





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 16 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 26 (base 26) |
| Dexterity | 12 (base 12) |
| Constitution | 16 (base 16) |
| Magic | 20 (base 20) |
| Willpower | 13 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 368/368 |
| Mana | 162/175 |
| Stamina | 152/152 |
| Healing Factor | 1.2545771506546 |
| Regeneration | 1.2545771506546 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 30 |
| Crit Chance | 5% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +6% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 16.497011280365 (66.403125182002%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 20 |
| Physical Save | 18 |
| Spell Save | 14 |
| Mental Save | 11 |
Defense: Resistances
| Cold | + 21%(100%) |
| Arcane | + 16%(100%) |
| Fire | + 13%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 93/100 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| In off hand | shocking dwarven-steel shield of arcane resistance (+12%) (0 def, 6 armour, 86 block)Requires: - Shield usage training - Strength 24 Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 5 lightning Damage when hit (Melee): 1 lightning Changes resistances: +12% arcane Talent granted: +1 Block Handheld deflection devices. |
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | Curestake the dwarven-steel waraxe (21-29 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 33% * 16% chance to reduce all saves and defense by 8 Damage (Melee): +10 mind Damage (radius 1) on hit: +8 cold Damage (radius 2) on crit: +8 nature When wielded/worn: Changes stats: +2 Cun / +3 Wil Changes resistances: +9% fire Changes resistances penetration: +10% cold Changes damage: +6% nature One-handed war axes. |
Inventory
Achievements
Log
Willard summons a prismatic shield for protection!
willard hits Worm that walks for 15 lightning damage.
willard hits Carrion worm mass for 16 lightning damage.
Carrion worm mass hits Golem (servant of willard) for (8 blocked), 0 physical (0 total damage).
Melee retaliation hits Carrion worm mass for 1 lightning damage.
Golem (servant of willard) casts Rune: Shielding.
A shield forms around golem (servant of willard).
Golem (servant of willard) casts Eye Beam.
Golem (servant of willard) hits Carrion worm mass for 109 cold damage.
Willard activates his evasive ash totem of healing!
Golem (servant of willard) receives 221 healing from willard.
willard receives 127 healing.
A carrion worm mass has spawned from worm that walks' wounds!
Worm that walks casts Drain.
The diseases of worm that walks spread!
Golem (servant of willard) resists the disease!
Willard is afflicted by a crippling illness!
Worm that walks hits willard for 157 blight, 14 blight, (5 to prism), 0 light, 18 blight, 11 blight, 6 blight, (8 to prism), 0 darkness, 18 blight (225 total damage).
Ruin hits Worm that walks for 8 healing, 8 healing (0 total damage) [16 healing].
Melee retaliation hits Worm that walks for 5 light, 6 nature, 3 fire, 5 light, 6 nature, 3 fire (29 total damage).
Burning from Willard hits Worm that walks for 89 fire damage.
willard hits Worm that walks for 15 lightning damage.
willard hits Carrion worm mass for 16 lightning damage.
Character control switched to golem (servant of willard).
Epidemic from Worm that walks hits Willard for 44 blight damage.
Epidemic from Worm that walks killed Willard!
Carrion worm mass hits golem (servant of willard) for (7 absorbed), 0 physical (0 total damage).
Melee retaliation hits Carrion worm mass for 1 lightning damage.
















