Asar the level 6 Cornac Arcane Blade by jangomv

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassArcane Blade
Level / Exp6 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 22)
Dexterity14 (base 12)
Constitution10 (base 10)
Magic14 (base 14)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life172/172
Mana130/130
Stamina95/95
Healing Factor1.0000003099961
Regeneration0.25000007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage20
Accuracy21
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+13%

Defense: Base

Armour (hardiness)10.118138619369 (56.297102139833%)
Defense4
Ranged Defense4
Fatigue13
Physical Save11
Spell Save8
Mental Save8

Defense: Resistances

Darkness+ 26%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Technique / Magical combat1.30
5/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Technique / Dual techniques1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Tool
On fingers
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Rush is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 5.00 gold from the transmogrification of
elm wand of lightning storm [power 116] (15 cooldown).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (100% power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron greatsword (110% power, 1 apr).
You gain 1.55 gold from the transmogrification of
blink rune (range 3; phase 11; cd 18).
You gain 2.02 gold from the transmogrification of
movement infusion of the wizard (speed 466%; cd 15).
You gain 1.11 gold from the transmogrification of
healing infusion of the wizard (heal 68; cd 10).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.