











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Summoner |
| Level / Exp | 18 / 9% |
| Size | small |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 9 on the 6th Dusk 122nd year of Ascendancy at 22:32 / 68Killed by rogue at level 10 on the 24th Dusk 122nd year of Ascendancy at 16:14 Killed by thief at level 14 on the 67th Dusk 122nd year of Ascendancy at 07:45 Killed by Isetira the Thug at level 14 on the 67th Dusk 122nd year of Ascendancy at 11:32 Killed by Isetira the Thug at level 14 on the 67th Dusk 122nd year of Ascendancy at 12:19 Killed by rogue at level 14 on the 68th Dusk 122nd year of Ascendancy at 10:20 Killed by Bandit Leader Gloreba at level 14 on the 68th Dusk 122nd year of Ascendancy at 14:45 Killed by Bandit Leader Gloreba at level 14 on the 68th Dusk 122nd year of Ascendancy at 14:50 Killed by thief at level 14 on the 68th Dusk 122nd year of Ascendancy at 22:24 Killed by rogue at level 14 on the 69th Dusk 122nd year of Ascendancy at 06:48 Killed by Bandit Leader Gloreba at level 14 on the 69th Dusk 122nd year of Ascendancy at 12:23 Killed by thief at level 14 on the 69th Dusk 122nd year of Ascendancy at 17:49 Killed by Bandit Leader Gloreba at level 14 on the 69th Dusk 122nd year of Ascendancy at 23:14 Killed by minotaur at level 14 on the 70th Dusk 122nd year of Ascendancy at 00:05 Killed by Bandit Leader Gloreba at level 14 on the 70th Dusk 122nd year of Ascendancy at 04:38 Killed by thief at level 14 on the 70th Dusk 122nd year of Ascendancy at 06:50 Killed by minotaur at level 14 on the 70th Dusk 122nd year of Ascendancy at 11:02 Killed by Bandit Leader Gloreba at level 14 on the 70th Dusk 122nd year of Ascendancy at 11:34 Killed by Bandit Leader Gloreba at level 14 on the 70th Dusk 122nd year of Ascendancy at 12:15 Killed by minotaur at level 14 on the 70th Dusk 122nd year of Ascendancy at 13:46 Killed by Bandit Leader Gloreba at level 14 on the 70th Dusk 122nd year of Ascendancy at 14:57 Killed by bandit at level 14 on the 70th Dusk 122nd year of Ascendancy at 15:53 Killed by Bandit Leader Gloreba at level 14 on the 70th Dusk 122nd year of Ascendancy at 16:48 Killed by Bandit Leader Gloreba at level 14 on the 70th Dusk 122nd year of Ascendancy at 17:26 Killed by minotaur at level 14 on the 70th Dusk 122nd year of Ascendancy at 18:30 Killed by Bandit Leader Gloreba at level 14 on the 70th Dusk 122nd year of Ascendancy at 21:12 Killed by Bandit Leader Gloreba at level 14 on the 71st Dusk 122nd year of Ascendancy at 01:00 Killed by thief at level 14 on the 71st Dusk 122nd year of Ascendancy at 01:31 Killed by thief at level 14 on the 71st Dusk 122nd year of Ascendancy at 02:12 Killed by minotaur at level 14 on the 71st Dusk 122nd year of Ascendancy at 03:17 Killed by Bandit Leader Gloreba at level 14 on the 71st Dusk 122nd year of Ascendancy at 04:44 Killed by rogue at level 14 on the 71st Dusk 122nd year of Ascendancy at 05:17 Killed by Bandit Leader Gloreba at level 14 on the 71st Dusk 122nd year of Ascendancy at 06:03 Killed by minotaur at level 14 on the 71st Dusk 122nd year of Ascendancy at 07:21 Killed by minotaur at level 14 on the 71st Dusk 122nd year of Ascendancy at 09:07 Killed by Bandit Leader Gloreba at level 14 on the 71st Dusk 122nd year of Ascendancy at 11:08 Killed by Bandit Leader Gloreba at level 14 on the 71st Dusk 122nd year of Ascendancy at 12:25 Killed by minotaur at level 14 on the 71st Dusk 122nd year of Ascendancy at 15:43 Killed by minotaur at level 14 on the 71st Dusk 122nd year of Ascendancy at 16:40 Killed by rogue at level 14 on the 71st Dusk 122nd year of Ascendancy at 17:49 Killed by minotaur at level 14 on the 71st Dusk 122nd year of Ascendancy at 19:23 Killed by Bandit Leader Gloreba at level 14 on the 71st Dusk 122nd year of Ascendancy at 20:31 Killed by Bandit Leader Gloreba at level 14 on the 71st Dusk 122nd year of Ascendancy at 21:12 Killed by Bandit Leader Gloreba at level 14 on the 71st Dusk 122nd year of Ascendancy at 21:53 Killed by Bandit Leader Gloreba at level 14 on the 71st Dusk 122nd year of Ascendancy at 22:31 Killed by rogue at level 14 on the 71st Dusk 122nd year of Ascendancy at 23:33 Killed by minotaur at level 14 on the 71st Dusk 122nd year of Ascendancy at 23:54 Killed by rogue at level 15 on the 72nd Dusk 122nd year of Ascendancy at 00:28 Killed by rogue at level 15 on the 72nd Dusk 122nd year of Ascendancy at 01:19 Killed by rogue at level 15 on the 72nd Dusk 122nd year of Ascendancy at 02:24 Killed by rogue at level 15 on the 72nd Dusk 122nd year of Ascendancy at 03:31 Killed by Porolratha the large brown snake at level 15 on the 73rd Dusk 122nd year of Ascendancy at 05:36 Killed by worm that walks at level 16 on the 76th Dusk 122nd year of Ascendancy at 08:11 Killed by worm that walks at level 16 on the 76th Dusk 122nd year of Ascendancy at 08:50 Killed by worm that walks at level 16 on the 76th Dusk 122nd year of Ascendancy at 10:05 Killed by worm that walks at level 16 on the 76th Dusk 122nd year of Ascendancy at 14:36 Killed by worm that walks at level 16 on the 76th Dusk 122nd year of Ascendancy at 16:19 Killed by worm that walks at level 16 on the 76th Dusk 122nd year of Ascendancy at 17:34 Killed by worm that walks at level 16 on the 76th Dusk 122nd year of Ascendancy at 18:56 Killed by worm that walks at level 16 on the 76th Dusk 122nd year of Ascendancy at 20:26 Killed by worm that walks at level 16 on the 76th Dusk 122nd year of Ascendancy at 21:31 Killed by Weirdling Beast at level 16 on the 77th Dusk 122nd year of Ascendancy at 05:06 Killed by Aneribil the halfling at level 17 on the 49th Haze 122nd year of Ascendancy at 23:18 Killed by Borfast the Broken at level 18 on the 54th Haze 122nd year of Ascendancy at 03:57 Killed by Borfast the Broken at level 18 on the 54th Haze 122nd year of Ascendancy at 05:15 Killed by Borfast the Broken at level 18 on the 54th Haze 122nd year of Ascendancy at 07:00 Killed by Borfast the Broken at level 18 on the 54th Haze 122nd year of Ascendancy at 11:32 Killed by greater gwelgoroth at level 18 on the 55th Haze 122nd year of Ascendancy at 11:18 |
Primary Stats
| Strength | 16 (base 13) |
| Dexterity | 14 (base 11) |
| Constitution | 25 (base 12) |
| Magic | 35 (base 23) |
| Willpower | 50 (base 31) |
| Cunning | 36 (base 33) |
Resources
| Life | 425/425 |
| Equilibrium | 0 |
| Healing Factor | 1.474517824337 |
| Regeneration | 3.3176651047582 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +102% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 39.286009934143 |
| See Invisible | 39.286009934143 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 43 |
| Crit Chance | 12% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 43 |
| Crit Chance | 12% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +10% |
| Acid | +10% |
| Cold | +15% |
| Arcane | +15% |
| Fire | +7% |
| Nature | +3% |
Offense: Damage Penetration
| Fire | +10% |
| Lightning | +30% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 26 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 31%( 70%) |
| Arcane | + 23%( 70%) |
| Mind | + 17%( 70%) |
| All | + 12%( 70%) |
| Light | + 39%( 70%) |
| Cold | + 57%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 254 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 121 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 116 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summoning (distance) | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by midge swarm. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 16. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Equipment
| On feet | insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% fire / +6% cold A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(107 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Cloudwitch (6 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +3 Defense: +6 (+6 eff.) Changes stats: +3 Str / +1 Con Changes resistances: +15% acid Changes resistances penetration: +5% lightning Changes damage: +10% acid Only die when reaching: -60.00 life A pointy cloth hat, very wizardly... |
| On hands | rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Power: 95% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | quick ash wand of conjuration [power 135] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a magical bolt dealing 155 cold damage Activation puts all charms on cooldown for 11 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.84 cold and 14.65 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | Yaridig the RootimmortalPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +12% arcane / +6% nature Changes damage: +12% arcane Mental save: +6 (+3 eff.) Confusion immunity: +28% Pinning immunity: +20% Teleport immunity: +10% Rings make your fingers look great! |
| Around neck | Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 251 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | blooming vined mindstar of balance (88% power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 89% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Physical save: +3 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Equilibrium when hit: +0.60 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +11 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | nature's vined mindstar of flames (85% power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 7 fire Changes resistances: +2% blight / +6% fire Changes resistances penetration: +5% fire Changes damage: +3% nature / +4% fire Talent granted: +1 Attune Mindstar Disease immunity: +11% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Global speed: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cuthydar (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +1 (+1 eff.) Changes stats: +2 Mag / +2 Wil Changes resistances: +6% mind Physical save: +3 (+2 eff.) Psi when hit: +0.08 Mental crit. chance: +1% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Boltspike the woollen robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +9% all Changes resistances penetration: +25% lightning / +5% fire Changes damage: +3% lightning / +3% fire / +3% arcane Mana each turn: +0.10 Psi each turn: +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
manasurge rune (regen 635% over 10 turns; mana 32; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 635% for 10 turns (6 total) and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 48; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 48 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Dazzlekin the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +6 (+3 eff.) Changes stats: +2 Str / +4 Dex / +3 Con Changes damage: +3% light Spellpower: +7 (+4 eff.) Mindpower: +6 (+2 eff.) Light radius: +2 Rings make your fingers look great! |
blooming thorny mindstar (97% power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 97% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Healing mod.: +15% Heals friendly targets nearby when you use a nature summon: +13 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar of life (88% power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 89% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +3% nature Talent granted: +1 Attune Mindstar Disease immunity: +10% Life regen: +0.60 Maximum life: +17.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of balance (87% power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 87% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Physical save: +3 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +0.70 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+5 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Emelywe (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Mag / +2 Wil / +1 Cun Reduces incoming crit damage: 15.00% Mental save: +7 (+3 eff.) Infravision radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Shockschism (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% light / +3% darkness / +14% nature Changes resistances penetration: +15% lightning Changes damage: +5% nature / +3% lightning When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Floe's kiss the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +1 Con Changes damage: +3% cold Stamina each turn: +3.00 Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
WillowkissCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Wil Changes resistances: +3% nature Maximum psi: +20.00 Mindpower: +5 (+2 eff.) Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 321/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing steel torque of mindblast [power 170] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to blast the opponent's mind dealing 170 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
supercharged steel torque of gale force [power 195] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 195 physical damage Activation puts all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Buggie the Halfling Summoner level 16
77th Dusk 122nd year of Ascendancy at 10:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Buggie the Halfling Summoner level 10
24th Dusk 122nd year of Ascendancy at 13:29 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Buggie the Halfling Summoner level 13
62nd Dusk 122nd year of Ascendancy at 22:31 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Buggie the Halfling Summoner level 16
73rd Dusk 122nd year of Ascendancy at 17:53 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Buggie the Halfling Summoner level 16
77th Dusk 122nd year of Ascendancy at 01:52 see stats
Log
Melee retaliation hits Giant spider for 14 lightning damage.
Ritch flamespitter killed Gwelgoroth!
Greater gwelgoroth misses Buggie.
Melee retaliation hits Buggie for 12 lightning, 12 lightning (25 total damage).
Buggie hits Greater gwelgoroth for 23 mind, 16 light, 10 fire, 24 mind, 16 light, 10 fire (99 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
3-headed hydra misses Greater gwelgoroth.
Ritch flamespitter hits Carrion worm mass for 139 fire damage.
Giant spider hits Greater gwelgoroth for 26 nature damage.
Melee retaliation hits Giant spider for 14 lightning damage.
Ritch flamespitter killed Carrion worm mass!
Greater gwelgoroth hits Buggie for 16 lightning damage.
Buggie performs a melee critical strike against Greater gwelgoroth!
Melee retaliation hits Buggie for 12 lightning, 12 lightning (25 total damage).
Buggie hits Greater gwelgoroth for 25 mind, 16 light, 10 fire, 33 mind, 16 light (100 total damage).
Buggie killed Greater gwelgoroth!
Your summoned giant spider disappears.
Your summoned ritch flamespitter disappears.
Your summoned 3-headed hydra disappears.
Resting starts...
Talent Ritch Flamespitter is ready to use.
Talent Spider is ready to use.
Talent Hydra is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).






























































