Mahe the level 1 Higher Doombringer by Juggerrun200

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHigher
ClassDoombringer
Level / Exp1 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic14 (base 13)
Willpower11 (base 10)
Cunning11 (base 11)

Resources

Life132/132
Stamina102/102
Vim100/100
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy21
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue12
Physical Save10
Spell Save8
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Utterly Destroyed (Insane (Adventure) difficulty) Died on the Eidolon Plane.
By Mahe the Higher Doombringer level 1
74th Pyre 122nd year of Ascendancy at 13:44
see stats

Log

Mutilator hits Mahe for 15 physical damage.
Mutilator rushes out!
Mahe is not dazed anymore.

Mahe is dazed!

Talent Infusion: Regeneration is ready to use.

Burning from Mahe hits Mutilator for
1 fire damage.
Mutilator hits Mahe for 20 physical damage.
You are unable to move!

You are unable to move!

Mahe misses Mutilator.
Mahe is not dazed anymore.

Mutilator misses Mahe.
Mutilator hits Mahe for 9 physical, 7 nature (16 total damage).
Mahe uses
Infusion: Regeneration.
Mahe starts regenerating health quickly.

Burning from Mahe hits Mutilator for
2 fire damage.
Mutilator hits Mahe for 9 physical damage.
Mutilator hits Mahe for 11 physical damage.
Mahe the level 1 higher doombringer was bludgeoned to death by a mutilator on level 1 of Searing Halls.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Mutilator killed Mahe!
Saving game...

Talent Draining Assault is ready to use.
Talent Infusion: Wild is ready to use.
Ran for 2 turns (stop reason: interesting character).


Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!