Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 Old RPG Tileset 1.0.0 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Thalore |
Class | Berserker |
Level / Exp | 9 / 67% |
Size | medium |
Lifes / Deaths | Killed by bone giant at level 9 on the 75th Pyre 122nd year of Ascendancy at 10:19 4 / 1 |
Primary Stats
Strength | 30 (base 28) |
Dexterity | 19 (base 16) |
Constitution | 23 (base 22) |
Magic | 8 (base 10) |
Willpower | 11 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -11/351 |
Stamina | 93/126 |
Healing Factor | 1 |
Regeneration | 17.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 30 |
Accuracy | 23 |
Crit Chance | 4% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11.7 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 17.92 (69%) |
Defense | 6.15 |
Ranged Defense | 6.15 |
Fatigue | 20 |
Physical Save | 24.275 |
Spell Save | 6.65 |
Mental Save | 17.35 |
Defense: Resistances
Cold | + 15%( 70%) |
All | 0%( 70%) |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Two-handed weapons | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed maiming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | spiked iron plate armour of cold resistance (3 def, 7 armour) spiked iron plate armour of cold resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when the wearer is hit: 12 physical Changes resistances: +15% cold A suit of armour made of metal plates. |
In main hand | huntsman's iron battleaxe of erosion (11.5-17.25 power, 1 apr) huntsman's iron battleaxe of erosion (11.5-17.25 power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 11.5 - 17.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +15 nature / +6 temporal Damage against: +6% Animal Massive two-handed battleaxes. |
Inventory
elm longbow of piercing arrows (1/1) elm longbow of piercing arrows (1/1)Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +8 It can be used to activate talent Piercing Arrow (costing 10 power out of 10/10) : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 132% damage. Longbows are used to shoot arrows at your foes. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Log
You collect a new ingredient: length of troll intestine.
Talent Infusion: Regeneration is ready to use.
Senhime hits forest troll for 27 physical damage.
Senhime killed forest troll!
You pickup 0.80 gold pieces.
Talent Death Dance is ready to use.
Blood mage casts Phase Door.
There is an item here: iron waraxe (6-8.4 power, 2 apr)
Senhime has finished recovering.
Blood mage casts Blood Grasp.
Blood mage drains life from Senhime!
Blood mage hits Senhime for 105 blight damage.
Senhime uses Infusion: Regeneration.
Senhime starts regenerating health quickly.
Bone giant uses Stun.
Senhime is stunned!
Bone giant hits Senhime for 28 physical, 10 blight damage (total 37.51).
Senhime hits bone giant for 0 physical damage.
The shield around bone giant crumbles.
Bone giant hits Senhime for 33 physical, 10 blight damage (total 43.00).
Senhime hits bone giant for 3 physical damage.
Bone giant hits Senhime for 30 physical damage.
Bone giant killed Senhime!
Senhime hits bone giant for 3 physical damage.
Senhime the level 9 thalore berserker was mutilated to death by a bone giant on level 12 of The Arena.