
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Sawbutcher |
| Level / Exp | 50 / 523% |
| Size | huge |
| Lifes / Deaths | Killed by blade horror at level 50 on the 29th Voratun 123rd year of Ascendancy at 22:43 / 1 |
Primary Stats
| Strength | 160 (base 65) |
| Dexterity | 84 (base 60) |
| Constitution | 46 (base 9) |
| Magic | 13 (base 11) |
| Willpower | 55 (base 37) |
| Cunning | 97 (base 60) |
Resources
| Mana | 423/619 |
| Vim | 296/296 |
| Life | -413/1498 |
| Stamina | 298/360 |
| Steam | 63/100 |
| Healing Factor | 1.3072046823091 |
| Regeneration | 4.7026364786509 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 12 |
| Infravision | 6 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 215 |
| Accuracy | 81 |
| Crit Chance | 82% |
| APR | 60 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 100 |
| Accuracy | 81 |
| Crit Chance | 82% |
| APR | 60 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +30% |
| Lightning | +22% |
| Temporal | +31% |
| Cold | +32% |
| Physical | +58% |
| Fire | +48% |
| All | +16% |
Offense: Damage Penetration
| Temporal | +5% |
| Cold | +25% |
| Light | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 68 (38.594633868923%) |
| Defense | 73 |
| Ranged Defense | 73 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 22 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 56%( 70%) |
| Blight | + 30%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 47%( 70%) |
| All | + 26%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 33%( 70%) |
| Physical | + 51%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Teleport Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 47% |
| Bleed Resistance | 20% |
| Pinning Resistance | 20% |
| Disarm Resistance | 74% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 23.9 steam per turn. Can be activated for an instant burst of 120 steam. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 204 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 197% efficiency and cooldown mod of 65%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 169% efficiency and cooldown mod of 56%. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Steamtech / Furnace | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Steamtech / Automated butchery | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.40 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Steamtech / Chemistry | 1.40 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.00 |
| 2/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved talent Disarm (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Lexear the wretchling. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 725. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Mayuwe' (0 def, 11 armour) 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +11 Str +2 Wil +5 Cun +12 Con dps ---------- Dmg.mod +8% physical Res.pen +5% temporal ----- def ----- Armour +11 Fatigue +4% Silence- +47% Confus- +31% Stun/Frz- +48% ---------- misc Infravis +2 Size +1 Talents +4 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Thunderstar the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Dex +1 Wil +4 Con ----- def ----- Resists +3% lightning Crit.chn- 15.00% Max.HP +44.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Brass Goggles (10 def, 0 armour) 2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +45 (+9 eff.) Apr +15 ----- def ----- Defense +10 (+3 eff.) Resists +20% fire Blind- +100% ---------- misc Light +7 Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% ---------- misc Talents +4 Spring Grapple Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
| Tool | Shimmerbone the dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +15% temporal Apr +10 Melee Ret 11 temporal On Hit (Melee): * 22% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +27% acid +21% lightning While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +5 Wil dps ---------- Spell.crit +1% Phys.pwr +15 (+3 eff.) Spell.pwr +30 (+10 eff.) Mind.pwr +16 (+5 eff.) Mov.spd +25% Dmg.mod +8% all +19% fire Phasing +30% Acc +15 (+3 eff.) ----- def ----- Defense +14 (+4 eff.) Resists +38% fire Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.08 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown Activation is instant. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Gorewilter the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Str +12 Cun +3 Con dps ---------- Res.pen +10% cold ----- def ----- Resists +9% nature Mind.save +10 (+3 eff.) Confus- +37% Rings make your fingers look great! |
| Around neck | The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 5/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (141). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| In main hand | Silayawyn (48-72 power, 20 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Master/Psionic/Steamtech Power 48.0 - 72.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +25.0% Atk.spd 100% Block +97 Melee+ +12 blight On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: Stats +3 Dex dps ---------- Phys.crit +12.0% Phys.pwr +13 (+2 eff.) Spell.pwr +15 (+5 eff.) ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Crit.chn- 5.00% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +1 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | hardened leather belt 'Duvarak' =Stun20=1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Armour +6 Defense +5 (+2 eff.) Resists +8% lightning +9% temporal Crit.chn- 5.00% Cut- +20% Stun/Frz- +20% A belt that goes around your waist. |
| In off hand | Lorerain the Shockedge (39-58 power, 20 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Master/Psionic/Steamtech Power 39.0 - 58.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +25.0% Atk.spd 100% Block +97 On Hit: * 20% chance to slow global speed by 59% * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +8 (+1 eff.) Dmg.mod +6% lightning Acc +7 (+2 eff.) ----- def ----- Armour +6 Defense +17 (+5 eff.) Fatigue +12% Resists +6% blight Disarm- +24% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | cashmere cloak 'Frozenbright' (2 def, 7 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Str +2 Dex +6 Wil dps ---------- Res.pen +15% cold ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +30% lightning +16% cold Crit.chn- 10.00% Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Brightfoe the cashmere robe (0 def, 20 armour) 2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +14% acid +34% physical +13% fire +16% cold Res.pen +20% light Acc +15 (+3 eff.) ----- def ----- Armour +20 Resists +13% acid +14% physical +13% cold +15% fire +11% all Crit.chn- 50.00% Die.at -80.00 life ---------- misc See.Invis +12 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant (efficiency 143% / cooldown 66%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 143% efficiency and cooldown mod of 66%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 169% / cooldown 61%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 169% efficiency and cooldown mod of 61%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 245% / cooldown 90%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 245% efficiency and cooldown mod of 90%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 15)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the wizard (steam 12)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 12.3 steam per turn. Can be activated for an instant burst of 61 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 101.96 physical damage and 149.72 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the warrior (die at -952; dur 7; cd 28)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -952 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1904 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, darkness, blight, fire, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 4 darkness, 5 blight, 4 fire, 3 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 165 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (370.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 484.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 130; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 130 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 51; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 101; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 642; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 642 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 29; blocks 5; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 5 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 40; blocks 9; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 40 up to 9 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
3 schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Galvanic Retributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choralin the Shimmerbrawn0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +2 Str +3 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +6% acid +7% fire +6% cold +21% lightning Acc +30 (+6 eff.) ---------- misc Stam/turn +3.00 Max.stam +30.00 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Harevor0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% acid Res.pen +10% acid Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Resists +13% lightning +13% temporal Heal.mod +10% Cut- +40% Pinning- +23% Stun/Frz- +24% Knockbk- +20% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 326 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Lavarazor0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +4 Wil +5 Cun +4 Con +10 Lck dps ---------- Mov.spd +10% Dmg.mod +6% fire Res.pen +5% lightning +5% fire Acc +7 (+2 eff.) Melee Ret 6 fire ----- def ----- Defense +7 (+2 eff.) Fatigue -4% Resists +9% fire Unseen.red 13% HP.reg +1.00 ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+3 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+2 eff.) Unleash a destructive wail, destroying terrain and dealing 456.62 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Windmalice0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Phys.pwr +20 (+4 eff.) Spell.pwr +6 (+2 eff.) Phys.spd +20% Dmg.mod +8% acid +18% physical +3% temporal +7% fire +8% cold +9% nature +7% lightning Melee Ret 6 arcane On Hit (Melee): * 21% chance to slow global speed by 59% ----- def ----- Resists +5% arcane +9% temporal Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
archmage's stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +6% Crit.mult +14.00% Spell.pwr +5 (+2 eff.) Dmg.mod +6% acid +7% fire +5% cold +7% lightning Acc +6 (+2 eff.) Apr +12 Amulets make your neck look great! |
archmage's voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +11 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) S.pwr/crit +5 Dmg.mod +7% acid +6% fire +7% cold +7% lightning ---------- misc Mana/turn +0.47 Max.mana +35.00 Amulets make your neck look great! |
restful steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
serendipitous gold amulet of magic (+6)0.1 T3 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +6 Lck +5 Mag dps ---------- Acc +10 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Unseen.red 12% Amulets make your neck look great! |
stabilizing copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +23% Amulets make your neck look great! |
steel amulet 'Hanydethad'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +3 Cun +6 Con dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +7% physical +18% arcane +9% temporal Res.pen +20% temporal Melee Ret 6 arcane On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ---------- misc See.Invis +18 Amulets make your neck look great! |
steel amulet 'Healstriker'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +7 Str +4 Dex +6 Mag +3 Wil dps ---------- Crit.mult +13.00% Res.pen +25% nature Acc +7 (+2 eff.) Apr +13 On Hit (Melee): * 20% chance to slow global speed by 59% Amulets make your neck look great! |
steel amulet 'Islyma'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +6% physical ----- def ----- Armour +6 Die.at -60.00 life ---------- misc Light +3 See.Invis +24 Amulets make your neck look great! |
steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +10% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 326 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +4 ---------- misc Mana/turn +0.33 Max.mana +50.00 Amulets make your neck look great! |
voratun amulet 'Betytha'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +4% Mind.pwr +10 (+3 eff.) Dmg.mod +12% mind ----- def ----- Resists +23% temporal +27% cold +14% fire Blind- +40% Pinning- +43% Knockbk- +37% ---------- misc Infravis +6 Sight +2 See.Invis +12 Amulets make your neck look great! |
warrior's stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +13% physical Blind- +26% ---------- misc Stam/turn +1.00 Infravis +8 Sight +2 See.Invis +10 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Arcimmortal0.1 T2 ring jewelry [Rare] Master While equipped: Stats +11 Str dps ---------- Crit.mult +20.00% Dmg.mod +12% lightning Res.pen +10% cold ----- def ----- Armour +12 Phys.save +6 (+2 eff.) Rings make your fingers look great! |
Arubeth =CritShrug17=0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Cun +6 Wil ----- def ----- Defense +25 (+7 eff.) Resists +9% acid +6% physical Crit.chn- 17.17% Max.HP +44.00 HP.reg +4.58 Disarm- +67% Pinning- +44% Knockbk- +63% Rings make your fingers look great! |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 94.06 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Flarestreaker the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +10 Cun +10 Con dps ---------- Mind.crit +4% Crit.mult +15.00% Mind.pwr +31 (+10 eff.) Dmg.mod +18% fire Melee Ret 8 mind On Hit (Melee): * 21% chance to reduce all saves and defense by 31 ----- def ----- Phys.save +20 (+6 eff.) Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Kheluromilar0.1 T2 ring jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% acid +23% fire On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Resists +6% blight +46% fire +6% nature +3% acid Poison- +15% Disease- +13% Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 20.17 cold and 24.14 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Voremina the Fogstoker0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +6 Con dps ---------- Crit.mult +23.24% Dmg.mod +19% blight Res.pen +29% darkness On Hit (Melee): * 23% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Resists +19% blight +21% darkness Phys.save +18 (+6 eff.) ---------- misc Max.stam +34.86 Rings make your fingers look great! |
Xerotira the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% temporal +12% mind +9% arcane Res.pen +25% blight Melee Ret 4 arcane ----- def ----- Resists +12% temporal +12% mind +5% arcane Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
conjurer's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +8 (+3 eff.) Acc +9 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring 'Betara'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- S.pwr/crit +2 Acc +6 (+2 eff.) ----- def ----- Resists +6% lightning +1% physical +6% darkness Confus- +10% Rings make your fingers look great! |
copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings make your fingers look great! |
gladiator's gold ring of nature (+26%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +8 (+1 eff.) Dmg.mod +13% nature ----- def ----- Resists +26% nature Rings make your fingers look great! |
gold ring 'Bethowyn'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Con dps ---------- Crit.mult +20.00% Dmg.mod +15% physical Acc +15 (+3 eff.) ----- def ----- Armour +14 Die.at -60.00 life Blind- +38% ---------- misc Infravis +5 See.Stealth +17 See.Invis +14 Rings make your fingers look great! |
gold ring 'Daywreath'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Str +5 Dex +4 Wil dps ---------- Dmg.mod +15% fire ----- def ----- Defense +10 (+3 eff.) Resists +6% lightning +30% fire +12% mind HP.reg +4.00 ---------- misc Light +3 Rings make your fingers look great! |
gold ring 'Glorinne'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +7 Wil +6 Cun dps ---------- Mind.pwr +11 (+3 eff.) Dmg.mod +18% acid +9% mind Res.pen +20% mind Melee Ret 6 mind ----- def ----- Resists +12% mind Die.at -80.00 life Rings make your fingers look great! |
gold ring 'Pitchkarma'0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +16 Resists +9% acid +6% temporal Max.HP +38.00 HP.reg +4.00 Blind- +20% Disarm- +35% Pinning- +34% Knockbk- +37% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) Rings make your fingers look great! |
marksman's steel ring of life0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Max.HP +55.00 HP.reg +9.00 Heal.mod +12% Rings make your fingers look great! |
pixie's steel ring of speed0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +7 (+3 eff.) Mov.spd +14% Acc +7 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
psionicist's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+2 eff.) HP.reg +6.00 Stun/Frz- +20% Rings make your fingers look great! |
psionicist's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+2 eff.) Blind- +27% ---------- misc Infravis +4 See.Stealth +8 See.Invis +7 Rings make your fingers look great! |
rogue's steel ring of lightning (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +6 (+2 eff.) Resists +22% lightning Rings make your fingers look great! |
savior's voratun ring of clarity0.1 T5 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Phys.save +11 (+3 eff.) Spell.save +14 (+7 eff.) Mind.save +25 (+8 eff.) Confus- +37% Rings make your fingers look great! |
solipsist's gold ring of luminosity0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +5 Wil +5 Cun dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 14 light Ranged+ 25 light Dmg.mod +12% light Rings make your fingers look great! |
steel ring 'Toriyon'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Str +5 Dex +6 Wil +13 Cun dps ---------- Phys.pwr +20 (+4 eff.) Mind.pwr +7 (+2 eff.) ----- def ----- Resists +9% acid Phys.save +18 (+6 eff.) ---------- misc Max.stam +30.00 Rings make your fingers look great! |
stralite ring 'Hakan'0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +7 Cun +6 Str dps ---------- Phys.crit +7.0% Crit.mult +15.00% Res.pen +25% physical Apr +5 ----- def ----- Silence- +44% ---------- misc Mana/turn +0.32 Infravis +3 Rings make your fingers look great! |
stralite ring 'Ragedan'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +15 Con dps ---------- Crit.mult +20.00% Phys.pwr +23 (+4 eff.) Dmg.mod +12% physical ----- def ----- Phys.save +18 (+6 eff.) ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
wizard's copper ring of tenacity0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Max.HP +20.00 Disarm- +22% Pinning- +20% Knockbk- +21% Rings make your fingers look great! |
wizard's gold ring0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+4 eff.) Rings make your fingers look great! |
Dawnmight the steel dagger (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 blight On Hit.r1 +16 light +8 cold While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +3% blight +21% cold Res.pen +15% light On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ---------- misc Light +3 Sharp, short and deadly. |
enhanced stralite dagger of massacre (34-44 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature/Master Power 34.0 - 44.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +7 Str +7 Dex +7 Mag +3 Wil +4 Cun +4 Con Sharp, short and deadly. |
enhanced voratun dagger of massacre (45-58 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature/Master Power 45.0 - 58.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +5 Str +8 Dex +8 Mag +8 Wil +5 Cun +8 Con Sharp, short and deadly. |
Arawe (42-59 power, 26 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Psionic Power 42.0 - 58.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +26 Crit +5.0% Atk.spd 100% Phasing +16% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 22 * Create an explosion dealing 71 fire damage (1/turn) * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +6% blight +13% fire Res.pen +23% fire ----- def ----- Resists +3% mind Poison- +20% Teleport- +20% Sharp, long, and deadly. |
Cyrudavea the dwarven-steel longsword (23-32 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Nature/Master Power 23.0 - 32.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +10 nature While equipped: dps ---------- Phys.crit +7.0% Crit.mult +16.00% Acc +8 (+2 eff.) Apr +7 On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +7 (+2 eff.) Resists +6% temporal +9% fire Spell.save +9 (+4 eff.) Disarm- +24% Sharp, long, and deadly. |
Eremefang the iron longsword (12-17 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +12 temporal On Hit: * 20% chance to reduce strength, dexterity, and constitution by 22 * 25% chance for lightning to strike from the target to a second target dealing 71 damage While equipped: dps ---------- Dmg.mod +12% blight +18% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, long, and deadly. |
Gletha the dwarven-steel longsword (24-33 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Nature Power 23.5 - 32.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Str +6 Dex +8 Mag +3 Wil +5 Cun +4 Con ----- def ----- Die.at -80.00 life HP.reg +4.00 Disease- +10% Silence- +20% Confus- +20% Sharp, long, and deadly. |
Isora the dwarven-steel longsword (21-29 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 21.0 - 29.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Phys.crit +9.0% Crit.mult +18.00% Apr +9 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% light ---------- misc Light +3 Sharp, long, and deadly. |
Noongasher (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 light On Hit: * 20% chance to slow global speed by 59% * 20% chance to reduce armor by 32% While equipped: dps ---------- Phys.crit +9.0% Crit.mult +18.00% Dmg.mod +6% light Apr +8 On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Resists +27% acid +6% cold +6% light Sharp, long, and deadly. |
Tundrastone (44-62 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Psionic Power 44.5 - 62.3 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 darkness +23 cold Against +19% Living While equipped: dps ---------- Dmg.mod +30% mind Res.pen +29% arcane ----- def ----- Resists +6% arcane Crit.chn- 17.43% Spell.save +9 (+4 eff.) Die.at -60.00 life Max.HP +116.19 Disease- +23% Sharp, long, and deadly. |
enhanced voratun longsword of rage (40-56 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +14 Str +9 Dex +9 Mag +6 Wil +8 Cun +7 Con dps ---------- Dmg.mod +9% physical Acc +9 (+2 eff.) Sharp, long, and deadly. |
voratun longsword 'Rimereaper' (42-58 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 acid +18 mind On Hit: * 28% chance to reduce all saves and defense by 31 On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +11 Str +6 Dex +10 Mag +15 Wil +14 Cun +13 Con dps ---------- Phys.crit +12.0% Phys.pwr +13 (+2 eff.) ----- def ----- Resists +9% cold +6% darkness +9% light Sharp, long, and deadly. |
Alyzilazor the steel mace (14-19 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +11 light Against +8% Undead While equipped: dps ---------- Dmg.mod +12% arcane ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +3% light Max.HP +60.00 Heal.mod +20% Confus- +20% Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Blunt and deadly. |
Gutha the Dawnwaker (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 45.5 - 63.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +90 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% All.spd +11% Res.pen +15% light +25% fire ----- def ----- Resists +3% darkness +6% arcane Max.HP +60.00 Disease- +23% Teleport- +10% Blunt and deadly. |
steel mace 'Treevortex' (16-22 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Psionic Power 15.5 - 21.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +8 darkness Against +8% Living While equipped: Stats +2 Str +6 Wil dps ---------- Res.pen +10% nature Melee Ret 6 nature ---------- misc Infravis +3 Blunt and deadly. |
warden's voratun steamgun of piercing4.0 T5 steamgun 1H weapon [Ego++] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Mag dps ---------- Dmg.mod +7% temporal +9% physical Res.pen +13% physical +10% temporal +9% all Acc +13 (+3 eff.) Apr +10 ---------- misc Reload +3 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Amythad the Shockmaim (22-33 power, 0 apr) =Con5=3.0 T3 steamsaw 1H weapon [Rare] Master/Steamtech Power 22.0 - 33.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +51 On Hit.r1 +12 nature Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con dps ---------- Dmg.mod +9% lightning Res.pen +25% lightning On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Armour +9 Defense +6 (+2 eff.) Fatigue +8% Phys.save +7 (+2 eff.) ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Barykath the Blazefist (32-48 power, 0 apr)3.0 T4 steamsaw 1H weapon [Rare] Psionic/Steamtech Power 32.0 - 48.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +69 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil dps ---------- Melee Ret 8 fire ----- def ----- Armour +5 Defense +38 (+9 eff.) Fatigue +10% Resists +18% physical Shield.near.proj +88 Phys.save +18 (+6 eff.) Proj.slow +28% Disarm- +20% Confus- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Branydunarion the Rootwinnow (20-30 power, 0 apr)3.0 T3 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 20.0 - 30.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +44 Melee+ +4 nature +7 light Against +9% Undead On Hit: * 20% chance to slow global speed by 59% * Create an explosion dealing 71 cold damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +5% cold Res.pen +10% nature +8% cold ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloudsorrow (53-80 power, 0 apr)3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 53.0 - 79.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +98 Melee+ +23 lightning +20 physical Uses 1.0 Steam While equipped: Stats +7 Str +12 Dex +8 Con dps ---------- Res.pen +20% blight ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Crit.chn- 17.43% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Coalquake (34-50 power, 0 apr)3.0 T4 steamsaw 1H weapon [Rare] Master/Steamtech Power 33.5 - 50.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +72 On Crit.r2 +8 cold Uses 1.0 Steam While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% Resists +18% physical HP.reg +4.00 Heal.mod +20% Poison- +20% Cut- +20% Silence- +20% Stun/Frz- +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Duvugaran (17-26 power, 0 apr)3.0 T2 steamsaw 1H weapon [Rare] Nature/Steamtech Power 17.0 - 25.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +8.0% Atk.spd 100% Block +22 Melee+ +16 physical Uses 1.0 Steam While equipped: Stats +4 Con dps ---------- Phys.crit +2.0% Res.pen +20% physical ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% Die.at -80.00 life Max.HP +59.00 ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Eluwyn the Lavabile (14-21 power, 0 apr)3.0 T2 steamsaw 1H weapon [Rare] Master/Steamtech Power 14.0 - 21.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +15% fire Melee Ret 2 blight 6 fire ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Frigidpain (32-48 power, 0 apr)3.0 T4 steamsaw 1H weapon [Rare] Master/Steamtech Power 32.0 - 48.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +78 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +20 Defense +8 (+2 eff.) Fatigue +10% Resists +6% nature +6% temporal Spell.save +18 (+9 eff.) Max.HP +100.00 Poison- +20% Disarm- +20% Stun/Frz- +20% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Gebreda (14-21 power, 0 apr)3.0 T2 steamsaw 1H weapon [Random Unique] Nature/Master/Psionic/Steamtech Power 14.0 - 21.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +22 Melee+ +7 darkness Against +5% Living Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +5 Defense +4 (+1 eff.) Fatigue +6% Resists +10% blight +6% light +12% nature +6% lightning ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Glorynor (40-60 power, 0 apr)3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +108 Melee+ +16 mind Uses 1.0 Steam While equipped: Stats +3 Wil dps ---------- Res.pen +13% physical Acc +25 (+5 eff.) Apr +15 Melee Ret 12 arcane 8 mind ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +6% arcane Mind.save +18 (+6 eff.) ---------- misc Psi/ret +0.20 Light +3 See.Invis +9 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Gunigas the Stokeblight (53-80 power, 0 apr)3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 53.0 - 79.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +105 Melee+ +8 light On Hit.r1 +12 light Uses 1.0 Steam While equipped: Stats +5 Cun dps ---------- Mind.crit +4% Mind.pwr +20 (+6 eff.) Dmg.mod +18% fire Res.pen +20% fire ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Morningumbra the dwarven-steel steamsaw (22-33 power, 0 apr)3.0 T3 steamsaw 1H weapon [Rare] Arcane/Steamtech Power 22.0 - 33.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +45 Melee+ +15 cold On Hit.r1 +20 arcane Uses 1.0 Steam While equipped: Stats +3 Con dps ---------- Res.pen +25% arcane Melee Ret 10 light ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Light +3 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Rootoblivion (40-61 power, 0 apr)3.0 T5 steamsaw 1H weapon [Rare] Psionic/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +102 On Hit.r1 +16 nature Uses 1.0 Steam While equipped: Stats +5 Wil +9 Mag dps ---------- Melee Ret 6 arcane On Hit (Melee): * 15% chance to reduce all saves and defense by 31 On Melee Ret: * 35% chance to reduce all saves and defense by 31 ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Spell.save +15 (+7 eff.) ---------- misc Max.vim +30.00 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
The Lumberator (27-40 power, 19 apr)3.0 T3 steamsaw 1H weapon [Unique] Nature/Steamtech Power 27.0 - 40.5 Nature Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +19 Crit +3.0% Atk.spd 100% Block +50 On Kill: * summon a treant (5 turn cooldown) Uses 1.0 Steam While equipped: ----- def ----- Armour +14 Defense +4 (+1 eff.) Fatigue +8% ---------- misc Talents +1 Block "Spread the wonders of nature even quicker than ever with this seed injecting steamsaw! Your former enemies will be freshly grown trees before you even know it!" |
Veloldath (21-32 power, 0 apr)3.0 T2 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 21.0 - 31.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +25 On Hit.r1 +6 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +3% arcane +3% temporal Acc +5 (+1 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +6% Disarm- +22% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Veloriarivena (40-60 power, 0 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +96 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 71 damage Uses 1.0 Steam While equipped: Stats +2 Str +2 Mag dps ---------- Dmg.mod +24% temporal Res.pen +15% all Acc +25 (+5 eff.) Apr +15 Melee Ret 4 temporal ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +29% cold Crit.chn- 15.00% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Viletooth (20-30 power, 12 apr)3.0 T2 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 20.0 - 30.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +3.0% Atk.spd 100% Block +40 Dmg.conv 50% blight On Hit: * may infect the target with a random disease Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +1 Block This aged looking saw is very rusty, and you think you see a thin layer of... something... on its blades. |
Wintersmash (39-58 power, 0 apr)3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 39.0 - 58.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +98 On Hit.r1 +23 cold Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +18% temporal +24% cold ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +21% fire +18% darkness +44% cold ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw 'Deepspain' (21-32 power, 10 apr)3.0 T3 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 21.0 - 31.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +3.0% Atk.spd 100% Block +50 Phasing +13% Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +4 Con dps ---------- Dmg.mod +3% darkness Res.pen +20% darkness Melee Ret 10 fire On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +9 Defense +6 (+2 eff.) Fatigue +8% Resists +15% fire Phys.save +5 (+1 eff.) ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
swashbuckler's voratun steamsaw of acid resistance (+19%) (42-62 power, 0 apr)3.0 T5 steamsaw 1H weapon [Ego+] Master/Steamtech Power 41.5 - 62.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +102 Uses 1.0 Steam While equipped: Stats +7 Str +5 Dex dps ---------- Acc +14 (+3 eff.) ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +19% acid ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking dwarven-steel steamsaw of enduring (18-27 power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego++] Nature/Master/Steamtech Power 18.0 - 27.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +52 Uses 1.0 Steam While equipped: Stats +6 Con +7 Wil dps ---------- Res.pen +7% physical Acc +9 (+2 eff.) Apr +7 ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Max.HP +12.00 ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Flarevengeance (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Psionic Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +20 fire On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +3% cold Res.pen +25% fire ----- def ----- Resists +21% cold ---------- misc Light +3 One-handed war axes. |
Ulegar the voratun waraxe (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +15 cold On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +4 Cun dps ---------- Res.pen +13% all Acc +18 (+4 eff.) Apr +15 ----- def ----- Armour +8 Phys.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Light +2 One-handed war axes. |
Wintergrind (19-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 19.0 - 26.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Phasing +31% While equipped: dps ---------- Spell.crit +2% Dmg.mod +12% darkness +18% cold Acc +11 (+3 eff.) Melee Ret 6 cold ----- def ----- Defense +11 (+3 eff.) Resists +12% light Phys.save +12 (+4 eff.) Spell.save +6 (+3 eff.) Poison- +21% Disarm- +31% Stun/Frz- +21% One-handed war axes. |
iron waraxe 'Gorerarek' (18-26 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 18.5 - 25.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +8 blight While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Armour +2 Defense +10 (+3 eff.) Max.HP +20.00 Disarm- +20% Confus- +10% One-handed war axes. |
steel waraxe 'Windwasp' (14-20 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 14.5 - 20.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +8 nature On Crit.r2 +8 nature On Hit: 20% Curse of Vulnerability 2 While equipped: Stats +10 Cun +2 Con ---------- misc Light +3 See.Invis +18 One-handed war axes. |
stralite waraxe 'Layuldavea' (40-57 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Master/Psionic Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Spell.crit +4% Crit.mult +10.00% S.pwr/crit +4 Res.pen +11% all Acc +21 (+5 eff.) Apr +11 ---------- misc Max.vim +30.00 One-handed war axes. |
truestriking stralite waraxe of crippling (31-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Master Power 31.0 - 43.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Res.pen +9% physical Acc +11 (+3 eff.) Apr +7 One-handed war axes. |
voratun waraxe 'Dawntrial' (54-75 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master Power 53.5 - 74.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +24.00% Dmg.mod +15% light +9% darkness Res.pen +13% physical Acc +25 (+5 eff.) Apr +26 ----- def ----- Resists +9% darkness ---------- misc Light +2 One-handed war axes. |
Aerydor the Poxwreath =CritShrug15=1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Str dps ---------- Melee Ret 6 temporal ----- def ----- Resists +11% fire +18% nature +6% cold Crit.chn- 15.00% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +9 A belt that goes around your waist. |
Ebonyborn1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Str +7 Dex +7 Wil dps ---------- Res.pen +25% cold ----- def ----- Resists +9% darkness Max.HP +47.00 ---------- misc Light +3 A belt that goes around your waist. |
Eclipselord1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +8 (+3 eff.) Res.pen +25% darkness Melee Ret 4 cold ----- def ----- Resists +9% nature +12% fire Spell.save +18 (+9 eff.) Mind.save +17 (+5 eff.) Cut- +20% Disarm- +20% A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 41 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Glarebrace1.0 T3 belt armor [Rare] Psionic While equipped: Stats +4 Str dps ---------- Phys.crit +5.0% Mind.pwr +5 (+1 eff.) Dmg.mod +6% light Res.pen +10% light ----- def ----- Resists +2% physical Phys.save +10 (+3 eff.) Die.at -80.00 life A belt that goes around your waist. |
Glitterwake1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +9% mind ----- def ----- Resists +12% light Crit.chn- 5.00% Spell.save +7 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Gloomsear the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +6 Wil +5 Con dps ---------- Phys.pwr +11 (+2 eff.) Mind.pwr +20 (+6 eff.) ----- def ----- Resists +6% darkness Phys.save +10 (+3 eff.) ---------- misc Psi/ret +0.24 Hate/m.crit +1.00 Max.hate +8.00 Size +1 A belt that goes around your waist. |
Lisiriara the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Mag +1 Con dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +6% mind Res.pen +20% mind Melee Ret 2 acid ----- def ----- Resists +6% mind +9% acid Phys.save +8 (+2 eff.) A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Xeratta the Glowhunter1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +9.00% Phys.pwr +4 (+1 eff.) ----- def ----- Armour +8 Resists +6% cold Pinning- +20% Knockbk- +20% ---------- misc Light +2 A belt that goes around your waist. |
Xeroma the Mirewinnow1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% nature +6% fire ----- def ----- Resists +24% acid +17% fire +9% nature +8% cold A belt that goes around your waist. |
Xeruth the Shimmerwither1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +25% lightning ----- def ----- Armour +4 Defense +15 (+4 eff.) Resists +9% temporal Crit.chn- 15.00% Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Die.at -80.00 life Max.HP +47.00 A belt that goes around your waist. |
Zanelahell1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Resists +6% lightning +8% physical +12% blight Spell.save +14 (+7 eff.) Max.HP +80.00 Pinning- +20% ---------- misc Size +1 A belt that goes around your waist. |
balancing hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +8.0% Mind.crit +11% ----- def ----- Resists +7% acid +7% fire +7% lightning +7% cold A belt that goes around your waist. |
grounding hardened leather belt of magery1.0 T3 belt armor [Ego+] Arcane/Nature While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +5% ----- def ----- Resists +10% lightning +8% temporal A belt that goes around your waist. |
hardened leather belt 'Aladethel'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Res.pen +25% physical ----- def ----- Armour +10 Defense +37 (+9 eff.) Phys.save +24 (+8 eff.) Die.at -80.00 life A belt that goes around your waist. |
hardened leather belt 'Fireschism'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +8 (+1 eff.) Dmg.mod +12% acid Res.pen +20% acid +25% fire Melee Ret 4 cold ----- def ----- Resists +24% cold +15% fire Spell.save +11 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
hardened leather belt 'Radhyrab'1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +5 Dex +2 Cun dps ---------- Res.pen +15% physical Acc +30 (+6 eff.) ----- def ----- Resists +11% lightning +11% temporal +5% arcane Phys.save +15 (+5 eff.) ---------- misc See.Invis +6 A belt that goes around your waist. |
hardened leather belt 'Silalratira'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +6% Crit.mult +20.00% Dmg.mod +6% mind Res.pen +25% temporal ----- def ----- Fatigue -8% Resists +12% mind +9% temporal Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +44 Mana/turn +0.08 Max.mana +40.00 A belt that goes around your waist. |
monstrous rough leather belt1.0 T1 belt armor [Ego+] Nature While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
noble's hardened leather belt1.0 T3 belt armor [Ego+] Master While equipped: Stats +4 Cun +5 Wil dps ---------- Against +30% Summoned ----- def ----- D.Red.from +24% Summoned A belt that goes around your waist. |
noble's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +5 Dex +3 Wil +10 Cun +7 Lck dps ---------- Against +18% Summoned ----- def ----- D.Red.from +20% Summoned Stealth +7 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
noble's hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +9 Wil +5 Cun dps ---------- Spell.crit +4% Against +29% Summoned ----- def ----- D.Red.from +17% Summoned A belt that goes around your waist. |
noble's hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +6 Mag +10 Wil +3 Cun dps ---------- Spell.crit +4% Against +25% Summoned ----- def ----- D.Red.from +25% Summoned A belt that goes around your waist. |
noble's hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +3.0% Crit.mult +5.00% Phys.pwr +3 (+0 eff.) Against +20% Summoned ----- def ----- D.Red.from +15% Summoned A belt that goes around your waist. |
skylord's drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +6 Str +6 Dex +6 Wil +7 Cun dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +6 (+1 eff.) ----- def ----- Phys.save +17 (+5 eff.) Spell.save +17 (+8 eff.) Mind.save +18 (+6 eff.) A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of the mystic =Mana=1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +10 Mag dps ---------- Spell.pwr +8 (+3 eff.) ----- def ----- Mind.save +15 (+5 eff.) ---------- misc Mana/turn +0.43 Max.mana +42.00 A belt that goes around your waist. |
Arthomnir the cashmere cloak (2 def, 8 armour) =Light2 / Life=2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Phys.pwr +30 (+6 eff.) Acc +15 (+3 eff.) ----- def ----- Armour +8 Defense +2 (+1 eff.) Phys.save +9 (+3 eff.) Max.HP +42.00 ---------- misc Stam/turn +3.00 Light +2 See.Invis +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bleakwarden (2 def, 0 armour) =Dark9 / Reduce=2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Dmg.mod +6% acid +21% darkness Res.pen +20% arcane +25% acid On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Defense +2 (+1 eff.) Resists +9% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Camyrakhad (2 def, 0 armour) =Blight13/Nature10/Acid6=2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Wil +4 Con dps ---------- Res.pen +10% acid ----- def ----- Defense +2 (+1 eff.) Resists +13% blight +10% nature +6% acid HP.reg +4.00 Heal.mod +12% ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Daggers (10 def, 0 armour)2.0 T4 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Has a 50% chance each turn to slash an adjacent enemy for 293 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
Cloth of Dreams (10 def, 0 armour) =Sleep/Mind15/Save=2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 52 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Duskstar (13 def, 0 armour) =CRIT15/Arcane5=2.0 T3 cloak armor [Rare] Master While equipped: Stats +9 Wil +4 Cun +6 Con dps ---------- Res.pen +15% darkness ----- def ----- Defense +13 (+4 eff.) Resists +5% arcane Crit.chn- 15.00% Phys.save +11 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hathamandur the Ravenwitch (27 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Phys.crit +7.0% Crit.mult +15.00% Dmg.mod +9% physical Res.pen +15% darkness Acc +30 (+6 eff.) Apr +3 ----- def ----- Defense +27 (+7 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Jetpack (10 def, 0 armour) =Jetpack=2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
Malador the cashmere cloak (2 def, 0 armour) =Mag10=2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +5 Dex +10 Mag +3 Wil +3 Con dps ---------- Dmg.mod +9% mind Res.pen +25% mind Melee Ret 10 temporal ----- def ----- Defense +2 (+1 eff.) Resists +9% mind Spell.save +11 (+5 eff.) Mind.save +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pressurizer (8 def, 0 armour) =SteamCrit10=2.0 T2 cloak armor [Unique] Steamtech While equipped: Stats +3 Dex dps ---------- Steam.crit +10% Steampwr +10 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) ---------- misc Masteries +0.10 Steamtech/Automation +0.10 Steamtech/Avoidance This cloak hides and protects a series of powerful steam compressors. |
Serpentine Cloak (20 def, 0 armour) =Defense / Poison50=2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Smearparry the linen cloak (6 def, 14 armour) =Blind20/ResPen/Resists=2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +10% physical ----- def ----- Armour +14 Defense +6 (+2 eff.) Resists +6% lightning +13% fire +11% light +6% nature Stealth +7 Blind- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
battlemaster's cashmere cloak of the voidstalker (2 def, 0 armour) =COMBAT/Tele/Dark/Temp=2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Str +1 Dex +3 Con ----- def ----- Defense +2 (+1 eff.) Resists +18% darkness +10% temporal Spell.save +6 (+3 eff.) Def/telep +19 Res/telep +12% Dur/telep +16% ---------- misc Stam/turn +0.60 Masteries +0.30 Technique/Combat training Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of fog (8 def, 0 armour) =Light16/Fire12/Life=2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +8 (+2 eff.) Resists +16% light +12% fire Stealth +7 Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Armulathahell the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +15% cold +12% physical +20% darkness +11% nature Res.pen +8% darkness +10% physical ----- def ----- Resists +6% temporal +22% cold +5% arcane +11% all Phys.save +6 (+2 eff.) Spell.save +9 (+4 eff.) Poison- +20% Disease- +24% ---------- misc Max.hate +6.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+3 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Galen's Flowing Robe (0 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +7 Mag +7 Wil +7 Cun dps ---------- Spell.crit +12% Spell.pwr +35 (+12 eff.) Dmg.mod +37% lightning +37% temporal +37% cold +37% fire +37% arcane +37% physical ----- def ----- Resists +15% all ---------- misc Mana/turn +2.00 Max.mana +77.00 Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
Galuromilen the Pitchorder (0 def, 0 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +9 Str dps ---------- Mind.crit +5% Dmg.mod +22% darkness +21% physical Res.pen +26% mind Melee Ret 11 physical On Hit (Melee): * 21% chance to reduce damage dealt by 25% ----- def ----- Resists +33% darkness +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glacierpower (0 def, 0 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +6 Mag +4 Wil dps ---------- Dmg.mod +30% darkness +18% physical Melee Ret 11 mind 8 cold ----- def ----- Resists +45% darkness +15% all ---------- misc Hate/m.crit +5.27 Max.psi +40.00 See.Invis +18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lisuminor (0 def, 0 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +7 Dex +10 Mag +3 Con dps ---------- Crit.mult +23.24% Spell.pwr +35 (+12 eff.) Dmg.mod +15% blight +27% temporal +41% physical Res.pen +13% temporal +15% physical Melee Ret 6 arcane ----- def ----- Resists +15% all Phys.save +9 (+3 eff.) Anom.red +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 83.00 to 103.75 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+10 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+7 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Tularak the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +7 Dex +4 Mag +4 Wil dps ---------- Spell.crit +4% Crit.mult +20.00% Spell.pwr +5 (+2 eff.) Dmg.mod +14% temporal +12% arcane +6% mind ----- def ----- Resists +9% all Crit.chn- 10.00% ---------- misc Psi/ret +0.16 Max.mana +40.00 See.Invis +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Umbrahack of the Blightspawn (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +17 (+6 eff.) Dmg.mod +14% acid +16% physical +18% darkness +6% temporal +17% fire +15% cold +7% all Res.pen +15% darkness +5% temporal On Melee Ret: * 20% chance to reduce strength, dexterity, and constitution by 22 * 31% chance to reduce damage dealt by 25% ----- def ----- Resists +14% acid +17% physical +3% temporal +15% cold +15% fire +13% all Spell.save +24 (+12 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+5 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
dreamer's cashmere robe of corrosion (+19%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +13% acid ----- def ----- Resists +19% acid +12% darkness +12% mind +11% all Phys.save +13 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +22 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +18% acid +9% physical +13% fire +11% cold ----- def ----- Resists +15% acid +17% physical +14% darkness +15% cold +16% fire +15% mind +13% all Phys.save +16 (+5 eff.) Spell.save +14 (+7 eff.) Mind.save +28 (+9 eff.) ---------- misc Cooldown Refit Golem -4 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +14 (+5 eff.) Dmg.mod +17% all ----- def ----- Resists +15% darkness +14% mind +13% all Phys.save +10 (+3 eff.) Spell.save +12 (+6 eff.) Mind.save +24 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of the mountain (+13%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Dmg.mod +13% physical ----- def ----- Resists +11% all +13% physical ---------- misc Mana/turn +0.10 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Oakraze' (0 def, 0 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +9 (+3 eff.) Dmg.mod +15% lightning +25% physical +25% darkness Res.pen +15% acid +17% physical +16% darkness ----- def ----- Resists +12% darkness +20% nature +9% blight +9% fire +5% arcane +13% all ---------- misc Max.hate +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +4 Str +5 Mag +6 Wil dps ---------- Dmg.mod +8% lightning +14% physical +9% cold ----- def ----- Resists +11% lightning +7% cold +9% blight +11% all Max.HP +45.00 HP.reg +1.50 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +7% blight +11% all Max.HP +57.00 HP.reg +2.30 Heal.mod +16% Poison- +32% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Ashfiend' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Res.pen +10% mind +25% fire Melee Ret 10 fire ----- def ----- Resists +9% all Crit.chn- 10.00% ---------- misc Mana/turn +0.17 Psi/turn +0.16 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adaldatira the Hailwish (5 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +7% acid +5% blight Res.pen +20% cold Melee Ret 6 mind ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +6% cold Disease- +24% ---------- misc Infravis +3 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 33 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Anti-Gravity Boots (8 def, 8 armour)3.0 T2 feet armor Reqs Heavy armour training [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+0 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +8% Resists +10% fire Pinning- +50% These boots have a 6% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (133 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (224 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Blizzardbloom (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Dex +4 Cun +11 Lck dps ---------- Dmg.mod +30% cold Res.pen +25% mind +25% cold Melee Ret 10 mind ----- def ----- Armour +3 Crit.chn- 15.00% Stealth +10 A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Hanusin (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +4 Cun +4 Con dps ---------- Phys.pwr +30 (+6 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +21% acid +15% temporal Phys.save +13 (+4 eff.) Mind.save +31 (+10 eff.) Die.at -80.00 life Disarm- +20% Pinning- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Infernosmash (20 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +15% fire ----- def ----- Armour +4 Defense +20 (+5 eff.) Fatigue -5% Resists +6% cold +6% physical Crit.chn- 15.00% Phys.save +10 (+3 eff.) Die.at -40.00 life HP.reg +4.00 Cut- +20% ---------- misc Max.enc +38 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Isanne (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +15 (+5 eff.) Res.pen +15% arcane On Hit (Melee): * 10% chance to reduce all saves and defense by 31 ----- def ----- Armour +3 Fatigue +2% Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.04 Psi/ret +0.08 Max.hate +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Nerytha (0 def, 5 armour) =HERE=3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Cun +6 Con dps ---------- Dmg.mod +27% physical Apr +3 ----- def ----- Armour +5 Fatigue +4% Phys.save +24 (+8 eff.) Spell.save +18 (+9 eff.) Mind.save +40 (+12 eff.) HP.reg +4.21 Pinning- +21% Knockbk- +20% ---------- misc Max.stam +31.61 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Zerudil the Fogbearer (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +1 Wil +8 Lck dps ---------- On Hit (Melee): * 10% chance to slow global speed by 59% ----- def ----- Armour +3 Resists +6% darkness +21% cold Stealth +8 ---------- misc Infravis +2 A pair of boots made of leather. |
Zunik (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +3 Resists +12% fire +7% cold Spell.save +3 (+1 eff.) Mind.save +12 (+4 eff.) A pair of boots made of leather. |
pair of dwarven-steel boots 'Shimmerrot' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +15% lightning Res.pen +15% darkness Melee Ret 10 darkness 10 cold ----- def ----- Armour +4 Fatigue +3% Resists +12% lightning Crit.chn- 15.00% Phys.save +11 (+3 eff.) Spell.save +11 (+5 eff.) Mind.save +11 (+3 eff.) ---------- misc See.Invis +18 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Arusin' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Lck +5 Dex dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Spell.pwr +8 (+3 eff.) Res.pen +8% physical ----- def ----- Armour +3 Stealth +7 Die.at -60.00 life HP.reg +4.00 Heal.mod +15% Poison- +20% A pair of boots made of leather. |
pair of voratun boots 'Fogbile' (21 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +11 Dex +5 Wil +5 Con dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +3% arcane +18% darkness Res.pen +8% physical On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +5 Defense +21 (+6 eff.) Fatigue -6% Resists +5% arcane Phys.save +11 (+3 eff.) ---------- misc Max.enc +38 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 42 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +5 Silence- +37% Confus- +27% Stun/Frz- +28% Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown A pair of boots made of leather. |
undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour) =THESE=3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +35% Confus- +25% Stun/Frz- +31% ---------- misc Stam/turn +0.60 Max.stam +24.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +3 Silence- +23% Confus- +31% Stun/Frz- +28% A pair of boots made of leather. |
undeterred pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +3 Dex ----- def ----- Armour +3 Silence- +27% Confus- +28% Stun/Frz- +26% Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
undeterred pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Silence- +36% Confus- +26% Stun/Frz- +38% ---------- misc Stam/turn +0.90 Max.stam +36.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Cun +5 Con dps ---------- Res.pen +15% darkness +18% temporal ----- def ----- Armour +5 Fatigue +4% Resists +29% darkness +22% temporal Phys.save +15 (+5 eff.) Mind.save +17 (+5 eff.) Def/telep +16 Res/telep +13% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Assassin's Surprise (0 def, 4 armour)1.5 T2 hands armor Reqs Heavy armour training [Unique] Steamtech While equipped: Stats +5 Cun dps ---------- Melee+ 10 poison ----- def ----- Armour +4 Poison- +20% Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 83% Melee+ +10 crippling poison Fire a poisonous bolt out to range 6 that deals 26 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 79 addition nature damage over 3 turns (damage based on Cunning). Uses 12 power out of 24/24 Activation is instant. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
Blackprophet of the Blightspawn (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats -9 Str +15 Dex +5 Cun dps ---------- Phys.pwr +20 (+4 eff.) S.pwr/crit +4 Acc +12 (+3 eff.) Melee Ret 4 arcane ----- def ----- Armour +3 Fatigue +5% Resists +12% darkness +12% cold HP.reg +2.50 ---------- misc Stam/turn +0.90 Psi/turn +0.38 Max.mana +20.00 Max.vim +30.00 Infravis +2 Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +11 Apr +15 Crit +16.0% Atk.spd 83% Melee+ +29 darkness On Hit: 10% Second Wind 1 On Crit: 10% Dominate 5 Track: Puts all charms on 15 cooldown Level 2.4 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Cyrewen the voratun gauntlets (0 def, 15 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Melee+ 13 mind Dmg.mod +11% mind On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Armour +15 Fatigue +5% Resists +10% mind Phys.save +9 (+3 eff.) Spell.save +18 (+9 eff.) Heal.mod +10% Blind- +20% Unarmed combat: Power 29.0 - 40.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +12 mind On Hit: 20% Psychic Lobotomy 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Eilinelewe the Glimmerwill (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +12 Mag +12 Wil dps ---------- Spell.pwr +35 (+12 eff.) S.pwr/crit +8 Melee+ 5 acid 8 lightning 10 cold 19 arcane 9 fire Dmg.mod +3% blight +7% arcane +9% light ----- def ----- Armour +3 Resists +8% arcane HP.reg +9.00 ---------- misc Stam/turn +1.50 Vim/s.crit +2.00 Max.stam +33.00 Unarmed combat: Power 27.0 - 29.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +11 ice +22 lightning +29 fire +19 arcane +21 acid On Hit: 10% Nightmare 5 On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Firestreak the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +6% acid +18% fire Res.pen +10% fire Acc +6 (+2 eff.) ----- def ----- Armour +1 Resists +7% darkness ---------- misc Infravis +2 See.Invis +15 Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +1 Crit +6.0% Atk.spd 100% Melee+ +9 darkness On Crit: 10% Dominate 1 Track: Puts all charms on 15 cooldown Level 2.4 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glintonslaught (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +2 Mag dps ---------- Phys.pwr +8 (+1 eff.) Dmg.mod +5% arcane +12% light ----- def ----- Armour +2 HP.reg +1.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.70 Max.stam +18.00 Light +3 Unarmed combat: Power 19.5 - 21.5 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 arcane On Crit.r2 +5 arcane On Hit: 10% Nightmare 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Harelerak (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Mind.crit +8% Crit.mult +10.00% Dmg.mod +9% mind Acc +8 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+2 eff.) Mind.save +8 (+2 eff.) Disarm- +25% ---------- misc Light +3 See.Invis +24 Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +9 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Nimbusnigh (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 cold Dmg.mod +24% arcane +6% cold Res.pen +20% lightning Melee Ret 8 arcane 2 lightning ----- def ----- Armour +2 Resists +23% cold Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +8 ice On Hit: 10% Ice Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Poreba (5 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% mind Acc +10 (+2 eff.) ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +5% Resists +6% blight +6% nature +15% lightning Crit.chn- 10.00% Phys.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Poison- +20% Disease- +20% Disarm- +50% ---------- misc Psi/ret +0.24 Unarmed combat: Power 29.0 - 40.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +10 Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Perfect Control 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Urthirotar (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% blight Res.pen +10% mind Acc +8 (+2 eff.) ----- def ----- Armour +2 Resists +15% mind +24% lightning Phys.save +7 (+2 eff.) Mind.save +8 (+2 eff.) Die.at -60.00 life Disarm- +38% ---------- misc Hate/m.crit +3.00 Max.psi +20.00 Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +3 Str +2 Dex +3 Cun ----- def ----- Armour +2 Phys.save +7 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +3 Apr +3 Crit +9.0% Atk.spd 100% On Hit: 10% Set Up 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of the nighthunter (0 def, 3 armour)1.0 T4 hands armor [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +3 Resists +11% darkness ---------- misc Infravis +3 Unarmed combat: Power 27.5 - 30.3 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +5 Crit +18.0% Atk.spd 100% Melee+ +9 darkness On Crit: 10% Dominate 5 Track: Puts all charms on 15 cooldown Level 2.4 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +4 (+2 eff.) Melee+ 4 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +5 arcane On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Con ----- def ----- Armour +2 Fatigue +3% Phys.save +14 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +3 (+1 eff.) Disarm- +23% Unarmed combat: Power 19.0 - 26.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +4 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Xanata' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Nature While equipped: dps ---------- Melee+ 8 acid 8 darkness 6 light Dmg.mod +11% acid +6% blight +4% darkness +5% light On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Armour +2 Resists +6% acid +5% darkness +7% light Unarmed combat: Power 16.0 - 17.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 acid On Hit: 20% Moonlight Ray 3 On Hit: 20% Searing Light 3 On Hit: 10% Corrosive Breath 3 On Hit: * 6% chance to reduce damage dealt by 25% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Betatha' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Wil dps ---------- Phys.crit +8.0% Melee+ 6 nature Dmg.mod +5% nature ----- def ----- Armour +1 Fatigue +1% Resists +6% nature ---------- misc Max.stam +30.00 Unarmed combat: Power 9.5 - 13.3 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +7 nature On Hit: 10% Venomous Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
psychic's voratun gauntlets of magic (+5) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Melee+ 10 mind Dmg.mod +4% arcane +9% mind ----- def ----- Armour +3 Fatigue +5% Resists +7% mind Unarmed combat: Power 30.0 - 42.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +10 arcane On Crit.r2 +10 arcane +11 mind On Hit: 20% Psychic Lobotomy 5 Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's voratun gauntlets (0 def, 20 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +10 Con ----- def ----- Armour +20 Hardiness +7% Fatigue +5% Resists +7% physical Unarmed combat: Power 30.0 - 42.0 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 5% Stone Touch 5 Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's voratun gauntlets of the iron hand (0 def, 15 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Wil +14 Con ----- def ----- Armour +15 Hardiness +15% Fatigue +5% Resists +7% physical Disarm- +33% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 27.5 - 38.5 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 5% Stone Touch 5 On Hit: 10% Disarm 5 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Gloroseta' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Str +8 Mag +7 Wil dps ---------- Phys.pwr +18 (+3 eff.) Dmg.mod +15% mind ----- def ----- Armour +3 Fatigue +5% Crit.chn- 15.00% ---------- misc See.Invis +15 Unarmed combat: Power 37.5 - 52.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Ariharathad the Corpsedeath (6 def, 15 armour) =Damage=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% nature +15% physical ----- def ----- Armour +15 Defense +6 (+2 eff.) Fatigue +4% Resists +3% physical +4% all Phys.save +11 (+3 eff.) Die.at -80.00 life ---------- misc Stam/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Belyra the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +12 Wil +5 Cun dps ---------- Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +3% arcane Res.pen +25% mind +20% arcane ----- def ----- Defense +3 (+1 eff.) Resists +6% lightning +6% temporal +7% light +8% fire +7% nature +6% acid +3% blight +6% cold +5% arcane +8% darkness A pointy cloth hat, very wizardly... |
Betyrin the Galeslice (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Cun +7 Dex dps ---------- Crit.mult +10.00% Mind.pwr +31 (+10 eff.) Res.pen +26% lightning ----- def ----- Armour +3 Fatigue +3% Crit.chn- 15.44% Mind.save +19 (+6 eff.) Max.HP +60.00 Heal.mod +21% Disarm- +21% A hat made of leather. Very stylish. |
Blazeblur the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +18% lightning Res.pen +10% mind +20% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Defense +2 (+1 eff.) Resists +15% mind ---------- misc Psi/turn +0.28 A pointy cloth hat, very wizardly... |
Bogwake (2 def, 4 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +5 Mag +6 Con dps ---------- Dmg.mod +14% arcane Res.pen +10% nature ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +6% acid +24% fire +15% nature +9% light Pinning- +20% Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Chamastir the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Con dps ---------- Melee Ret 4 mind ----- def ----- Armour +3 Fatigue +3% Resists +15% mind +18% cold Crit.chn- 10.00% HP.reg +4.00 Silence- +20% ---------- misc Hate/m.crit +4.00 A cap made of leather. |
Crown of Eternal Night (0 def, 3 armour)2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Eilineldabeth the Heatrigor (0 def, 4 armour) =Water=3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +30% fire Res.pen +5% nature +15% fire Apr +6 ----- def ----- Armour +4 Fatigue +4% Resists +7% acid +7% fire +8% lightning +12% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eliyakira the Torchminister (0 def, 15 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Res.pen +20% physical +25% fire Apr +5 ----- def ----- Armour +15 Fatigue +3% Resists +14% light +16% darkness Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
Erelystir the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +7 Con ----- def ----- Armour +3 Fatigue +3% Resists +6% nature Crit.chn- 15.00% Phys.save +12 (+4 eff.) Spell.save +18 (+9 eff.) Mind.save +18 (+6 eff.) A cap made of leather. |
Fogfurnace (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% lightning Res.pen +25% mind Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +3 Fatigue +3% Resists +15% fire +16% light +21% darkness A hat made of leather. Very stylish. |
Getumafast (2 def, 0 armour) =Damage=2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Str dps ---------- Mind.crit +2% Phys.pwr +15 (+3 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +13% darkness +19% physical Apr +4 ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness +10% physical ---------- misc Max.hate +9.00 A pointy cloth hat, very wizardly... |
Growthwilter (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +6 Str +7 Dex +5 Con dps ---------- Dmg.mod +9% arcane Res.pen +10% nature Melee Ret 6 arcane ----- def ----- Armour +3 Fatigue +3% Resists +7% fire +5% cold Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1251.9 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Hanegador the Frigidtouch (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Wil +3 Cun +2 Con dps ---------- Mind.crit +5% Mind.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +18% cold Crit.chn- 15.00% ---------- misc Psi/turn +0.16 A pointy cloth hat, very wizardly... |
Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +10% arcane +15% light +15% mind HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Ivalrana the Ravenarc (3 def, 0 armour) =CritShrug15=2.0 T5 head armor [Random Unique] Arcane/Nature While equipped: Stats +17 Mag +6 Wil +10 Con dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +15% arcane +20% cold Res.pen +25% acid On Hit (Melee): * 24% chance to reduce damage dealt by 25% ----- def ----- Defense +3 (+1 eff.) Resists +6% lightning +30% cold Crit.chn- 15.00% HP.reg +4.73 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Kindlespire the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.crit +7% Mind.pwr +20 (+6 eff.) Dmg.mod +13% fire +12% nature +3% mind Melee Ret 2 fire ----- def ----- Defense +2 (+1 eff.) Resists +18% nature +19% fire Mind.save +15 (+5 eff.) ---------- misc Psi/ret +0.08 Hateful Whisper: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 196 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Koragolathalen the Vilepanic (0 def, 4 armour) =Water=3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +15% nature ----- def ----- Armour +4 Fatigue +4% Resists +2% physical +6% mind +10% cold Mind.save +3 (+1 eff.) Disease- +20% Confus- +10% Pinning- +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+4 eff.) Mind.pwr +15 (+5 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-4 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Salowe the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +12 Str +4 Dex +4 Cun +8 Con dps ---------- Apr +6 Melee Ret 8 blight ----- def ----- Armour +3 Fatigue +3% ---------- misc See.Invis +9 A cap made of leather. |
Skyglean the hardened leather hat (10 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +18 Str +6 Dex dps ---------- Apr +2 ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +3% Resists +6% lightning ---------- misc Stam/turn +3.00 A hat made of leather. Very stylish. |
Skyraptor the cashmere wizard hat (27 def, 0 armour) =CritShrug15=2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% lightning ----- def ----- Defense +27 (+7 eff.) Resists +5% arcane +3% light Crit.chn- 15.00% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +1.80 Psi/ret +1.50 Hate/ret +0.90 A pointy cloth hat, very wizardly... |
Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+5 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 17.98 mind and 17.98 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 18% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 17. Terrified: Deals 4.06 mind and 4.06 darkness damage per turn and increases cooldowns by 27%. Haunted: Causes the target to suffer 7.11 mind and 7.11 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Torazor the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +2% Dmg.mod +15% arcane ----- def ----- Defense +2 (+1 eff.) Resists +20% light +21% acid Blind- +20% ---------- misc Max.mana +52.00 A pointy cloth hat, very wizardly... |
Ulfugadin (0 def, 3 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +8 Cun dps ---------- Phys.pwr +25 (+5 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +11% blight +9% darkness +6% light Spell.save +11 (+5 eff.) Mind.save +11 (+3 eff.) HP.reg +4.00 Pinning- +20% Knockbk- +20% ---------- misc Max.hate +10.00 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 11 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+3 eff.) Mind.pwr +8 (+2 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Zeretir the Blazevagrant (0 def, 5 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +10 Str +6 Dex dps ---------- Acc +30 (+6 eff.) Melee Ret 2 physical 2 fire ----- def ----- Armour +5 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1251.9 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
cashmere wizard hat 'Fogradiance' (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +15% darkness Res.pen +25% darkness Melee Ret 10 blight ----- def ----- Defense +2 (+1 eff.) Resists +18% fire Crit.chn- 15.15% Spell.save +11 (+5 eff.) Mind.save +12 (+4 eff.) Cut- +20% A pointy cloth hat, very wizardly... |
catburglar's dwarven-steel helm of sanctity (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +5 Dex ----- def ----- Armour +4 Fatigue +4% Resists +5% blight +26% darkness Spell.save +10 (+5 eff.) Mind.save +9 (+3 eff.) ---------- misc Infravis +5 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 15 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
champion's dwarven-steel helm of blood magic (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +2 Str +4 Mag +10 Wil dps ---------- Spell.crit +3% Dmg.mod +7% blight +11% arcane ----- def ----- Armour +4 Fatigue +4% Mind.save +8 (+2 eff.) ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Smolderzeal' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Res.pen +15% blight ----- def ----- Armour +4 Fatigue +4% Resists +8% acid +20% blight +16% fire +8% cold +6% lightning Mind.save +17 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat 'Cyrira' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Mag +10 Wil +6 Cun dps ---------- Mind.crit +6% Spell.pwr +5 (+2 eff.) Dmg.mod +14% cold Melee Ret 8 mind ----- def ----- Defense +3 (+1 eff.) Resists +12% fire +21% cold Mind.save +20 (+6 eff.) Poison- +20% Cut- +10% Hateful Whisper: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 171 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Zanaromihek' (3 def, 0 armour) =HERE=2.0 T5 head armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +20% lightning +15% physical ----- def ----- Defense +3 (+1 eff.) Resists +30% lightning +5% physical Crit.chn- 15.80% Phys.save +15 (+5 eff.) Mind.save +12 (+4 eff.) Heal.mod +10% ---------- misc Stam/turn +3.16 A pointy cloth hat, very wizardly... |
hardened leather cap 'Dayblow' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Con dps ---------- Dmg.mod +9% light ----- def ----- Armour +3 Fatigue +3% Resists +18% fire Crit.chn- 15.00% Phys.save +18 (+6 eff.) Spell.save +9 (+4 eff.) Heal.mod +20% Pinning- +20% A cap made of leather. |
hardened leather cap 'Duskwill' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +11 Mag +2 Wil +4 Con dps ---------- Mind.pwr +15 (+5 eff.) Res.pen +10% darkness ----- def ----- Armour +3 Fatigue +3% Crit.chn- 15.00% Phys.save +11 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc Psi/ret +0.08 Infravis +2 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
hardened leather cap 'Hatholathagund' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +8 Str +5 Dex dps ---------- Melee Ret 6 mind ----- def ----- Armour +3 Fatigue +3% Resists +9% temporal Crit.chn- 15.00% ---------- misc Hate/m.crit +5.00 Light +3 A cap made of leather. |
hardened leather cap 'Rainquell' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str dps ---------- Res.pen +25% nature ----- def ----- Armour +3 Fatigue +3% Resists +2% physical +6% light +3% nature Heal.mod +20% Poison- +20% Cut- +20% Confus- +20% Stun/Frz- +20% A cap made of leather. |
hardened leather cap 'Splendourblast' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +3 Fatigue +3% Resists +3% blight +9% darkness +5% arcane +6% light Spell.save +3 (+1 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1251.9 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
linen wizard hat 'Getotar' (1 def, 6 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +3 Wil +3 Con dps ---------- Melee Ret 8 mind ----- def ----- Armour +6 Defense +1 (+1 eff.) Phys.save +5 (+1 eff.) Die.at -20.00 life A pointy cloth hat, very wizardly... |
rough leather hat 'Dawnbender' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12% light +12% darkness ----- def ----- Armour +1 Fatigue +1% Resists +6% light ---------- misc Light +2 A hat made of leather. Very stylish. |
Dimspiker the stralite mail armour (14 def, 13 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +13 Str +3 Con dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +13 Defense +14 (+4 eff.) Fatigue +12% Resists +9% acid +13% physical +18% darkness +13% cold +27% lightning Die.at -60.00 life ---------- misc Max.stam +35.50 Light +2 Breathe water Track: Puts all charms on 30 cooldown Level 2.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 46.39 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Shinesmasher the iron mail armour (2 def, 13 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Wil dps ---------- Mind.crit +1% Res.pen +5% light ----- def ----- Armour +13 Defense +2 (+1 eff.) Fatigue +12% Resists +3% blight +6% temporal A suit of armour made of mail. |
Zulagohad (2 def, 16 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Mag dps ---------- Spell.crit +2% Spell.pwr +10 (+4 eff.) Dmg.mod +9% blight Phasing +30% ----- def ----- Armour +16 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
radiant dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +1 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +18% blight +20% darkness Max.HP +36.00 HP.reg +3.00 Heal.mod +13% ---------- misc Light +1 A suit of armour made of mail. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+3 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+10 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+4 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+5 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 29, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Helloracle the rough leather armour (6 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +6% acid +9% fire Res.pen +15% fire On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Armour +2 Defense +6 (+2 eff.) Fatigue +6% Resists +6% acid +9% lightning Phys.save +6 (+2 eff.) A suit of armour made of leather. |
Medical Urgency Vest (6 def, 7 armour)9.0 T3 light armor [Unique] Steamtech While equipped: ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Phys.save +15 (+5 eff.) ---------- misc Talents +1 Medical Urgency Vest This light leather armour features a special medical injector. |
Sewerserpent the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Rare] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +1% physical +18% fire Mind.save +13 (+4 eff.) Cut- +20% Teleport- +20% A suit of armour made of leather. |
Silulaith the Gleampeal (25 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +1 Cun dps ---------- Phys.crit +7.0% Mind.crit +4% Mind.pwr +20 (+6 eff.) Dmg.mod +6% light Res.pen +5% mind Apr +14 ----- def ----- Armour +8 Defense +25 (+7 eff.) Fatigue +8% Resists +15% acid +13% physical +12% cold +11% lightning +14% fire Mind.save +15 (+5 eff.) Max.HP +39.00 HP.reg +7.00 Heal.mod +16% ---------- misc Stam/turn +1.00 Second Wind: (Instant) Puts all charms on 35 cooldown Level 4.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 237 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
cured leather armour 'Torehad' (6 def, 16 armour)9.0 T2 light armor [Rare] Master While equipped: ----- def ----- Armour +16 Defense +6 (+2 eff.) Fatigue +7% Resists +27% lightning +6% cold +6% nature HP.reg +2.00 Silence- +20% Pinning- +20% Stun/Frz- +20% Teleport- +20% A suit of armour made of leather. |
multi-hued drakeskin leather armour of the deep (20 def, 13 armour)9.0 T5 light armor [Ego++] Nature While equipped: dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Armour +13 Defense +20 (+5 eff.) Fatigue +8% Resists +28% acid +19% physical +16% fire +16% lightning +27% cold ---------- misc Breathe water A suit of armour made of leather. |
Revenant (8 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+2 eff.) Fatigue +12% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1663 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Adylratta (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +8 Cun +2 Str dps ---------- Phys.crit +6.0% Crit.mult +16.00% Phys.pwr +33 (+6 eff.) Dmg.mod +15% temporal Apr +12 ----- def ----- Die.at -80.00 life ---------- misc See.Invis +15 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Duryzor the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +7 Mag +2 Wil +3 Cun dps ---------- Res.pen +20% mind Melee Ret 8 mind ----- def ----- Resists +8% fire +8% darkness +15% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Salawyn' (dig speed 14 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str +3 Wil +1 Cun +4 Con dps ---------- Dmg.mod +9% mind +8% fire Res.pen +15% acid ----- def ----- Resists +6% acid Mind.save +8 (+2 eff.) ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Qog's Essentials2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 30 power out of 30/30 Activation is instant. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
Stimulus2.0 T4 injector tool [Unique] Steamtech While equipped: Stats +5 Cun ----- def ----- Defense +12 (+3 eff.) Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save +15 (+5 eff.) Inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack. Uses 4 power out of 20/20 Activation is instant. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
Adoldasemira the dwarven lantern0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +2 Wil +7 Mag dps ---------- Spell.crit +6% Mind.crit +6% Spell.pwr +19 (+7 eff.) Dmg.mod +12% arcane Res.pen +29% mind ----- def ----- Resists +15% blight +14% darkness +6% arcane ---------- misc Light +12 Infravis +6 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 26 blight damage or heals 33 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Aerona2.0 T1 lite [Rare] Master While equipped: Stats +1 Mag +1 Con dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +4 Defense +5 (+2 eff.) Pinning- +20% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ce'Nussra the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Mag dps ---------- S.pwr/crit +4 Dmg.mod +3% blight +3% mind Melee Ret 2 blight ---------- misc Mana/turn +0.16 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+4 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 27.17 cold damage and 32.52 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Gunyrand the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +15 Cun +2 Str ----- def ----- Defense +15 (+4 eff.) Resists +15% lightning Heal.mod +15% ---------- misc Light +8 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Snowbender the dwarven lantern0.0 T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Wil +8 Mag dps ---------- Phys.crit +6.0% Crit.mult +19.00% Phys.pwr +10 (+2 eff.) Spell.pwr +17 (+6 eff.) Dmg.mod +15% fire Res.pen +25% cold +10% fire Melee Ret 4 cold ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Light +7 See.Stealth +19 See.Invis +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(112 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Venomhash1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Cun +10 Wil dps ---------- Dmg.mod +10% mind +15% nature ----- def ----- Resists +15% nature +9% fire ---------- misc Equi/ret +0.16 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern 'Chillwill'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +12% cold On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Resists +7% blight +18% cold +5% arcane HP.reg +3.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp of corpselight0.0 T3 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) ----- def ----- Resists +7% blight +7% darkness ---------- misc Light +6 Infravis +3 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 30 blight damage or heals 39 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
void-walker's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) ----- def ----- Resists +8% blight +7% cold +7% darkness +7% temporal Def/telep +15 Res/telep +11% Dur/telep +16% ---------- misc Light +4 Infravis +5 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 26 blight damage or heals 33 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's brass lantern2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +22% Confus- +12% ---------- misc Light +7 See.Stealth +6 See.Invis +5 Track: Puts all charms on 40 cooldown Level 4.8 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.4 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+3 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
77 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 63% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 292.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 46] amazing fiery salve [power 46]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 197% efficiency and 65% cooldown modifier. Remove 3 magical effects and grants a fiery aura (46% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 46] amazing frost salve [power 46]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 197% efficiency and 65% cooldown modifier. Remove 3 physical effects and grants a frost aura (46% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 660] amazing healing salve [power 660]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 197% efficiency and 65% cooldown modifier. Heal 660 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing water salve [power 46] amazing water salve [power 46]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 197% efficiency and 65% cooldown modifier. Remove 3 mental effects and grants a water aura (46% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
great healing salve [power 568] great healing salve [power 568]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 197% efficiency and 65% cooldown modifier. Heal 568 Puts Talent Medical Injector on 15 cooldown Medical salve. |
potent water salve [power 29] potent water salve [power 29]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 197% efficiency and 65% cooldown modifier. Remove 1 mental effects and grants a water aura (29% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful fiery salve [power 35] powerful fiery salve [power 35]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 197% efficiency and 65% cooldown modifier. Remove 2 magical effects and grants a fiery aura (35% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful frost salve [power 35] powerful frost salve [power 35]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 197% efficiency and 65% cooldown modifier. Remove 2 physical effects and grants a frost aura (35% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 476] powerful healing salve [power 476]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 197% efficiency and 65% cooldown modifier. Heal 476 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful water salve [power 35] powerful water salve [power 35]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 197% efficiency and 65% cooldown modifier. Remove 2 mental effects and grants a water aura (35% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple frost salve [power 24] simple frost salve [power 24]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 197% efficiency and 65% cooldown modifier. Remove 1 physical effects and grants a frost aura (24% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
perfect focus lens0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed Tinkers can be attached to normal items to improve them with steam power! |
voratun grip0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +100% ---------- misc Talents +5 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
voratun kinetic stabiliser0.0 T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +15 (+5 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
Chyrak the Goreprophet [power 131] (26/25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Resists +18% light +6% temporal HP.reg +4.00 Blind- +20% Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Coalpeal the steel torque of gale force [power 165] (26/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Dex +4 Con dps ---------- Phys.pwr +30 (+6 eff.) Dmg.mod +12% darkness Acc +10 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Armour +2 Resists +2% physical Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 261 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Eilinida the stralite torque of clear mind [power 3] (26/25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +5 Cun ----- def ----- Resists +9% nature +21% fire Heal.mod +20% Cut- +20% Confus- +20% Teleport- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Isunne the dwarven-steel torque of mindblast [power 255] (26/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +15 (+5 eff.) S.pwr/crit +10 ----- def ----- Defense +25 (+7 eff.) Crit.chn- 15.00% ---------- misc Mana/turn +0.20 Light +2 Blast the opponent's mind dealing 296 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psionic shield 'Xibeth' [power 87] (26/25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Mag dps ---------- Spell.pwr +25 (+9 eff.) ----- def ----- Resists +18% acid Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.24 Setup a psionic shield, reducing all damage taken by 87 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield 'Jetpiety' [power 23] (26/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% acid Res.pen +25% cold Melee Ret 8 acid ----- def ----- Resists +6% darkness +24% acid Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Boryvor the Lightninglord [power 248] (26/15 cooldown) =Sting=2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% lightning +9% fire Melee Ret 6 lightning ----- def ----- Resists +3% lightning Sting an enemy dealing 288 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase the duration of 2 beneficial effects by 2. 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Manidig the elven-wood totem of stinging [power 434] (26/15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Resists +6% acid +9% fire +15% blight Phys.save +18 (+6 eff.) Max.HP +100.00 HP.reg +4.08 ---------- misc Max.psi +50.99 Sting an enemy dealing 503 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
Radhyvor [power 362] (26/15 cooldown) =Heal=2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Dmg.mod +6% physical ---------- misc Stam/turn +2.00 Max.stam +30.00 Heal yourself and all friendly characters within 10 spaces for 362 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce fatigue by 51% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Demonbrace [power 14] (26/15 cooldown) =Clairvoyance=2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +25% darkness Melee Ret 8 mind ----- def ----- Resists +3% light Poison- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Reveal the area around you, dispelling darkness (radius 14, power 42 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Duatheldream the elven-wood wand of shielding [power 434] (26/20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Res.pen +26% blight +10% darkness On Hit (Melee): * 21% chance to reduce damage dealt by 25% ----- def ----- Resists +6% acid Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Mana/s.crit +2.12 Vim/s.crit +2.12 Max.vim +30.00 Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 3 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+7 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 95 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Rainstake [power 314] (26/15 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% physical Res.pen +5% cold Acc +10 (+2 eff.) Melee Ret 6 physical ----- def ----- Die.at -40.00 life Create a radius 3 storm for 5 turns. Each turn, creatures within take 76 lightning damage and will be dazed for 1 turn (383 total damage) Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of lightning storm 'Sleetsaw' [power 536] (26/15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +9 Wil dps ---------- Mind.pwr +30 (+9 eff.) Dmg.mod +21% mind +9% cold ----- def ----- Mind.save +18 (+6 eff.) Create a radius 3 storm for 5 turns. Each turn, creatures within take 130 lightning damage and will be dazed for 1 turn (653 total damage) Puts all charms on 15 cooldown 100% to increase all damage penetration by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of lightning storm 'Sleetbrace' [power 386] (26/15 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Melee Ret 11 cold ----- def ----- Armour +16 Defense +34 (+8 eff.) Crit.chn- 17.17% Cut- +23% Confus- +23% Create a radius 3 storm for 5 turns. Each turn, creatures within take 94 lightning damage and will be dazed for 1 turn (470 total damage) Puts all charms on 15 cooldown 100% to increase all damage by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Mavis the Drem Sawbutcher level 37
28th Shortage 122nd year of Ascendancy at 06:28 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Mavis the Drem Sawbutcher level 37
26th Shortage 122nd year of Ascendancy at 16:43 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Mavis the Drem Sawbutcher level 50
14th Voratun 123rd year of Ascendancy at 09:42 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Mavis the Drem Sawbutcher level 41
4th Steel 123rd year of Ascendancy at 04:49 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Mavis the Drem Sawbutcher level 50
11st Voratun 123rd year of Ascendancy at 11:20 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Mavis the Drem Sawbutcher level 40
30th Iron 123rd year of Ascendancy at 04:56 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Mavis the Drem Sawbutcher level 10
1st Acquisition 122nd year of Ascendancy at 11:33 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Mavis the Drem Sawbutcher level 50
24th Voratun 123rd year of Ascendancy at 17:48 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Mavis the Drem Sawbutcher level 39
26th Iron 123rd year of Ascendancy at 20:51 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Mavis the Drem Sawbutcher level 35
23rd Shortage 122nd year of Ascendancy at 23:32 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Mavis the Drem Sawbutcher level 23
19th Dearth 122nd year of Ascendancy at 22:39 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Mavis the Drem Sawbutcher level 28
27th Dearth 122nd year of Ascendancy at 07:44 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Mavis the Drem Sawbutcher level 33
19th Shortage 122nd year of Ascendancy at 14:01 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Mavis the Drem Sawbutcher level 50
24th Voratun 123rd year of Ascendancy at 19:19 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mavis the Drem Sawbutcher level 32
3rd Shortage 122nd year of Ascendancy at 01:53 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Mavis the Drem Sawbutcher level 43
4th Steel 123rd year of Ascendancy at 16:50 see stats
Is that how it feels to be an escort quest?! (Insane (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Mavis the Drem Sawbutcher level 32
29th Loss 122nd year of Ascendancy at 16:36 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mavis the Drem Sawbutcher level 10
1st Acquisition 122nd year of Ascendancy at 11:32 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Mavis the Drem Sawbutcher level 20
6th Dearth 122nd year of Ascendancy at 10:09 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Mavis the Drem Sawbutcher level 30
19th Loss 122nd year of Ascendancy at 06:21 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Mavis the Drem Sawbutcher level 40
26th Iron 123rd year of Ascendancy at 23:57 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Mavis the Drem Sawbutcher level 50
11st Stralite 123rd year of Ascendancy at 04:29 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Mavis the Drem Sawbutcher level 18
42nd Profit 122nd year of Ascendancy at 20:57 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Mavis the Drem Sawbutcher level 38
25th Iron 123rd year of Ascendancy at 08:47 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Mavis the Drem Sawbutcher level 25
24th Dearth 122nd year of Ascendancy at 04:44 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Mavis the Drem Sawbutcher level 39
26th Iron 123rd year of Ascendancy at 23:55 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mavis the Drem Sawbutcher level 9
24th Voratun 122nd year of Ascendancy at 02:56 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Mavis the Drem Sawbutcher level 28
34th Dearth 122nd year of Ascendancy at 07:56 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Mavis the Drem Sawbutcher level 29
15th Loss 122nd year of Ascendancy at 12:52 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Mavis the Drem Sawbutcher level 9
25th Voratun 122nd year of Ascendancy at 13:58 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Mavis the Drem Sawbutcher level 44
21st Steel 123rd year of Ascendancy at 16:50 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Mavis the Drem Sawbutcher level 29
15th Loss 122nd year of Ascendancy at 02:33 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Mavis the Drem Sawbutcher level 24
20th Dearth 122nd year of Ascendancy at 16:48 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mavis the Drem Sawbutcher level 17
33rd Profit 122nd year of Ascendancy at 04:49 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Mavis the Drem Sawbutcher level 36
26th Shortage 122nd year of Ascendancy at 11:30 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Mavis the Drem Sawbutcher level 47
13rd Gold 123rd year of Ascendancy at 09:08 see stats
Log
Mavis performs a melee critical strike against Ivydana the dremling!
Ivydana the dremling starts to bleed.
Ivydana the dremling is on fire!
Mavis starts to bleed.
Ivydana the dremling is cut deeply.
Mavis redirects the effect 'Bleeding'!
Sanguine horror starts to bleed.
Ivydana the dremling's Cloak Gesture is disrupted by his wounds!
Ivydana the dremling deactivates Carbon Spikes.
Melee retaliation hits Mavis for 13 physical, 11 physical (24 total damage).
Mavis hits Ivydana the dremling for (53 flat reduction), 990 physical, (14 flat reduction), 0 blight, (53 flat reduction), 39 fire, (53 flat reduction), 291 physical, (53 flat reduction), 39 fire (1360 total damage).
Temporal Destabilization from Aerayata the void horror hits Layomira the brecklorn for 98 temporal, 70 physical, 229 temporal, 186 physical, 159 temporal, 106 physical (848 total damage).
Temporal Destabilization from Aerayata the void horror hits Mavis for 180 temporal, 78 physical, 185 temporal, 165 physical, 172 temporal, 81 physical (861 total damage).
Temporal Destabilization from Aerayata the void horror hits Bethiretta the drem for (25 dissipated), (59 to time), 0 temporal, (16 dissipated), (38 to time), 0 physical, (36 dissipated), (85 to time), 0 temporal, (30 dissipated), (70 to time), 0 physical, (37 dissipated), (86 to time), 0 temporal, (37 dissipated), (87 to time), 0 physical (0 total damage).
Temporal Destabilization from Aerayata the void horror hits Void shard for 61 temporal damage.
Temporal Destabilization from Aerayata the void horror hits Blade horror for (58 to psi shield), 86 temporal, (26 to psi shield), 40 physical, (75 to psi shield), 112 temporal, (40 to psi shield), 60 physical, (27 to psi shield), 40 temporal, (42 to psi shield), 64 physical (402 total damage).
Temporal Destabilization from Aerayata the void horror hits Sanguine horror for 74 temporal, 98 physical, 96 temporal, 165 physical, 74 temporal, 58 physical (567 total damage).
Temporal Destabilization from Aerayata the void horror hits Blade horror for (58 to psi shield), 87 temporal, (18 to psi shield), 28 physical, (37 to psi shield), 55 temporal, (26 to psi shield), 39 physical, (41 to psi shield), 61 temporal, (64 to psi shield), 96 physical (366 total damage).
Temporal Destabilization from Aerayata the void horror hits Void shard for 159 temporal, 106 physical (265 total damage).
Temporal Destabilization from Aerayata the void horror hits Ivydana the dremling for (53 flat reduction), 13 temporal, (53 flat reduction), 50 physical, (53 flat reduction), 16 temporal, (44 flat reduction), 0 physical, (53 flat reduction), 47 temporal, (53 flat reduction), 104 physical (230 total damage).
Temporal Destabilization from Aerayata the void horror hits Void shard for 117 temporal, 86 physical, 103 temporal (306 total damage).
Layomira the brecklorn shoves Blade horror aside.
The shield around Arenn the nightmare horror crumbles.
Bleeding from Ivydana the dremling hits Sanguine horror for 14 physical damage.
Bleeding from Mavis hits Ivydana the dremling for (53 flat reduction), 110 physical (110 total damage).
Burning from Mavis hits Ivydana the dremling for (53 flat reduction), 8 fire (8 total damage).
Deep Wound from Mavis hits Ivydana the dremling for (53 flat reduction), 35 physical (35 total damage).
Blade horror uses Implode.
Blade horror hits Mavis for 138 physical damage.
Mavis the level 50 drem sawbutcher was crushed to death by a blade horror on level 1 of The Place Which Does Not Exist.




































































































































































































































































