












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Dwarf |
Class | Alchemist |
Level / Exp | 23 / 16% |
Size | medium |
Lifes / Deaths | Killed by Xatira the dremling at level 6 on the 20th Voratun 122nd year of Ascendancy at 01:05 / 76Killed by Xatira the dremling at level 6 on the 20th Voratun 122nd year of Ascendancy at 04:10 Killed by drem at level 6 on the 20th Voratun 122nd year of Ascendancy at 05:49 Killed by Xatira the dremling at level 6 on the 20th Voratun 122nd year of Ascendancy at 08:25 Killed by storm drake hatchling at level 7 on the 20th Voratun 122nd year of Ascendancy at 23:23 Killed by The Mouth at level 7 on the 21st Voratun 122nd year of Ascendancy at 05:11 Killed by slimy crawler at level 7 on the 21st Voratun 122nd year of Ascendancy at 07:16 Killed by slimy crawler at level 7 on the 21st Voratun 122nd year of Ascendancy at 10:15 Killed by Glorelrawyn the king cobra at level 8 on the 44th Dearth 122nd year of Ascendancy at 01:05 Killed by Aerayagamina the brown bear at level 9 on the 44th Dearth 122nd year of Ascendancy at 20:13 Killed by Xerylle the rattlesnake at level 9 on the 45th Dearth 122nd year of Ascendancy at 15:53 Killed by ultimate shivgoroth at level 9 on the 45th Dearth 122nd year of Ascendancy at 21:10 Killed by Lisoranne the gloomy fox at level 11 on the 3rd Loss 122nd year of Ascendancy at 00:51 Killed by The Withering Thing at level 11 on the 4th Loss 122nd year of Ascendancy at 05:14 Killed by The Withering Thing at level 11 on the 4th Loss 122nd year of Ascendancy at 07:31 Killed by Yvuvena the sick brown bear at level 11 on the 4th Loss 122nd year of Ascendancy at 11:03 Killed by The Withering Thing at level 11 on the 4th Loss 122nd year of Ascendancy at 12:51 Killed by The Withering Thing at level 11 on the 4th Loss 122nd year of Ascendancy at 16:18 Killed by Bill the Stone Troll at level 13 on the 12nd Loss 122nd year of Ascendancy at 13:45 Killed by Bill the Stone Troll at level 13 on the 12nd Loss 122nd year of Ascendancy at 15:18 Killed by Bill the Stone Troll at level 14 on the 12nd Loss 122nd year of Ascendancy at 17:33 Killed by Bill the Stone Troll at level 14 on the 12nd Loss 122nd year of Ascendancy at 19:21 Killed by Bill the Stone Troll at level 14 on the 13rd Loss 122nd year of Ascendancy at 03:05 Killed by Bill the Stone Troll at level 14 on the 13rd Loss 122nd year of Ascendancy at 04:53 Killed by Bill the Stone Troll at level 14 on the 13rd Loss 122nd year of Ascendancy at 07:02 Killed by Aerutta the grizzly bear at level 16 on the 24th Loss 122nd year of Ascendancy at 13:53 Killed by bloated ooze at level 16 on the 3rd Shortage 122nd year of Ascendancy at 07:01 Killed by sand-drake at level 17 on the 3rd Shortage 122nd year of Ascendancy at 20:15 Killed by Arodhenne the black jelly at level 17 on the 4th Shortage 122nd year of Ascendancy at 06:49 Killed by sandworm at level 17 on the 4th Shortage 122nd year of Ascendancy at 11:47 Killed by blue jelly at level 18 on the 5th Shortage 122nd year of Ascendancy at 03:02 Killed by Lorob the halfling at level 19 on the 25th Shortage 122nd year of Ascendancy at 12:44 Killed by Dagearon the human at level 19 on the 25th Shortage 122nd year of Ascendancy at 14:13 Killed by thought-forged warrior at level 19 on the 25th Shortage 122nd year of Ascendancy at 17:01 Killed by Ben Cruthdar, the Cursed at level 19 on the 29th Shortage 122nd year of Ascendancy at 11:16 Killed by rogue at level 19 on the 9th Iron 123rd year of Ascendancy at 14:01 Killed by Glarita the void horror at level 19 on the 10th Iron 123rd year of Ascendancy at 12:08 Killed by Yvyrin the cutpurse at level 19 on the 10th Iron 123rd year of Ascendancy at 13:54 Killed by Yvyrin the cutpurse at level 19 on the 10th Iron 123rd year of Ascendancy at 15:29 Killed by ultimate gwelgoroth at level 19 on the 28th Iron 123rd year of Ascendancy at 21:52 Killed by Polinn the rogue at level 19 on the 11st Steel 123rd year of Ascendancy at 13:12 Killed by Polinn the rogue at level 19 on the 11st Steel 123rd year of Ascendancy at 13:50 Killed by Islavea the bandit lord at level 19 on the 11st Steel 123rd year of Ascendancy at 16:54 Killed by Islavea the bandit lord at level 19 on the 11st Steel 123rd year of Ascendancy at 19:18 Killed by bandit at level 19 on the 11st Steel 123rd year of Ascendancy at 21:21 Killed by bandit at level 19 on the 11st Steel 123rd year of Ascendancy at 23:13 Killed by Cyrobeth the thief at level 19 on the 12nd Steel 123rd year of Ascendancy at 10:03 Killed by thief at level 20 on the 13rd Steel 123rd year of Ascendancy at 07:03 Killed by Belolle the copperhead snake at level 20 on the 13rd Steel 123rd year of Ascendancy at 08:51 Killed by Isleda the venom drake hatchling at level 20 on the 14th Steel 123rd year of Ascendancy at 01:13 Killed by Isleda the venom drake hatchling at level 20 on the 14th Steel 123rd year of Ascendancy at 03:21 Killed by storm drake hatchling at level 20 on the 14th Steel 123rd year of Ascendancy at 10:43 Killed by Horned Horror at level 20 on the 14th Steel 123rd year of Ascendancy at 21:18 Killed by Horned Horror at level 20 on the 14th Steel 123rd year of Ascendancy at 23:25 Killed by Horned Horror at level 20 on the 15th Steel 123rd year of Ascendancy at 00:54 Killed by Horned Horror at level 20 on the 15th Steel 123rd year of Ascendancy at 03:01 Killed by Xerotta the bandit lord at level 21 on the 15th Steel 123rd year of Ascendancy at 08:04 Killed by Glorogath the brecklorn at level 21 on the 15th Steel 123rd year of Ascendancy at 15:43 Killed by temporal stalker at level 21 on the 15th Steel 123rd year of Ascendancy at 18:02 Killed by Glorulrathra the white ooze at level 21 on the 16th Steel 123rd year of Ascendancy at 00:05 Killed by Xerubrebeth the temporal stalker at level 21 on the 16th Steel 123rd year of Ascendancy at 13:13 Killed by Xerubrebeth the temporal stalker at level 21 on the 16th Steel 123rd year of Ascendancy at 14:44 Killed by Daond the thalore at level 21 on the 29th Gold 123rd year of Ascendancy at 22:44 Killed by Daond the thalore at level 21 on the 30th Gold 123rd year of Ascendancy at 00:29 Killed by Daond the thalore at level 21 on the 30th Gold 123rd year of Ascendancy at 02:43 Killed by Daond the thalore at level 21 on the 30th Gold 123rd year of Ascendancy at 04:19 Killed by luminous horror at level 21 on the 39th Stralite 123rd year of Ascendancy at 12:45 Killed by luminous horror at level 21 on the 39th Stralite 123rd year of Ascendancy at 14:23 Killed by Glovena the cold drake hatchling at level 21 on the 40th Stralite 123rd year of Ascendancy at 02:06 Killed by luminous horror at level 21 on the 40th Stralite 123rd year of Ascendancy at 17:48 Killed by snow giant boulder thrower at level 22 on the 41st Stralite 123rd year of Ascendancy at 02:15 Killed by Polovea the snow giant at level 22 on the 42nd Stralite 123rd year of Ascendancy at 01:25 Killed by Polovea the snow giant at level 22 on the 42nd Stralite 123rd year of Ascendancy at 01:38 Killed by Aerenn the bloated horror at level 22 on the 42nd Stralite 123rd year of Ascendancy at 04:03 Killed by Rantha the Abomination at level 23 on the 44th Stralite 123rd year of Ascendancy at 11:33 Killed by Wizard at level 23 on the 44th Stralite 123rd year of Ascendancy at 11:40 |
Primary Stats
Strength | 21 (base 10) |
Dexterity | 8 (base 10) |
Constitution | 21 (base 13) |
Magic | 63 (base 53) |
Willpower | 63 (base 45) |
Cunning | 22 (base 10) |
Resources
Life | 644/644 |
Mana | 574/574 |
Equilibrium | 0 |
Healing Factor | 1.334804467222 |
Regeneration | 7.8086061332487 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 2 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 47 |
Accuracy | 2 |
Crit Chance | 7% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Acid | +4% |
Blight | +7% |
Arcane | +17% |
Cold | +12% |
All | 0% |
Lightning | +15% |
Light | +22% |
Temporal | +10% |
Fire | +36% |
Mind | +6% |
Offense: Damage Penetration
Cold | +15% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 8.9999999999999 (30%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 32 |
Mental Save | 44 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 24%( 70%) |
Arcane | + 26%( 70%) |
Mind | + 23%( 70%) |
All | + 18%( 70%) |
Lightning | + 35%( 70%) |
Light | + 45%( 70%) |
Fire | + 36%( 70%) |
Physical | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 434 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Explosive admixtures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Fire alchemy | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Xerylle the rattlesnake. Escort: lost defiler (level 3 of Norgos Lair) | failed |
You failed to protect the lost sun paladin from death by Polivena the spitting spider. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the worried loremaster from death by golem (servant of Wizard). Escort: worried loremaster (level 1 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed chunk of ghoul flesh. * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed bloated horror heart. * You've found the needed warg claw. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Effects on melee hit: * 10% chance to reduce armor by 35% Changes resistances: +3% light Changes resistances penetration: +5% acid Changes damage: +12% light Infravision radius: +2 A pair of boots made of leather. |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(120 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +1 Wil Changes resistances: +6% mind Changes damage: +6% mind Physical save: +6 (+3 eff.) Mental save: +19 (+6 eff.) Maximum psi: +12.00 Mindpower: +5 (+2 eff.) Mental crit. chance: +7% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 101 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | ![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Wil / +8 Cun / +5 Con Changes resistances: +15% lightning / +7% all Changes damage: +15% lightning Physical save: +18 (+9 eff.) Mental save: +18 (+6 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% lightning / +22% fire / +5% arcane / +5% physical Changes damage: +11% fire Mental save: +6 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+4 eff.) Changes stats: +2 Cun Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +7 (+7 eff.) Changes resistances penetration: +15% cold Changes damage: +12% cold / +20% fire Talent granted: +1 Command Staff Maximum psi: +40.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Mindpower: +5 (+2 eff.) Mental crit. chance: +4% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 123.21 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 arcane / 7 acid Changes stats: +4 Mag / +5 Wil Changes resistances: +5% arcane / +6% acid Changes damage: +5% arcane / +4% acid Spellpower: +8 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +3 Mag / +4 Wil Changes resistances: +7% blight / +11% all Changes damage: +12% arcane / +10% temporal Life regen: +3.60 Maximum life: +66.00 Maximum mana: +55.00 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes damage: +7% blight / +5% fire Critical mult.: +10.00% Spellpower: +5 (+1 eff.) Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
![]() Murkquake the dwarven-steel greatsword (36-58 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 35% Damage (radius 1) on hit: +16 darkness When wielded/worn: Accuracy: +12 (+12 eff.) Changes stats: +6 Str / +4 Mag / +7 Wil Changes damage: +15% darkness / +12% physical Massive two-handed swords. |
![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% light Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 (+4 eff.) Spell crit. chance: +2% It can be used to conjure elemental energy in a radius 4 cone, dealing 43.42 to 52.11 light damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% physical / +5% temporal / +5% light / +5% darkness Changes damage: +10% physical / +10% temporal / +10% light / +10% darkness Talent granted: +1 Command Staff Spellpower: +8 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+10 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+11 eff.) Armour: +1 Damage (Melee): 6 nature Changes stats: +3 Dex Changes resistances: +5% nature Changes damage: +4% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 6 light Changes resistances: +21% lightning / +6% temporal / +6% fire Changes damage: +9% light A pointy cloth hat, very wizardly... |
![]() Requires: - Shield usage training - Strength 16 Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 4 acid Changes resistances: +12% light / +10% darkness Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Wizard the Dwarf Alchemist level 19
29th Shortage 122nd year of Ascendancy at 12:38 see stats
By Wizard the Dwarf Alchemist level 18
4th Shortage 122nd year of Ascendancy at 13:45 see stats
By Wizard the Dwarf Alchemist level 20
13rd Steel 123rd year of Ascendancy at 14:32 see stats
By Wizard the Dwarf Alchemist level 10
1st Loss 122nd year of Ascendancy at 04:10 see stats
By Wizard the Dwarf Alchemist level 20
12nd Steel 123rd year of Ascendancy at 20:49 see stats
By Wizard the Dwarf Alchemist level 6
18th Voratun 122nd year of Ascendancy at 23:12 see stats
By Wizard the Dwarf Alchemist level 18
4th Shortage 122nd year of Ascendancy at 13:45 see stats
By Wizard the Dwarf Alchemist level 2
17th Voratun 122nd year of Ascendancy at 13:44 see stats
By Wizard the Dwarf Alchemist level 16
29th Loss 122nd year of Ascendancy at 16:47 see stats
By Wizard the Dwarf Alchemist level 19
18th Shortage 122nd year of Ascendancy at 09:37 see stats
By Wizard the Dwarf Alchemist level 23
44th Stralite 123rd year of Ascendancy at 11:40 see stats
Log
Rantha the Abomination uses Ice Claw.
Rantha the Abomination casts Curse of Impotence.
Wizard shrugs off the effect 'Curse of Impotence'!
Rantha the Abomination hits Wizard for (29 to ice), 43 cold, (2 to ice), 3 lightning, (20 to ice), 30 cold, (2 to ice), 3 lightning (80 total damage).
Rantha the Abomination breathes ice!
Wizard resists the freeze!
Rantha the Abomination hits Wizard for (73 to ice), 110 cold (110 total damage).
Xorada the temporal stalker is no longer pinned.
Xorada the temporal stalker stops spinning fate.
Xorada the temporal stalker stops weaving fate.
Rantha the Abomination uses Bloodstream.
Rantha the Abomination casts Curse of Impotence.
Rantha the Abomination hits Wizard for (15 to ice), 23 physical, (2 to ice), 3 lightning, (6 to ice), 9 physical, (2 to ice), 3 lightning (38 total damage).
Rantha the Abomination uses Knockback.
Rantha the Abomination casts Curse of Impotence.
Wizard resists the knockback!
Rantha the Abomination hits Wizard for (28 to ice), 42 physical, (2 to ice), 3 lightning, (10 to ice), 16 physical (61 total damage).
Wizard the level 23 dwarf alchemist was cleaved to death by Rantha the Abomination on level 3 of Temporal Rift.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Rantha the Abomination killed Wizard!
Saving game...
Saving done.
Talent Invoke Golem is ready to use.
Personal New Achievement: Utterly Destroyed (Exploration mode)!