Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Yeek |
| Class | Temporal Warden |
| Level / Exp | 16 / 40% |
| Size | small |
| Lifes / Deaths | Killed by yaech hunter at level 1 on the 74th Pyre 122nd year of Ascendancy at 22:13 / 59Killed by yaech hunter at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:04 Killed by yaech hunter at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:29 Killed by yaech hunter at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:41 Killed by yaech diver at level 1 on the 75th Pyre 122nd year of Ascendancy at 01:45 Killed by yaech hunter at level 1 on the 75th Pyre 122nd year of Ascendancy at 03:10 Killed by yaech diver at level 1 on the 75th Pyre 122nd year of Ascendancy at 04:29 Killed by yaech hunter at level 1 on the 75th Pyre 122nd year of Ascendancy at 05:56 Killed by yaech diver at level 1 on the 75th Pyre 122nd year of Ascendancy at 06:07 Killed by yaech hunter at level 1 on the 75th Pyre 122nd year of Ascendancy at 07:29 Killed by yaech hunter at level 1 on the 75th Pyre 122nd year of Ascendancy at 09:36 Killed by yaech diver at level 1 on the 75th Pyre 122nd year of Ascendancy at 12:33 Killed by Tempus, the Explorer at level 1 on the 75th Pyre 122nd year of Ascendancy at 19:47 Killed by yaech hunter at level 1 on the 75th Pyre 122nd year of Ascendancy at 22:00 Killed by yaech mindslayer at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:48 Killed by Tempus, the Explorer at level 2 on the 76th Pyre 122nd year of Ascendancy at 22:41 Killed by yaech psion at level 2 on the 77th Pyre 122nd year of Ascendancy at 09:10 Killed by ritch flamespitter at level 6 on the 79th Pyre 122nd year of Ascendancy at 14:37 Killed by chitinous ritch at level 6 on the 79th Pyre 122nd year of Ascendancy at 16:03 Killed by chitinous ritch at level 6 on the 79th Pyre 122nd year of Ascendancy at 17:18 Killed by ritch impaler at level 6 on the 1st Mirth 122nd year of Ascendancy at 00:29 Killed by ritch flamespitter at level 6 on the 2nd Mirth 122nd year of Ascendancy at 17:26 Killed by Ritch Great Hive Mother at level 7 on the 2nd Mirth 122nd year of Ascendancy at 21:38 Killed by ritch flamespitter at level 8 on the 3rd Mirth 122nd year of Ascendancy at 01:51 Killed by ritch flamespitter at level 8 on the 3rd Mirth 122nd year of Ascendancy at 13:40 Killed by Subject Z at level 8 on the 4th Mirth 122nd year of Ascendancy at 20:40 Killed by Subject Z at level 8 on the 4th Mirth 122nd year of Ascendancy at 21:38 Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 00:54 Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 06:59 Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 11:54 Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 17:56 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 00:39 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 04:57 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 07:03 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 08:33 Killed by Bill the Stone Troll at level 10 on the 3rd Summertide 122nd year of Ascendancy at 21:56 Killed by Ngton the human at level 15 on the 31st Dusk 122nd year of Ascendancy at 23:27 Killed by Ngton the human at level 15 on the 32nd Dusk 122nd year of Ascendancy at 00:17 Killed by Hereker the human at level 15 on the 32nd Dusk 122nd year of Ascendancy at 01:19 Killed by snow giant boulder thrower at level 15 on the 36th Dusk 122nd year of Ascendancy at 12:33 Killed by Islagavena the cold drake at level 15 on the 36th Dusk 122nd year of Ascendancy at 13:26 Killed by ice wyrm at level 15 on the 36th Dusk 122nd year of Ascendancy at 14:18 Killed by Islagavena the cold drake at level 15 on the 36th Dusk 122nd year of Ascendancy at 15:26 Killed by cold drake hatchling at level 15 on the 36th Dusk 122nd year of Ascendancy at 19:00 Killed by cold drake at level 15 on the 36th Dusk 122nd year of Ascendancy at 20:19 Killed by snow giant boulder thrower at level 15 on the 36th Dusk 122nd year of Ascendancy at 20:25 Killed by orc soldier at level 15 on the 37th Dusk 122nd year of Ascendancy at 04:30 Killed by yellow jelly at level 15 on the 37th Dusk 122nd year of Ascendancy at 11:57 Killed by snow giant thunderer at level 15 on the 37th Dusk 122nd year of Ascendancy at 20:17 Killed by devourer at level 15 on the 37th Dusk 122nd year of Ascendancy at 21:42 Killed by Tempus, the Explorer at level 15 on the 38th Dusk 122nd year of Ascendancy at 01:08 Killed by snow giant thunderer at level 15 on the 38th Dusk 122nd year of Ascendancy at 02:34 Killed by snow giant thunderer at level 15 on the 38th Dusk 122nd year of Ascendancy at 02:43 Killed by giant venus flytrap at level 15 on the 38th Dusk 122nd year of Ascendancy at 03:41 Killed by elder vampire at level 15 on the 38th Dusk 122nd year of Ascendancy at 08:00 Killed by elder vampire at level 15 on the 38th Dusk 122nd year of Ascendancy at 09:22 Killed by snow giant boulder thrower at level 15 on the 38th Dusk 122nd year of Ascendancy at 10:11 Killed by Tempus, the Explorer at level 15 on the 38th Dusk 122nd year of Ascendancy at 11:18 Killed by snow giant at level 16 on the 39th Dusk 122nd year of Ascendancy at 11:34 |
Primary Stats
| Strength | 26 (base 14) |
| Dexterity | 36 (base 36) |
| Constitution | 5 (base 10) |
| Magic | 26.13946118734 (base 12) |
| Willpower | 36 (base 26) |
| Cunning | 24 (base 10) |
Resources
| Life | 219/219 |
| Stamina | 90/90 |
| Paradox | 400 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +36.10657540007% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | -8 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 41 |
| Crit Chance | 18% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 41 |
| Crit Chance | 6% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23.06973059367 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.4 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Nature | +3% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 32.144642079704 |
| Ranged Defense | 32.144642079704 |
| Fatigue | 0 |
| Physical Save | 30.3625 |
| Spell Save | 29.381636301455 |
| Mental Save | 32.4375 |
Defense: Resistances
| Mind | + 5%( 70%) |
| Blight | + 10%( 70%) |
| All | 0%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Silence Resistance | 17% |
| Confusion Resistance | 74% |
| Instadeath Resistance | 100% |
| Poison Resistance | 30% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 184 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual weapons | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Precision |
| talent | Quantum Feed |
| talent | Displace Damage |
| talent | Spacetime Tuning |
| talent | Strength of Purpose |
| talent | Weapon Folding |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost warrior from death by devourer. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed sandworm tooth. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | deadly quiver of ash arrows of wind (13/13, 24.5-34.3 power, 7 apr) deadly quiver of ash arrows of wind (13/13, 24.5-34.3 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 24.5 - 34.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 13 Special effect when this weapon hits: 10% chance to create an air burst Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
| Light source | burglar's brass lantern of the forge burglar's brass lantern of the forgeCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Cun Damage when the wearer hits(melee): 12 dreamforge Damage when the wearer is hit: 10 dreamforge Changes resistances: +5% mind / +5% fire Light radius: -8 Infravision radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing rough leather cap of strength (+3) (0 def, 1 armour) stabilizing rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Physical save: +12 A cap made of leather. |
| On hands | naturalist's rough leather gloves of strength (+2) (0 def, 1 armour) naturalist's rough leather gloves of strength (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str Damage when the wearer hits(melee): 7 nature Changes resistances: +6% nature Changes damage: +3% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
| On fingers | Dairalach the steel ring Dairalach the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Damage when the wearer hits(melee): 2 mind Mental save: +6 Confusion immunity: +22% Rings can have magical properties. |
| On fingers | Daimebar the Arcbringer Daimebar the ArcbringerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 4 lightning Changes damage: +6% darkness Physical save: +7 Spell save: +7 Mental save: +7 Rings can have magical properties. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage when this weapon hits: +10 fire burn / +10 blight Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
| Cloak | regal linen cloak (1 def, 0 armour) regal linen cloak (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil Mental save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 36.97 to 110.92 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
wild infusion of the warrior (resist 20%; cure magical) wild infusion of the warrior (resist 20%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 20% for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 13%; cure physical) wild infusion of the warrior (resist 13%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 13% for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
teleportation rune of the wizard (range 52) teleportation rune of the wizard (range 52)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 52 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Loraduyon LoraduyonInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +4 Changes resistances: +6% physical / +3% lightning Stamina each turn: +0.30 Healing mod.: +10% Amulets can have magical properties. |
wizard's copper ring of clarity wizard's copper ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Mental save: +6 Confusion immunity: +22% Rings can have magical properties. |
wizard's copper ring of perseverance wizard's copper ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Stun/Freeze immunity: +21% Life regen: +0.90 Rings can have magical properties. |
horrifying mossy mindstar (2.5-2.75 power, 12 apr, mind damage) horrifying mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 2 mind / 2 darkness Changes damage: +2% mind / +2% darkness Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar of clarity (4.5-4.95 power, 18 apr, mind damage) nature's vined mindstar of clarity (4.5-4.95 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +2% blight Changes damage: +2% nature Mental save: +2 Disease immunity: +10% Maximum psi: +11.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of life (4.5-4.95 power, 18 apr, mind damage) vined mindstar of life (4.5-4.95 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.70 Maximum life: +12.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather sling of fire rough leather sling of fireRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Damage when this weapon hits(ranged): +6 fire When wielded/worn: Changes damage: +9% fire Slings are used to hurl stones or metal shots at your foes. |
Kor's Fall (10-12 power, 0 apr, darkness damage) Kor's Fall (10-12 power, 0 apr, darkness damage)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% blight / +10% darkness / +10% fire Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 67.29 physical damage to all targets in line. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evilness even from a distance. |
Penitence (15-18 power, 4 apr, nature damage) Penitence (15-18 power, 4 apr, nature damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Damage affinity(heal): +20% nature Spellpower: +15 Spell crit. chance: +10% It can be used to cure diseases and poisons, costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. |
Skullcleaver (18-25.2 power, 3 apr) Skullcleaver (18-25.2 power, 3 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Stormlash (17-18.7 power, 7 apr) Stormlash (17-18.7 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 125% Damage conversion: 50% lightning When wielded/worn: Accuracy: +7 It can be used to strike an enemy in range 3, releasing a burst of lightning, costing 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 35.99 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
61 alchemist agate 61 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots of erosion (15/15, 8.5-10.2 power, 1 apr) pouch of iron shots of erosion (15/15, 8.5-10.2 power, 1 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 8.5 - 10.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 15 Damage when this weapon hits(ranged): +5 nature / +5 temporal Shots are used with slings to pummel your foes to death. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Impossible Death (Exploration mode)
Got killed by your future self.By Tempus, the Explorer the Yeek Temporal Warden level 16
39th Dusk 122nd year of Ascendancy at 11:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tempus, the Explorer the Yeek Temporal Warden level 10
3rd Summertide 122nd year of Ascendancy at 13:16 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Tempus, the Explorer the Yeek Temporal Warden level 16
39th Dusk 122nd year of Ascendancy at 11:33 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Tempus, the Explorer the Yeek Temporal Warden level 11
2nd Flare 122nd year of Ascendancy at 05:43 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Tempus, the Explorer the Yeek Temporal Warden level 14
12nd Dusk 122nd year of Ascendancy at 20:29 see stats
Log
Tempus, the Explorer hits Snow giant for 5 mind, 2 fire (8 total damage).
Burning from Tempus, the Explorer hits Snow giant for 6 fire damage.
Tempus, the Explorer uses Flurry.
You collect a new ingredient: snow giant kidney.
Tempus, the Explorer is recovering from the damage!
Tempus, the Explorer steals life from Snow giant!
Snow giant hits Tempus, the Explorer for 12 cold, 12 cold, 12 cold, 12 cold, 12 cold, 12 cold (71 total damage).
Tempus, the Explorer hits Snow giant for 14 physical, 5 fire, 10 blight, 2 mind, 6 mind, 3 fire, 4 lightning, 7 nature, 5 temporal, 10 physical, 2 mind, 6 mind, 3 fire, 4 lightning, 7 nature, 5 temporal, 14 physical, 5 fire, 10 blight, 2 mind, 6 mind, 3 fire, 4 lightning, 7 nature, 5 temporal, 7 physical, 2 mind, 6 mind, 3 fire, 4 lightning, 7 nature, 5 temporal (184 total damage).
Tempus, the Explorer killed Snow giant!
You pickup 0.65 gold pieces.
There is a Temporal Rift here (press '' or right click to use).
There is a Temporal Rift here (press '' or right click to use).
Tempus, the Explorer has finished recovering.
Resting starts...
Talent Infusion: Regeneration is ready to use.
Tempus, the Explorer uses Infusion: Regeneration.
Tempus, the Explorer starts regenerating health quickly.
Talent Dual Strike is ready to use.
Talent Flurry is ready to use.
Tempus, the Explorer stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Tempus, the Explorer uses Infusion: Regeneration.
Tempus, the Explorer starts regenerating health quickly.
Tempus, the Explorer stops regenerating health quickly.
Rested for 35 turns (stop reason: all resources and life at maximum).
Tempus, the Explorer deactivates Spacetime Tuning.
