17
30th Dearth 122nd year of Ascendancy at 06:05 see stats
Log
Talent Rune: Shatter Afflictions is ready to use.
Talent Infusion: Movement is ready to use.
Talent Venomous Throw is ready to use.
Talent Venomous Strike is ready to use.
Talent Shadow Dance is ready to use.
A stairway out appears at your feet. The Lord says: 'And remember, you are MINE. I will call you.'
Quest 'Trapped!' status updated! (Press 'j' to see the quest log)
Quest 'Trapped!' is done! (Press 'j' to see the quest log)
Quest 'Trapped!' completed! (Press 'j' to see the quest log)
Personal New Achievement: Poisonous (Insane (Roguelike) difficulty)!
You and the Lord discuss your new relationship at some length, including the merits of assassination by proxy and some additional trapping techniques.
You have learned how to create Ambush traps!
As you depart the assassin lord says: 'And do not forget, I own you now.'
You gain 12.00 gold from the transmogrification of emerald.
You gain 3.39 gold from the transmogrification of wrathful steel shield (0 def, 4 armour, 41.5 block).
You gain 3.81 gold from the transmogrification of enlightening steel plate armour of stability (0 def, 9 armour).
You gain 1.63 gold from the transmogrification of prismatic hardened leather armour (9 def, 6 armour).
You gain 10.86 gold from the transmogrification of rejuvenating dwarven-steel mail armour of Eyal (3 def, 8 armour).
You gain 8.33 gold from the transmogrification of scouring dwarven-steel gauntlets of butchering (0 def, 2 armour).
You gain 5.07 gold from the transmogrification of timebroken cashmere robe of time (+11%) (0 def, 0 armour).
You gain 6.72 gold from the transmogrification of elemental dwarven-steel mace of evisceration (26-36 power, 4 apr).
You gain 13.45 gold from the transmogrification of yew longbow 'Liseratta'.
You gain 3.84 gold from the transmogrification of truestriking dwarven-steel dagger of massacre (26-34 power, 7 apr).
You gain 4.29 gold from the transmogrification of dwarven-steel dagger of evisceration (20-27 power, 7 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.






































































































