Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Old RPG Tileset 1.0.0 Stone Wardens DLC Class 1.0.0 Items Vault 1.0.0 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 24 / 32% |
Size | medium |
Lifes / Deaths | Killed by slimy crawler at level 5 on the 22nd Voratun 122nd year of Ascendancy at 09:18 / 46Killed by dolleg at level 7 on the 18th Profit 122nd year of Ascendancy at 17:24 Killed by bandit at level 7 on the 18th Profit 122nd year of Ascendancy at 21:59 Killed by Yveth the bandit lord at level 7 on the 20th Profit 122nd year of Ascendancy at 03:48 Killed by The Shade at level 10 on the 38th Profit 122nd year of Ascendancy at 05:32 Killed by patchwork troll at level 12 on the 12nd Wealth 122nd year of Ascendancy at 21:44 Killed by patchwork troll at level 12 on the 12nd Wealth 122nd year of Ascendancy at 23:27 Killed by patchwork troll at level 12 on the 13rd Wealth 122nd year of Ascendancy at 00:56 Killed by patchwork troll at level 12 on the 13rd Wealth 122nd year of Ascendancy at 02:24 Killed by Eigil at level 15 on the 21st Wealth 122nd year of Ascendancy at 14:04 Killed by bloated horror at level 15 on the 23rd Wealth 122nd year of Ascendancy at 01:39 Killed by oozing horror at level 15 on the 23rd Wealth 122nd year of Ascendancy at 07:50 Killed by oozing horror at level 15 on the 23rd Wealth 122nd year of Ascendancy at 09:08 Killed by Weirdling Beast at level 15 on the 24th Wealth 122nd year of Ascendancy at 22:26 Killed by Ashandl the human at level 17 on the 21st Dearth 122nd year of Ascendancy at 08:11 Killed by snow giant boulder thrower at level 17 on the 37th Dearth 122nd year of Ascendancy at 13:42 Killed by snow giant boulder thrower at level 17 on the 39th Dearth 122nd year of Ascendancy at 18:56 Killed by Rantha the Worm at level 17 on the 40th Dearth 122nd year of Ascendancy at 16:37 Killed by snow giant thunderer at level 18 on the 40th Dearth 122nd year of Ascendancy at 23:56 Killed by snow giant thunderer at level 18 on the 41st Dearth 122nd year of Ascendancy at 01:06 Killed by Chronolith Twin at level 19 on the 45th Dearth 122nd year of Ascendancy at 07:35 Killed by Chronolith Twin at level 19 on the 45th Dearth 122nd year of Ascendancy at 09:17 Killed by Chronolith Twin at level 19 on the 45th Dearth 122nd year of Ascendancy at 10:26 Killed by Chronolith Twin at level 19 on the 45th Dearth 122nd year of Ascendancy at 11:47 Killed by Chronolith Clone at level 19 on the 45th Dearth 122nd year of Ascendancy at 13:48 Killed by Eigil at level 20 on the 12nd Loss 122nd year of Ascendancy at 05:30 Killed by ultimate gwelgoroth at level 20 on the 18th Loss 122nd year of Ascendancy at 21:26 Killed by Urkis, the High Tempest at level 20 on the 19th Loss 122nd year of Ascendancy at 12:58 Killed by luminous horror at level 21 on the 19th Loss 122nd year of Ascendancy at 22:30 Killed by Celia at level 21 on the 25th Shortage 122nd year of Ascendancy at 20:24 Killed by Layerira the skeleton warrior at level 21 on the 25th Shortage 122nd year of Ascendancy at 23:27 Killed by Layerira the skeleton warrior at level 21 on the 26th Shortage 122nd year of Ascendancy at 00:50 Killed by Borfast the Broken at level 22 on the 6th Iron 123rd year of Ascendancy at 14:27 Killed by Borfast the Broken at level 22 on the 6th Iron 123rd year of Ascendancy at 16:26 Killed by Borfast the Broken at level 22 on the 6th Iron 123rd year of Ascendancy at 18:51 Killed by Borfast the Broken at level 22 on the 6th Iron 123rd year of Ascendancy at 21:50 Killed by skeleton mage at level 22 on the 8th Iron 123rd year of Ascendancy at 02:42 Killed by armoured skeleton warrior at level 22 on the 9th Iron 123rd year of Ascendancy at 01:15 Killed by Emelara the banshee at level 23 on the 10th Iron 123rd year of Ascendancy at 13:29 Killed by The Master at level 23 on the 16th Iron 123rd year of Ascendancy at 10:25 Killed by skeleton mage at level 23 on the 16th Iron 123rd year of Ascendancy at 11:59 Killed by anaconda at level 23 on the 20th Iron 123rd year of Ascendancy at 13:39 Killed by Porylravena the faeros at level 24 on the 20th Iron 123rd year of Ascendancy at 22:19 Killed by greater faeros at level 24 on the 21st Iron 123rd year of Ascendancy at 04:44 Killed by Mindworm at level 24 on the 21st Iron 123rd year of Ascendancy at 06:14 Killed by ritch flamespitter at level 24 on the 21st Iron 123rd year of Ascendancy at 10:04 |
Primary Stats
Strength | 42 (base 26) |
Dexterity | 27 (base 10) |
Constitution | 42 (base 21) |
Magic | 47 (base 41) |
Willpower | 40 (base 33) |
Cunning | 33 (base 10) |
Resources
Life | 791/791 |
Mana | 359/359 |
Equilibrium | 30 |
Healing Factor | 1 |
Regeneration | 2.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 5 |
Offense: Mainhand
Damage | 74 |
Accuracy | 38 |
Crit Chance | 12% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 31 |
Accuracy | 38 |
Crit Chance | 11% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16.75 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 37.6 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Light | +15% |
Blight | +4% |
Physical | +5% |
Cold | +15% |
Offense: Damage Penetration
Darkness | +10% |
Defense: Base
Armour (hardiness) | 63.2 (70%) |
Defense | 31.375 |
Ranged Defense | 42.916666666667 |
Fatigue | 54 |
Physical Save | 51.916666666667 |
Spell Save | 42.933333333333 |
Mental Save | 54.966666666667 |
Defense: Resistances
Darkness | + 20%( 70%) |
Lightning | + 27%( 70%) |
Acid | -15%( 70%) |
Nature | + 10%( 70%) |
Blight | + 15%( 70%) |
Physical | + 15%( 70%) |
Cold | + 20%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Knockback Resistance | 65% |
Stun Resistance | 24% |
Bleed Resistance | 15% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 18% for 4 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 207 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 810% over 10 turns and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Eldritch Infusion |
talent | Shards |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by large white snake. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by Eigil. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the lost warrior from death by hornet swarm. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Constitution by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 126. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed honey tree root. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Quiver | Demonpain (10/10, 16.5-23.1 power, 7 apr) Demonpain (10/10, 16.5-23.1 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 16.5 - 23.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 10 Burst (radius 1) on hit: +20 arcane / +12 darkness Arrows are used with bows to pierce your foes to death. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | bladed dwarven-steel helm of knowledge (0 def, 4 armour) bladed dwarven-steel helm of knowledge (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +3 Cun / +2 Wil Damage when the wearer is hit: 6 physical Mindpower: +4 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 116.15 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | heroic iron gauntlets of butchering (0 def, 5 armour) heroic iron gauntlets of butchering (0 def, 5 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +4 Physical power: +4 Armour: +5 Changes resistances: +6% blight Spell save: +3 Mental save: +6 Maximum life: +44.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | sneakthief's copper ring of blasting sneakthief's copper ring of blastingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Dex Damage when the wearer hits(melee): 3 lightning / 3 physical Damage when the wearer is hit: 4 lightning / 3 physical Rings can have magical properties. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 23 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | grounding copper amulet of manastreaming grounding copper amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +12% lightning Stun/Freeze immunity: +24% Mana each turn: +0.11 Maximum mana: +21.00 Amulets can have magical properties. |
In main hand | Haregas (10 def, 16 armour, 48 dam, 242 block) Haregas (10 def, 16 armour, 48 dam, 242 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +4.5% Block value: +242 Damage when this weapon hits: +11 lightning / +8 mind When wielded/worn: Armour: +16 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +1 Str / +3 Dex / +9 Con Damage when the wearer is hit: 16 lightning Changes resistances: +15% lightning Talent granted: +4 Block Physical save: +16 Handheld deflection devices |
Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +15% It can be used to activate talent Evasion (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 25% chance to completely evade them for 9 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In off hand | Scaldfear (8 def, 2 armour, 30.5 dam, 82.5 block) Scaldfear (8 def, 2 armour, 30.5 dam, 82.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.5 - 36.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +82 Damage when this weapon hits: +40 fire Damage conversion: 50% mind / 50% fire When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Talent granted: +3 Block Handheld deflection devices |
Cloak | Rhyrominik (1 def, 6 armour) Rhyrominik (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +9% blight Cut immunity: +15% Knockback immunity: +35% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Borfast's Cage (opal) (10 def, 15 armour) Borfast's Cage (opal) (10 def, 15 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +10 Fatigue: +24% Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +7 Con Changes resistances: +15% physical / -15% acid Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
Rune of the Rift (310.00 temporal damage, removed from time 4 turns) Rune of the Rift (310.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 310.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr) Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 9% chance to stun or confuse the target Damage when this weapon hits: +40 darkness / +40 light The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
acidic dwarven-steel shield of lightning resistance (+19%) (8 def, 2 armour, 30 dam, 81 block) acidic dwarven-steel shield of lightning resistance (+19%) (8 def, 2 armour, 30 dam, 81 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +81 Damage when this weapon hits: +10 acid blind When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 12 acid Changes resistances: +19% lightning Talent granted: +3 Block Handheld deflection devices |
blood-etched dwarven-steel shield of cold resistance (+15%) (8 def, 2 armour, 30 dam, 83.5 block) blood-etched dwarven-steel shield of cold resistance (+15%) (8 def, 2 armour, 30 dam, 83.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +84 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +4 Con Changes resistances: +15% cold Talent granted: +3 Block Life regen: +0.50 Healing mod.: +15% Handheld deflection devices |
dwarven-steel shield (8 def, 2 armour, 28 dam, 73.5 block) dwarven-steel shield (8 def, 2 armour, 28 dam, 73.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.0 - 33.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +74 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Talent granted: +3 Block Handheld deflection devices |
dwarven-steel shield of cold resistance (+18%) (8 def, 2 armour, 29.5 dam, 76.5 block) dwarven-steel shield of cold resistance (+18%) (8 def, 2 armour, 29.5 dam, 76.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.5 - 35.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +76 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +18% cold Talent granted: +3 Block Handheld deflection devices |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
79 alchemist agate 79 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 spell knockback damage Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
By Eigil the Dwarf Stone Warden level 17
14th Dearth 122nd year of Ascendancy at 13:09 see stats
By Eigil the Dwarf Stone Warden level 16
12nd Dearth 122nd year of Ascendancy at 05:44 see stats
By Eigil the Dwarf Stone Warden level 20
19th Loss 122nd year of Ascendancy at 14:23 see stats
By Eigil the Dwarf Stone Warden level 15
25th Wealth 122nd year of Ascendancy at 01:05 see stats
By Eigil the Dwarf Stone Warden level 10
34th Profit 122nd year of Ascendancy at 04:17 see stats
By Eigil the Dwarf Stone Warden level 20
11st Loss 122nd year of Ascendancy at 12:11 see stats
By Eigil the Dwarf Stone Warden level 12
1st Wealth 122nd year of Ascendancy at 20:33 see stats
By Eigil the Dwarf Stone Warden level 4
19th Voratun 122nd year of Ascendancy at 11:47 see stats
By Eigil the Dwarf Stone Warden level 17
37th Dearth 122nd year of Ascendancy at 13:42 see stats
By Eigil the Dwarf Stone Warden level 8
24th Profit 122nd year of Ascendancy at 05:54 see stats
By Eigil the Dwarf Stone Warden level 14
17th Wealth 122nd year of Ascendancy at 22:51 see stats
Log
Eigil killed Ilnsu the human!
Eigil picks up (d.): yew longbow of true flight.
Eigil picks up (i.): troll-hide hardened leather armour of command (8 def, 10 armour).
Eigil picks up (n.): slimey quiver of yew arrows of erosion (11/11, 32.5-45.5 power, 10 apr).
Eigil picks up (b.): savior's gold ring of arcane power.
Talent Stone Vines is ready to use.
Talent Infusion: Wild is ready to use.
Talent Nature's Touch is ready to use.
Talent Eldritch Blow is ready to use.
Resting starts...
Talent Eldritch Slam is ready to use.
Rested for 70 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).
You gain 2.73 gold from the transmogrification of slimey quiver of yew arrows of erosion (11/11, 32.5-45.5 power, 10 apr).
You gain 5.29 gold from the transmogrification of troll-hide hardened leather armour of command (8 def, 10 armour).
You gain 2.89 gold from the transmogrification of radiant cured leather armour of cold resistance (2 def, 4 armour).
You gain 5.39 gold from the transmogrification of huntsman's dwarven-steel waraxe of rage (20-28 power, 4 apr).
You gain 1.99 gold from the transmogrification of nature's vined mindstar of clarity (5-5.5 power, 18 apr, mind damage).
You gain 3.70 gold from the transmogrification of horrifying vined mindstar of storms (4-4.4 power, 18 apr, nature damage).
You gain 3.61 gold from the transmogrification of yew longbow of true flight.
You gain 1.35 gold from the transmogrification of savior's gold ring of arcane power.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.