










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 28 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by cold drake at level 17 on the 68th Haze 122nd year of Ascendancy at 09:09 / 2Killed by Grand Corruptor at level 28 on the 69th Regrowth 123rd year of Ascendancy at 00:12 |
| Antimagic | Follower |
Primary Stats
| Strength | 31 (base 29) |
| Dexterity | 30 (base 11) |
| Constitution | 41 (base 36) |
| Magic | 10 (base 10) |
| Willpower | 88 (base 60) |
| Cunning | 27 (base 10) |
Resources
| Life | -25/935 |
| Hate | 41/100 |
| Equilibrium | 99 |
| Healing Factor | 1.0266385084094 |
| Regeneration | 11.324604280786 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 10 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 69 |
| Crit Chance | 13% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 69 |
| Crit Chance | 12% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 67 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Fire | +13% |
| Nature | +13% |
| Darkness | +9% |
| Physical | +14% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Mind | +20% |
| Physical | +20% |
| Light | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 2 |
| Physical Save | 28 |
| Spell Save | 29 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Physical | + 31%( 70%) |
| Cold | + 21%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 43%( 70%) |
| Light | + 26%( 70%) |
| Mind | + 38%( 70%) |
| Lightning | + 19%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Confusion Resistance | 68% |
| Fear Resistance | 18% |
| Stun Resistance | 18% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 18% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 359 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -336 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 672 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Cursed / Predator | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed bloated horror heart. * You've found the needed wretchling eyeball. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed green worm. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed warg claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. pair of iron boots 'Eclipsebore' (5 def, 3 armour) (On feet)]pair of iron boots 'Eclipsebore' (5 def, 3 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% (-) Armour: +3 (-) Defense: +5 (+3 eff.) (-) Fatigue: +2% (-) Damage when hit (Melee): 4(-) darkness Changes resistances penetration: +10%(-) physical Changes damage: +9%(-) darkness Life regen: +2.00 (-) Healing mod.: +11% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Amodunanik the Flamequake (Light source)]Amodunanik the Flamequake Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Damage (Melee): 0(-10) item manaburn arcane Damage when hit (Melee): 4(-) fire Changes resistances: +9%(-) light / +3%(-) cold Changes damage: +3%(-) nature / +3%(-) fire Light radius: +7 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Yvynne the drakeskin leather cap (0 def, 5 armour) (On head)]Yvynne the drakeskin leather cap (0 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+4 eff.) (-) Armour: +5 (-) Fatigue: +5% (-) Changes stats: +14(-) Dex Changes resistances: +3%(-) physical / +24%(-) mind / +20%(-) darkness Changes damage: +9%(-) physical Reduces incoming crit damage: 15.00% (-) Mental save: +30 (+10 eff.) (-) Confusion immunity: +40% (-) Stamina each turn: +2.00 (-) Infravision radius: +6 (-) A cap made of leather. |
| On hands | [vs. Wyrmbreath (0 def, 4 armour) (On hands)]Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 (-) Changes stats: +5(-) Wil Changes resistances: +18%(-) fire / +10%(-) darkness / +10%(-) nature Changes damage: +10%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 144.66 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | [vs. Berulakalthodir the Airreaper (dig speed 28 turns) (Tool)]Berulakalthodir the Airreaper (dig speed 28 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) (-) Changes stats: +2(-) Str / +1(-) Dex Changes resistances: +10%(-) nature Changes resistances penetration: +10%(-) mind Changes damage: +7%(-) nature / +9%(-) lightning Critical mult.: +20.00% (-) Mental save: +3 (+1 eff.) (-) Maximum psi: +20.00 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Bloodcaller (On fingers, 1 of 2)]Bloodcaller Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% (-) Mental save: -7 (-2 eff.) (-) You heal for 2.5% of the damage you deal. Healing during current combat: 20.03 You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
| On fingers | [vs. Bloodcaller (On fingers, 1 of 2)]psionicist's gold ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: +0% (+5%) Changes stats: +4 Wil Mental save: +8 (+3 eff.) (+15 (+5 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5(-) mind Damage (Ranged): 5(-) mind Mindpower: +5 (+1 eff.) (-) See stealth: +10 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | [vs. pulsing mindstar of life (13-14 power, 32 apr, mind damage) (In main hand, 1 of 2)]pulsing mindstar of life (13-14 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 29% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 (-) Crit. chance: +4.5% (-) Attack speed: 100% (-) When wielded/worn: Talents granted: +1.00(-) Attune Mindstar Life regen: +1.50 (-) Maximum life: +29.00 (-) Mindpower: +8 (+2 eff.) (-) Mental crit. chance: +4% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. blurring rough leather belt of burglary (Around waist)]blurring rough leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) (-) Changes stats: +4(-) Dex / +4(-) Cun / +6(-) Lck Trap disarming bonus: +7 (-) Stealth bonus: +11 (-) Infravision radius: +4 (-) A belt that goes around your waist. |
| In off hand | [vs. pulsing mindstar of life (13-14 power, 32 apr, mind damage) (In main hand, 1 of 2)]gifted thorny mindstar of resolve (7-7 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7(-6.0 - -6.6) Uses stats: 49% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-7) Crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Changes stats: +5 Wil Talents granted: +1.00(-) Attune Mindstar Spell save: +4 (+2 eff.) Life regen: +0.00 (-1.50) Maximum life: +0.00 (-29.00) Mindpower: +7 (+2 eff.) (+0 (+0 eff.)) Mental crit. chance: +3% (-1%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Daymire (1 def, 0 armour) (Cloak)]Daymire (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Damage when hit (Melee): 8(-) darkness Changes resistances penetration: +10%(-) light / +5%(-) nature Changes damage: +3%(-) nature Maximum life: +31.00 (-) Light radius: +3 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Robe of Force (12 def, 8 armour) (Main armor)]Robe of Force (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 (-) Defense: +12 (+6 eff.) (-) Changes stats: +3(-) Cun / +4(-) Wil Changes resistances: +15%(-) acid / +12%(-) physical / +9%(-) all Changes resistances penetration: +10%(-) mind / +10%(-) physical Changes damage: +5%(-) mind / +5%(-) physical Physical save: +10 (+5 eff.) (-) Mindpower: +8 (+2 eff.) (-) Mental crit. chance: +4% (-) It can be used to send out a range 5 beam of kinetic energy, dealing 48.64 to 60.80 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
[vs. blurring rough leather belt of burglary (Around waist)]This item will automatically be transmogrified when you leave the level. hardened leather belt of shielding Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +0 (+0 eff.) (-10 (-5 eff.)) Changes stats: +0(-4) Dex / +0(-4) Cun / +0(-6) Lck Trap disarming bonus: +0 (-7) Stealth bonus: +0 (-11) Infravision radius: +0 (-4) It can be used to create a temporary shield that absorbs 185 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
[vs. Robe of Force (12 def, 8 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cured leather armour of Toknor (6 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +4 (-4) Defense: +6 (+3 eff.) (-6 (-3 eff.)) Fatigue: +7% Changes stats: +0(-3) Cun / +0(-4) Wil Changes resistances: +0%(-15%) acid / +0%(-12%) physical / +0%(-9%) all Changes resistances penetration: +0%(-10%) mind / +0%(-10%) physical Changes damage: +0%(-5%) mind / +0%(-5%) physical Critical mult.: +12.00% Physical save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +0 (+0 eff.) (-8 (-2 eff.)) Mental crit. chance: +0% (-4%) A suit of armour made of leather. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Berulakalthodir the Airreaper (dig speed 28 turns) (Tool)]Prox's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Defense: +5 (+2 eff.) Changes stats: +0(-2) Str / +0(-1) Dex / +5 Lck Changes resistances: +0%(-10%) nature Changes resistances penetration: +0%(-10%) mind Changes damage: +0%(-7%) nature / +0%(-9%) lightning Critical mult.: +0.00% (-20.00%) Trap disarming bonus: +5 Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum psi: +0.00 (-20.00) When carried: Talent granted: +0(+-1) Dig Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Peque the Cornac Cursed level 12
1st Dusk 122nd year of Ascendancy at 12:43 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Peque the Cornac Cursed level 14
33rd Dusk 122nd year of Ascendancy at 22:59 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Peque the Cornac Cursed level 19
70th Haze 122nd year of Ascendancy at 09:16 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Peque the Cornac Cursed level 27
45th Regrowth 123rd year of Ascendancy at 12:32 see stats
Got eggs? (Roguelike)
Finish the Pikataclysm event.By Peque the Cornac Cursed level 22
12nd Regrowth 123rd year of Ascendancy at 10:15 see stats
Level 10 (Roguelike)
Got a character to level 10.By Peque the Cornac Cursed level 10
6th Mirth 122nd year of Ascendancy at 05:02 see stats
Level 20 (Roguelike)
Got a character to level 20.By Peque the Cornac Cursed level 20
80th Haze 122nd year of Ascendancy at 14:01 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By Peque the Cornac Cursed level 20
1st Allure 123rd year of Ascendancy at 11:34 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Peque the Cornac Cursed level 12
1st Dusk 122nd year of Ascendancy at 12:41 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Peque the Cornac Cursed level 7
78th Pyre 122nd year of Ascendancy at 18:37 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Peque the Cornac Cursed level 18
69th Haze 122nd year of Ascendancy at 18:41 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Peque the Cornac Cursed level 20
1st Wintertide 123rd year of Ascendancy at 04:30 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Peque the Cornac Cursed level 24
28th Regrowth 123rd year of Ascendancy at 14:53 see stats
Unstoppable (Roguelike)
Returned from the dead.By Peque the Cornac Cursed level 17
68th Haze 122nd year of Ascendancy at 09:09 see stats
Log
Rotting Disease from Grand Corruptor hits Peque for 27 blight damage.
Decrepitude Disease from Grand Corruptor hits Peque for 19 blight damage.
Grand Corruptor casts Soul Rot.
Grand Corruptor's spell attains critical power!
Peque's mind surges with critical power!
Rotting Disease from Grand Corruptor hits Peque for 27 blight damage.
Decrepitude Disease from Grand Corruptor hits Peque for 18 blight damage.
Grand Corruptor casts Cyst Burst.
Grand Corruptor hits Peque for 78 blight damage.
Grand Corruptor's Soul Rot hits Peque for 182 blight damage.
Rotting Disease from Grand Corruptor hits Peque for 21 blight damage.
Decrepitude Disease from Grand Corruptor hits Peque for 15 blight damage.
Grand Corruptor casts Bone Spear.
Grand Corruptor hits Peque for 139 physical damage.
Rotting Disease from Grand Corruptor hits Peque for 21 blight damage.
Decrepitude Disease from Grand Corruptor hits Peque for 15 blight damage.
Grand Corruptor returns to normal.
Peque uses Infusion: Regeneration.
Peque starts regenerating health quickly.
Peque is free from the decrepitude disease.
Peque speeds up.
Talent Nature's Touch is ready to use.
Rotting Disease from Grand Corruptor hits Peque for 21 blight damage.
Grand Corruptor casts Blood Spray.
Peque is afflicted by a decrepitude disease!
Grand Corruptor hits Peque for 82 blight damage.
Peque the level 28 cornac cursed was tainted to death by Grand Corruptor on level 2 of Mark of the Spellblaze.






















































































