















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Cornac |
Class | Cursed |
Level / Exp | 33 / 36% |
Size | big |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 04:06 / 62Killed by giant venus flytrap at level 7 on the 1st Mirth 122nd year of Ascendancy at 07:01 Killed by giant venus flytrap at level 7 on the 1st Mirth 122nd year of Ascendancy at 13:18 Killed by Ce'Nisevea the brown bear at level 7 on the 2nd Mirth 122nd year of Ascendancy at 01:52 Killed by ritch flamespitter at level 7 on the 2nd Mirth 122nd year of Ascendancy at 08:58 Killed by Mayyth the large white snake at level 8 on the 3rd Mirth 122nd year of Ascendancy at 06:48 Killed by thought-forged bowman at level 10 on the 2nd Flare 122nd year of Ascendancy at 12:11 Killed by Adobrelaith the king cobra at level 12 on the 61st Haze 122nd year of Ascendancy at 01:46 Killed by Aralaith the white crystal at level 12 on the 61st Haze 122nd year of Ascendancy at 16:55 Killed by Spellblaze Crystal at level 12 on the 62nd Haze 122nd year of Ascendancy at 01:53 Killed by devourer at level 13 on the 62nd Haze 122nd year of Ascendancy at 12:35 Killed by Unlocke at level 16 on the 54th Regrowth 123rd year of Ascendancy at 19:22 Killed by Elalle the gigantic corrosive tunneler at level 16 on the 56th Regrowth 123rd year of Ascendancy at 01:07 Killed by Bethyldatira the sandworm at level 17 on the 56th Regrowth 123rd year of Ascendancy at 03:40 Killed by gigantic corrosive tunneler at level 17 on the 56th Regrowth 123rd year of Ascendancy at 04:57 Killed by ritch flamespitter at level 17 on the 56th Regrowth 123rd year of Ascendancy at 14:41 Killed by Gunsnake at level 18 on the 61st Regrowth 123rd year of Ascendancy at 13:07 Killed by orc corruptor at level 19 on the 69th Regrowth 123rd year of Ascendancy at 09:13 Killed by Poleldalle the cold drake at level 19 on the 1st Pyre 123rd year of Ascendancy at 15:12 Killed by Nerenne the cold drake hatchling at level 20 on the 2nd Pyre 123rd year of Ascendancy at 02:10 Killed by Nerenne the cold drake hatchling at level 20 on the 2nd Pyre 123rd year of Ascendancy at 03:33 Killed by Shardskin at level 20 on the 3rd Pyre 123rd year of Ascendancy at 07:01 Killed by Shardskin at level 20 on the 3rd Pyre 123rd year of Ascendancy at 07:33 Killed by Zubygatira the ink squid at level 21 on the 4th Pyre 123rd year of Ascendancy at 07:28 Killed by Zubygatira the ink squid at level 21 on the 4th Pyre 123rd year of Ascendancy at 09:07 Killed by Unlocke at level 21 on the 5th Pyre 123rd year of Ascendancy at 03:57 Killed by Unlocke at level 21 on the 5th Pyre 123rd year of Ascendancy at 05:29 Killed by electric eel at level 21 on the 5th Pyre 123rd year of Ascendancy at 09:12 Killed by Polithra the ravenous horror at level 21 on the 5th Pyre 123rd year of Ascendancy at 17:25 Killed by Polithra the ravenous horror at level 21 on the 5th Pyre 123rd year of Ascendancy at 17:56 Killed by Zuberana the swarm hive at level 21 on the 6th Pyre 123rd year of Ascendancy at 10:49 Killed by Zuberana the swarm hive's temporal clone at level 21 on the 6th Pyre 123rd year of Ascendancy at 11:31 Killed by Weirdling Beast at level 21 on the 6th Pyre 123rd year of Ascendancy at 13:52 Killed by Gloryrira the snow giant at level 22 on the 31st Pyre 123rd year of Ascendancy at 02:25 Killed by snow giant thunderer at level 22 on the 31st Pyre 123rd year of Ascendancy at 10:29 Killed by snow giant boulder thrower at level 22 on the 31st Pyre 123rd year of Ascendancy at 13:22 Killed by snow giant boulder thrower at level 22 on the 31st Pyre 123rd year of Ascendancy at 13:56 Killed by Islumira the ultimate teluvorta at level 22 on the 34th Pyre 123rd year of Ascendancy at 04:07 Killed by Gevea the teluvorta at level 22 on the 34th Pyre 123rd year of Ascendancy at 05:29 Killed by Islumira the ultimate teluvorta at level 22 on the 34th Pyre 123rd year of Ascendancy at 06:15 Killed by Islumira the ultimate teluvorta at level 22 on the 34th Pyre 123rd year of Ascendancy at 06:46 Killed by Ximitira the ultimate telugoroth at level 23 on the 34th Pyre 123rd year of Ascendancy at 15:32 Killed by Chronolith Twin at level 23 on the 35th Pyre 123rd year of Ascendancy at 15:57 Killed by Emeliseta the saw horror at level 25 on the 36th Pyre 123rd year of Ascendancy at 01:00 Killed by Emeliseta the saw horror at level 25 on the 36th Pyre 123rd year of Ascendancy at 01:25 Killed by Lisubreba the bloated horror at level 26 on the 41st Pyre 123rd year of Ascendancy at 23:03 Killed by Mayimina the dire wolf at level 26 on the 72nd Pyre 123rd year of Ascendancy at 17:57 Killed by Xybrethra the gwelgoroth at level 26 on the 73rd Pyre 123rd year of Ascendancy at 02:30 Killed by elven cultist at level 27 on the 79th Pyre 123rd year of Ascendancy at 03:24 Killed by Elebeth the elven warrior at level 27 on the 1st Mirth 123rd year of Ascendancy at 02:17 Killed by Elebeth the elven warrior at level 27 on the 1st Mirth 123rd year of Ascendancy at 02:20 Killed by Arassra the ogre mauler at level 27 on the 1st Mirth 123rd year of Ascendancy at 02:27 Killed by Zubaretira the mean looking elven guard at level 27 on the 1st Mirth 123rd year of Ascendancy at 03:10 Killed by Zubaretira the mean looking elven guard at level 27 on the 1st Mirth 123rd year of Ascendancy at 03:29 Killed by Xanowen the mean looking elven guard at level 28 on the 2nd Mirth 123rd year of Ascendancy at 02:13 Killed by elven blood mage at level 28 on the 2nd Mirth 123rd year of Ascendancy at 04:09 Killed by Alar the onilug at level 28 on the 2nd Mirth 123rd year of Ascendancy at 12:14 Killed by Aeremille the vampire lord at level 32 on the 7th Haze 123rd year of Ascendancy at 09:48 Killed by Eloma the skeleton warrior at level 32 on the 7th Haze 123rd year of Ascendancy at 12:07 Killed by Mayyssra the skeleton warrior at level 32 on the 7th Haze 123rd year of Ascendancy at 13:11 Killed by Eilinitha the lesser vampire at level 32 on the 7th Haze 123rd year of Ascendancy at 14:06 Killed by Eilinitha the lesser vampire at level 32 on the 7th Haze 123rd year of Ascendancy at 14:50 |
Antimagic | Follower |
Primary Stats
Strength | 138.17022496364 (base 60) |
Dexterity | 15 (base 10) |
Constitution | 33 (base 10) |
Magic | 13.170224963639 (base 10) |
Willpower | 92.340449927278 (base 60) |
Cunning | 28 (base 18) |
Resources
Life | 1142/1142 |
Hate | 49/100 |
Equilibrium | 30 |
Healing Factor | 0.92544779053492 |
Regeneration | 14.707863837293 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Stealth | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 135 |
Accuracy | 25 |
Crit Chance | 24% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 13 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Lightning | +15% |
Darkness | +3% |
Mind | +18% |
Blight | +5% |
Physical | +10% |
Fire | +18% |
All | 0% |
Offense: Damage Penetration
Darkness | +25% |
Acid | +10% |
Nature | +25% |
Defense: Base
Armour (hardiness) | 65.292304923968 (87.807182003187%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 0 |
Physical Save | 47 |
Spell Save | 37 |
Mental Save | 55 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 7%( 70%) |
Physical | + 35%( 75%) |
Mind | + 51%( 70%) |
All | + 7%( 70%) |
Lightning | + 16%( 70%) |
Darkness | + 13%( 70%) |
Fire | + 7%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Teleport Resistance | 100% |
Stun Resistance | 18% |
Bleed Resistance | 0% |
Confusion Resistance | 24% |
Fear Resistance | 18% |
Disarm Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 18% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 565 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Predator | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Cursed / Rampage | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Repel |
talent | Antimagic Shield |
talent | Gloom |
talent | Savage Hunter |
talent | Stalk |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.2)Penalty : Fractured Sanity: -4% Mind Resistance, -5% Confusion Immunity Power 1+: Unleashed: +4% critical damage, +3% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 7.2): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 26% when tested. Power 1+: Removed from Reality: +8 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +13 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 61 mind and 53 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 11 nightmare (summon Terrors and chances to slow, deal 84 Mind damage, and deal 73 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.2)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 452. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed vial of fire wyrm saliva. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed vial of wight ectoplasm. * You've found the needed vial of greater demon bile. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Cun / +4 Wil Changes resistances: +6% mind Changes resistances penetration: +25% nature Changes damage: +15% lightning / +12% mind Physical save: +7 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +8 (+3 eff.) Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% nature Mental save: +9 (+3 eff.) Disarm immunity: +10% Teleport immunity: +20% Life regen: +4.00 Only die when reaching: -20.00 life Light radius: +3 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+4 eff.) Curse of Corpses A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +2 Fatigue: +3% Changes stats: +4 Str Changes resistances: +15% mind Changes resistances penetration: +25% darkness Changes damage: +3% darkness / +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 17% Damage when hit (Melee): 10 lightning Changes resistances: +9% lightning Changes resistances penetration: +10% acid Changes damage: +18% fire It can be used to setup a psionic shield, reducing all damage taken by 119 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Changes resistances: +20% acid Changes damage: +10% acid Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+3 eff.) Armour: +20 Defense: +25 (+9 eff.) Changes stats: +8 Str Stamina each turn: +3.00 Rings make your fingers look great! |
Around neck | ![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (113). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
In main hand | ![]() Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +14.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +16.00% Cut immunity: -25% Maximum vim: +20.00 Curse of Nightmares Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Con Mental save: +7 (+2 eff.) Mindpower: +4 (+1 eff.) Curse of Nightmares A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 35 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.5 - 69.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +140 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +10 physical When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+2 eff.) Armour: +8 Fatigue: +8% Changes stats: +3 Wil Changes resistances: +14% physical Talent granted: +1 Block Slows Projectiles: +18% Bonus block near projectiles: +40 Curse of Nightmares Handheld deflection devices. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Damage when hit (Melee): 2 arcane Changes stats: +3 Cun / +1 Mag Changes resistances: +6% darkness Physical save: +5 (+2 eff.) Infravision radius: +1 Damage Shield penetration: +10% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Heavy armour training - Strength 38 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +12 (+5 eff.) Fatigue: +12% Changes stats: +6 Str / +2 Cun / +3 Con Mental save: +14 (+5 eff.) Maximum life: +52.00 Curse of Madness A suit of armour made of mail. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 225 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 160 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 519.36 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +14% nature / +10% blight Poison immunity: +20% Disease immunity: +24% Amulets make your neck look great! |
![]() Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+2 eff.) Fatigue: +6% Changes stats: +3 Wil Changes resistances: +14% blight / +15% darkness Physical save: +5 (+2 eff.) Light radius: +2 Curse of Shrouds A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 (+4 eff.) A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Unlocke the Cornac Cursed level 19
69th Regrowth 123rd year of Ascendancy at 11:12 see stats
By Unlocke the Cornac Cursed level 26
72nd Pyre 123rd year of Ascendancy at 15:44 see stats
By Unlocke the Cornac Cursed level 16
9th Decay 122nd year of Ascendancy at 16:18 see stats
By Unlocke the Cornac Cursed level 20
3rd Pyre 123rd year of Ascendancy at 08:22 see stats
By Unlocke the Cornac Cursed level 28
7th Mirth 123rd year of Ascendancy at 14:42 see stats
By Unlocke the Cornac Cursed level 29
2nd Flare 123rd year of Ascendancy at 02:01 see stats
By Unlocke the Cornac Cursed level 22
6th Pyre 123rd year of Ascendancy at 20:14 see stats
By Unlocke the Cornac Cursed level 30
10th Flare 123rd year of Ascendancy at 09:18 see stats
By Unlocke the Cornac Cursed level 10
1st Flare 122nd year of Ascendancy at 19:32 see stats
By Unlocke the Cornac Cursed level 20
1st Pyre 123rd year of Ascendancy at 16:31 see stats
By Unlocke the Cornac Cursed level 30
4th Flare 123rd year of Ascendancy at 17:37 see stats
By Unlocke the Cornac Cursed level 32
50th Dusk 123rd year of Ascendancy at 06:07 see stats
By Unlocke the Cornac Cursed level 33
14th Haze 123rd year of Ascendancy at 03:05 see stats
By Unlocke the Cornac Cursed level 21
4th Pyre 123rd year of Ascendancy at 07:27 see stats
By Unlocke the Cornac Cursed level 9
8th Mirth 122nd year of Ascendancy at 06:54 see stats
By Unlocke the Cornac Cursed level 32
60th Dusk 123rd year of Ascendancy at 09:04 see stats
By Unlocke the Cornac Cursed level 32
22nd Dusk 123rd year of Ascendancy at 11:37 see stats
By Unlocke the Cornac Cursed level 26
72nd Pyre 123rd year of Ascendancy at 17:17 see stats
By Unlocke the Cornac Cursed level 17
56th Regrowth 123rd year of Ascendancy at 17:26 see stats
Log
You don't see how to get there...
Today is the 20th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
Today is the 21st Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:25.
Today is the 22nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:40.
Today is the 23rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
Today is the 24th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
You don't see how to get there...
Today is the 25th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:48.
Today is the 26th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
Today is the 27th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
Today is the 28th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Today is the 29th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 30th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
Today is the 31st Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
You don't see how to get there...
Today is the 32nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
Today is the 33rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.