Homir the level 12 Doomelf Paradox Mage by 0x324927891

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDoomelf
ClassParadox Mage
Level / Exp12 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 10)
Constitution13 (base 12)
Magic46 (base 37)
Willpower29 (base 26)
Cunning11 (base 10)

Resources

Life228/228
Paradox300
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental-3.4972025275692E-12%
Attack-3.4972025275692E-12%
Movement+36.804258065936%
Spell-3.4972025275692E-12%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage17
Accuracy7
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance11%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Darkness+6%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)15.276549162096 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save16
Spell Save41
Mental Save20

Defense: Resistances

Nature+ 9%( 70%)
Lightning+ 12%( 70%)
Mind+ 12%( 70%)
Cold+ 11%( 70%)
Blight+ 12%( 70%)
Arcane+ 16%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance15%
Bleed Resistance15%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Chronomancy / Stasis1.30
1/5
1/5
1/5
0/5
Chronomancy / Speed Control1.30
1/5
1/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
1/5
1/5
1/5
0/5
Chronomancy / Timetravel1.30
1/5
1/5
1/5
0/5
Chronomancy / Matter1.30
1/5
1/5
1/5
1/5
Chronomancy / Gravity1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Doomelf1.00
1/5
1/5
0/5
0/5
Chronomancy / Chronomancy1.30
1/5
1/5
1/5
1/5
Chronomancy / Spacetime Weaving1.30
1/5
1/5
1/5
1/5
Chronomancy / Fate Weaving1.30
1/5
2/5
1/5
1/5

Effects

talent
talent
beneficial effect

Quests

done
done
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Homir the Doomelf Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 11:42
see stats
Level 10 Got a character to level 10.
By Homir the Doomelf Paradox Mage level 10
2nd Summertide 122nd year of Ascendancy at 07:45
see stats
The Arena Unlocked Arena mode.
By Homir the Doomelf Paradox Mage level 9
6th Mirth 122nd year of Ascendancy at 17:04
see stats
The secret city Discovered the truth about mages.
By Homir the Doomelf Paradox Mage level 9
8th Mirth 122nd year of Ascendancy at 19:00
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Homir deactivates
Matter Weaving.
Homir activates
Matter Weaving.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Contingency
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Space around you starts to dissolve...


Resting starts...

Talent Phase Pulse is ready to use.
Talent Disintegration is ready to use.
Talent Webs of Fate is ready to use.
You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Homir wears (replacing
surging elm starstaff (100% power, 2 apr, temporal element)): surging elm magestaff of might (100% power, 2 apr, cold element).

Homir wears (replacing
focusing elm wand of lightning storm [power 116] (15 cooldown)): Prox's Lucky Halfling Foot.

You gain 1.98 gold from the transmogrification of
pouch of iron shots of paradox (17/17, 110% power, 1 apr).
You gain 1.36 gold from the transmogrification of
deadly quiver of elm arrows of erosion (17/17, 129% power, 5 apr).
You gain 2.20 gold from the transmogrification of
arcing iron mace of daylight (107% power, 2 apr).
You gain 1.54 gold from the transmogrification of
steady elm longbow.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Talent Command Staff is ready to use.
There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.