









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Doombringer |
Level / Exp | 27 / 21% |
Size | medium |
Lifes / Deaths | Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:04 / 160Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:46 Killed by investigator at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:17 Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:37 Killed by Gara the stone troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 18:11 Killed by Gunsnake at level 7 on the 78th Pyre 122nd year of Ascendancy at 03:43 Killed by Gunsnake at level 7 on the 78th Pyre 122nd year of Ascendancy at 03:57 Killed by Gunsnake at level 7 on the 78th Pyre 122nd year of Ascendancy at 05:08 Killed by Gunsnake at level 7 on the 78th Pyre 122nd year of Ascendancy at 05:32 Killed by Gunsnake at level 7 on the 78th Pyre 122nd year of Ascendancy at 06:36 Killed by poison gas trap at level 9 on the 56th Dusk 122nd year of Ascendancy at 04:00 Killed by Levalir the giant at level 9 on the 56th Dusk 122nd year of Ascendancy at 06:12 Killed by Gyyata the skeleton archer at level 12 on the 73rd Haze 122nd year of Ascendancy at 08:03 Killed by Poruwe the grave wight at level 12 on the 73rd Haze 122nd year of Ascendancy at 10:50 Killed by Poruwe the grave wight at level 12 on the 73rd Haze 122nd year of Ascendancy at 12:20 Killed by Poruwe the grave wight at level 12 on the 73rd Haze 122nd year of Ascendancy at 13:47 Killed by Poruwe the grave wight at level 12 on the 73rd Haze 122nd year of Ascendancy at 15:07 Killed by Eilinema the ghast at level 13 on the 74th Haze 122nd year of Ascendancy at 05:01 Killed by Eilinema the ghast at level 13 on the 74th Haze 122nd year of Ascendancy at 06:16 Killed by Eilinema the ghast at level 13 on the 74th Haze 122nd year of Ascendancy at 07:47 Killed by Veliwyn the skeleton master archer at level 13 on the 74th Haze 122nd year of Ascendancy at 12:36 Killed by ultimate gwelgoroth at level 15 on the 3rd Decay 122nd year of Ascendancy at 03:28 Killed by gwelgoroth at level 15 on the 3rd Decay 122nd year of Ascendancy at 04:15 Killed by greater gwelgoroth at level 15 on the 3rd Decay 122nd year of Ascendancy at 08:02 Killed by corrupted assassin at level 16 on the 9th Decay 122nd year of Ascendancy at 01:20 Killed by corrupted assassin at level 16 on the 9th Decay 122nd year of Ascendancy at 02:56 Killed by corrupted assassin at level 16 on the 9th Decay 122nd year of Ascendancy at 04:11 Killed by Aduminor the netherworm mass at level 16 on the 9th Decay 122nd year of Ascendancy at 08:16 Killed by Aduminor the netherworm mass at level 16 on the 9th Decay 122nd year of Ascendancy at 09:40 Killed by Aduminor the netherworm mass at level 16 on the 9th Decay 122nd year of Ascendancy at 10:53 Killed by Aduminor the netherworm mass at level 16 on the 9th Decay 122nd year of Ascendancy at 12:12 Killed by Aduminor the netherworm mass at level 16 on the 9th Decay 122nd year of Ascendancy at 13:19 Killed by snow giant thunderer at level 17 on the 4th Allure 123rd year of Ascendancy at 00:49 Killed by Baltel the Bringer of Doom at level 17 on the 4th Allure 123rd year of Ascendancy at 17:54 Killed by Isodhekira the grave wight at level 17 on the 5th Allure 123rd year of Ascendancy at 07:41 Killed by Isodhekira the grave wight at level 17 on the 5th Allure 123rd year of Ascendancy at 08:18 Killed by Isodhekira the grave wight at level 17 on the 5th Allure 123rd year of Ascendancy at 09:11 Killed by Saliremina the skeleton warrior at level 17 on the 5th Allure 123rd year of Ascendancy at 14:15 Killed by Saliremina the skeleton warrior at level 17 on the 5th Allure 123rd year of Ascendancy at 15:36 Killed by Lisiyaba the ghoul at level 17 on the 5th Allure 123rd year of Ascendancy at 18:10 Killed by Lisiyaba the ghoul at level 17 on the 5th Allure 123rd year of Ascendancy at 19:25 Killed by snow giant thunderer at level 17 on the 6th Allure 123rd year of Ascendancy at 01:00 Killed by snow giant thunderer at level 18 on the 6th Allure 123rd year of Ascendancy at 11:59 Killed by Chronolith Clone at level 19 on the 9th Allure 123rd year of Ascendancy at 01:49 Killed by Chronolith Clone at level 19 on the 9th Allure 123rd year of Ascendancy at 03:19 Killed by Chronolith Twin at level 19 on the 9th Allure 123rd year of Ascendancy at 04:50 Killed by Chronolith Clone at level 19 on the 9th Allure 123rd year of Ascendancy at 07:49 Killed by Chronolith Clone at level 19 on the 9th Allure 123rd year of Ascendancy at 08:51 Killed by Chronolith Clone at level 19 on the 9th Allure 123rd year of Ascendancy at 10:20 Killed by Polonne the great wolf at level 19 on the 9th Allure 123rd year of Ascendancy at 19:05 Killed by snow giant thunderer at level 19 on the 9th Allure 123rd year of Ascendancy at 23:12 Killed by Rantha the Worm at level 20 on the 10th Allure 123rd year of Ascendancy at 04:30 Killed by Rat Lich at level 20 on the 10th Allure 123rd year of Ascendancy at 12:07 Killed by Rat Lich at level 20 on the 10th Allure 123rd year of Ascendancy at 13:15 Killed by Rat Lich at level 20 on the 10th Allure 123rd year of Ascendancy at 13:59 Killed by Rat Lich at level 20 on the 10th Allure 123rd year of Ascendancy at 15:07 Killed by Rat Lich at level 20 on the 10th Allure 123rd year of Ascendancy at 16:27 Killed by Adivea the ghoulish rat at level 21 on the 1st Regrowth 123rd year of Ascendancy at 12:48 Killed by Assassin Lord at level 21 on the 28th Regrowth 123rd year of Ascendancy at 21:34 Killed by Zubuwe the sand-drake at level 21 on the 39th Regrowth 123rd year of Ascendancy at 09:54 Killed by Ballz at level 21 on the 40th Regrowth 123rd year of Ascendancy at 01:46 Killed by multi-hued drake at level 22 on the 47th Regrowth 123rd year of Ascendancy at 14:11 Killed by Elomitta the Guardian at level 22 on the 48th Regrowth 123rd year of Ascendancy at 00:34 Killed by Elomitta the Guardian at level 22 on the 48th Regrowth 123rd year of Ascendancy at 01:52 Killed by Ce'Neyassra the Guardian at level 22 on the 48th Regrowth 123rd year of Ascendancy at 06:06 Killed by Ce'Neyassra the Guardian at level 22 on the 48th Regrowth 123rd year of Ascendancy at 07:16 Killed by bloated ooze at level 22 on the 48th Regrowth 123rd year of Ascendancy at 08:50 Killed by armoured skeleton warrior at level 22 on the 48th Regrowth 123rd year of Ascendancy at 16:33 Killed by Lord of Skulls (warrior) at level 22 on the 48th Regrowth 123rd year of Ascendancy at 17:35 Killed by Lightbringer at level 22 on the 48th Regrowth 123rd year of Ascendancy at 23:02 Killed by snow giant boulder thrower at level 22 on the 49th Regrowth 123rd year of Ascendancy at 00:20 Killed by Lightbringer at level 22 on the 49th Regrowth 123rd year of Ascendancy at 01:33 Killed by Gawe the umber hulk at level 22 on the 49th Regrowth 123rd year of Ascendancy at 07:44 Killed by Poretha the xorn at level 22 on the 49th Regrowth 123rd year of Ascendancy at 07:55 Killed by Poretha the xorn at level 22 on the 49th Regrowth 123rd year of Ascendancy at 08:59 Killed by Poretha the xorn at level 22 on the 49th Regrowth 123rd year of Ascendancy at 10:13 Killed by Gawe the umber hulk at level 22 on the 49th Regrowth 123rd year of Ascendancy at 11:26 Killed by Gawe the umber hulk at level 22 on the 49th Regrowth 123rd year of Ascendancy at 12:38 Killed by Gawe the umber hulk at level 22 on the 49th Regrowth 123rd year of Ascendancy at 12:59 Killed by Gawe the umber hulk at level 22 on the 49th Regrowth 123rd year of Ascendancy at 14:18 Killed by venom wyrm at level 22 on the 49th Regrowth 123rd year of Ascendancy at 14:32 Killed by Lisoritira the weaver young at level 22 on the 49th Regrowth 123rd year of Ascendancy at 15:42 Killed by rogue at level 22 on the 49th Regrowth 123rd year of Ascendancy at 15:59 Killed by Zubewen the gigantic gravity worm at level 22 on the 49th Regrowth 123rd year of Ascendancy at 16:22 Killed by Zubewen the gigantic gravity worm at level 22 on the 49th Regrowth 123rd year of Ascendancy at 16:39 Killed by Zubewen the gigantic gravity worm at level 22 on the 49th Regrowth 123rd year of Ascendancy at 17:55 Killed by Zubewen the gigantic gravity worm at level 22 on the 49th Regrowth 123rd year of Ascendancy at 19:07 Killed by Zubewen the gigantic gravity worm at level 22 on the 49th Regrowth 123rd year of Ascendancy at 20:24 Killed by Zubewen the gigantic gravity worm at level 22 on the 49th Regrowth 123rd year of Ascendancy at 21:41 Killed by Zubewen the gigantic gravity worm at level 22 on the 49th Regrowth 123rd year of Ascendancy at 22:53 Killed by Layagatira the wolf at level 22 on the 50th Regrowth 123rd year of Ascendancy at 00:28 Killed by onilug at level 22 on the 50th Regrowth 123rd year of Ascendancy at 00:34 Killed by Layagatira the wolf at level 22 on the 50th Regrowth 123rd year of Ascendancy at 01:31 Killed by Layagatira the wolf at level 22 on the 50th Regrowth 123rd year of Ascendancy at 02:41 Killed by Layagatira the wolf at level 22 on the 50th Regrowth 123rd year of Ascendancy at 03:56 Killed by Layagatira the wolf at level 22 on the 50th Regrowth 123rd year of Ascendancy at 05:12 Killed by Glorerialenor the orc corruptor at level 22 on the 50th Regrowth 123rd year of Ascendancy at 06:26 Killed by Glorerialenor the orc corruptor at level 22 on the 50th Regrowth 123rd year of Ascendancy at 07:50 Killed by Glorerialenor the orc corruptor at level 22 on the 50th Regrowth 123rd year of Ascendancy at 08:57 Killed by Glorerialenor the orc corruptor at level 22 on the 50th Regrowth 123rd year of Ascendancy at 10:19 Killed by naga myrmidon at level 23 on the 67th Regrowth 123rd year of Ascendancy at 18:21 Killed by swarm hive at level 23 on the 67th Regrowth 123rd year of Ascendancy at 19:58 Killed by naga tide huntress at level 23 on the 67th Regrowth 123rd year of Ascendancy at 20:36 Killed by naga myrmidon at level 23 on the 67th Regrowth 123rd year of Ascendancy at 21:07 Killed by naga myrmidon at level 23 on the 68th Regrowth 123rd year of Ascendancy at 01:08 Killed by worm that walks at level 23 on the 68th Regrowth 123rd year of Ascendancy at 10:48 Killed by bloated horror at level 23 on the 68th Regrowth 123rd year of Ascendancy at 13:56 Killed by Lisyta the worm that walks at level 23 on the 68th Regrowth 123rd year of Ascendancy at 14:05 Killed by Lisyta the worm that walks at level 23 on the 68th Regrowth 123rd year of Ascendancy at 15:28 Killed by Lisyta the worm that walks at level 23 on the 68th Regrowth 123rd year of Ascendancy at 16:45 Killed by netherworm mass at level 23 on the 68th Regrowth 123rd year of Ascendancy at 19:09 Killed by netherworm mass at level 23 on the 68th Regrowth 123rd year of Ascendancy at 20:38 Killed by netherworm mass at level 23 on the 68th Regrowth 123rd year of Ascendancy at 21:54 Killed by worm that walks at level 23 on the 69th Regrowth 123rd year of Ascendancy at 01:31 Killed by luminous horror at level 23 on the 69th Regrowth 123rd year of Ascendancy at 09:36 Killed by luminous horror at level 23 on the 69th Regrowth 123rd year of Ascendancy at 09:48 Killed by saw horror at level 23 on the 69th Regrowth 123rd year of Ascendancy at 13:36 Killed by fearful symmetry at level 23 on the 69th Regrowth 123rd year of Ascendancy at 19:16 Killed by netherworm mass at level 23 on the 69th Regrowth 123rd year of Ascendancy at 22:24 Killed by Aerotira the skeleton warrior at level 24 on the 10th Pyre 123rd year of Ascendancy at 20:21 Killed by skeleton mage at level 24 on the 11st Pyre 123rd year of Ascendancy at 14:59 Killed by Poltergeist Spellcrusher at level 24 on the 12nd Pyre 123rd year of Ascendancy at 09:47 Killed by Poltergeist Spellcrusher at level 24 on the 12nd Pyre 123rd year of Ascendancy at 10:40 Killed by skeleton mage at level 24 on the 12nd Pyre 123rd year of Ascendancy at 15:58 Killed by armoured skeleton warrior at level 25 on the 19th Pyre 123rd year of Ascendancy at 06:12 Killed by elven blood mage at level 25 on the 19th Pyre 123rd year of Ascendancy at 08:43 Killed by elven cultist at level 25 on the 19th Pyre 123rd year of Ascendancy at 13:03 Killed by elven cultist at level 25 on the 19th Pyre 123rd year of Ascendancy at 15:38 Killed by elven warrior at level 25 on the 19th Pyre 123rd year of Ascendancy at 19:19 Killed by elven cultist at level 25 on the 19th Pyre 123rd year of Ascendancy at 21:11 Killed by elven cultist at level 25 on the 19th Pyre 123rd year of Ascendancy at 21:36 Killed by elven blood mage at level 25 on the 20th Pyre 123rd year of Ascendancy at 02:45 Killed by elven corruptor at level 25 on the 20th Pyre 123rd year of Ascendancy at 07:08 Killed by elven corruptor at level 25 on the 20th Pyre 123rd year of Ascendancy at 07:42 Killed by elven tempest at level 26 on the 20th Pyre 123rd year of Ascendancy at 08:16 Killed by elven blood mage at level 26 on the 20th Pyre 123rd year of Ascendancy at 12:20 Killed by elven cultist at level 26 on the 20th Pyre 123rd year of Ascendancy at 15:31 Killed by elven blood mage at level 26 on the 20th Pyre 123rd year of Ascendancy at 17:58 Killed by elven blood mage at level 26 on the 20th Pyre 123rd year of Ascendancy at 18:48 Killed by Velirin the ogre rune-spinner at level 26 on the 20th Pyre 123rd year of Ascendancy at 21:07 Killed by Velirin the ogre rune-spinner at level 26 on the 20th Pyre 123rd year of Ascendancy at 21:50 Killed by elven blood mage at level 26 on the 20th Pyre 123rd year of Ascendancy at 23:06 Killed by elven blood mage at level 26 on the 21st Pyre 123rd year of Ascendancy at 01:37 Killed by Elyth the elven corruptor at level 26 on the 21st Pyre 123rd year of Ascendancy at 03:02 Killed by elven blood mage at level 26 on the 21st Pyre 123rd year of Ascendancy at 04:30 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 21st Pyre 123rd year of Ascendancy at 11:22 Killed by Kryl-Feijan at level 26 on the 21st Pyre 123rd year of Ascendancy at 13:25 Killed by elven cultist at level 26 on the 21st Pyre 123rd year of Ascendancy at 19:43 Killed by elven blood mage at level 26 on the 21st Pyre 123rd year of Ascendancy at 21:17 Killed by elven cultist at level 26 on the 21st Pyre 123rd year of Ascendancy at 21:48 Killed by elven cultist at level 26 on the 21st Pyre 123rd year of Ascendancy at 22:30 Killed by elven blood mage at level 26 on the 21st Pyre 123rd year of Ascendancy at 23:14 Killed by elven cultist at level 27 on the 22nd Pyre 123rd year of Ascendancy at 03:33 Killed by elven cultist at level 27 on the 22nd Pyre 123rd year of Ascendancy at 09:24 Killed by corrupted elven blood mage at level 27 on the 22nd Pyre 123rd year of Ascendancy at 16:23 Killed by corrupted elven blood mage at level 27 on the 22nd Pyre 123rd year of Ascendancy at 17:23 Killed by corrupted elven blood mage at level 27 on the 22nd Pyre 123rd year of Ascendancy at 17:45 Killed by corrupted elven blood mage at level 27 on the 22nd Pyre 123rd year of Ascendancy at 18:55 Killed by temporal hound at level 27 on the 22nd Pyre 123rd year of Ascendancy at 20:01 Killed by enthralled slave at level 27 on the 56th Pyre 123rd year of Ascendancy at 03:35 |
Primary Stats
Strength | 50 (base 40) |
Dexterity | 48 (base 28) |
Constitution | 40 (base 30) |
Magic | 21 (base 18) |
Willpower | 23 (base 19) |
Cunning | 26 (base 15) |
Resources
Life | 832/832 |
Mana | 261/321 |
Stamina | 220/220 |
Vim | 204/204 |
Healing Factor | 1.2222297605397 |
Regeneration | 11.78981461374 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 24.602579952692 |
See Invisible | 27.602579952692 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 98 |
Accuracy | 62 |
Crit Chance | 38% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Nature | +11% |
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 25 (63.914983985962%) |
Defense | 64 |
Ranged Defense | 64 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 15 |
Mental Save | 17 |
Defense: Resistances
Blight | + 13%( 70%) |
Physical | + 24%( 70%) |
Mind | + 10%( 70%) |
All | + 7%( 70%) |
Darkness | + 10%( 70%) |
Temporal | + 12%( 70%) |
Lightning | + 12%( 70%) |
Fire | + 16%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Poison Resistance | 10% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lost defiler from death by Bethelenne the poison ivy. Escort: lost defiler (level 2 of Norgos Lair) | failed |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Ballz. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +15 (+4 eff.) Fatigue: +2% Changes resistances: +5% lightning / +5% temporal / +3% darkness Disease immunity: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Dex / +2 Mag / +1 Cun / +3 Con Maximum life: +40.00 Light radius: +3 See invisible: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +14 Defense: +30 (+7 eff.) Fatigue: +4% Changes stats: +2 Str Physical save: +13 (+6 eff.) Maximum stamina: +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +3% physical / +3% mind / +9% fire Poison immunity: +10% Only die when reaching: -20.00 life Maximum life: +20.00 It can be used to blast the opponent's mind dealing 425 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 21% for 2 turns. * Increase the duration of 3 beneficial effects by 2. * Gain a 30% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +22% nature Changes damage: +11% nature Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +6 Cun / +5 Dex Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +6% blight Damage against: +16% Summoned Reduced damage from: +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In main hand | ![]() Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Main armor | ![]() Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 25.26 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +1 Cun / +1 Dex Physical save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 287 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your defense and ranged defense by six. A vial of opaque green fluid. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional class talent points. A vial of clear, steaming fluid. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your luck by 5. A vial of lively yellow fluid. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 242.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +25 (+9 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 14% Changes resistances: +11% mind Confusion immunity: +21% Only die when reaching: -60.00 life Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+8 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +20% nature Changes damage: +10% nature Physical save: +6 (+3 eff.) Rings make your fingers look great! |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (radius 1) on hit: +9 fire Massive two-handed battleaxes. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 38.5 - 57.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Massive two-handed mauls. |
![]() Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 198.89 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +6% blight Life regen: +0.60 Healing mod.: +11% A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Changes resistances: +5% lightning / +6% temporal Spell save: +5 (+5 eff.) Size category: +1 A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes stats: +1 Mag / +1 Wil Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +5% lightning / +9% temporal Changes damage: +3% mind Disease immunity: +20% Mental crit. chance: +1% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+4 eff.) Armour: +7 Fatigue: +5% Changes stats: +3 Str / +3 Con Changes resistances penetration: +5% mind Stamina each turn: +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Maximum life: +20.00 A suit of armour made of mail. |
![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +17 (+4 eff.) Fatigue: +8% Changes stats: +4 Dex Movement speed: +20% A suit of armour made of leather. |
![]() Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Fatigue: +7% Changes resistances: +5% physical / +12% light / +11% darkness Physical save: +10 (+5 eff.) A suit of armour made of leather. |
![]() Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +16% lightning A suit of armour made of leather. |
![]() Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Changes resistances: +5% mind Mental save: +14 (+8 eff.) Life regen: +9.40 Maximum life: +50.00 Healing mod.: +11% A suit of armour made of leather. |
![]() Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +13 Defense: +9 (+2 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes resistances: +20% fire / +12% physical A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Fatigue: +22% Changes resistances: +15% acid A suit of armour made of metal plates. |
![]() Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+5 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 14 Damage (Ranged): +12 cold Damage (radius 2) on crit: +8 cold Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+4 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+3 eff.) Disease immunity: +15% When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. It was changed by the digestive sack. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 21.0 - 25.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 20 Shots are used with slings to pummel your foes to death. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 529 Base Damage: 273 Armor: 7 All Resist: 4 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ballz the Higher Doombringer level 17
4th Allure 123rd year of Ascendancy at 19:23 see stats
By Ballz the Higher Doombringer level 18
6th Allure 123rd year of Ascendancy at 15:22 see stats
By Ballz the Higher Doombringer level 19
9th Allure 123rd year of Ascendancy at 00:32 see stats
By Ballz the Higher Doombringer level 25
19th Pyre 123rd year of Ascendancy at 14:58 see stats
By Ballz the Higher Doombringer level 5
76th Pyre 122nd year of Ascendancy at 08:26 see stats
By Ballz the Higher Doombringer level 10
58th Haze 122nd year of Ascendancy at 02:08 see stats
By Ballz the Higher Doombringer level 20
9th Allure 123rd year of Ascendancy at 23:24 see stats
By Ballz the Higher Doombringer level 21
28th Regrowth 123rd year of Ascendancy at 23:28 see stats
By Ballz the Higher Doombringer level 23
68th Regrowth 123rd year of Ascendancy at 16:44 see stats
By Ballz the Higher Doombringer level 11
61st Haze 122nd year of Ascendancy at 00:14 see stats
By Ballz the Higher Doombringer level 12
67th Haze 122nd year of Ascendancy at 17:25 see stats
By Ballz the Higher Doombringer level 20
10th Allure 123rd year of Ascendancy at 17:35 see stats
By Ballz the Higher Doombringer level 27
22nd Pyre 123rd year of Ascendancy at 21:29 see stats
By Ballz the Higher Doombringer level 18
6th Allure 123rd year of Ascendancy at 08:18 see stats
Log
Ballz hits Slaver for 151 physical, 5 fire (156 total damage).
Slaver casts Flameshock.
Ballz resists Slaver's 'Burning Shock'!
Bleeding from Ballz hits Slaver for 34 physical damage.
Burning from Ballz hits Slaver for 3 fire damage.
Ballz hits Slaver for 123 physical damage.
Ballz killed Slaver!
Enthralled slave's aura of power vanishes.
Enthralled slave says: 'I am free!'
Ballz no longer feels strong.
Resting starts...
Talent Pain Enhancement System is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
Ballz picks up (D.): iron mail armour of acid resistance (2 def, 4 armour).
There is a next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).
You gain 5.00 gold from the transmogrification of iron torque of mindblast [power 110] (15 cooldown).
You gain 1.11 gold from the transmogrification of iron mail armour of acid resistance (2 def, 4 armour).
You gain 2.21 gold from the transmogrification of psychic's rough leather gloves of dexterity (+3) (0 def, 1 armour).
You gain 2.25 gold from the transmogrification of stealthy pair of rough leather boots (0 def, 1 armour).
You gain 2.00 gold from the transmogrification of steel greatmaul of phasing (26-39 power, 14 apr).
There is a previous level here (press '' or right click to use).
Saving game...
Saving done.