Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Roguelike Keybindings 1.7.0Adds new game option "[ZOmnibus] | Roguelike keybindings" that can be used to alter the game's movement keybindings to the classic "roguelike" or "Vi keys" style, useful for laptops or other keyboards that lack numeric keypads. The keybindings modified by this addon are as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Solipsist |
Level / Exp | 22 / 99% |
Size | medium |
Lifes / Deaths | Killed by Layymira the fox at level 14 on the 9th Wealth 122nd year of Ascendancy at 07:31 / 2Killed by Xyrira the brecklorn at level 22 on the 23rd Loss 122nd year of Ascendancy at 15:59 |
Antimagic | Follower |
Primary Stats
Strength | 21 (base 10) |
Dexterity | 16 (base 11) |
Constitution | 15 (base 10) |
Magic | 8 (base 10) |
Willpower | 67 (base 51) |
Cunning | 54 (base 43) |
Resources
Life | -124/332 |
Equilibrium | 30 |
Psi | 113/414 |
Healing Factor | 1.2260311219417 |
Regeneration | 0.30650778048544 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 34.753403342673 |
See Invisible | 34.753403342673 |
Offense: Mainhand
Damage | 23 |
Accuracy | 40 |
Crit Chance | 20% |
APR | 16 |
Speed | 1.00 |
Offense: Offhand
Damage | 19 |
Accuracy | 40 |
Crit Chance | 15% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 2.6666666666667 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +11% |
All | 0% |
Physical | +3% |
Mind | +17% |
Nature | +26% |
Offense: Damage Penetration
Mind | +10% |
Defense: Base
Armour (hardiness) | 23 (35.65183292883%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 3 |
Physical Save | 49.84 |
Spell Save | 43.68 |
Mental Save | 56 |
Defense: Resistances
Blight | + 10%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 14%( 70%) |
All | + 3%( 70%) |
Physical | + 18%( 70%) |
Darkness | + 25%( 70%) |
Light | + 14%( 70%) |
Temporal | + 14%( 70%) |
Lightning | + 24%( 70%) |
Mind | + 20%( 70%) |
Fire | + 6%( 70%) |
Nature | + 43%( 70%) |
Defense: Immunities
Pinning Resistance | 10% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 30% |
Poison Resistance | 50% |
Blind Resistance | 24% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 525% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed sandworm tooth. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed red crystal shard. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed giant spider spinneret. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | Manerand the Shinevice (0 def, 3 armour) Manerand the Shinevice (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Con ----- def ----- Armour +3 Fatigue +2% Resists +6% temporal Crit.chn- 5.00% Phys.save +12 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +20.00 Heal.mod +5% Teleport- +20% ---------- misc Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Eilinann the Rootbraze Eilinann the Rootbraze2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Defense +10 (+5 eff.) Resists +3% nature +2% physical Phys.save +6 (+1 eff.) Die.at -80.00 life Heal.mod +13% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Tydig (1 def, 4 armour) Tydig (1 def, 4 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +11% mind +3% temporal Phys.save +3 (+0 eff.) Disarm- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
On hands | naturalist's dwarven-steel gauntlets of the verdant (0 def, 2 armour) naturalist's dwarven-steel gauntlets of the verdant (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Nature/Disrupt While equipped: dps ---------- Melee+ 9 nature Dmg.mod +5% nature ----- def ----- Armour +2 Fatigue +3% Resists +8% blight +9% darkness +10% arcane +7% nature Affinity +6% nature Spell.save +9 (+2 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.9 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | psionicist's copper ring of lightning (+22%) psionicist's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Mind.save +6 (+2 eff.) Rings make your fingers look great! |
On fingers | Xanaldara the steel ring Xanaldara the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Str dps ---------- Dmg.mod +11% nature +6% mind ----- def ----- Armour +6 Defense +6 (+3 eff.) Resists +9% cold +3% fire +5% arcane +22% nature Rings make your fingers look great! |
Around neck | Zubirera the steel amulet Zubirera the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Str +6 Dex ----- def ----- Resists +3% temporal +12% light +14% darkness Blind- +24% Amulets make your neck look great! |
In main hand | Serpent's Glare (7-7 power, 15 apr, nature damage) Serpent's Glare (7-7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 135.93 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Around waist | Duvydig the rough leather belt Duvydig the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +3% cold Die.at -40.00 life Max.HP +30.00 Disarm- +20% Pinning- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
In off hand | mossy mindstar of disruption (2-2 power, 12 apr, mind damage) mossy mindstar of disruption (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Disrupt Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Against +7% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Drudor (1 def, 0 armour) Drudor (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex +2 Wil +5 Cun dps ---------- Dmg.mod +3% physical Res.pen +10% mind Apr +1 ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Yvulrawen the hardened leather armour (9 def, 6 armour) Yvulrawen the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Random Unique] Master/Psionic While equipped: Stats +1 Cun +3 Wil dps ---------- Mind.crit +2% ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +7% mind +14% physical Phys.save +27 (+6 eff.) Mind.save +15 (+5 eff.) ---------- misc Max.psi +30.00 A suit of armour made of leather. |
Inventory
movement infusion of the titan (speed 445%; cd 15) movement infusion of the titan (speed 445%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 445% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; magical; dur 2; cd 13) wild infusion (res 19%; magical; dur 2; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Myromirim Myromirim0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.crit +4.0% Phys.pwr +15 (+8 eff.) Dmg.mod +12% physical Apr +2 ----- def ----- Armour +2 Phys.save +6 (+1 eff.) Amulets make your neck look great! |
Nerewyn the Glimmerblood Nerewyn the Glimmerblood0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +4 Dex dps ---------- Phys.crit +1.0% Dmg.mod +9% physical ----- def ----- Defense +10 (+5 eff.) Resists +12% light Die.at -20.00 life Amulets make your neck look great! |
copper ring 'Zubetha' copper ring 'Zubetha'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +1 Wil +2 Cun +4 Con dps ---------- Crit.mult +5.00% Phys.pwr +6 (+3 eff.) Res.pen +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Resists +3% acid Rings make your fingers look great! |
Swordbreaker (25-32 power, 20 apr) Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+7 eff.) Phys.save +15 (+3 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
steel greatsword 'Blazebutcher' (22-36 power, 2 apr) steel greatsword 'Blazebutcher' (22-36 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Arcane Power 22.5 - 36.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +8 fire On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +16% cold Res.pen +9% cold ----- def ----- Resists +9% lightning +9% temporal +6% mind Max.HP +80.00 Massive two-handed swords. |
steel longsword (15-21 power, 3 apr) steel longsword (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Normal] Power 15.5 - 21.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
flaming iron mace of massacre (18-25 power, 2 apr) flaming iron mace of massacre (18-25 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane/Master Power 18.5 - 25.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit.r1 +6 fire Blunt and deadly. |
Lisoma (8-9 power, 12 apr, nature damage) Lisoma (8-9 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+1 eff.) Dmg.mod +12% physical ----- def ----- Armour +2 Crit.chn- 15.00% Die.at -40.00 life ---------- misc Infravis +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormwoven woollen robe (0 def, 0 armour) stormwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +5% lightning +8% physical +7% cold ----- def ----- Resists +7% lightning +6% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's woollen robe of the mind (+12%) (0 def, 0 armour) tormentor's woollen robe of the mind (+12%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Crit.mult +12.00% Dmg.mod +12% mind ----- def ----- Resists +12% mind +9% all ---------- misc Hate/m.crit +2.00 Psi/m.crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boltpain (0 def, 7 armour) Boltpain (0 def, 7 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Mag +2 Cun +2 Con ----- def ----- Armour +7 Resists +6% lightning +5% physical Phys.save +12 (+3 eff.) Mind.save +11 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A pair of boots made of leather. |
Glorigadath the Scumvagrant (0 def, 3 armour) Glorigadath the Scumvagrant (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Str +1 Dex +3 Wil +3 Cun +4 Con dps ---------- Res.pen +20% nature ----- def ----- Armour +3 Fatigue +2% Crit.chn- 5.00% Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xaniba (15 def, 3 armour) Xaniba (15 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +3 Con dps ---------- Phys.crit +4.0% Spell.crit +5% Phys.pwr +24 (+12 eff.) Res.pen +10% physical Acc +10 (+9 eff.) Apr +5 ----- def ----- Armour +3 Defense +15 (+7 eff.) Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xeth (0 def, 3 armour) Xeth (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+2 eff.) Dmg.mod +6% mind Apr +5 Melee Ret 8 mind 4 temporal ----- def ----- Armour +3 Fatigue +2% Resists +6% temporal ---------- misc Max.hate +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of rough leather boots of tirelessness (0 def, 1 armour) insulating pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +6% fire +6% cold ---------- misc Stam/turn +0.40 Max.stam +13.00 A pair of boots made of leather. |
Flowerjeer the dwarven-steel gauntlets (0 def, 6 armour) Flowerjeer the dwarven-steel gauntlets (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Con dps ---------- Crit.mult +15.00% Melee+ 10 darkness Dmg.mod +6% darkness Res.pen +25% nature ----- def ----- Armour +6 Fatigue +3% Resists +10% darkness +5% arcane Die.at -40.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (2 def, 3 armour) Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +10% nature Res.pen +10% nature ----- def ----- Armour +3 Defense +2 (+1 eff.) Spell.save +6 (+1 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
brawler's iron gauntlets (0 def, 1 armour) brawler's iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Dex +3 Cun ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+1 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Elurada' (0 def, 1 armour) iron gauntlets 'Elurada' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Con dps ---------- Melee+ 6 nature Dmg.mod +4% nature On Hit (Melee): * 20% chance to reduce armor by 7% ----- def ----- Armour +1 Fatigue +1% Resists +5% nature +3% blight ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Eilinurin the Bogorder (0 def, 3 armour) Eilinurin the Bogorder (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +3% darkness On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Armour +3 Fatigue +5% Die.at -20.00 life ---------- misc Stam/turn +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tempestradiance the rough leather cap (0 def, 5 armour) Tempestradiance the rough leather cap (0 def, 5 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +2.0% Dmg.mod +6% lightning +3% physical ----- def ----- Armour +5 Fatigue +1% Resists +9% lightning +3% cold A cap made of leather. |
rough leather cap (0 def, 1 armour) rough leather cap (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
264 alchemist agate 264 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of clairvoyance 'Sunstreaker' [power 9] (13 cooldown) elm wand of clairvoyance 'Sunstreaker' [power 9] (13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- S.pwr/crit +4 Dmg.mod +18% blight +6% arcane +12% light Res.pen +10% blight ---------- misc Mana/s.crit +2.00 Reveal the area around you, dispelling darkness (radius 9, power 31 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dean nuts the Dwarf Solipsist level 21
4th Loss 122nd year of Ascendancy at 13:35 see stats
By Dean nuts the Dwarf Solipsist level 9
24th Profit 122nd year of Ascendancy at 06:48 see stats
By Dean nuts the Dwarf Solipsist level 22
23rd Loss 122nd year of Ascendancy at 00:49 see stats
By Dean nuts the Dwarf Solipsist level 10
36th Profit 122nd year of Ascendancy at 07:46 see stats
By Dean nuts the Dwarf Solipsist level 20
16th Dearth 122nd year of Ascendancy at 09:35 see stats
By Dean nuts the Dwarf Solipsist level 19
8th Dearth 122nd year of Ascendancy at 11:21 see stats
By Dean nuts the Dwarf Solipsist level 6
18th Voratun 122nd year of Ascendancy at 21:50 see stats
By Dean nuts the Dwarf Solipsist level 18
6th Dearth 122nd year of Ascendancy at 18:39 see stats
By Dean nuts the Dwarf Solipsist level 9
15th Profit 122nd year of Ascendancy at 23:52 see stats
By Dean nuts the Dwarf Solipsist level 16
23rd Wealth 122nd year of Ascendancy at 14:45 see stats
By Dean nuts the Dwarf Solipsist level 14
9th Wealth 122nd year of Ascendancy at 07:32 see stats
Log
Dean nuts feels pain again.
Dean nuts is no longer attuned.
Talent Mind Sear is ready to use.
Dean nuts converts some damage to Psi!
Deep Wound from Xyrira the brecklorn hits Dean nuts for (13 resonance), 4 to psi, 6 physical (12 total damage).
Dean nuts receives 2 healing (2 psi heal).
Xyrira the brecklorn deactivates Embedded Restoration Systems.
Xyrira the brecklorn deactivates his cloak's restoration systems.
Xyrira the brecklorn uses Implant: Steam Generator.
Talent Waking Nightmare is ready to use.
Dean nuts converts some damage to Psi!
Dean nuts mentally dismisses some damage!
Deep Wound from Xyrira the brecklorn hits Dean nuts for (15 dismissed), (7 resonance), 2 to psi, 3 physical (7 total damage).
Dean nuts receives 2 healing (2 psi heal).
Xyrira the brecklorn strafes with his steamguns!
Dean nuts's skin returns to normal.
Dean nuts has finished recovering.
Talent Ravage is ready to use.
Talent Psychic Lobotomy is ready to use.
Dean nuts converts some damage to Psi!
Deep Wound from Xyrira the brecklorn hits Dean nuts for (15 resonance), 5 to psi, 7 physical (13 total damage).
Dean nuts receives 2 healing (2 psi heal).
Xyrira the brecklorn strafes with his steamguns!
Dean nuts converts some damage to Psi!
Xyrira the brecklorn's Strafe hits Dean nuts for (44 resonance), 15 to psi, 22 physical (38 total damage).
Xyrira the brecklorn's Strafe hits Dean nuts for (46 resonance), 16 to psi, 23 physical (39 total damage).
Dean nuts the level 22 dwarf solipsist was tortured to death by Xyrira the brecklorn on level 3 of The Maze.