Senhime the level 18 Cornac Summoner by Omegavirus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassSummoner
Level / Exp18 / 90%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength11 (base 10)
Dexterity15 (base 11)
Constitution16 (base 10)
Magic10 (base 10)
Willpower54 (base 44)
Cunning39 (base 35)

Resources

Life338/344
Equilibrium0
Healing Factor1.16
Regeneration2.03

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision9
See Stealth10
See Invisible23

Offense: Mainhand

Damage16
Accuracy53
Crit Chance18%
APR25
Speed1.00

Offense: Offhand

Damage15
Accuracy53
Crit Chance18%
APR25
Speed1.00

Offense: Spell

Spellpower5
Crit Chance10%
Speed1

Offense: Mind

Mindpower41.133333333333
Crit Chance19%
Speed1

Offense: Damage Bonus

Darkness+4%
Lightning+12%
Mind+4%
All0%

Offense: Damage Penetration

Mind+10%

Defense: Base

Armour (hardiness)14 (30%)
Defense11.75
Ranged Defense11.75
Fatigue6
Physical Save22.225
Spell Save24.2
Mental Save35.775

Defense: Resistances

Cold+ 7%( 70%)
Lightning+ 18%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance40%
Stun Resistance30%
Instadeath Resistance100%
Knockback Resistance30%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
5/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5
Wild-gift / Summoning (advanced)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
2/5
3/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
1/5
1/5
4/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
5/5
1/5
0/5
0/5
Cunning / Survival1.00
5/5
0/5
0/5
0/5
Wild-gift / Antimagic1.00
1/5
1/5
1/5
1/5
Technique / Combat training1.00
0/5
0/5
5/5
0/5
0/5

Effects

beneficial effect

Quests

done
failed
failed
done
done
done
active
active
done
active
active
done
done
done
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By Senhime the Cornac Summoner level 15
56th Haze 122nd year of Ascendancy at 21:02
see stats
Bringer of Doom Killed a Bringer of Doom.
By Senhime the Cornac Summoner level 17
75th Haze 122nd year of Ascendancy at 01:30
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Senhime the Cornac Summoner level 15
61st Haze 122nd year of Ascendancy at 21:02
see stats
Level 10 Got a character to level 10.
By Senhime the Cornac Summoner level 10
37th Dusk 122nd year of Ascendancy at 04:12
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Senhime the Cornac Summoner level 9
13rd Dusk 122nd year of Ascendancy at 10:21
see stats
The Arena Unlocked Arena mode.
By Senhime the Cornac Summoner level 8
2nd Flare 122nd year of Ascendancy at 17:55
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Senhime the Cornac Summoner level 18
78th Haze 122nd year of Ascendancy at 08:04
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


Connection to online server established.
Senhime wears:
cashmere cloak 'Kitir' (8 def, 0 armour).

You gain 0.15 gold from the transmogrification of
alchemist's lamp.
You gain 4.34 gold from the transmogrification of
enlightening dwarven-steel plate armour of cold resistance (5 def, 11 armour).
You gain 1.78 gold from the transmogrification of
prismatic hardened leather armour of fire resistance (3 def, 6 armour).
You gain 1.41 gold from the transmogrification of
hardened leather armour of resilience (3 def, 6 armour).
You gain 3.61 gold from the transmogrification of
hardened leather armour of command (11 def, 9 armour).
You gain 6.15 gold from the transmogrification of
Cyryma (4 def, 8 armour).
You gain 0.35 gold from the transmogrification of
pair of dwarven-steel boots (0 def, 4 armour).
You gain 0.12 gold from the transmogrification of
cashmere robe (2 def, 0 armour).
You gain 5.50 gold from the transmogrification of
Sepsismarrow the stralite waraxe (31-43.4 power, 5 apr).
You gain 0.75 gold from the transmogrification of
yew vilestaff (20-24 power, 4 apr, fire damage).
You gain 2.50 gold from the transmogrification of
potent yew starstaff (24-28.8 power, 4 apr, temporal damage).
You gain 3.30 gold from the transmogrification of
steady hardened leather sling of fire.
You gain 0.75 gold from the transmogrification of
thorny mindstar (8.5-9.35 power, 24 apr, nature damage).
You gain 6.12 gold from the transmogrification of
horrifying thorny mindstar of storms (8-8.8 power, 24 apr, mind damage).
You gain 0.75 gold from the transmogrification of
dwarven-steel greatmaul (40-60 power, 2 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel dagger (19.5-25.35 power, 7 apr).
You gain 4.20 gold from the transmogrification of
arcing dwarven-steel battleaxe of the mystic (32.5-48.75 power, 2 apr).
You gain 4.19 gold from the transmogrification of
titan's gold ring of life.
You gain 0.58 gold from the transmogrification of
teleportation rune (range 57).
You pickup 0.80 gold pieces.

There is a previous level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.